1 # This file contains a list of all available settings and their default value for minetest.conf
3 # By default, all the settings are commented and not functional.
4 # Uncomment settings by removing the preceding #.
6 # minetest.conf is read by default from:
9 # Any other path can be chosen by passing the path as a parameter
10 # to the program, eg. "minetest.exe --config ../minetest.conf.example".
12 # Further documentation:
13 # http://wiki.minetest.net/
19 # If enabled, you can place blocks at the position (feet + eye level) where you stand.
20 # This is helpful when working with nodeboxes in small areas.
22 # enable_build_where_you_stand = false
24 # Player is able to fly without being affected by gravity.
25 # This requires the "fly" privilege on the server.
29 # If enabled, makes move directions relative to the player's pitch when flying or swimming.
33 # Fast movement (via the "special" key).
34 # This requires the "fast" privilege on the server.
38 # If enabled together with fly mode, player is able to fly through solid nodes.
39 # This requires the "noclip" privilege on the server.
43 # Smooths camera when looking around. Also called look or mouse smoothing.
44 # Useful for recording videos.
48 # Smooths rotation of camera. 0 to disable.
49 # type: float min: 0 max: 0.99
50 # camera_smoothing = 0.0
52 # Smooths rotation of camera in cinematic mode. 0 to disable.
53 # type: float min: 0 max: 0.99
54 # cinematic_camera_smoothing = 0.7
56 # Invert vertical mouse movement.
58 # invert_mouse = false
60 # Mouse sensitivity multiplier.
62 # mouse_sensitivity = 0.2
64 # If enabled, "special" key instead of "sneak" key is used for climbing down and
67 # aux1_descends = false
69 # Double-tapping the jump key toggles fly mode.
71 # doubletap_jump = false
73 # If disabled, "special" key is used to fly fast if both fly and fast mode are
76 # always_fly_fast = true
78 # The time in seconds it takes between repeated right clicks when holding the right
81 # repeat_rightclick_time = 0.25
83 # Automatically jump up single-node obstacles.
87 # Prevent digging and placing from repeating when holding the mouse buttons.
88 # Enable this when you dig or place too often by accident.
90 # safe_dig_and_place = false
92 # Enable random user input (only used for testing).
94 # random_input = false
96 # Continuous forward movement, toggled by autoforward key.
97 # Press the autoforward key again or the backwards movement to disable.
99 # continuous_forward = false
101 # The length in pixels it takes for touch screen interaction to start.
102 # type: int min: 0 max: 100
103 # touchscreen_threshold = 20
105 # (Android) Fixes the position of virtual joystick.
106 # If disabled, virtual joystick will center to first-touch's position.
108 # fixed_virtual_joystick = false
110 # (Android) Use virtual joystick to trigger "aux" button.
111 # If enabled, virtual joystick will also tap "aux" button when out of main circle.
113 # virtual_joystick_triggers_aux = false
117 # enable_joysticks = false
119 # The identifier of the joystick to use
123 # The type of joystick
124 # type: enum values: auto, generic, xbox
125 # joystick_type = auto
127 # The time in seconds it takes between repeated events
128 # when holding down a joystick button combination.
130 # repeat_joystick_button_time = 0.17
132 # The sensitivity of the joystick axes for moving the
133 # ingame view frustum around.
135 # joystick_frustum_sensitivity = 170
137 # Key for moving the player forward.
138 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
140 # keymap_forward = KEY_KEY_W
142 # Key for moving the player backward.
143 # Will also disable autoforward, when active.
144 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
146 # keymap_backward = KEY_KEY_S
148 # Key for moving the player left.
149 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
151 # keymap_left = KEY_KEY_A
153 # Key for moving the player right.
154 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
156 # keymap_right = KEY_KEY_D
159 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
161 # keymap_jump = KEY_SPACE
164 # Also used for climbing down and descending in water if aux1_descends is disabled.
165 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
167 # keymap_sneak = KEY_LSHIFT
169 # Key for opening the inventory.
170 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
172 # keymap_inventory = KEY_KEY_I
174 # Key for moving fast in fast mode.
175 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
177 # keymap_special1 = KEY_KEY_E
179 # Key for opening the chat window.
180 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
182 # keymap_chat = KEY_KEY_T
184 # Key for opening the chat window to type commands.
185 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
189 # Key for opening the chat window to type local commands.
190 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
192 # keymap_cmd_local = .
194 # Key for toggling unlimited view range.
195 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
197 # keymap_rangeselect = KEY_KEY_R
199 # Key for toggling flying.
200 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
202 # keymap_freemove = KEY_KEY_K
204 # Key for toggling pitch move mode.
205 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
207 # keymap_pitchmove = KEY_KEY_L
209 # Key for toggling fast mode.
210 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
212 # keymap_fastmove = KEY_KEY_J
214 # Key for toggling noclip mode.
215 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
217 # keymap_noclip = KEY_KEY_H
219 # Key for selecting the next item in the hotbar.
220 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
222 # keymap_hotbar_next = KEY_KEY_N
224 # Key for selecting the previous item in the hotbar.
225 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
227 # keymap_hotbar_previous = KEY_KEY_B
229 # Key for muting the game.
230 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
232 # keymap_mute = KEY_KEY_M
234 # Key for increasing the volume.
235 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
237 # keymap_increase_volume =
239 # Key for decreasing the volume.
240 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
242 # keymap_decrease_volume =
244 # Key for toggling autoforward.
245 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
247 # keymap_autoforward =
249 # Key for toggling cinematic mode.
250 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
254 # Key for toggling display of minimap.
255 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
257 # keymap_minimap = KEY_F9
259 # Key for taking screenshots.
260 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
262 # keymap_screenshot = KEY_F12
264 # Key for dropping the currently selected item.
265 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
267 # keymap_drop = KEY_KEY_Q
269 # Key to use view zoom when possible.
270 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
272 # keymap_zoom = KEY_KEY_Z
274 # Key for selecting the first hotbar slot.
275 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
277 # keymap_slot1 = KEY_KEY_1
279 # Key for selecting the second hotbar slot.
280 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
282 # keymap_slot2 = KEY_KEY_2
284 # Key for selecting the third hotbar slot.
285 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
287 # keymap_slot3 = KEY_KEY_3
289 # Key for selecting the fourth hotbar slot.
290 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
292 # keymap_slot4 = KEY_KEY_4
294 # Key for selecting the fifth hotbar slot.
295 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
297 # keymap_slot5 = KEY_KEY_5
299 # Key for selecting the sixth hotbar slot.
300 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
302 # keymap_slot6 = KEY_KEY_6
304 # Key for selecting the seventh hotbar slot.
305 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
307 # keymap_slot7 = KEY_KEY_7
309 # Key for selecting the eighth hotbar slot.
310 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
312 # keymap_slot8 = KEY_KEY_8
314 # Key for selecting the ninth hotbar slot.
315 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
317 # keymap_slot9 = KEY_KEY_9
319 # Key for selecting the tenth hotbar slot.
320 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
322 # keymap_slot10 = KEY_KEY_0
324 # Key for selecting the 11th hotbar slot.
325 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
329 # Key for selecting the 12th hotbar slot.
330 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
334 # Key for selecting the 13th hotbar slot.
335 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
339 # Key for selecting the 14th hotbar slot.
340 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
344 # Key for selecting the 15th hotbar slot.
345 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
349 # Key for selecting the 16th hotbar slot.
350 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
354 # Key for selecting the 17th hotbar slot.
355 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
359 # Key for selecting the 18th hotbar slot.
360 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
364 # Key for selecting the 19th hotbar slot.
365 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
369 # Key for selecting the 20th hotbar slot.
370 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
374 # Key for selecting the 21st hotbar slot.
375 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
379 # Key for selecting the 22nd hotbar slot.
380 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
384 # Key for selecting the 23rd hotbar slot.
385 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
389 # Key for selecting the 24th hotbar slot.
390 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
394 # Key for selecting the 25th hotbar slot.
395 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
399 # Key for selecting the 26th hotbar slot.
400 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
404 # Key for selecting the 27th hotbar slot.
405 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
409 # Key for selecting the 28th hotbar slot.
410 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
414 # Key for selecting the 29th hotbar slot.
415 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
419 # Key for selecting the 30th hotbar slot.
420 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
424 # Key for selecting the 31st hotbar slot.
425 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
429 # Key for selecting the 32nd hotbar slot.
430 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
434 # Key for toggling the display of the HUD.
435 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
437 # keymap_toggle_hud = KEY_F1
439 # Key for toggling the display of chat.
440 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
442 # keymap_toggle_chat = KEY_F2
444 # Key for toggling the display of the large chat console.
445 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
447 # keymap_console = KEY_F10
449 # Key for toggling the display of fog.
