1 # This file contains a list of all available settings and their default value for minetest.conf
3 # By default, all the settings are commented and not functional.
4 # Uncomment settings by removing the preceding #.
6 # minetest.conf is read by default from:
9 # Any other path can be chosen by passing the path as a parameter
10 # to the program, eg. "minetest.exe --config ../minetest.conf.example".
12 # Further documentation:
13 # http://wiki.minetest.net/
19 # If enabled, you can place blocks at the position (feet + eye level) where you stand.
20 # This is helpful when working with nodeboxes in small areas.
22 # enable_build_where_you_stand = false
24 # Player is able to fly without being affected by gravity.
25 # This requires the "fly" privilege on the server.
29 # If enabled, makes move directions relative to the player's pitch when flying or swimming.
33 # Fast movement (via the "special" key).
34 # This requires the "fast" privilege on the server.
38 # If enabled together with fly mode, player is able to fly through solid nodes.
39 # This requires the "noclip" privilege on the server.
43 # Smooths camera when looking around. Also called look or mouse smoothing.
44 # Useful for recording videos.
48 # Smooths rotation of camera. 0 to disable.
49 # type: float min: 0 max: 0.99
50 # camera_smoothing = 0.0
52 # Smooths rotation of camera in cinematic mode. 0 to disable.
53 # type: float min: 0 max: 0.99
54 # cinematic_camera_smoothing = 0.7
56 # Invert vertical mouse movement.
58 # invert_mouse = false
60 # Mouse sensitivity multiplier.
62 # mouse_sensitivity = 0.2
64 # If enabled, "special" key instead of "sneak" key is used for climbing down and
67 # aux1_descends = false
69 # Double-tapping the jump key toggles fly mode.
71 # doubletap_jump = false
73 # If disabled, "special" key is used to fly fast if both fly and fast mode are
76 # always_fly_fast = true
78 # The time in seconds it takes between repeated right clicks when holding the right
81 # repeat_rightclick_time = 0.25
83 # Automatically jump up single-node obstacles.
88 # Prevent digging and placing from repeating when holding the mouse buttons.
89 # Enable this when you dig or place too often by accident.
91 # safe_dig_and_place = false
93 # Enable random user input (only used for testing).
95 # random_input = false
97 # Continuous forward movement, toggled by autoforward key.
98 # Press the autoforward key again or the backwards movement to disable.
100 # continuous_forward = false
102 # The length in pixels it takes for touch screen interaction to start.
103 # type: int min: 0 max: 100
104 # touchscreen_threshold = 20
106 # (Android) Fixes the position of virtual joystick.
107 # If disabled, virtual joystick will center to first-touch's position.
109 # fixed_virtual_joystick = false
111 # (Android) Use virtual joystick to trigger "aux" button.
112 # If enabled, virtual joystick will also tap "aux" button when out of main circle.
114 # virtual_joystick_triggers_aux = false
118 # enable_joysticks = false
120 # The identifier of the joystick to use
124 # The type of joystick
125 # type: enum values: auto, generic, xbox
126 # joystick_type = auto
128 # The time in seconds it takes between repeated events
129 # when holding down a joystick button combination.
131 # repeat_joystick_button_time = 0.17
133 # The sensitivity of the joystick axes for moving the
134 # ingame view frustum around.
136 # joystick_frustum_sensitivity = 170
138 # Key for moving the player forward.
139 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
141 # keymap_forward = KEY_KEY_W
143 # Key for moving the player backward.
144 # Will also disable autoforward, when active.
145 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
147 # keymap_backward = KEY_KEY_S
149 # Key for moving the player left.
150 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
152 # keymap_left = KEY_KEY_A
154 # Key for moving the player right.
155 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
157 # keymap_right = KEY_KEY_D
160 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
162 # keymap_jump = KEY_SPACE
165 # Also used for climbing down and descending in water if aux1_descends is disabled.
