]> git.lizzy.rs Git - Crafter.git/blob - mods/boat/init.lua
Add in hybriddog's flow logic
[Crafter.git] / mods / boat / init.lua
1
2 local
3 minetest,vector,math,pairs
4 =
5 minetest,vector,math,pairs
6
7 local name
8 local pos
9 local node
10 local node_above
11 local goalx
12 local goalz
13 local currentvel
14 local level
15 local level2
16 local nodename
17 local acceleration
18
19 local function lavaflow(self)   
20         pos = self.object:get_pos()
21         pos.y = pos.y + self.object:get_properties().collisionbox[2]
22         pos = vector.round(pos)
23         node = minetest.get_node(pos).name
24         node_above = minetest.get_node(vector.new(pos.x,pos.y+1,pos.z)).name
25         goalx = 0
26         goalz = 0
27         found = false
28         if node == "main:lavaflow" then
29                 currentvel = self.object:get_velocity()
30                 level = minetest.get_node_level(pos)
31                 for x = -1,1 do
32                         for z = -1,1 do
33                                 if found == false then
34                                         nodename = minetest.get_node(vector.new(pos.x+x,pos.y,pos.z+z)).name
35                                         level2 = minetest.get_node_level(vector.new(pos.x+x,pos.y,pos.z+z))
36                                         if level2 > level and nodename == "main:lavaflow" or nodename == "main:lava" then
37                                                 goalx = -x
38                                                 goalz = -z
39                                                 --diagonal flow
40                                                 if goalx ~= 0 and goalz ~= 0 then
41                                                         found = true
42                                                 end
43                                         end
44                                 end
45                         end
46                 end
47                 --only add velocity if there is one
48                 --else this stops the player
49                 if goalx ~= 0 and goalz ~= 0 then
50                         acceleration = vector.new(goalx-currentvel.x,0,goalz-currentvel.z)
51                         self.object:add_velocity(acceleration)
52                 elseif goalx ~= 0 or goalz ~= 0 then
53                         acceleration = vector.new(goalx-currentvel.x,0,goalz-currentvel.z)
54                         self.object:add_velocity(acceleration)
55                 end
56         end
57 end
58
59 --minetest.get_node_level(pos)
60 minetest.register_entity("boat:boat", {
61         initial_properties = {
62                 hp_max = 1,
63                 physical = true,
64                 collide_with_objects = false,
65                 collisionbox = {-0.4, 0, -0.4, 0.4, 0.5, 0.4},
66                 visual = "mesh",
67                 mesh = "boat.x",
68                 textures = {"boat.png"},
69                 visual_size = {x=1,y=1,z=1},
70                 is_visible = true,
71                 automatic_face_movement_dir = -90.0,
72                 automatic_face_movement_max_rotation_per_sec = 600,
73         },
74         
75         rider = nil,
76         boat = true,
77
78         get_staticdata = function(self)
79                 return minetest.serialize({
80                         --itemstring = self.itemstring,
81                 })
82         end,
83
84         on_activate = function(self, staticdata, dtime_s)
85                 if string.sub(staticdata, 1, string.len("return")) == "return" then
86                         local data = minetest.deserialize(staticdata)
87                         if data and type(data) == "table" then
88                                 --self.itemstring = data.itemstring
89                         end
90                 else
91                         --self.itemstring = staticdata
92                 end
93                 self.object:set_armor_groups({immortal = 1})
94                 self.object:set_velocity({x = 0, y = 0, z = 0})
95                 self.object:set_acceleration({x = 0, y = 0, z = 0})
96         end,
97         on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir)
98                 local pos = self.object:get_pos()
99                 minetest.add_item(pos, "boat:boat")
100                 self.object:remove()
101         end,
102         
103         
104         on_rightclick = function(self,clicker)
105                 if not clicker or not clicker:is_player() then
106                         return
107                 end
108                 local player_name = clicker:get_player_name()
109                 
110                 if self.rider and player_name == self.rider then
111                         clicker:set_detach()
112                         local pos = self.object:get_pos()
113                         pos.y = pos.y + 1
114                         clicker:move_to(pos)
115                         clicker:add_player_velocity(vector.new(0,11,0))
116                         self.rider = nil
117                         
118                         player_is_attached(clicker,false)
119                         force_update_animation(clicker)
120
121                 elseif not self.rider then
122                         self.rider = player_name
123                         clicker:set_attach(self.object, "", {x=0, y=2, z=0}, {x=0, y=0, z=0})
124                         
125                         set_player_animation(clicker,"sit",0)
126                         player_is_attached(clicker,true)
127                 end
128         end,
129         --check if the boat is stuck on land
130         check_if_on_land = function(self)
131                 local pos = self.object:get_pos()
132                 pos.y = pos.y - 0.37
133                 local bottom_node = minetest.get_node(pos).name
134                 if (bottom_node == "main:water" or bottom_node == "main:waterflow" or bottom_node == "air") then
