2 minetest.register_node("main:sapling", {
3 description = "Sapling",
4 drawtype = "plantlike",
9 is_ground_content = false,
10 tiles = {"sapling.png"},
11 groups = {leaves = 1, plant = 1, axe = 1, hand = 0,instant=1, sapling=1, attached_node=1},
12 sounds = main.grassSound(),
13 drop = "main:sapling",
14 node_placement_prediction = "",
17 fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
19 on_place = on_rightclick or function(itemstack, placer, pointed_thing)
20 if not pointed_thing.type == "node" then
24 local sneak = placer:get_player_control().sneak
25 local noddef = minetest.registered_nodes[minetest.get_node(pointed_thing.under).name]
27 if not sneak and noddef.on_rightclick then
28 minetest.item_place(itemstack, placer, pointed_thing)
32 local buildable = minetest.registered_nodes[minetest.get_node(pointed_thing.under).name].buildable_to
34 if buildable and minetest.get_node_group(minetest.get_node(vector.new(pointed_thing.under.x,pointed_thing.under.y-1,pointed_thing.under.z)).name, "soil") > 0 then
35 return(minetest.item_place(itemstack, placer, pointed_thing))
37 local buildable = minetest.registered_nodes[minetest.get_node(pointed_thing.above).name].buildable_to
38 if buildable and minetest.get_node_group(minetest.get_node(vector.new(pointed_thing.above.x,pointed_thing.above.y-1,pointed_thing.above.z)).name, "soil") > 0 then
39 return(minetest.item_place(itemstack, placer, pointed_thing))
42 local pos = pointed_thing.above
43 if minetest.get_node_group(minetest.get_node(vector.new(pos.x,pos.y-1,pos.z)).name, "soil") > 0 and minetest.get_node(pointed_thing.above).name == "air" then
44 minetest.set_node(pointed_thing.above, {name="main:sapling"})
45 minetest.sound_play("leaves",{pos=pointed_thing.above})
46 itemstack:take_item(1)
53 local function sapling_grow(pos)
54 if minetest.get_node_light(pos, nil) < 10 then
55 --print("failed to grow at "..dump(pos))
58 --print("growing at "..dump(pos))
59 if minetest.get_node_group(minetest.get_node(vector.new(pos.x,pos.y-1,pos.z)).name, "soil") > 0 then
60 local good_to_grow = true
61 --check if room to grow (leaves or air)
63 local node_name = minetest.get_node(vector.new(pos.x,pos.y+i,pos.z)).name
64 if node_name ~= "air" and node_name ~= "main:leaves" then
68 if good_to_grow == true then
69 minetest.set_node(pos,{name="main:tree"})
70 minetest.place_schematic(pos, treeSchematic,"0",nil,false,"place_center_x, place_center_z")
73 minetest.set_node(vector.new(pos.x,pos.y+i,pos.z),{name="main:tree"})
79 --growing abm for sapling
80 minetest.register_abm({
82 nodenames = {"group:sapling"},
83 neighbors = {"group:soil"},
86 action = function(pos)