450 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
452 # keymap_toggle_force_fog_off = KEY_F3
454 # Key for toggling the camera update. Only used for development
455 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
457 # keymap_toggle_update_camera =
459 # Key for toggling the display of debug info.
460 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
462 # keymap_toggle_debug = KEY_F5
464 # Key for toggling the display of the profiler. Used for development.
465 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
467 # keymap_toggle_profiler = KEY_F6
469 # Key for switching between first- and third-person camera.
470 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
472 # keymap_camera_mode = KEY_F7
474 # Key for increasing the viewing range.
475 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
477 # keymap_increase_viewing_range_min = +
479 # Key for decreasing the viewing range.
480 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
482 # keymap_decrease_viewing_range_min = -
496 # Whether to fog out the end of the visible area.
501 # - Fancy: all faces visible
502 # - Simple: only outer faces, if defined special_tiles are used
503 # - Opaque: disable transparency
504 # type: enum values: fancy, simple, opaque
505 # leaves_style = fancy
507 # Connects glass if supported by node.
509 # connected_glass = false
511 # Enable smooth lighting with simple ambient occlusion.
512 # Disable for speed or for different looks.
514 # smooth_lighting = true
516 # Clouds are a client side effect.
518 # enable_clouds = true
520 # Use 3D cloud look instead of flat.
522 # enable_3d_clouds = true
524 # Method used to highlight selected object.
525 # type: enum values: box, halo, none
526 # node_highlighting = box
528 # Adds particles when digging a node.
530 # enable_particles = true
534 # Use mip mapping to scale textures. May slightly increase performance,
535 # especially when using a high resolution texture pack.
536 # Gamma correct downscaling is not supported.
540 # Use anisotropic filtering when viewing at textures from an angle.
542 # anisotropic_filter = false
544 # Use bilinear filtering when scaling textures.
546 # bilinear_filter = false
548 # Use trilinear filtering when scaling textures.
550 # trilinear_filter = false
552 # Filtered textures can blend RGB values with fully-transparent neighbors,
553 # which PNG optimizers usually discard, sometimes resulting in a dark or
554 # light edge to transparent textures. Apply this filter to clean that up
555 # at texture load time.
557 # texture_clean_transparent = false
559 # When using bilinear/trilinear/anisotropic filters, low-resolution textures
560 # can be blurred, so automatically upscale them with nearest-neighbor
561 # interpolation to preserve crisp pixels. This sets the minimum texture size
562 # for the upscaled textures; higher values look sharper, but require more
563 # memory. Powers of 2 are recommended. Setting this higher than 1 may not
564 # have a visible effect unless bilinear/trilinear/anisotropic filtering is
566 # This is also used as the base node texture size for world-aligned
567 # texture autoscaling.
569 # texture_min_size = 64
571 # Experimental option, might cause visible spaces between blocks
572 # when set to higher number than 0.
573 # type: enum values: 0, 1, 2, 4, 8, 16
576 # Undersampling is similar to using lower screen resolution, but it applies
577 # to the game world only, keeping the GUI intact.
578 # It should give significant performance boost at the cost of less detailed image.
579 # type: enum values: 0, 2, 3, 4
584 # Shaders allow advanced visual effects and may increase performance on some video
586 # This only works with the OpenGL video backend.
588 # enable_shaders = true
590 # Path to shader directory. If no path is defined, default location will be used.
596 # Enables filmic tone mapping
598 # tone_mapping = false
602 # Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack
603 # or need to be auto-generated.
604 # Requires shaders to be enabled.
606 # enable_bumpmapping = false
608 # Enables on the fly normalmap generation (Emboss effect).
609 # Requires bumpmapping to be enabled.
611 # generate_normalmaps = false
613 # Strength of generated normalmaps.
615 # normalmaps_strength = 0.6
617 # Defines sampling step of texture.
618 # A higher value results in smoother normal maps.
619 # type: int min: 0 max: 2
620 # normalmaps_smooth = 0
622 #### Parallax Occlusion
624 # Enables parallax occlusion mapping.
625 # Requires shaders to be enabled.
627 # enable_parallax_occlusion = false
629 # 0 = parallax occlusion with slope information (faster).
630 # 1 = relief mapping (slower, more accurate).
631 # type: int min: 0 max: 1
632 # parallax_occlusion_mode = 1
634 # Strength of parallax.
636 # 3d_paralax_strength = 0.025
638 # Number of parallax occlusion iterations.
640 # parallax_occlusion_iterations = 4
642 # Overall scale of parallax occlusion effect.
644 # parallax_occlusion_scale = 0.08
646 # Overall bias of parallax occlusion effect, usually scale/2.
648 # parallax_occlusion_bias = 0.04
652 # Set to true enables waving water.
653 # Requires shaders to be enabled.
655 # enable_waving_water = false
658 # water_wave_height = 1.0
661 # water_wave_length = 20.0
664 # water_wave_speed = 5.0
666 # Set to true enables waving leaves.
667 # Requires shaders to be enabled.
669 # enable_waving_leaves = false
671 # Set to true enables waving plants.
672 # Requires shaders to be enabled.
674 # enable_waving_plants = false
678 # Arm inertia, gives a more realistic movement of
679 # the arm when the camera moves.
683 # If FPS would go higher than this, limit it by sleeping
684 # to not waste CPU power for no benefit.
688 # Maximum FPS when game is paused.
692 # Open the pause menu when the window's focus is lost. Does not pause if a formspec is
695 # pause_on_lost_focus = false
697 # View distance in nodes.
698 # type: int min: 20 max: 4000
699 # viewing_range = 100
701 # Camera near plane distance in nodes, between 0 and 0.5
702 # Most users will not need to change this.
703 # Increasing can reduce artifacting on weaker GPUs.
704 # 0.1 = Default, 0.25 = Good value for weaker tablets.
705 # type: float min: 0 max: 0.5
708 # Width component of the initial window size.
712 # Height component of the initial window size.
716 # Save window size automatically when modified.
718 # autosave_screensize = true
724 # Bits per pixel (aka color depth) in fullscreen mode.
726 # fullscreen_bpp = 24
728 # Vertical screen synchronization.
732 # Field of view in degrees.
733 # type: int min: 45 max: 160
736 # Adjust the gamma encoding for the light tables. Higher numbers are brighter.
737 # This setting is for the client only and is ignored by the server.
738 # type: float min: 0.5 max: 3
739 # display_gamma = 1.0
741 # Gradient of light curve at minimum light level.
742 # type: float min: 0 max: 4
743 # lighting_alpha = 0.0
745 # Gradient of light curve at maximum light level.
746 # type: float min: 0 max: 4
747 # lighting_beta = 1.5
749 # Strength of light curve mid-boost.
750 # type: float min: 0 max: 1
751 # lighting_boost = 0.2
753 # Center of light curve mid-boost.
754 # type: float min: 0 max: 1
755 # lighting_boost_center = 0.5
757 # Spread of light curve mid-boost.
758 # Standard deviation of the mid-boost gaussian.
759 # type: float min: 0 max: 1
760 # lighting_boost_spread = 0.2
762 # Path to texture directory. All textures are first searched from here.
766 # The rendering back-end for Irrlicht.
767 # A restart is required after changing this.
768 # Note: On Android, stick with OGLES1 if unsure! App may fail to start otherwise.
769 # On other platforms, OpenGL is recommended, and it’s the only driver with
770 # shader support currently.
771 # type: enum values: null, software, burningsvideo, direct3d8, direct3d9, opengl, ogles1, ogles2
772 # video_driver = opengl
774 # Radius of cloud area stated in number of 64 node cloud squares.
775 # Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
779 # Enable view bobbing and amount of view bobbing.
780 # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
782 # view_bobbing_amount = 1.0
784 # Multiplier for fall bobbing.
785 # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
787 # fall_bobbing_amount = 0.03
790 # Currently supported:
791 # - none: no 3d output.
792 # - anaglyph: cyan/magenta color 3d.
793 # - interlaced: odd/even line based polarisation screen support.
794 # - topbottom: split screen top/bottom.
795 # - sidebyside: split screen side by side.
796 # - crossview: Cross-eyed 3d
797 # - pageflip: quadbuffer based 3d.
798 # Note that the interlaced mode requires shaders to be enabled.
799 # type: enum values: none, anaglyph, interlaced, topbottom, sidebyside, crossview, pageflip
802 # In-game chat console height, between 0.1 (10%) and 1.0 (100%).
803 # type: float min: 0.1 max: 1
804 # console_height = 0.6
806 # In-game chat console background color (R,G,B).
808 # console_color = (0,0,0)
810 # In-game chat console background alpha (opaqueness, between 0 and 255).
811 # type: int min: 0 max: 255
812 # console_alpha = 200
814 # Formspec full-screen background opacity (between 0 and 255).