135                         self.on_land = false
136                 else
137                         self.on_land = true
138                 end
139         
140         end,
141         
142         --players drive the baot
143         drive = function(self)
144                 if self.rider and not self.on_land == true then
145                         local rider = minetest.get_player_by_name(self.rider)
146                         local move = rider:get_player_control().up
147                         self.moving = nil
148                         if move then
149                                 local currentvel = self.object:get_velocity()
150                                 local goal = rider:get_look_dir()
151                                 goal = vector.multiply(goal,20)
152                                 local acceleration = vector.new(goal.x-currentvel.x,0,goal.z-currentvel.z)
153                                 acceleration = vector.multiply(acceleration, 0.01)
154                                 self.object:add_velocity(acceleration)
155                                 self.moving = true
156                         end
157                 else
158                         self.moving = nil
159                 end
160         end,
161         
162         --players push boat
163         push = function(self)
164                 local pos = self.object:get_pos()
165                 for _,object in ipairs(minetest.get_objects_inside_radius(pos, 1)) do
166                         if object:is_player() and object:get_player_name() ~= self.rider then
167                                 local player_pos = object:get_pos()
168                                 pos.y = 0
169                                 player_pos.y = 0
170                                 
171                                 local currentvel = self.object:get_velocity()
172                                 local vel = vector.subtract(pos, player_pos)
173                                 vel = vector.normalize(vel)
174                                 local distance = vector.distance(pos,player_pos)
175                                 distance = (1-distance)*10
176                                 vel = vector.multiply(vel,distance)
177                                 local acceleration = vector.new(vel.x-currentvel.x,0,vel.z-currentvel.z)
178                                 self.object:add_velocity(acceleration)
179                                 acceleration = vector.multiply(acceleration, -1)
180                                 object:add_player_velocity(acceleration)
181                         end
182                 end
183         end,
184         
185         --makes the boat float
186         float = function(self)
187                 local pos = self.object:get_pos()
188                 local node = minetest.get_node(pos).name
189                 self.swimming = false
190                 
191                 --flow normally if floating else don't
192                 if node == "main:water" or node =="main:waterflow" then
193                         self.object:set_acceleration(vector.new(0,0,0))
194                         self.swimming = true
195                         local vel = self.object:get_velocity()
196                         local goal = 9
197                         local acceleration = vector.new(0,goal-vel.y,0)
198                         acceleration = vector.multiply(acceleration, 0.01)
199                         self.object:add_velocity(acceleration)
200                         --self.object:set_acceleration(vector.new(0,0,0))
201                 else
202                         self.object:set_acceleration(vector.new(0,-10,0))
203                 end
204         end,
205         
206         
207         --slows the boat down
208         slowdown = function(self)
209                 if not self.moving == true then
210                         local vel = self.object:get_velocity()
211                         local acceleration = vector.new(-vel.x,0,-vel.z)
212                         local deceleration = vector.multiply(acceleration, 0.01)
213                         self.object:add_velocity(deceleration)
214                 end
215         end,
216
217         lag_correction = function(self,dtime)
218                 local pos = self.object:get_pos()
219                 local velocity = self.object:get_velocity()
220                 if self.lag_check then
221                         local chugent = minetest.get_us_time()/1000000 - self.lag_check
222
223                         --print("lag = "..chugent.." ms")
224                         if chugent > 1 and  self.old_pos and self.old_velocity then
225                                 self.object:move_to(self.old_pos)
226                                 self.object:set_velocity(self.old_velocity)
227                         end
228                 end
229                 self.old_pos = pos
230                 self.old_velocity = velocity
231                 self.lag_check = minetest.get_us_time()/1000000
232         end,
233
234         flow = function(self)
235                 local flow_dir = flow(self,self.object:get_pos())
236                 if flow_dir then
237                         flow_dir = vector.multiply(flow_dir,10)
238                         local vel = self.object:get_velocity()
239                         local acceleration = vector.new(flow_dir.x-vel.x,flow_dir.y-vel.y,flow_dir.z-vel.z)
240                         acceleration = vector.multiply(acceleration, 0.01)
241                         self.object:add_velocity(acceleration)
242                 end
243         end,
244
245         on_step = function(self, dtime)
246                 self.check_if_on_land(self)
247                 self.push(self)
248                 self.drive(self)
249                 self.float(self)
