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[Crafter.git] / mods / itemhandling / init.lua
1 --handle node drops
2 function minetest.handle_node_drops(pos, drops, digger)
3       for _,item in ipairs(drops) do
4             local count, name
5             if type(item) == "string" then
6                   count = 1
7                   name = item
8             else
9                   count = item:get_count()
10                   name = item:get_name()
11             end
12             for i=1,count do
13                   local obj = minetest.add_item(pos, name)
14                   if obj ~= nil then
15                         local x=math.random(-2,2)*math.random()
16                         local y=math.random(2,5)
17                         local z=math.random(-2,2)*math.random()
18                         obj:setvelocity({x=x, y=y, z=z})
19                         obj:get_luaentity().collection_timer = 2.3
20                   end
21             end
22       end
23 end
24
25
26 -- Minetest: builtin/item_entity.lua
27
28 function minetest.spawn_item(pos, item)
29       -- Take item in any format
30       local stack = ItemStack(item)
31       local obj = minetest.add_entity(pos, "__builtin:item")
32       -- Don't use obj if it couldn't be added to the map.
33       if obj then
34             obj:get_luaentity():set_item(stack:to_string())
35       end
36       return obj
37 end
38
39 function minetest.throw_item(pos, item)
40       -- Take item in any format
41       local stack = ItemStack(item)
42       local obj = minetest.add_entity(pos, "__builtin:item")
43       -- Don't use obj if it couldn't be added to the map.
44       if obj then
45             obj:get_luaentity():set_item(stack:to_string())
46             local x=math.random(-2,2)*math.random()
47             local y=math.random(2,5)
48             local z=math.random(-2,2)*math.random()
49             obj:setvelocity({x=x, y=y, z=z})
50             obj:get_luaentity().collection_timer = 2.3
51       end
52       return obj
53 end
54
55 -- If item_entity_ttl is not set, enity will have default life time
56 -- Setting it to -1 disables the feature
57
58 local time_to_live = tonumber(minetest.settings:get("item_entity_ttl")) or 900
59 local gravity = tonumber(minetest.settings:get("movement_gravity")) or 9.81
60
61
62 minetest.register_entity(":__builtin:item", {
63       initial_properties = {
64             hp_max = 1,
65             physical = true,
66             collide_with_objects = false,
67             collisionbox = {-0.3, -0.3, -0.3, 0.3, 0.3, 0.3},
68             visual = "wielditem",
69             visual_size = {x = 0.4, y = 0.4},
70             textures = {""},
71             spritediv = {x = 1, y = 1},
72             initial_sprite_basepos = {x = 0, y = 0},
73             is_visible = false,
74             pointable = false,
75       },
76
77       itemstring = "",
78       moving_state = true,
79       slippery_state = false,
80       physical_state = true,
81       -- Item expiry
82       age = 0,
83       -- Pushing item out of solid nodes
84       force_out = nil,
85       force_out_start = nil,
86       --Collection Variables
87       collection_timer = 0,
88       collectable = false,
89       try_timer = 0,
90       collected = false,
91       delete_timer = 0,
92
93       set_item = function(self, item)
94             local stack = ItemStack(item or self.itemstring)
95             self.itemstring = stack:to_string()
96             if self.itemstring == "" then
97                   -- item not yet known
98                   return
99             end
100
101             -- Backwards compatibility: old clients use the texture
102             -- to get the type of the item
103             local itemname = stack:is_known() and stack:get_name() or "unknown"
104
105             local max_count = stack:get_stack_max()
106             local count = math.min(stack:get_count(), max_count)
107             local size = 0.2 + 0.1 * (count / max_count) ^ (1 / 3)
108             local coll_height = size * 0.75
109             local def = minetest.registered_nodes[itemname]
110             local glow = def and def.light_source
111
112             self.object:set_properties({
113                   is_visible = true,
114                   visual = "wielditem",
115                   textures = {itemname},
116                   visual_size = {x = size, y = size},
117                   collisionbox = {-size, -coll_height, -size,
118                         size, coll_height, size},
119                   selectionbox = {-size, -size, -size, size, size, size},
120                   automatic_rotate = math.pi * 0.5 * 0.2 / size,
121                   wield_item = self.itemstring,
122                   glow = glow,
123             })
124
125       end,
126
127       get_staticdata = function(self)
128             return minetest.serialize({
129                   itemstring = self.itemstring,
130                   age = self.age,
131                   dropped_by = self.dropped_by,
132                   
133                   collection_timer = self.collection_timer,
134                   collectable = self.collectable,
135                   try_timer = self.try_timer,
136                   collected = self.collected,
137                   delete_timer = self.delete_timer,
138                   
139             })
140       end,
141
142       on_activate = function(self, staticdata, dtime_s)
143             if string.sub(staticdata, 1, string.len("return")) == "return" then
144                   local data = minetest.deserialize(staticdata)
145                   if data and type(data) == "table" then
146                         self.itemstring = data.itemstring
