1 minetest.register_node("fire:fire", {
8 type = "vertical_frames",
15 --inventory_image = "fire.png",
16 groups = {dig_immediate = 1,fire=1,hurt_inside=1},
17 sounds = main.stoneSound(),
21 is_ground_content = false,
22 light_source = 11, --debugging
23 on_construct = function(pos)
24 local under = minetest.get_node(vector.new(pos.x,pos.y-1,pos.z)).name
26 if under == "nether:obsidian" then
27 minetest.remove_node(pos)
28 create_nether_portal(pos)
29 --fire lasts forever on netherrack
30 elseif under ~= "nether:netherrack" then
31 local timer = minetest.get_node_timer(pos)
32 timer:start(math.random(0,2)+math.random())
35 on_timer = function(pos, elapsed)
36 local find_flammable = minetest.find_nodes_in_area(vector.subtract(pos,1), vector.add(pos,1), {"group:flammable"})
37 --print(dump(find_flammable))
39 for _,p_pos in pairs(find_flammable) do
40 if math.random() > 0.9 then
41 minetest.set_node(p_pos,{name="fire:fire"})
42 local timer = minetest.get_node_timer(p_pos)
43 timer:start(math.random(0,2)+math.random())
47 if math.random() > 0.85 then
48 minetest.remove_node(pos)
50 local timer = minetest.get_node_timer(pos)
51 timer:start(math.random(0,2)+math.random())
57 minetest.register_tool("fire:flint_and_steel", {
58 description = "Flint and Steel",
59 inventory_image = "flint_and_steel.png",
60 on_place = function(itemstack, placer, pointed_thing)
61 if pointed_thing.type ~= "node" then
64 if minetest.get_node(pointed_thing.above).name ~= "air" then
65 minetest.sound_play("flint_failed", {pos=pointed_thing.above})
69 --can't make fire in the aether
70 if pointed_thing.above.y >= 20000 then
71 minetest.sound_play("flint_failed", {pos=pointed_thing.above,pitch=math.random(75,95)/100})
75 minetest.add_node(pointed_thing.above,{name="fire:fire"})
76 minetest.sound_play("flint_and_steel", {pos=pointed_thing.above})
77 itemstack:add_wear(100)
82 _namespace_reserved = {times={[1]=5555}, uses=0, maxlevel=1},
86 sound = {breaks = {name="tool_break",gain=0.4}},
89 minetest.register_craft({
91 output = "fire:flint_and_steel",
92 recipe = {"main:flint","main:iron"},
100 fire.initial_properties = {
103 collide_with_objects = false,
104 collisionbox = {0, 0, 0, 0, 0, 0},
106 textures = {"nothing.png","nothing.png","fire.png","fire.png","fire.png","fire.png"},
107 visual_size = {x = 1, y = 1, z = 1},
108 --textures = {"nothing.png","nothing.png","fire.png","fire.png","fire.png","fire.png"},--, animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=8.0}},
113 fire.on_activate = function(self)
114 local texture_list = {
117 "fire.png^[opacity:180^[verticalframe:8:0",
118 "fire.png^[opacity:180^[verticalframe:8:0",
119 "fire.png^[opacity:180^[verticalframe:8:0",
120 "fire.png^[opacity:180^[verticalframe:8:0",
122 self.object:set_properties({textures=texture_list})
127 fire.frame_update = function(self)
128 self.frame = self.frame + 1
129 if self.frame > 7 then
132 local texture_list = {
135 "fire.png^[opacity:180^[verticalframe:8:"..self.frame,
136 "fire.png^[opacity:180^[verticalframe:8:"..self.frame,
137 "fire.png^[opacity:180^[verticalframe:8:"..self.frame,
138 "fire.png^[opacity:180^[verticalframe:8:"..self.frame,
140 self.object:set_properties({textures=texture_list})
145 fire.on_step = function(self,dtime)
146 --master is the flag of the entity that controls the hurt
147 --owner is the flag that tells the entity who to hurt
148 if self.owner and (self.owner:is_player() or self.owner:get_luaentity()) then
150 self.timer = self.timer + dtime
151 self.life = self.life + dtime
153 if self.life >= 7 then
154 put_fire_out(self.owner)
159 if self.timer >= 1 then
161 if self.owner:is_player() then
162 self.owner:set_hp(self.owner:get_hp()-1)
163 elseif self.owner and self.owner:get_luaentity() then
164 self.owner:punch(self.object, 2,
166 full_punch_interval=0,
167 damage_groups = {damage=2},
175 self.frame_timer = self.frame_timer + dtime
176 if self.frame_timer >= 0.015 then
178 self.frame_update(self)
181 minetest.register_entity("fire:fire",fire)
185 --this is the handling part
187 local fire_channels = {}
189 minetest.register_on_joinplayer(function(player)
190 local name = player:get_player_name()
191 fire_channels[name] = minetest.mod_channel_join(name..":fire_state")
193 minetest.after(4,function()
194 local meta = player:get_meta()
195 if meta:get_int("on_fire") > 0 then
201 function start_fire(object)
202 if object:is_player() then
203 local name = object:get_player_name()
204 if not fire_table[name] then
205 local obj = minetest.add_entity(object:get_pos(),"fire:fire")
206 obj:get_luaentity().master = true
207 obj:get_luaentity().owner = object
208 obj:set_attach(object, "", vector.new(0,11,0),vector.new(0,0,0))
209 obj:set_properties({visual_size=vector.new(1,2,1)})
210 fire_table[name] = obj
212 local meta = object:get_meta()
213 fire_channels[name]:send_all("1")
214 meta:set_int("on_fire", 1)
216 elseif object and object:get_luaentity() then
217 object:get_luaentity().on_fire = true
218 local divisor = object:get_properties().visual_size.y
219 local obj = minetest.add_entity(object:get_pos(),"fire:fire")
221 obj:get_luaentity().master = true
222 obj:get_luaentity().owner = object
224 local fire_table = object:get_luaentity().fire_table
225 obj:set_attach(object, "", fire_table.position,vector.new(0,0,0))
226 obj:set_properties({visual_size=fire_table.visual_size})
228 object:get_luaentity().fire_entity = obj
232 function put_fire_out(object)
233 if object:is_player() then
234 local name = object:get_player_name()
235 if fire_table[name] then
236 local obj = fire_table[name]
237 if obj:get_luaentity() then
240 fire_table[name] = nil
242 local meta = object:get_meta()
243 fire_channels[name]:send_all("0")
244 meta:set_int("on_fire", 0)
246 elseif object and object:get_luaentity() then
247 object:get_luaentity().on_fire = false
248 object:get_luaentity().fire_entity = nil
252 minetest.register_on_respawnplayer(function(player)