166 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
168 # keymap_sneak = KEY_LSHIFT
170 # Key for opening the inventory.
171 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
173 # keymap_inventory = KEY_KEY_I
175 # Key for moving fast in fast mode.
176 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
178 # keymap_special1 = KEY_KEY_E
180 # Key for opening the chat window.
181 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
183 # keymap_chat = KEY_KEY_T
185 # Key for opening the chat window to type commands.
186 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
190 # Key for opening the chat window to type local commands.
191 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
193 # keymap_cmd_local = .
195 # Key for toggling unlimited view range.
196 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
198 # keymap_rangeselect = KEY_KEY_R
200 # Key for toggling flying.
201 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
203 # keymap_freemove = KEY_KEY_K
205 # Key for toggling pitch move mode.
206 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
208 # keymap_pitchmove = KEY_KEY_L
210 # Key for toggling fast mode.
211 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
213 # keymap_fastmove = KEY_KEY_J
215 # Key for toggling noclip mode.
216 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
218 # keymap_noclip = KEY_KEY_H
220 # Key for selecting the next item in the hotbar.
221 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
223 # keymap_hotbar_next = KEY_KEY_N
225 # Key for selecting the previous item in the hotbar.
226 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
228 # keymap_hotbar_previous = KEY_KEY_B
230 # Key for muting the game.
231 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
233 # keymap_mute = KEY_KEY_M
235 # Key for increasing the volume.
236 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
238 # keymap_increase_volume =
240 # Key for decreasing the volume.
241 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
243 # keymap_decrease_volume =
245 # Key for toggling autoforward.
246 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
248 # keymap_autoforward =
250 # Key for toggling cinematic mode.
251 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
255 # Key for toggling display of minimap.
256 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
258 # keymap_minimap = KEY_F9
260 # Key for taking screenshots.
261 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
263 # keymap_screenshot = KEY_F12
265 # Key for dropping the currently selected item.
266 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
268 # keymap_drop = KEY_KEY_Q
270 # Key to use view zoom when possible.
271 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
273 # keymap_zoom = KEY_KEY_Z
275 # Key for selecting the first hotbar slot.
276 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
278 # keymap_slot1 = KEY_KEY_1
280 # Key for selecting the second hotbar slot.
281 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
283 # keymap_slot2 = KEY_KEY_2
285 # Key for selecting the third hotbar slot.
286 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
288 # keymap_slot3 = KEY_KEY_3
290 # Key for selecting the fourth hotbar slot.
291 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
293 # keymap_slot4 = KEY_KEY_4
295 # Key for selecting the fifth hotbar slot.
296 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
298 # keymap_slot5 = KEY_KEY_5
300 # Key for selecting the sixth hotbar slot.
301 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
303 # keymap_slot6 = KEY_KEY_6
305 # Key for selecting the seventh hotbar slot.
306 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
308 # keymap_slot7 = KEY_KEY_7
310 # Key for selecting the eighth hotbar slot.
311 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
313 # keymap_slot8 = KEY_KEY_8
315 # Key for selecting the ninth hotbar slot.
316 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
318 # keymap_slot9 = KEY_KEY_9
320 # Key for selecting the tenth hotbar slot.
321 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
323 # keymap_slot10 = KEY_KEY_0
325 # Key for selecting the 11th hotbar slot.
326 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
330 # Key for selecting the 12th hotbar slot.
331 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
335 # Key for selecting the 13th hotbar slot.
336 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
340 # Key for selecting the 14th hotbar slot.
341 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
345 # Key for selecting the 15th hotbar slot.
346 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
350 # Key for selecting the 16th hotbar slot.
351 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
355 # Key for selecting the 17th hotbar slot.
356 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
360 # Key for selecting the 18th hotbar slot.
361 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
365 # Key for selecting the 19th hotbar slot.
366 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
370 # Key for selecting the 20th hotbar slot.
371 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
375 # Key for selecting the 21st hotbar slot.
