1 minetest.register_on_joinplayer(function(player)
2 local meta = player:get_meta()
4 hud_elem_type = "statbar",
5 position = {x = 0.5, y = 1},
6 text = "hunger_icon_bg.png",
9 size = {x = 24, y = 24},
10 offset = {x = 24*10, y= -(48 + 50 + 39)},
12 local hunger_bar = player:hud_add({
13 hud_elem_type = "statbar",
14 position = {x = 0.5, y = 1},
15 text = "hunger_icon.png",
16 number = meta:get_int("hunger"),
18 size = {x = 24, y = 24},
19 offset = {x = 24*10, y= -(48 + 50 + 39)},
21 meta:set_int("hunger_bar", hunger_bar)
25 minetest.register_on_newplayer(function(player)
26 local meta = player:get_meta()
27 --give players new hunger when they join
28 if meta:get_int("hunger") == 0 then
29 meta:set_int("hunger", 20)
30 meta:set_int("satiation", 5)
31 meta:set_int("exhaustion_tick", 0)
36 minetest.register_on_respawnplayer(function(player)
37 local meta = player:get_meta()
38 meta:set_int("hunger", 20)
39 meta:set_int("satiation", 5)
40 meta:set_int("exhaustion_tick", 0)
41 meta:set_int("dead", 0)
42 local hunger_bar = meta:get_int("hunger_bar")
43 player:hud_change(hunger_bar, "number", 20)
46 minetest.register_on_dieplayer(function(player)
47 local meta = player:get_meta()
48 meta:set_int("dead", 1)
51 --this is the max exhaustion a player will get before their
52 --satiation goes down and rolls over
53 local exhaustion_peak = 384
54 --when satiation runs out this is when the hunger peak variable
55 --is used, everytime the player rolls over this their hunger ticks down
56 --based on what they're doing
57 local hunger_peak = 64
60 local function hunger_update()
61 for _,player in ipairs(minetest.get_connected_players()) do
64 local meta = player:get_meta()
66 --do not regen player's health if dead - this will be reused for 1up apples
67 if meta:get_int("dead") == 0 then --and meta:get_int("regeneration")
70 local satiation = meta:get_int("satiation")
71 local hunger = meta:get_int("hunger")
72 local exhaustion_tick = meta:get_int("exhaustion_tick")
75 local movement_state = meta:get_string("player.player_movement_state")
76 local running = (movement_state == "1")
77 local bunny_hopping = (movement_state == "2")
78 local sneaking = (movement_state == "3")
79 local standing = false
82 --we must seperate these two values because I forgot to
83 --write in a seperate clientside state for walking/standing
84 if movement_state == "0" then
85 local input = player:get_player_control()
86 if input.jump or input.right or input.left or input.down or input.up then
93 --we count up the exhaustion of the player moving around
94 --based on their states
95 if satiation > 0 and hunger >= 20 then
97 exhaustion_tick = exhaustion_tick + 6
98 elseif bunny_hopping then
99 exhaustion_tick = exhaustion_tick + 8
101 exhaustion_tick = exhaustion_tick + 1
104 exhaustion_tick = exhaustion_tick + 3
106 exhaustion_tick = exhaustion_tick + 1
110 if exhaustion_tick >= exhaustion_peak then
111 satiation = satiation - 1
112 exhaustion_tick = exhaustion_tick - exhaustion_peak
114 --reset this to use for the hunger tick
115 if satiation == 0 then
119 meta:set_int("satiation", satiation)
122 meta:set_int("exhaustion_tick", exhaustion_tick)
123 elseif hunger > 0 then
124 --this is copied again because this is for future tuning
126 exhaustion_tick = exhaustion_tick + 3
127 elseif bunny_hopping then
128 exhaustion_tick = exhaustion_tick + 4
130 exhaustion_tick = exhaustion_tick + 1
132 exhaustion_tick = exhaustion_tick + 2
134 exhaustion_tick = exhaustion_tick + 1