147                         self.age = (data.age or 0) + dtime_s
148                         self.dropped_by = data.dropped_by
149                         
150                         self.collection_timer = data.collection_timer
151                         self.collectable = data.collectable
152                         self.try_timer = data.try_timer
153                         self.collected = data.collected
154                         self.delete_timer = data.delete_timer
155                   end
156             else
157                   self.itemstring = staticdata
158             end
159             self.object:set_armor_groups({immortal = 1})
160             self.object:set_velocity({x = 0, y = 2, z = 0})
161             self.object:set_acceleration({x = 0, y = -gravity, z = 0})
162             self:set_item()
163       end,
164
165       enable_physics = function(self)
166             if not self.physical_state then
167                   self.physical_state = true
168                   self.object:set_properties({physical = true})
169                   self.object:set_velocity({x=0, y=0, z=0})
170                   self.object:set_acceleration({x=0, y=-gravity, z=0})
171             end
172       end,
173
174       disable_physics = function(self)
175             if self.physical_state then
176                   self.physical_state = false
177                   self.object:set_properties({physical = false})
178                   self.object:set_velocity({x=0, y=0, z=0})
179                   self.object:set_acceleration({x=0, y=0, z=0})
180             end
181       end,
182       on_step = function(self, dtime)
183       
184             if self.collected == true then
185                   self.object:setvelocity(vector.new(0,0,0))
186                   self.object:setacceleration(vector.new(0,0,0))
187                   
188                   self.delete_timer = self.delete_timer + dtime
189                   --this is where the item gets removed from world
190                   if self.delete_timer > 0.1 then
191                         self.object:remove()
192                   end
193                   return
194             end
195       
196             --allow entity to be collected after timer
197             if self.collectable == false and self.collection_timer >= 2.5 then
198                   self.collectable = true
199             elseif self.collectable == false then
200                   self.collection_timer = self.collection_timer + dtime
201             end
202                         
203             self.age = self.age + dtime
204             if time_to_live > 0 and self.age > time_to_live then
205                   self.itemstring = ""
206                   self.object:remove()
207                   return
208             end
209
210             local pos = self.object:get_pos()
211             local node = minetest.get_node_or_nil({
212                   x = pos.x,
213                   y = pos.y + self.object:get_properties().collisionbox[2] - 0.05,
214                   z = pos.z
215             })
216             -- Delete in 'ignore' nodes
217             if node and node.name == "ignore" then
218                   self.itemstring = ""
219                   self.object:remove()
220                   return
221             end
222
223             local is_stuck = false
224             local snode = minetest.get_node_or_nil(pos)
225             if snode then
226                   local sdef = minetest.registered_nodes[snode.name] or {}
227                   is_stuck = (sdef.walkable == nil or sdef.walkable == true)
228                         and (sdef.collision_box == nil or sdef.collision_box.type == "regular")
229                         and (sdef.node_box == nil or sdef.node_box.type == "regular")
230             end
231
232             -- Push item out when stuck inside solid node
233             if is_stuck then
234                   local shootdir
235                   local order = {
236                         {x=1, y=0, z=0}, {x=-1, y=0, z= 0},
237                         {x=0, y=0, z=1}, {x= 0, y=0, z=-1},
238                   }
239
240                   -- Check which one of the 4 sides is free
241                   for o = 1, #order do
242                         local cnode = minetest.get_node(vector.add(pos, order[o])).name
243                         local cdef = minetest.registered_nodes[cnode] or {}
244                         if cnode ~= "ignore" and cdef.walkable == false then
245                               shootdir = order[o]
246                               break
247                         end
248                   end
249                   -- If none of the 4 sides is free, check upwards
250                   if not shootdir then
251                         shootdir = {x=0, y=1, z=0}
252                         local cnode = minetest.get_node(vector.add(pos, shootdir)).name
253                         if cnode == "ignore" then
254                               shootdir = nil -- Do not push into ignore
255                         end
256                   end
257
258                   if shootdir then
259                         -- Set new item moving speed accordingly
260                         local newv = vector.multiply(shootdir, 3)
261                         self:disable_physics()
262                         self.object:set_velocity(newv)
263
264                         self.force_out = newv
265                         self.force_out_start = vector.round(pos)
266                         return
267                   end
268             elseif self.force_out then
269                   -- This code runs after the entity got a push from the above code.