376 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
380 # Key for selecting the 22nd hotbar slot.
381 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
385 # Key for selecting the 23rd hotbar slot.
386 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
390 # Key for selecting the 24th hotbar slot.
391 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
395 # Key for selecting the 25th hotbar slot.
396 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
400 # Key for selecting the 26th hotbar slot.
401 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
405 # Key for selecting the 27th hotbar slot.
406 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
410 # Key for selecting the 28th hotbar slot.
411 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
415 # Key for selecting the 29th hotbar slot.
416 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
420 # Key for selecting the 30th hotbar slot.
421 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
425 # Key for selecting the 31st hotbar slot.
426 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
430 # Key for selecting the 32nd hotbar slot.
431 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
435 # Key for toggling the display of the HUD.
436 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
438 # keymap_toggle_hud = KEY_F1
440 # Key for toggling the display of chat.
441 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
443 # keymap_toggle_chat = KEY_F2
445 # Key for toggling the display of the large chat console.
446 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
448 # keymap_console = KEY_F10
450 # Key for toggling the display of fog.
451 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
453 # keymap_toggle_force_fog_off = KEY_F3
455 # Key for toggling the camera update. Only used for development
456 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
458 # keymap_toggle_update_camera =
460 # Key for toggling the display of debug info.
461 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
463 # keymap_toggle_debug = KEY_F5
465 # Key for toggling the display of the profiler. Used for development.
466 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
468 # keymap_toggle_profiler = KEY_F6
470 # Key for switching between first- and third-person camera.
471 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
473 # keymap_camera_mode = KEY_F7
475 # Key for increasing the viewing range.
476 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
478 # keymap_increase_viewing_range_min = +
480 # Key for decreasing the viewing range.
481 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
483 # keymap_decrease_viewing_range_min = -
497 # Whether to fog out the end of the visible area.
502 # - Fancy: all faces visible
503 # - Simple: only outer faces, if defined special_tiles are used
504 # - Opaque: disable transparency
505 # type: enum values: fancy, simple, opaque
506 # leaves_style = fancy
508 # Connects glass if supported by node.
510 # connected_glass = false
512 # Enable smooth lighting with simple ambient occlusion.
513 # Disable for speed or for different looks.
515 # smooth_lighting = true
517 # Clouds are a client side effect.
519 # enable_clouds = true
521 # Use 3D cloud look instead of flat.
523 # enable_3d_clouds = true
525 # Method used to highlight selected object.
526 # type: enum values: box, halo, none
527 # node_highlighting = box
529 # Adds particles when digging a node.
531 # enable_particles = true
535 # Use mip mapping to scale textures. May slightly increase performance,
536 # especially when using a high resolution texture pack.
537 # Gamma correct downscaling is not supported.
541 # Use anisotropic filtering when viewing at textures from an angle.
543 # anisotropic_filter = false
545 # Use bilinear filtering when scaling textures.
547 # bilinear_filter = false
549 # Use trilinear filtering when scaling textures.
551 # trilinear_filter = false
553 # Filtered textures can blend RGB values with fully-transparent neighbors,
554 # which PNG optimizers usually discard, sometimes resulting in a dark or
555 # light edge to transparent textures. Apply this filter to clean that up
556 # at texture load time.
558 # texture_clean_transparent = false
560 # When using bilinear/trilinear/anisotropic filters, low-resolution textures
561 # can be blurred, so automatically upscale them with nearest-neighbor
562 # interpolation to preserve crisp pixels. This sets the minimum texture size
563 # for the upscaled textures; higher values look sharper, but require more
564 # memory. Powers of 2 are recommended. Setting this higher than 1 may not
565 # have a visible effect unless bilinear/trilinear/anisotropic filtering is
567 # This is also used as the base node texture size for world-aligned
568 # texture autoscaling.
570 # texture_min_size = 64
572 # Experimental option, might cause visible spaces between blocks
573 # when set to higher number than 0.