815 # type: int min: 0 max: 255
816 # formspec_fullscreen_bg_opacity = 140
818 # Formspec full-screen background color (R,G,B).
820 # formspec_fullscreen_bg_color = (0,0,0)
822 # Formspec default background opacity (between 0 and 255).
823 # type: int min: 0 max: 255
824 # formspec_default_bg_opacity = 140
826 # Formspec default background color (R,G,B).
828 # formspec_default_bg_color = (0,0,0)
830 # Selection box border color (R,G,B).
832 # selectionbox_color = (0,0,0)
834 # Width of the selection box lines around nodes.
835 # type: int min: 1 max: 5
836 # selectionbox_width = 2
838 # Crosshair color (R,G,B).
840 # crosshair_color = (255,255,255)
842 # Crosshair alpha (opaqueness, between 0 and 255).
843 # type: int min: 0 max: 255
844 # crosshair_alpha = 255
846 # Maximum number of recent chat messages to show
847 # type: int min: 2 max: 20
848 # recent_chat_messages = 6
850 # Whether node texture animations should be desynchronized per mapblock.
852 # desynchronize_mapblock_texture_animation = true
854 # Maximum proportion of current window to be used for hotbar.
855 # Useful if there's something to be displayed right or left of hotbar.
857 # hud_hotbar_max_width = 1.0
859 # Modifies the size of the hudbar elements.
863 # Enables caching of facedir rotated meshes.
865 # enable_mesh_cache = false
867 # Delay between mesh updates on the client in ms. Increasing this will slow
868 # down the rate of mesh updates, thus reducing jitter on slower clients.
869 # type: int min: 0 max: 50
870 # mesh_generation_interval = 0
872 # Size of the MapBlock cache of the mesh generator. Increasing this will
873 # increase the cache hit %, reducing the data being copied from the main
874 # thread, thus reducing jitter.
875 # type: int min: 0 max: 1000
876 # meshgen_block_cache_size = 20
880 # enable_minimap = true
882 # Shape of the minimap. Enabled = round, disabled = square.
884 # minimap_shape_round = true
888 # Useable to make minimap smoother on slower machines.
890 # minimap_double_scan_height = true
892 # Make fog and sky colors depend on daytime (dawn/sunset) and view direction.
894 # directional_colored_fog = true
896 # The strength (darkness) of node ambient-occlusion shading.
897 # Lower is darker, Higher is lighter. The valid range of values for this
898 # setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
899 # set to the nearest valid value.
900 # type: float min: 0.25 max: 4
901 # ambient_occlusion_gamma = 2.2
903 # Enables animation of inventory items.
905 # inventory_items_animations = false
907 # Fraction of the visible distance at which fog starts to be rendered
908 # type: float min: 0 max: 0.99
911 # Makes all liquids opaque
913 # opaque_water = false
915 # Textures on a node may be aligned either to the node or to the world.
916 # The former mode suits better things like machines, furniture, etc., while
917 # the latter makes stairs and microblocks fit surroundings better.
918 # However, as this possibility is new, thus may not be used by older servers,
919 # this option allows enforcing it for certain node types. Note though that
920 # that is considered EXPERIMENTAL and may not work properly.
921 # type: enum values: disable, enable, force_solid, force_nodebox
922 # world_aligned_mode = enable
924 # World-aligned textures may be scaled to span several nodes. However,
925 # the server may not send the scale you want, especially if you use
926 # a specially-designed texture pack; with this option, the client tries
927 # to determine the scale automatically basing on the texture size.
928 # See also texture_min_size.
929 # Warning: This option is EXPERIMENTAL!
930 # type: enum values: disable, enable, force
931 # autoscale_mode = disable
933 # Show entity selection boxes
935 # show_entity_selectionbox = true
939 # Use a cloud animation for the main menu background.
943 # Scale GUI by a user specified value.
944 # Use a nearest-neighbor-anti-alias filter to scale the GUI.
945 # This will smooth over some of the rough edges, and blend
946 # pixels when scaling down, at the cost of blurring some
947 # edge pixels when images are scaled by non-integer sizes.
951 # When gui_scaling_filter is true, all GUI images need to be
952 # filtered in software, but some images are generated directly
953 # to hardware (e.g. render-to-texture for nodes in inventory).
955 # gui_scaling_filter = false
957 # When gui_scaling_filter_txr2img is true, copy those images
958 # from hardware to software for scaling. When false, fall back
959 # to the old scaling method, for video drivers that don't
960 # properly support downloading textures back from hardware.
962 # gui_scaling_filter_txr2img = true
964 # Delay showing tooltips, stated in milliseconds.
966 # tooltip_show_delay = 400
968 # Append item name to tooltip.
970 # tooltip_append_itemname = false
972 # Whether FreeType fonts are used, requires FreeType support to be compiled in.
976 # Path to TrueTypeFont or bitmap.
978 # font_path = fonts/liberationsans.ttf
983 # Font shadow offset, if 0 then shadow will not be drawn.
987 # Font shadow alpha (opaqueness, between 0 and 255).
988 # type: int min: 0 max: 255
989 # font_shadow_alpha = 127
992 # mono_font_path = fonts/liberationmono.ttf
995 # mono_font_size = 15
997 # This font will be used for certain languages.
999 # fallback_font_path = fonts/DroidSansFallbackFull.ttf
1002 # fallback_font_size = 15
1005 # fallback_font_shadow = 1
1007 # type: int min: 0 max: 255
1008 # fallback_font_shadow_alpha = 128
1010 # Path to save screenshots at.
1014 # Format of screenshots.
1015 # type: enum values: png, jpg, bmp, pcx, ppm, tga
1016 # screenshot_format = png
1018 # Screenshot quality. Only used for JPEG format.
1019 # 1 means worst quality; 100 means best quality.
1020 # Use 0 for default quality.
1021 # type: int min: 0 max: 100
1022 # screenshot_quality = 0
1026 # Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
1030 # Windows systems only: Start Minetest with the command line window in the background.
1031 # Contains the same information as the file debug.txt (default name).
1033 # enable_console = false
1040 # enable_sound = true
1042 # type: float min: 0 max: 1
1043 # sound_volume = 0.7
1046 # mute_sound = false
1054 # Address to connect to.
1055 # Leave this blank to start a local server.
1056 # Note that the address field in the main menu overrides this setting.
1060 # Port to connect to (UDP).
1061 # Note that the port field in the main menu overrides this setting.
1062 # type: int min: 1 max: 65535
1063 # remote_port = 30000
1065 # Save the map received by the client on disk.
1067 # enable_local_map_saving = false
1069 # Enable usage of remote media server (if provided by server).
1070 # Remote servers offer a significantly faster way to download media (e.g. textures)
1071 # when connecting to the server.
1073 # enable_remote_media_server = true
1075 # Enable Lua modding support on client.
1076 # This support is experimental and API can change.
1078 # enable_client_modding = false
1080 # URL to the server list displayed in the Multiplayer Tab.
1082 # serverlist_url = servers.minetest.net
1084 # File in client/serverlist/ that contains your favorite servers displayed in the
1087 # serverlist_file = favoriteservers.txt
1089 # Maximum size of the out chat queue.
1090 # 0 to disable queueing and -1 to make the queue size unlimited.
1092 # max_out_chat_queue_size = 20
1094 # Enable register confirmation when connecting to server.
1095 # If disabled, new account will be registered automatically.
1097 # enable_register_confirmation = true
1101 # Timeout for client to remove unused map data from memory.
1103 # client_unload_unused_data_timeout = 600
1105 # Maximum number of mapblocks for client to be kept in memory.
1106 # Set to -1 for unlimited amount.
1108 # client_mapblock_limit = 5000
1110 # Whether to show the client debug info (has the same effect as hitting F5).
1112 # show_debug = false
1115 # Server / Singleplayer
1118 # Name of the server, to be displayed when players join and in the serverlist.
1120 # server_name = Minetest server
1122 # Description of server, to be displayed when players join and in the serverlist.
1124 # server_description = mine here
1126 # Domain name of server, to be displayed in the serverlist.
1128 # server_address = game.minetest.net
1130 # Homepage of server, to be displayed in the serverlist.
1132 # server_url = https://minetest.net
1134 # Automatically report to the serverlist.
1136 # server_announce = false
1138 # Announce to this serverlist.
1140 # serverlist_url = servers.minetest.net
1142 # Remove color codes from incoming chat messages
1143 # Use this to stop players from being able to use color in their messages
1145 # strip_color_codes = false
1149 # Network port to listen (UDP).
1150 # This value will be overridden when starting from the main menu.
1154 # The network interface that the server listens on.
1158 # Enable to disallow old clients from connecting.