270                   -- It makes sure the entity is entirely outside the solid node
271                   local c = self.object:get_properties().collisionbox
272                   local s = self.force_out_start
273                   local f = self.force_out
274                   local ok = (f.x > 0 and pos.x + c[1] > s.x + 0.5) or
275                         (f.y > 0 and pos.y + c[2] > s.y + 0.5) or
276                         (f.z > 0 and pos.z + c[3] > s.z + 0.5) or
277                         (f.x < 0 and pos.x + c[4] < s.x - 0.5) or
278                         (f.z < 0 and pos.z + c[6] < s.z - 0.5)
279                   if ok then
280                         -- Item was successfully forced out
281                         self.force_out = nil
282                         self:enable_physics()
283                   end
284             end
285
286             if not self.physical_state then
287                   return -- Don't do anything
288             end
289
290             -- Slide on slippery nodes
291             local vel = self.object:get_velocity()
292             local def = node and minetest.registered_nodes[node.name]
293             local is_moving = (def and not def.walkable) or
294                   vel.x ~= 0 or vel.y ~= 0 or vel.z ~= 0
295             local is_slippery = false
296
297             if def and def.walkable then
298                   local slippery = minetest.get_item_group(node.name, "slippery")
299                   is_slippery = slippery ~= 0
300                   if is_slippery and (math.abs(vel.x) > 0.2 or math.abs(vel.z) > 0.2) then
301                         -- Horizontal deceleration
302                         local slip_factor = 4.0 / (slippery + 4)
303                         self.object:set_acceleration({
304                               x = -vel.x * slip_factor,
305                               y = 0,
306                               z = -vel.z * slip_factor
307                         })
308                   elseif vel.y == 0 then
309                         is_moving = false
310                   end
311             end
312
313             if self.moving_state == is_moving and
314                         self.slippery_state == is_slippery then
315                   -- Do not update anything until the moving state changes
316                   return
317             end
318
319             self.moving_state = is_moving
320             self.slippery_state = is_slippery
321
322             if is_moving then
323                   self.object:set_acceleration({x = 0, y = -gravity, z = 0})
324             else
325                   self.object:set_acceleration({x = 0, y = 0, z = 0})
326                   self.object:set_velocity({x = 0, y = 0, z = 0})
327             end
328       end,
329 })
330
331
332 --The item collection magnet
333 --Item collection
334 local eye_height = 1.1
335 minetest.register_globalstep(function(dtime)
336       --collection
337       for _,player in ipairs(minetest.get_connected_players()) do
338             --don't magnetize to dead players
339             if player:get_hp() > 0 then
340                   local pos = player:getpos()
341                   local inv = player:get_inventory()
342                   --radial detection
343                   for _,object in ipairs(minetest.get_objects_inside_radius({x=pos.x,y=pos.y+eye_height,z=pos.z}, 3)) do
344                         if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
345                               if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
346                                     if object:get_luaentity().collectable == true and object:get_luaentity().collected == false then
347                                           minetest.sound_play("pickup", {
348                                                 to_player = player,
349                                                 gain = 0.4,
350                                                 pitch = math.random(60,100)/100
351                                           })
352                                           inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
353                                           object:moveto({x=pos.x,y=pos.y+eye_height,z=pos.z,continuous=true})
354                                           object:get_luaentity().collected = true
355                                     end
356                               end
357                         end
358                   end
359             end
360       end
361 end)