574 # type: enum values: 0, 1, 2, 4, 8, 16
577 # Undersampling is similar to using lower screen resolution, but it applies
578 # to the game world only, keeping the GUI intact.
579 # It should give significant performance boost at the cost of less detailed image.
580 # type: enum values: 0, 2, 3, 4
585 # Shaders allow advanced visual effects and may increase performance on some video
587 # This only works with the OpenGL video backend.
589 # enable_shaders = true
591 # Path to shader directory. If no path is defined, default location will be used.
597 # Enables filmic tone mapping
599 # tone_mapping = false
603 # Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack
604 # or need to be auto-generated.
605 # Requires shaders to be enabled.
607 # enable_bumpmapping = false
609 # Enables on the fly normalmap generation (Emboss effect).
610 # Requires bumpmapping to be enabled.
612 # generate_normalmaps = false
614 # Strength of generated normalmaps.
616 # normalmaps_strength = 0.6
618 # Defines sampling step of texture.
619 # A higher value results in smoother normal maps.
620 # type: int min: 0 max: 2
621 # normalmaps_smooth = 0
623 #### Parallax Occlusion
625 # Enables parallax occlusion mapping.
626 # Requires shaders to be enabled.
628 # enable_parallax_occlusion = false
630 # 0 = parallax occlusion with slope information (faster).
631 # 1 = relief mapping (slower, more accurate).
632 # type: int min: 0 max: 1
633 # parallax_occlusion_mode = 1
635 # Strength of parallax.
637 # 3d_paralax_strength = 0.025
639 # Number of parallax occlusion iterations.
641 # parallax_occlusion_iterations = 4
643 # Overall scale of parallax occlusion effect.
645 # parallax_occlusion_scale = 0.08
647 # Overall bias of parallax occlusion effect, usually scale/2.
649 # parallax_occlusion_bias = 0.04
653 # Set to true enables waving water.
654 # Requires shaders to be enabled.
656 # enable_waving_water = false
659 # water_wave_height = 1.0
662 # water_wave_length = 20.0
665 # water_wave_speed = 5.0
667 # Set to true enables waving leaves.
668 # Requires shaders to be enabled.
670 # enable_waving_leaves = false
672 # Set to true enables waving plants.
673 # Requires shaders to be enabled.
675 # enable_waving_plants = false
679 # Arm inertia, gives a more realistic movement of
680 # the arm when the camera moves.
684 # If FPS would go higher than this, limit it by sleeping
685 # to not waste CPU power for no benefit.
689 # Maximum FPS when game is paused.
693 # Open the pause menu when the window's focus is lost. Does not pause if a formspec is
696 # pause_on_lost_focus = false
698 # View distance in nodes.
699 # type: int min: 20 max: 4000
700 # viewing_range = 100
702 # Camera near plane distance in nodes, between 0 and 0.5
703 # Most users will not need to change this.
704 # Increasing can reduce artifacting on weaker GPUs.
705 # 0.1 = Default, 0.25 = Good value for weaker tablets.
706 # type: float min: 0 max: 0.5
709 # Width component of the initial window size.
713 # Height component of the initial window size.
717 # Save window size automatically when modified.
719 # autosave_screensize = true
725 # Bits per pixel (aka color depth) in fullscreen mode.
727 # fullscreen_bpp = 24
729 # Vertical screen synchronization.
733 # Field of view in degrees.
734 # type: int min: 45 max: 160
737 # Adjust the gamma encoding for the light tables. Higher numbers are brighter.
738 # This setting is for the client only and is ignored by the server.
739 # type: float min: 0.5 max: 3
740 # display_gamma = 1.0
742 # Gradient of light curve at minimum light level.
743 # type: float min: 0 max: 4
744 # lighting_alpha = 0.0
746 # Gradient of light curve at maximum light level.