1159 # Older clients are compatible in the sense that they will not crash when connecting
1160 # to new servers, but they may not support all new features that you are expecting.
1162 # strict_protocol_version_checking = false
1164 # Specifies URL from which client fetches media instead of using UDP.
1165 # $filename should be accessible from $remote_media$filename via cURL
1166 # (obviously, remote_media should end with a slash).
1167 # Files that are not present will be fetched the usual way.
1171 # Enable/disable running an IPv6 server.
1172 # Ignored if bind_address is set.
1174 # ipv6_server = false
1178 # Maximum number of blocks that are simultaneously sent per client.
1179 # The maximum total count is calculated dynamically:
1180 # max_total = ceil((#clients + max_users) * per_client / 4)
1182 # max_simultaneous_block_sends_per_client = 40
1184 # To reduce lag, block transfers are slowed down when a player is building something.
1185 # This determines how long they are slowed down after placing or removing a node.
1187 # full_block_send_enable_min_time_from_building = 2.0
1189 # Maximum number of packets sent per send step, if you have a slow connection
1190 # try reducing it, but don't reduce it to a number below double of targeted
1193 # max_packets_per_iteration = 1024
1197 # Default game when creating a new world.
1198 # This will be overridden when creating a world from the main menu.
1200 # default_game = minetest
1202 # Message of the day displayed to players connecting.
1206 # Maximum number of players that can be connected simultaneously.
1210 # World directory (everything in the world is stored here).
1211 # Not needed if starting from the main menu.
1215 # Time in seconds for item entity (dropped items) to live.
1216 # Setting it to -1 disables the feature.
1218 # item_entity_ttl = 900
1220 # Enable players getting damage and dying.
1222 # enable_damage = false
1224 # Enable creative mode for new created maps.
1226 # creative_mode = false
1228 # A chosen map seed for a new map, leave empty for random.
1229 # Will be overridden when creating a new world in the main menu.
1233 # New users need to input this password.
1235 # default_password =
1237 # The privileges that new users automatically get.
1238 # See /privs in game for a full list on your server and mod configuration.
1240 # default_privs = interact, shout
1242 # Privileges that players with basic_privs can grant
1244 # basic_privs = interact, shout
1246 # Whether players are shown to clients without any range limit.
1247 # Deprecated, use the setting player_transfer_distance instead.
1249 # unlimited_player_transfer_distance = true
1251 # Defines the maximal player transfer distance in blocks (0 = unlimited).
1253 # player_transfer_distance = 0
1255 # Whether to allow players to damage and kill each other.
1259 # Enable mod channels support.
1261 # enable_mod_channels = false
1263 # If this is set, players will always (re)spawn at the given position.
1265 # static_spawnpoint =
1267 # If enabled, new players cannot join with an empty password.
1269 # disallow_empty_password = false
1271 # If enabled, disable cheat prevention in multiplayer.
1273 # disable_anticheat = false
1275 # If enabled, actions are recorded for rollback.
1276 # This option is only read when server starts.
1278 # enable_rollback_recording = false
1280 # A message to be displayed to all clients when the server shuts down.
1282 # kick_msg_shutdown = Server shutting down.
1284 # A message to be displayed to all clients when the server crashes.
1286 # kick_msg_crash = This server has experienced an internal error. You will now be disconnected.
1288 # Whether to ask clients to reconnect after a (Lua) crash.
1289 # Set this to true if your server is set up to restart automatically.
1291 # ask_reconnect_on_crash = false
1293 # From how far clients know about objects, stated in mapblocks (16 nodes).
1295 # Setting this larger than active_block_range will also cause the server
1296 # to maintain active objects up to this distance in the direction the
1297 # player is looking. (This can avoid mobs suddenly disappearing from view)
1299 # active_object_send_range_blocks = 4
1301 # The radius of the volume of blocks around every player that is subject to the
1302 # active block stuff, stated in mapblocks (16 nodes).
1303 # In active blocks objects are loaded and ABMs run.
1304 # This is also the minimum range in which active objects (mobs) are maintained.
1305 # This should be configured together with active_object_range.
1307 # active_block_range = 3
1309 # From how far blocks are sent to clients, stated in mapblocks (16 nodes).
1311 # max_block_send_distance = 10
1313 # Maximum number of forceloaded mapblocks.
1315 # max_forceloaded_blocks = 16
1317 # Interval of sending time of day to clients.
1319 # time_send_interval = 5
1321 # Controls length of day/night cycle.
1323 # 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.
1327 # Time of day when a new world is started, in millihours (0-23999).
1328 # type: int min: 0 max: 23999
1329 # world_start_time = 5250
1331 # Interval of saving important changes in the world, stated in seconds.
1333 # server_map_save_interval = 5.3
1335 # Set the maximum character length of a chat message sent by clients.
1337 # chat_message_max_size = 500
1339 # Amount of messages a player may send per 10 seconds.
1341 # chat_message_limit_per_10sec = 10.0
1343 # Kick players who sent more than X messages per 10 seconds.
1345 # chat_message_limit_trigger_kick = 50
1350 # movement_acceleration_default = 3
1353 # movement_acceleration_air = 2
1356 # movement_acceleration_fast = 10
1359 # movement_speed_walk = 4
1362 # movement_speed_crouch = 1.35
1365 # movement_speed_fast = 20
1368 # movement_speed_climb = 3
1371 # movement_speed_jump = 6.5
1374 # movement_liquid_fluidity = 1
1377 # movement_liquid_fluidity_smooth = 0.5
1380 # movement_liquid_sink = 10
1383 # movement_gravity = 9.81
1387 # Handling for deprecated lua api calls:
1388 # - legacy: (try to) mimic old behaviour (default for release).
1389 # - log: mimic and log backtrace of deprecated call (default for debug).
1390 # - error: abort on usage of deprecated call (suggested for mod developers).
1391 # type: enum values: legacy, log, error
1392 # deprecated_lua_api_handling = legacy
1394 # Number of extra blocks that can be loaded by /clearobjects at once.
1395 # This is a trade-off between sqlite transaction overhead and
1396 # memory consumption (4096=100MB, as a rule of thumb).
1398 # max_clearobjects_extra_loaded_blocks = 4096
1400 # How much the server will wait before unloading unused mapblocks.
1401 # Higher value is smoother, but will use more RAM.
1403 # server_unload_unused_data_timeout = 29
1405 # Maximum number of statically stored objects in a block.
1407 # max_objects_per_block = 64
1409 # See https://www.sqlite.org/pragma.html#pragma_synchronous
1410 # type: enum values: 0, 1, 2
1411 # sqlite_synchronous = 2
1413 # Length of a server tick and the interval at which objects are generally updated over
1416 # dedicated_server_step = 0.09
1418 # Length of time between active block management cycles
1420 # active_block_mgmt_interval = 2.0
1422 # Length of time between Active Block Modifier (ABM) execution cycles
1424 # abm_interval = 1.0
1426 # Length of time between NodeTimer execution cycles
1428 # nodetimer_interval = 0.2
1430 # If enabled, invalid world data won't cause the server to shut down.
1431 # Only enable this if you know what you are doing.
1433 # ignore_world_load_errors = false
1435 # Max liquids processed per step.
1437 # liquid_loop_max = 100000
1439 # The time (in seconds) that the liquids queue may grow beyond processing
1440 # capacity until an attempt is made to decrease its size by dumping old queue
1441 # items. A value of 0 disables the functionality.
1443 # liquid_queue_purge_time = 0
1445 # Liquid update interval in seconds.
1447 # liquid_update = 1.0
1449 # At this distance the server will aggressively optimize which blocks are sent to
1451 # Small values potentially improve performance a lot, at the expense of visible
1452 # rendering glitches (some blocks will not be rendered under water and in caves,
1453 # as well as sometimes on land).
1454 # Setting this to a value greater than max_block_send_distance disables this
1456 # Stated in mapblocks (16 nodes).
1458 # block_send_optimize_distance = 4
1460 # If enabled the server will perform map block occlusion culling based on
1461 # on the eye position of the player. This can reduce the number of blocks
1462 # sent to the client 50-80%. The client will not longer receive most invisible
1463 # so that the utility of noclip mode is reduced.
1465 # server_side_occlusion_culling = true
1467 # Restricts the access of certain client-side functions on servers.
1468 # Combine the byteflags below to restrict client-side features, or set to 0
1469 # for no restrictions:
1470 # LOAD_CLIENT_MODS: 1 (disable loading client-provided mods)
1471 # CHAT_MESSAGES: 2 (disable send_chat_message call client-side)
1472 # READ_ITEMDEFS: 4 (disable get_item_def call client-side)
1473 # READ_NODEDEFS: 8 (disable get_node_def call client-side)
1474 # LOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to
1475 # csm_restriction_noderange)
1476 # READ_PLAYERINFO: 32 (disable get_player_names call client-side)
1478 # csm_restriction_flags = 62
1480 # If the CSM restriction for node range is enabled, get_node calls are limited
1481 # to this distance from the player to the node.