250                 self.flow(self)
251                 self.slowdown(self)
252                 self.lag_correction(self,dtime)
253         end,
254 })
255
256 minetest.register_craftitem("boat:boat", {
257         description = "Boat",
258         inventory_image = "boatitem.png",
259         wield_image = "boatitem.png",
260         liquids_pointable = true,
261         on_place = function(itemstack, placer, pointed_thing)
262                 if not pointed_thing.type == "node" then
263                         return
264                 end
265                 
266                 local sneak = placer:get_player_control().sneak
267                 local noddef = minetest.registered_nodes[minetest.get_node(pointed_thing.under).name]
268                 if not sneak and noddef.on_rightclick then
269                         minetest.item_place(itemstack, placer, pointed_thing)
270                         return
271                 end
272                 
273                 minetest.add_entity(pointed_thing.above, "boat:boat")
274
275                 itemstack:take_item()
276
277                 return itemstack
278         end,
279 })
280
281 minetest.register_craft({
282         output = "boat:boat",
283         recipe = {
284                 {"main:wood", "", "main:wood"},
285                 {"main:wood", "main:wood", "main:wood"},
286         },
287 })
288
289 ----------------------------------
290
291
292
293 minetest.register_entity("boat:iron_boat", {
294         initial_properties = {
295                 hp_max = 1,
296                 physical = true,
297                 collide_with_objects = false,
298                 collisionbox = {-0.4, 0, -0.4, 0.4, 0.5, 0.4},
299                 visual = "mesh",
300                 mesh = "boat.x",
301                 textures = {"iron_boat.png"},
302                 visual_size = {x=1,y=1,z=1},
303                 is_visible = true,
304                 automatic_face_movement_dir = -90.0,
305                 automatic_face_movement_max_rotation_per_sec = 600,
306         },
307         
308         rider = nil,
309         iron_boat = true,
310
311         get_staticdata = function(self)
312                 return minetest.serialize({
313                         --itemstring = self.itemstring,
314                 })
315         end,
316
317         on_activate = function(self, staticdata, dtime_s)
318                 if string.sub(staticdata, 1, string.len("return")) == "return" then
319                         local data = minetest.deserialize(staticdata)
320                         if data and type(data) == "table" then
321                                 --self.itemstring = data.itemstring
322                         end
323                 else
324                         --self.itemstring = staticdata
325                 end
326                 self.object:set_armor_groups({immortal = 1})
327                 self.object:set_velocity({x = 0, y = 0, z = 0})
328                 self.object:set_acceleration({x = 0, y = 0, z = 0})
329         end,
330         on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir)
331                 local pos = self.object:get_pos()
332                 minetest.add_item(pos, "boat:iron_boat")
333                 self.object:remove()
334         end,
335         
336         
337         on_rightclick = function(self,clicker)
338                 if not clicker or not clicker:is_player() then
339                         return
340                 end
341                 local player_name = clicker:get_player_name()
342                 
343                 if self.rider and player_name == self.rider then
344                         clicker:set_detach()
345                         local pos = self.object:get_pos()
346                         pos.y = pos.y + 1
347                         clicker:move_to(pos)
348                         clicker:add_player_velocity(vector.new(0,11,0))
349                         self.rider = nil
350                         
351                         player_is_attached(clicker,false)
352                         force_update_animation(clicker)
353
354                 elseif not self.rider then
355                         self.rider = player_name
356                         clicker:set_attach(self.object, "", {x=0, y=2, z=0}, {x=0, y=0, z=0})
357                         
358                         set_player_animation(clicker,"sit",0)
359                         player_is_attached(clicker,true)
360                 end
361         end,
362         --check if the boat is stuck on land
363         check_if_on_land = function(self)
364                 local pos = self.object:get_pos()
365                 pos.y = pos.y - 0.37
366                 local bottom_node = minetest.get_node(pos).name
367                 if (bottom_node == "nether:lava" or bottom_node == "nether:lavaflow" or bottom_node == "air") then
368                         self.on_land = false
369                 else
370                         self.on_land = true
371                 end
372         
373         end,
374         
375         --players drive the baot
376         drive = function(self)
377                 if self.rider and not self.on_land == true then
378                         local rider = minetest.get_player_by_name(self.rider)
379                         local move = rider:get_player_control().up
380                         self.moving = nil
381                         if move then
382                                 local currentvel = self.object:get_velocity()
383                                 local goal = rider:get_look_dir()
384                                 goal = vector.multiply(goal,20)
385                                 local acceleration = vector.new(goal.x-currentvel.x,0,goal.z-currentvel.z)
386                                 acceleration = vector.multiply(acceleration, 0.01)