136 if exhaustion_tick >= hunger_peak then
137 --don't allow hunger to go negative
141 meta:set_int("hunger", hunger)
142 local hunger_bar = meta:get_int("hunger_bar")
143 player:hud_change(hunger_bar, "number", hunger)
146 meta:set_int("exhaustion_tick", exhaustion_tick)
147 elseif hunger <= 0 then
148 exhaustion_tick = exhaustion_tick + 1
150 local hp = player:get_hp()
151 if hp > 0 and exhaustion_tick >= 2 then
155 meta:set_int("exhaustion_tick", exhaustion_tick)
159 local hp = player:get_hp()
160 --make regeneration happen every second
161 if meta:get_int("drowning") == 0 and hunger >= 20 and hp < 20 then
162 local regeneration_interval = meta:get_int("regeneration_interval")
163 --print(regeneration_interval,"--------------------------")
164 regeneration_interval = regeneration_interval + 1
165 if regeneration_interval >= 2 then
167 exhaustion_tick = exhaustion_tick + 32
168 meta:set_int("exhaustion_tick", exhaustion_tick)
169 meta:set_int("satiation", satiation)
170 regeneration_interval = 0
172 meta:set_int("regeneration_interval",regeneration_interval)
173 --reset the regen interval
175 meta:set_int("regeneration_interval",0)
178 --print("satiation:",satiation,"exhaustion_tick:",exhaustion_tick)
182 minetest.after(0.5, function()
187 minetest.register_on_mods_loaded(function()
188 minetest.after(0,function()
193 --take away hunger and satiation randomly while mining
194 minetest.register_on_dignode(function(pos, oldnode, digger)
195 if digger and digger:is_player() then
196 local meta = digger:get_meta()
197 local exhaustion_tick = meta:get_int("exhaustion_tick")
198 exhaustion_tick = exhaustion_tick + math.random(0,2)
199 meta:set_int("exhaustion_tick", exhaustion_tick)
203 --allow players to eat food
204 function minetest.eat_food(player,item)
205 local meta = player:get_meta()
207 local player_hunger = meta:get_int("hunger")
208 local player_satiation = meta:get_int("satiation")
211 if type(item) == "string" then
212 item = ItemStack(item)
213 elseif type(item) == "table" then
214 item = ItemStack(item.name)
217 item = item:get_name()
219 local satiation = minetest.get_item_group(item, "satiation")
220 local hunger = minetest.get_item_group(item, "hunger")
222 if player_hunger < 20 then
223 player_hunger = player_hunger + hunger
224 if player_hunger > 20 then
228 if player_satiation < satiation then
229 player_satiation = satiation
232 meta:set_int("exhaustion_tick", 0)
233 meta:set_int("hunger", player_hunger)
234 meta:set_int("satiation", player_satiation)
235 local hunger_bar = meta:get_int("hunger_bar")
236 player:hud_change(hunger_bar, "number", player_hunger)
237 local stack = player:get_wielded_item()
239 player:set_wielded_item(stack)
243 function minetest.register_food(name,def)
244 minetest.register_craftitem(":"..name, {
245 description = def.description,
246 inventory_image = def.texture,
247 groups = {satiation=def.satiation,hunger=def.hunger},
250 minetest.register_node(":"..name.."node", {
252 tiles = {def.texture},
255 drawtype = "allfaces",
256 on_construct = function(pos)
257 minetest.remove_node(pos)
262 minetest.register_chatcommand("hungry", {
264 description = "A debug command to test food",
265 privs = {server = true},
266 func = function(name)
267 local player = minetest.get_player_by_name(name)
268 local meta = player:get_meta()
269 meta:set_int("exhaustion_tick", 0)
270 meta:set_int("hunger", 1)
271 meta:set_int("satiation", 0)
272 local hunger_bar = meta:get_int("hunger_bar")
273 player:hud_change(hunger_bar, "number", 1)