1483 # csm_restriction_noderange = 0
1487 # Prevent mods from doing insecure things like running shell commands.
1489 # secure.enable_security = true
1491 # Comma-separated list of trusted mods that are allowed to access insecure
1492 # functions even when mod security is on (via request_insecure_environment()).
1494 # secure.trusted_mods =
1496 # Comma-separated list of mods that are allowed to access HTTP APIs, which
1497 # allow them to upload and download data to/from the internet.
1499 # secure.http_mods =
1505 # Load the game profiler to collect game profiling data.
1506 # Provides a /profiler command to access the compiled profile.
1507 # Useful for mod developers and server operators.
1509 # profiler.load = false
1511 # The default format in which profiles are being saved,
1512 # when calling `/profiler save [format]` without format.
1513 # type: enum values: txt, csv, lua, json, json_pretty
1514 # profiler.default_report_format = txt
1516 # The file path relative to your worldpath in which profiles will be saved to.
1518 # profiler.report_path = ""
1520 #### Instrumentation
1522 # Instrument the methods of entities on registration.
1524 # instrument.entity = true
1526 # Instrument the action function of Active Block Modifiers on registration.
1528 # instrument.abm = true
1530 # Instrument the action function of Loading Block Modifiers on registration.
1532 # instrument.lbm = true
1534 # Instrument chatcommands on registration.
1536 # instrument.chatcommand = true
1538 # Instrument global callback functions on registration.
1539 # (anything you pass to a minetest.register_*() function)
1541 # instrument.global_callback = true
1545 # Instrument builtin.
1546 # This is usually only needed by core/builtin contributors
1548 # instrument.builtin = false
1550 # Have the profiler instrument itself:
1551 # * Instrument an empty function.
1552 # This estimates the overhead, that instrumentation is adding (+1 function call).
1553 # * Instrument the sampler being used to update the statistics.
1555 # instrument.profiler = false
1561 # Name of the player.
1562 # When running a server, clients connecting with this name are admins.
1563 # When starting from the main menu, this is overridden.
1567 # Set the language. Leave empty to use the system language.
1568 # A restart is required after changing this.
1569 # type: enum values: , be, ca, cs, da, de, dv, en, eo, es, et, fr, he, hu, id, it, ja, jbo, ko, ky, lt, ms, nb, nl, pl, pt, pt_BR, ro, ru, sl, sr_Cyrl, sv, sw, tr, uk, zh_CN, zh_TW
1572 # Level of logging to be written to debug.txt:
1573 # - <nothing> (no logging)
1574 # - none (messages with no level)
1580 # type: enum values: , none, error, warning, action, info, verbose
1581 # debug_log_level = action
1585 # enable_ipv6 = true
1589 # Default timeout for cURL, stated in milliseconds.
1590 # Only has an effect if compiled with cURL.
1592 # curl_timeout = 5000
1594 # Limits number of parallel HTTP requests. Affects:
1595 # - Media fetch if server uses remote_media setting.
1596 # - Serverlist download and server announcement.
1597 # - Downloads performed by main menu (e.g. mod manager).
1598 # Only has an effect if compiled with cURL.
1600 # curl_parallel_limit = 8
1602 # Maximum time in ms a file download (e.g. a mod download) may take.
1604 # curl_file_download_timeout = 300000
1606 # Makes DirectX work with LuaJIT. Disable if it causes troubles.
1608 # high_precision_fpu = true
1610 # Changes the main menu UI:
1611 # - Full: Multiple singleplayer worlds, game choice, texture pack chooser, etc.
1612 # - Simple: One singleplayer world, no game or texture pack choosers. May be
1613 # necessary for smaller screens.
1614 # type: enum values: full, simple
1615 # main_menu_style = full
1617 # Replaces the default main menu with a custom one.
1619 # main_menu_script =
1621 # Print the engine's profiling data in regular intervals (in seconds).
1622 # 0 = disable. Useful for developers.
1624 # profiler_print_interval = 0
1630 # Name of map generator to be used when creating a new world.
1631 # Creating a world in the main menu will override this.
1632 # Current stable mapgens:
1633 # v5, v6, v7 (except floatlands), flat, singlenode.
1634 # 'stable' means the terrain shape in an existing world will not be changed
1635 # in the future. Note that biomes are defined by games and may still change.
1636 # type: enum values: v5, v6, v7, valleys, carpathian, fractal, flat, singlenode
1639 # Water surface level of the world.
1643 # From how far blocks are generated for clients, stated in mapblocks (16 nodes).
1645 # max_block_generate_distance = 8
1647 # Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).
1648 # Only mapchunks completely within the mapgen limit are generated.
1649 # Value is stored per-world.
1650 # type: int min: 0 max: 31000
1651 # mapgen_limit = 31000
1653 # Global map generation attributes.
1654 # In Mapgen v6 the 'decorations' flag controls all decorations except trees
1655 # and junglegrass, in all other mapgens this flag controls all decorations.
1656 # Flags that are not enabled are not modified from the default.
1657 # Flags starting with 'no' are used to explicitly disable them.
1658 # type: flags possible values: caves, dungeons, light, decorations, biomes, nocaves, nodungeons, nolight, nodecorations, nobiomes
1659 # mg_flags = caves,dungeons,light,decorations,biomes
1661 # Whether dungeons occasionally project from the terrain.
1663 # projecting_dungeons = true
1665 ## Biome API temperature and humidity noise parameters
1667 # Temperature variation for biomes.
1668 # type: noise_params_2d
1669 # mg_biome_np_heat = {
1672 # spread = (1000, 1000, 1000),
1675 # persistence = 0.5,
1680 # Small-scale temperature variation for blending biomes on borders.
1681 # type: noise_params_2d
1682 # mg_biome_np_heat_blend = {
1685 # spread = (8, 8, 8),
1688 # persistence = 1.0,
1693 # Humidity variation for biomes.
1694 # type: noise_params_2d
1695 # mg_biome_np_humidity = {
1698 # spread = (1000, 1000, 1000),
1701 # persistence = 0.5,
1706 # Small-scale humidity variation for blending biomes on borders.
1707 # type: noise_params_2d
1708 # mg_biome_np_humidity_blend = {
1711 # spread = (8, 8, 8),
1714 # persistence = 1.0,
1721 # Map generation attributes specific to Mapgen v5.
1722 # Flags that are not enabled are not modified from the default.
1723 # Flags starting with 'no' are used to explicitly disable them.
1724 # type: flags possible values: caverns, nocaverns
1725 # mgv5_spflags = caverns
1727 # Controls width of tunnels, a smaller value creates wider tunnels.
1729 # mgv5_cave_width = 0.09
1731 # Y of upper limit of large caves.
1733 # mgv5_large_cave_depth = -256
1735 # Y of upper limit of lava in large caves.
1737 # mgv5_lava_depth = -256
1739 # Y-level of cavern upper limit.
1741 # mgv5_cavern_limit = -256
1743 # Y-distance over which caverns expand to full size.
1745 # mgv5_cavern_taper = 256
1747 # Defines full size of caverns, smaller values create larger caverns.
1749 # mgv5_cavern_threshold = 0.7
1751 # Lower Y limit of dungeons.
1753 # mgv5_dungeon_ymin = -31000
1755 # Upper Y limit of dungeons.
1757 # mgv5_dungeon_ymax = 31000
1761 # Variation of biome filler depth.
1762 # type: noise_params_2d
1763 # mgv5_np_filler_depth = {
1766 # spread = (150, 150, 150),
1769 # persistence = 0.7,
1774 # Variation of terrain vertical scale.
1775 # When noise is < -0.55 terrain is near-flat.
1776 # type: noise_params_2d
1777 # mgv5_np_factor = {
1780 # spread = (250, 250, 250),
1783 # persistence = 0.45,
1788 # Y-level of average terrain surface.
1789 # type: noise_params_2d
1790 # mgv5_np_height = {
1793 # spread = (250, 250, 250),
1796 # persistence = 0.5,
1801 # First of two 3D noises that together define tunnels.
1802 # type: noise_params_3d
1806 # spread = (61, 61, 61),
1809 # persistence = 0.5,
1814 # Second of two 3D noises that together define tunnels.
1815 # type: noise_params_3d
1819 # spread = (67, 67, 67),
1822 # persistence = 0.5,
1827 # 3D noise defining giant caverns.
1828 # type: noise_params_3d
1829 # mgv5_np_cavern = {
1832 # spread = (384, 128, 384),
1835 # persistence = 0.63,
1840 # 3D noise defining terrain.