387                                 self.object:add_velocity(acceleration)
388                                 self.moving = true
389                         end
390                 else
391                         self.moving = nil
392                 end
393         end,
394         
395         --players push boat
396         push = function(self)
397                 local pos = self.object:get_pos()
398                 for _,object in ipairs(minetest.get_objects_inside_radius(pos, 1)) do
399                         if object:is_player() and object:get_player_name() ~= self.rider then
400                                 local player_pos = object:get_pos()
401                                 pos.y = 0
402                                 player_pos.y = 0
403                                 
404                                 local currentvel = self.object:get_velocity()
405                                 local vel = vector.subtract(pos, player_pos)
406                                 vel = vector.normalize(vel)
407                                 local distance = vector.distance(pos,player_pos)
408                                 distance = (1-distance)*10
409                                 vel = vector.multiply(vel,distance)
410                                 local acceleration = vector.new(vel.x-currentvel.x,0,vel.z-currentvel.z)
411                                 self.object:add_velocity(acceleration)
412                                 acceleration = vector.multiply(acceleration, -1)
413                                 object:add_player_velocity(acceleration)
414                         end
415                 end
416         end,
417         
418         --makes the boat float
419         float = function(self)
420                 local pos = self.object:get_pos()
421                 local node = minetest.get_node(pos).name
422                 self.swimming = false
423                 
424                 --flow normally if floating else don't
425                 if node == "nether:lava" or node =="nether:lavaflow" then
426                         self.swimming = true
427                         local vel = self.object:get_velocity()
428                         local goal = 9
429                         local acceleration = vector.new(0,goal-vel.y,0)
430                         acceleration = vector.multiply(acceleration, 0.01)
431                         self.object:add_velocity(acceleration)
432                         --self.object:set_acceleration(vector.new(0,0,0))
433                 else
434                         local vel = self.object:get_velocity()
435                         local goal = -9.81
436                         local acceleration = vector.new(0,goal-vel.y,0)
437                         acceleration = vector.multiply(acceleration, 0.01)
438                         self.object:add_velocity(acceleration)
439                         --self.object:set_acceleration(vector.new(0,0,0))
440                 end
441         end,
442         
443         --slows the boat down
444         slowdown = function(self)
445                 if not self.moving == true then
446                         local vel = self.object:get_velocity()
447                         local acceleration = vector.new(-vel.x,0,-vel.z)
448                         local deceleration = vector.multiply(acceleration, 0.01)
449                         self.object:add_velocity(deceleration)
450                 end
451         end,
452
453         lag_correction = function(self,dtime)
454                 local pos = self.object:get_pos()
455                 local velocity = self.object:get_velocity()
456                 if self.lag_check then
457                         local chugent = minetest.get_us_time()/1000000- self.lag_check
458
459                         --print("lag = "..chugent.." ms")
460                         if chugent > 70 and  self.old_pos and self.old_velocity then
461                                 self.object:move_to(self.old_pos)
462                                 self.object:set_velocity(self.old_velocity)
463                         end
464                 end
465                 self.old_pos = pos
466                 self.old_velocity = velocity
467                 self.lag_check = minetest.get_us_time()/1000000
468         end,
469
470         on_step = function(self, dtime)
471                 self.check_if_on_land(self)
472                 self.push(self)
473                 self.drive(self)
474                 self.float(self)
475                 lavaflow(self)
476                 self.slowdown(self)
477                 self.lag_correction(self,dtime)
478         end,
479 })
480
481 minetest.register_craftitem("boat:iron_boat", {
482         description = "Nether Iron Boat",
483         inventory_image = "iron_boatitem.png",
484         wield_image = "iron_boatitem.png",
485         liquids_pointable = true,
486         on_place = function(itemstack, placer, pointed_thing)
487                 if not pointed_thing.type == "node" then
488                         return
489                 end
490                 
491                 local sneak = placer:get_player_control().sneak
492                 local noddef = minetest.registered_nodes[minetest.get_node(pointed_thing.under).name]
493                 if not sneak and noddef.on_rightclick then
494                         minetest.item_place(itemstack, placer, pointed_thing)
495                         return
496                 end
497                 
498                 minetest.add_entity(pointed_thing.above, "boat:iron_boat")
499
500                 itemstack:take_item()
501
502                 return itemstack
503         end,
504 })
505
506 minetest.register_craft({
507         output = "boat:iron_boat",
508         recipe = {
509                 {"main:iron", "main:coal", "main:iron"},
510                 {"main:iron", "main:iron", "main:iron"},
511         },
512 })