1 local minetest,math = minetest,math
3 minetest.register_tool("jetpack:jetpack",{
4 description = "Jetpack",
6 groups = {chestplate = 1,},
7 inventory_image = "jetpack_item.png",
9 wearing_texture = "jetpack.png",
11 full_punch_interval = 0,
18 punch_attack_uses = 0,
22 local sound_handling_loop = {}
24 minetest.register_globalstep(function(dtime)
25 for _,player in ipairs(minetest.get_connected_players()) do
26 local player_name = player:get_player_name()
27 if player:get_hp() > 0 then
28 if player:get_player_control().jump or player:get_player_control().sneak then
29 local inv = player:get_inventory()
30 local stack = inv:get_stack("armor_torso",1)
31 local name = stack:get_name()
32 if name ~= "" and name == "jetpack:jetpack" then
34 if player:get_player_control().jump and player:get_player_velocity().y < 20 then
35 player:add_player_velocity(vector.new(0,1,0))
36 player:set_physics_override({gravity=1.25})
38 elseif player:get_player_control().sneak then
39 local currentvel = player:get_player_velocity()
41 local acceleration = vector.new(0,goal-currentvel.y,0)
42 acceleration = vector.multiply(acceleration, 0.05)
43 player:add_player_velocity(acceleration)
44 player:set_physics_override({gravity=0})
47 local particle_pos = player:get_pos()
48 local yaw = player:get_look_horizontal()
49 local p_dir = vector.divide(minetest.yaw_to_dir(yaw + math.pi),8)
50 particle_pos.y = particle_pos.y + 0.7
51 particle_pos = vector.add(particle_pos,p_dir)
54 minetest.add_particle({
56 velocity = {x=0, y=-20+player:get_player_velocity().y , z=0},
57 acceleration = {x=math.random(-1,1), y=0, z=math.random(-1,1)},
58 expirationtime = 1+math.random(),
59 size = 1+math.random(),
60 texture = "smoke.png",
63 inv:set_stack("armor_torso", 1, stack)
65 if not sound_handling_loop[player_name] then
66 sound_handling_loop[player_name] = minetest.sound_play("jetpack", {object = player,loop=true,gain=0.3})
69 if inv:get_stack("armor_torso",1):get_name() == "" then
70 recalculate_armor(player)
72 player:set_physics_override({gravity=1.25})
73 if sound_handling_loop[player_name] then
74 --minetest.sound_play("armor_break",{to_player=player:get_player_name(),gain=1,pitch=math.random(80,100)/100})
75 --minetest.sound_stop(sound_handling_loop[player_name])
76 minetest.sound_fade(sound_handling_loop[player_name], -1, 0)
77 sound_handling_loop[player_name] = nil
81 elseif sound_handling_loop[player_name] then
82 player:set_physics_override({gravity=1.25})
83 minetest.sound_stop(sound_handling_loop[player_name])
84 sound_handling_loop[player_name] = nil
90 minetest.register_craft({
91 output = "jetpack:jetpack",
93 {"main:iron" , "main:gold" , "main:iron" },
94 {"main:iron" , "main:diamond" , "main:iron" },
95 {"redstone:piston_off" , "redstone:dust", "redstone:piston_off"}