1841 # type: noise_params_3d
1842 # mgv5_np_ground = {
1845 # spread = (80, 80, 80),
1848 # persistence = 0.55,
1855 # Map generation attributes specific to Mapgen v6.
1856 # The 'snowbiomes' flag enables the new 5 biome system.
1857 # When the new biome system is enabled jungles are automatically enabled and
1858 # the 'jungles' flag is ignored.
1859 # Flags that are not enabled are not modified from the default.
1860 # Flags starting with 'no' are used to explicitly disable them.
1861 # type: flags possible values: jungles, biomeblend, mudflow, snowbiomes, flat, trees, nojungles, nobiomeblend, nomudflow, nosnowbiomes, noflat, notrees
1862 # mgv6_spflags = jungles,biomeblend,mudflow,snowbiomes,trees
1864 # Deserts occur when np_biome exceeds this value.
1865 # When the new biome system is enabled, this is ignored.
1867 # mgv6_freq_desert = 0.45
1869 # Sandy beaches occur when np_beach exceeds this value.
1871 # mgv6_freq_beach = 0.15
1873 # Lower Y limit of dungeons.
1875 # mgv6_dungeon_ymin = -31000
1877 # Upper Y limit of dungeons.
1879 # mgv6_dungeon_ymax = 31000
1883 # Y-level of lower terrain and seabed.
1884 # type: noise_params_2d
1885 # mgv6_np_terrain_base = {
1888 # spread = (250, 250, 250),
1891 # persistence = 0.6,
1896 # Y-level of higher terrain that creates cliffs.
1897 # type: noise_params_2d
1898 # mgv6_np_terrain_higher = {
1901 # spread = (500, 500, 500),
1904 # persistence = 0.6,
1909 # Varies steepness of cliffs.
1910 # type: noise_params_2d
1911 # mgv6_np_steepness = {
1914 # spread = (125, 125, 125),
1917 # persistence = 0.7,
1922 # Defines distribution of higher terrain.
1923 # type: noise_params_2d
1924 # mgv6_np_height_select = {
1927 # spread = (250, 250, 250),
1930 # persistence = 0.69,
1935 # Varies depth of biome surface nodes.
1936 # type: noise_params_2d
1940 # spread = (200, 200, 200),
1943 # persistence = 0.55,
1948 # Defines areas with sandy beaches.
1949 # type: noise_params_2d
1953 # spread = (250, 250, 250),
1956 # persistence = 0.50,
1961 # Temperature variation for biomes.
1962 # type: noise_params_2d
1966 # spread = (500, 500, 500),
1969 # persistence = 0.50,
1974 # Variation of number of caves.
1975 # type: noise_params_2d
1979 # spread = (250, 250, 250),
1982 # persistence = 0.50,
1987 # Humidity variation for biomes.
1988 # type: noise_params_2d
1989 # mgv6_np_humidity = {
1992 # spread = (500, 500, 500),
1995 # persistence = 0.50,
2000 # Defines tree areas and tree density.
2001 # type: noise_params_2d
2005 # spread = (125, 125, 125),
2008 # persistence = 0.66,
2013 # Defines areas where trees have apples.
2014 # type: noise_params_2d
2015 # mgv6_np_apple_trees = {
2018 # spread = (100, 100, 100),
2021 # persistence = 0.45,
2028 # Map generation attributes specific to Mapgen v7.
2029 # 'ridges' enables the rivers.
2030 # Flags that are not enabled are not modified from the default.
2031 # Flags starting with 'no' are used to explicitly disable them.
2032 # type: flags possible values: mountains, ridges, floatlands, caverns, nomountains, noridges, nofloatlands, nocaverns
2033 # mgv7_spflags = mountains,ridges,nofloatlands,caverns
2035 # Y of mountain density gradient zero level. Used to shift mountains vertically.
2037 # mgv7_mount_zero_level = 0
2039 # Controls width of tunnels, a smaller value creates wider tunnels.
2041 # mgv7_cave_width = 0.09
2043 # Y of upper limit of large caves.
2045 # mgv7_large_cave_depth = -33
2047 # Y of upper limit of lava in large caves.
2049 # mgv7_lava_depth = -256
2051 # Controls the density of mountain-type floatlands.
2052 # Is a noise offset added to the 'mgv7_np_mountain' noise value.
2054 # mgv7_float_mount_density = 0.6
2056 # Typical maximum height, above and below midpoint, of floatland mountains.
2058 # mgv7_float_mount_height = 128.0
2060 # Alters how mountain-type floatlands taper above and below midpoint.
2062 # mgv7_float_mount_exponent = 0.75
2064 # Y-level of floatland midpoint and lake surface.
2066 # mgv7_floatland_level = 1280
2068 # Y-level to which floatland shadows extend.
2070 # mgv7_shadow_limit = 1024
2072 # Y-level of cavern upper limit.
2074 # mgv7_cavern_limit = -256
2076 # Y-distance over which caverns expand to full size.
2078 # mgv7_cavern_taper = 256
2080 # Defines full size of caverns, smaller values create larger caverns.
2082 # mgv7_cavern_threshold = 0.7
2084 # Lower Y limit of dungeons.
2086 # mgv7_dungeon_ymin = -31000
2088 # Upper Y limit of dungeons.
2090 # mgv7_dungeon_ymax = 31000
2094 # Y-level of higher terrain that creates cliffs.
2095 # type: noise_params_2d
2096 # mgv7_np_terrain_base = {
2099 # spread = (600, 600, 600),
2102 # persistence = 0.6,
2107 # Y-level of lower terrain and seabed.
2108 # type: noise_params_2d
2109 # mgv7_np_terrain_alt = {
2112 # spread = (600, 600, 600),
2115 # persistence = 0.6,
2120 # Varies roughness of terrain.
2121 # Defines the 'persistence' value for terrain_base and terrain_alt noises.
2122 # type: noise_params_2d
2123 # mgv7_np_terrain_persist = {
2126 # spread = (2000, 2000, 2000),
2129 # persistence = 0.6,
2134 # Defines distribution of higher terrain and steepness of cliffs.
2135 # type: noise_params_2d
2136 # mgv7_np_height_select = {
2139 # spread = (500, 500, 500),
2142 # persistence = 0.7,
2147 # Variation of biome filler depth.
2148 # type: noise_params_2d
2149 # mgv7_np_filler_depth = {
2152 # spread = (150, 150, 150),
2155 # persistence = 0.7,
2160 # Variation of maximum mountain height (in nodes).
2161 # type: noise_params_2d
2162 # mgv7_np_mount_height = {
2165 # spread = (1000, 1000, 1000),
2168 # persistence = 0.6,
2173 # Defines large-scale river channel structure.
2174 # type: noise_params_2d
2175 # mgv7_np_ridge_uwater = {
2178 # spread = (1000, 1000, 1000),
2181 # persistence = 0.6,
2186 # Defines areas of floatland smooth terrain.
2187 # Smooth floatlands occur when noise > 0.
2188 # type: noise_params_2d
2189 # mgv7_np_floatland_base = {
2192 # spread = (600, 600, 600),
2195 # persistence = 0.6,
2200 # Variation of hill height and lake depth on floatland smooth terrain.
2201 # type: noise_params_2d
2202 # mgv7_np_float_base_height = {
2205 # spread = (300, 300, 300),
2208 # persistence = 0.7,
2213 # 3D noise defining mountain structure and height.
2214 # Also defines structure of floatland mountain terrain.
2215 # type: noise_params_3d
2216 # mgv7_np_mountain = {
2219 # spread = (250, 350, 250),
2222 # persistence = 0.63,
2227 # 3D noise defining structure of river canyon walls.
2228 # type: noise_params_3d
2232 # spread = (100, 100, 100),
2235 # persistence = 0.75,
2240 # 3D noise defining giant caverns.
2241 # type: noise_params_3d
2242 # mgv7_np_cavern = {
2245 # spread = (384, 128, 384),
2248 # persistence = 0.63,
2253 # First of two 3D noises that together define tunnels.
2254 # type: noise_params_3d
2258 # spread = (61, 61, 61),
2261 # persistence = 0.5,
2266 # Second of two 3D noises that together define tunnels.
2267 # type: noise_params_3d
2271 # spread = (67, 67, 67),
2274 # persistence = 0.5,
2279 ## Mapgen Carpathian
2281 # Map generation attributes specific to Mapgen Carpathian.
2282 # Flags that are not enabled are not modified from the default.
2283 # Flags starting with 'no' are used to explicitly disable them.
2284 # type: flags possible values: caverns, nocaverns
2285 # mgcarpathian_spflags = caverns
2287 # Defines the base ground level.
2289 # mgcarpathian_base_level = 12.0
2291 # Controls width of tunnels, a smaller value creates wider tunnels.
2293 # mgcarpathian_cave_width = 0.09
2295 # Y of upper limit of large caves.
2297 # mgcarpathian_large_cave_depth = -33
2299 # Y of upper limit of lava in large caves.
2301 # mgcarpathian_lava_depth = -256
2303 # Y-level of cavern upper limit.
2305 # mgcarpathian_cavern_limit = -256
2307 # Y-distance over which caverns expand to full size.
2309 # mgcarpathian_cavern_taper = 256
2311 # Defines full size of caverns, smaller values create larger caverns.
2313 # mgcarpathian_cavern_threshold = 0.7
2315 # Lower Y limit of dungeons.
2317 # mgcarpathian_dungeon_ymin = -31000
2319 # Upper Y limit of dungeons.
2321 # mgcarpathian_dungeon_ymax = 31000
2325 # Variation of biome filler depth.
2326 # type: noise_params_2d
2327 # mgcarpathian_np_filler_depth = {
2330 # spread = (128, 128, 128),
2333 # persistence = 0.7,
2338 # First of 4 2D noises that together define hill/mountain range height.
2339 # type: noise_params_2d
2340 # mgcarpathian_np_height1 = {
2343 # spread = (251, 251, 251),
2346 # persistence = 0.5,
2351 # Second of 4 2D noises that together define hill/mountain range height.
2352 # type: noise_params_2d
2353 # mgcarpathian_np_height2 = {
2356 # spread = (383, 383, 383),
2359 # persistence = 0.5,
2364 # Third of 4 2D noises that together define hill/mountain range height.
2365 # type: noise_params_2d
2366 # mgcarpathian_np_height3 = {
2369 # spread = (509, 509, 509),
2372 # persistence = 0.5,
2377 # Fourth of 4 2D noises that together define hill/mountain range height.
2378 # type: noise_params_2d
2379 # mgcarpathian_np_height4 = {
2382 # spread = (631, 631, 631),
2385 # persistence = 0.5,
2390 # 2D noise that controls the size/occurrence of rolling hills.
2391 # type: noise_params_2d
2392 # mgcarpathian_np_hills_terrain = {
2395 # spread = (1301, 1301, 1301),
2398 # persistence = 0.5,
2403 # 2D noise that controls the size/occurrence of ridged mountain ranges.
2404 # type: noise_params_2d
2405 # mgcarpathian_np_ridge_terrain = {
2408 # spread = (1889, 1889, 1889),
2411 # persistence = 0.5,
2416 # 2D noise that controls the size/occurrence of step mountain ranges.
2417 # type: noise_params_2d
2418 # mgcarpathian_np_step_terrain = {
2421 # spread = (1889, 1889, 1889),
2424 # persistence = 0.5,
2429 # 2D noise that controls the shape/size of rolling hills.
2430 # type: noise_params_2d
2431 # mgcarpathian_np_hills = {
2434 # spread = (257, 257, 257),
2437 # persistence = 0.5,
2442 # 2D noise that controls the shape/size of ridged mountains.
2443 # type: noise_params_2d
2444 # mgcarpathian_np_ridge_mnt = {
2447 # spread = (743, 743, 743),
2450 # persistence = 0.7,
2455 # 2D noise that controls the shape/size of step mountains.
2456 # type: noise_params_2d
2457 # mgcarpathian_np_step_mnt = {
2460 # spread = (509, 509, 509),
2463 # persistence = 0.6,
2468 # 3D noise for mountain overhangs, cliffs, etc. Usually small variations.
2469 # type: noise_params_3d
2470 # mgcarpathian_np_mnt_var = {
2473 # spread = (499, 499, 499),
2476 # persistence = 0.55,
2481 # First of two 3D noises that together define tunnels.
2482 # type: noise_params_3d
2483 # mgcarpathian_np_cave1 = {
2486 # spread = (61, 61, 61),
2489 # persistence = 0.5,
2494 # Second of two 3D noises that together define tunnels.
2495 # type: noise_params_3d
2496 # mgcarpathian_np_cave2 = {
2499 # spread = (67, 67, 67),
2502 # persistence = 0.5,
2507 # 3D noise defining giant caverns.
2508 # type: noise_params_3d
2509 # mgcarpathian_np_cavern = {
2512 # spread = (384, 128, 384),
2515 # persistence = 0.63,
2522 # Map generation attributes specific to Mapgen flat.
2523 # Occasional lakes and hills can be added to the flat world.
2524 # Flags that are not enabled are not modified from the default.
2525 # Flags starting with 'no' are used to explicitly disable them.
2526 # type: flags possible values: lakes, hills, nolakes, nohills
2527 # mgflat_spflags = nolakes,nohills
2531 # mgflat_ground_level = 8
2533 # Y of upper limit of large caves.
2535 # mgflat_large_cave_depth = -33
2537 # Y of upper limit of lava in large caves.
2539 # mgflat_lava_depth = -256
2541 # Controls width of tunnels, a smaller value creates wider tunnels.
2543 # mgflat_cave_width = 0.09
2545 # Terrain noise threshold for lakes.
2546 # Controls proportion of world area covered by lakes.
2547 # Adjust towards 0.0 for a larger proportion.
2549 # mgflat_lake_threshold = -0.45
2551 # Controls steepness/depth of lake depressions.
2553 # mgflat_lake_steepness = 48.0
2555 # Terrain noise threshold for hills.
2556 # Controls proportion of world area covered by hills.
2557 # Adjust towards 0.0 for a larger proportion.
2559 # mgflat_hill_threshold = 0.45
2561 # Controls steepness/height of hills.
2563 # mgflat_hill_steepness = 64.0
2565 # Lower Y limit of dungeons.
2567 # mgflat_dungeon_ymin = -31000
2569 # Upper Y limit of dungeons.
2571 # mgflat_dungeon_ymax = 31000
2575 # Defines location and terrain of optional hills and lakes.
2576 # type: noise_params_2d
2577 # mgflat_np_terrain = {
2580 # spread = (600, 600, 600),
2583 # persistence = 0.6,
2588 # Variation of biome filler depth.
2589 # type: noise_params_2d
2590 # mgflat_np_filler_depth = {
2593 # spread = (150, 150, 150),
2596 # persistence = 0.7,
2601 # First of two 3D noises that together define tunnels.
2602 # type: noise_params_3d
2603 # mgflat_np_cave1 = {
2606 # spread = (61, 61, 61),
2609 # persistence = 0.5,
2614 # Second of two 3D noises that together define tunnels.
2615 # type: noise_params_3d
2616 # mgflat_np_cave2 = {
2619 # spread = (67, 67, 67),
2622 # persistence = 0.5,
2629 # Controls width of tunnels, a smaller value creates wider tunnels.
2631 # mgfractal_cave_width = 0.09
2633 # Y of upper limit of large caves.
2635 # mgfractal_large_cave_depth = -33
2637 # Y of upper limit of lava in large caves.
2639 # mgfractal_lava_depth = -256
2641 # Lower Y limit of dungeons.
2643 # mgfractal_dungeon_ymin = -31000
2645 # Upper Y limit of dungeons.
2647 # mgfractal_dungeon_ymax = 31000
2649 # Selects one of 18 fractal types.
2650 # 1 = 4D "Roundy" mandelbrot set.
2651 # 2 = 4D "Roundy" julia set.
2652 # 3 = 4D "Squarry" mandelbrot set.
2653 # 4 = 4D "Squarry" julia set.
2654 # 5 = 4D "Mandy Cousin" mandelbrot set.
2655 # 6 = 4D "Mandy Cousin" julia set.
2656 # 7 = 4D "Variation" mandelbrot set.
2657 # 8 = 4D "Variation" julia set.
2658 # 9 = 3D "Mandelbrot/Mandelbar" mandelbrot set.
2659 # 10 = 3D "Mandelbrot/Mandelbar" julia set.
2660 # 11 = 3D "Christmas Tree" mandelbrot set.
2661 # 12 = 3D "Christmas Tree" julia set.
2662 # 13 = 3D "Mandelbulb" mandelbrot set.
2663 # 14 = 3D "Mandelbulb" julia set.
2664 # 15 = 3D "Cosine Mandelbulb" mandelbrot set.
2665 # 16 = 3D "Cosine Mandelbulb" julia set.
2666 # 17 = 4D "Mandelbulb" mandelbrot set.
2667 # 18 = 4D "Mandelbulb" julia set.
2668 # type: int min: 1 max: 18
2669 # mgfractal_fractal = 1
2671 # Iterations of the recursive function.
2672 # Increasing this increases the amount of fine detail, but also
2673 # increases processing load.
2674 # At iterations = 20 this mapgen has a similar load to mapgen V7.
2676 # mgfractal_iterations = 11
2678 # (X,Y,Z) scale of fractal in nodes.
2679 # Actual fractal size will be 2 to 3 times larger.
2680 # These numbers can be made very large, the fractal does
2681 # not have to fit inside the world.
2682 # Increase these to 'zoom' into the detail of the fractal.
2683 # Default is for a vertically-squashed shape suitable for
2684 # an island, set all 3 numbers equal for the raw shape.
2686 # mgfractal_scale = (4096.0, 1024.0, 4096.0)
2688 # (X,Y,Z) offset of fractal from world center in units of 'scale'.
2689 # Can be used to move a desired point to (0, 0) to create a
2690 # suitable spawn point, or to allow 'zooming in' on a desired
2691 # point by increasing 'scale'.
2692 # The default is tuned for a suitable spawn point for mandelbrot
2693 # sets with default parameters, it may need altering in other
2695 # Range roughly -2 to 2. Multiply by 'scale' for offset in nodes.
2697 # mgfractal_offset = (1.79, 0.0, 0.0)
2699 # W coordinate of the generated 3D slice of a 4D fractal.
2700 # Determines which 3D slice of the 4D shape is generated.
2701 # Alters the shape of the fractal.
2702 # Has no effect on 3D fractals.
2703 # Range roughly -2 to 2.
2705 # mgfractal_slice_w = 0.0
2708 # X component of hypercomplex constant.
2709 # Alters the shape of the fractal.
2710 # Range roughly -2 to 2.
2712 # mgfractal_julia_x = 0.33
2715 # Y component of hypercomplex constant.
2716 # Alters the shape of the fractal.
2717 # Range roughly -2 to 2.
2719 # mgfractal_julia_y = 0.33
2722 # Z component of hypercomplex constant.
2723 # Alters the shape of the fractal.
2724 # Range roughly -2 to 2.
2726 # mgfractal_julia_z = 0.33
2729 # W component of hypercomplex constant.
2730 # Alters the shape of the fractal.
2731 # Has no effect on 3D fractals.
2732 # Range roughly -2 to 2.
2734 # mgfractal_julia_w = 0.33
2738 # Y-level of seabed.
2739 # type: noise_params_2d
2740 # mgfractal_np_seabed = {
2743 # spread = (600, 600, 600),
2746 # persistence = 0.6,
2751 # Variation of biome filler depth.
2752 # type: noise_params_2d
2753 # mgfractal_np_filler_depth = {
2756 # spread = (150, 150, 150),
2759 # persistence = 0.7,
2764 # First of two 3D noises that together define tunnels.
2765 # type: noise_params_3d
2766 # mgfractal_np_cave1 = {
2769 # spread = (61, 61, 61),
2772 # persistence = 0.5,
2777 # Second of two 3D noises that together define tunnels.
2778 # type: noise_params_3d
2779 # mgfractal_np_cave2 = {
2782 # spread = (67, 67, 67),
2785 # persistence = 0.5,
2792 # Map generation attributes specific to Mapgen Valleys.
2793 # 'altitude_chill': Reduces heat with altitude.
2794 # 'humid_rivers': Increases humidity around rivers.
2795 # 'vary_river_depth': If enabled, low humidity and high heat causes rivers
2796 # to become shallower and occasionally dry.
2797 # 'altitude_dry': Reduces humidity with altitude.
2798 # type: flags possible values: altitude_chill, noaltitude_chill, humid_rivers, nohumid_rivers, vary_river_depth, novary_river_depth, altitude_dry, noaltitude_dry
2799 # mgvalleys_spflags = altitude_chill,humid_rivers,vary_river_depth,altitude_dry
2801 # The vertical distance over which heat drops by 20 if 'altitude_chill' is
2802 # enabled. Also the vertical distance over which humidity drops by 10 if
2803 # 'altitude_dry' is enabled.
2805 # mgvalleys_altitude_chill = 90
2807 # Depth below which you'll find large caves.
2809 # mgvalleys_large_cave_depth = -33
2811 # Y of upper limit of lava in large caves.
2813 # mgvalleys_lava_depth = 1
2815 # Depth below which you'll find giant caverns.
2817 # mgvalleys_cavern_limit = -256
2819 # Y-distance over which caverns expand to full size.
2821 # mgvalleys_cavern_taper = 192
2823 # Defines full size of caverns, smaller values create larger caverns.
2825 # mgvalleys_cavern_threshold = 0.6
2827 # How deep to make rivers.
2829 # mgvalleys_river_depth = 4
2831 # How wide to make rivers.
2833 # mgvalleys_river_size = 5
2835 # Controls width of tunnels, a smaller value creates wider tunnels.
2837 # mgvalleys_cave_width = 0.09
2839 # Lower Y limit of dungeons.
2841 # mgvalleys_dungeon_ymin = -31000
2843 # Upper Y limit of dungeons.
2845 # mgvalleys_dungeon_ymax = 63
2849 # First of two 3D noises that together define tunnels.
2850 # type: noise_params_3d
2851 # mgvalleys_np_cave1 = {
2854 # spread = (61, 61, 61),
2857 # persistence = 0.5,
2862 # Second of two 3D noises that together define tunnels.
2863 # type: noise_params_3d
2864 # mgvalleys_np_cave2 = {
2867 # spread = (67, 67, 67),
2870 # persistence = 0.5,
2875 # The depth of dirt or other biome filler node.
2876 # type: noise_params_2d
2877 # mgvalleys_np_filler_depth = {
2880 # spread = (256, 256, 256),
2883 # persistence = 0.5,
2888 # 3D noise defining giant caverns.
2889 # type: noise_params_3d
2890 # mgvalleys_np_cavern = {
2893 # spread = (768, 256, 768),
2896 # persistence = 0.63,
2901 # Defines large-scale river channel structure.
2902 # type: noise_params_2d
2903 # mgvalleys_np_rivers = {
2906 # spread = (256, 256, 256),
2909 # persistence = 0.6,
2914 # Base terrain height.
2915 # type: noise_params_2d
2916 # mgvalleys_np_terrain_height = {
2919 # spread = (1024, 1024, 1024),
2922 # persistence = 0.4,
2927 # Raises terrain to make valleys around the rivers.
2928 # type: noise_params_2d
2929 # mgvalleys_np_valley_depth = {
2932 # spread = (512, 512, 512),
2935 # persistence = 1.0,
2940 # Slope and fill work together to modify the heights.
2941 # type: noise_params_3d
2942 # mgvalleys_np_inter_valley_fill = {
2945 # spread = (256, 512, 256),
2948 # persistence = 0.8,
2953 # Amplifies the valleys.
2954 # type: noise_params_2d
2955 # mgvalleys_np_valley_profile = {
2958 # spread = (512, 512, 512),
2961 # persistence = 1.0,
2966 # Slope and fill work together to modify the heights.
2967 # type: noise_params_2d
2968 # mgvalleys_np_inter_valley_slope = {
2971 # spread = (128, 128, 128),
2974 # persistence = 1.0,
2981 # Size of mapchunks generated by mapgen, stated in mapblocks (16 nodes).
2982 # WARNING!: There is no benefit, and there are several dangers, in
2983 # increasing this value above 5.
2984 # Reducing this value increases cave and dungeon density.
2985 # Altering this value is for special usage, leaving it unchanged is
2990 # Dump the mapgen debug information.
2992 # enable_mapgen_debug_info = false
2994 # Maximum number of blocks that can be queued for loading.
2996 # emergequeue_limit_total = 512
2998 # Maximum number of blocks to be queued that are to be loaded from file.
2999 # Set to blank for an appropriate amount to be chosen automatically.
3001 # emergequeue_limit_diskonly = 64
3003 # Maximum number of blocks to be queued that are to be generated.
3004 # Set to blank for an appropriate amount to be chosen automatically.
3006 # emergequeue_limit_generate = 64
3008 # Number of emerge threads to use.
3010 # - Automatic selection. The number of emerge threads will be
3011 # - 'number of processors - 2', with a lower limit of 1.
3013 # - Specifies the number of emerge threads, with a lower limit of 1.
3014 # Warning: Increasing the number of emerge threads increases engine mapgen
3015 # speed, but this may harm game performance by interfering with other
3016 # processes, especially in singleplayer and/or when running Lua code in
3018 # For many users the optimum setting may be '1'.
3020 # num_emerge_threads = 0
3023 # Online Content Repository
3026 # The URL for the content repository
3028 # contentdb_url = https://content.minetest.net
3030 # Comma-separated list of flags to hide in the content repository.
3031 # "nonfree" can be used to hide packages which do not qualify as 'free software',
3032 # as defined by the Free Software Foundation.
3033 # You can also specify content ratings.
3034 # These flags are independent from Minetest versions,
3035 # so see a full list at https://content.minetest.net/help/content_flags/
3037 # contentdb_flag_blacklist = nonfree, desktop_default