747 # type: float min: 0 max: 4
748 # lighting_beta = 1.5
750 # Strength of light curve mid-boost.
751 # type: float min: 0 max: 1
752 # lighting_boost = 0.2
754 # Center of light curve mid-boost.
755 # type: float min: 0 max: 1
756 # lighting_boost_center = 0.5
758 # Spread of light curve mid-boost.
759 # Standard deviation of the mid-boost gaussian.
760 # type: float min: 0 max: 1
761 # lighting_boost_spread = 0.2
763 # Path to texture directory. All textures are first searched from here.
767 # The rendering back-end for Irrlicht.
768 # A restart is required after changing this.
769 # Note: On Android, stick with OGLES1 if unsure! App may fail to start otherwise.
770 # On other platforms, OpenGL is recommended, and it’s the only driver with
771 # shader support currently.
772 # type: enum values: null, software, burningsvideo, direct3d8, direct3d9, opengl, ogles1, ogles2
773 # video_driver = opengl
775 # Radius of cloud area stated in number of 64 node cloud squares.
776 # Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
780 # Enable view bobbing and amount of view bobbing.
781 # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
783 # view_bobbing_amount = 1.0
785 # Multiplier for fall bobbing.
786 # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
788 # fall_bobbing_amount = 0.03
791 # Currently supported:
792 # - none: no 3d output.
793 # - anaglyph: cyan/magenta color 3d.
794 # - interlaced: odd/even line based polarisation screen support.
795 # - topbottom: split screen top/bottom.
796 # - sidebyside: split screen side by side.
797 # - crossview: Cross-eyed 3d
798 # - pageflip: quadbuffer based 3d.
799 # Note that the interlaced mode requires shaders to be enabled.
800 # type: enum values: none, anaglyph, interlaced, topbottom, sidebyside, crossview, pageflip
803 # In-game chat console height, between 0.1 (10%) and 1.0 (100%).
804 # type: float min: 0.1 max: 1
805 # console_height = 0.6
807 # In-game chat console background color (R,G,B).
809 # console_color = (0,0,0)
811 # In-game chat console background alpha (opaqueness, between 0 and 255).
812 # type: int min: 0 max: 255
813 # console_alpha = 200
815 # Formspec full-screen background opacity (between 0 and 255).
816 # type: int min: 0 max: 255
817 # formspec_fullscreen_bg_opacity = 140
819 # Formspec full-screen background color (R,G,B).
821 # formspec_fullscreen_bg_color = (0,0,0)
823 # Formspec default background opacity (between 0 and 255).
824 # type: int min: 0 max: 255
825 # formspec_default_bg_opacity = 140
827 # Formspec default background color (R,G,B).
829 # formspec_default_bg_color = (0,0,0)
831 # Selection box border color (R,G,B).
833 # selectionbox_color = (0,0,0)
835 # Width of the selection box lines around nodes.
836 # type: int min: 1 max: 5
837 # selectionbox_width = 2
839 # Crosshair color (R,G,B).
841 # crosshair_color = (255,255,255)
843 # Crosshair alpha (opaqueness, between 0 and 255).
844 # type: int min: 0 max: 255
845 # crosshair_alpha = 255
847 # Maximum number of recent chat messages to show
848 # type: int min: 2 max: 20
849 # recent_chat_messages = 6
851 # Whether node texture animations should be desynchronized per mapblock.
853 # desynchronize_mapblock_texture_animation = true
855 # Maximum proportion of current window to be used for hotbar.
856 # Useful if there's something to be displayed right or left of hotbar.
858 # hud_hotbar_max_width = 1.0
860 # Modifies the size of the hudbar elements.
864 # Enables caching of facedir rotated meshes.
866 # enable_mesh_cache = false
868 # Delay between mesh updates on the client in ms. Increasing this will slow
869 # down the rate of mesh updates, thus reducing jitter on slower clients.
870 # type: int min: 0 max: 50
871 # mesh_generation_interval = 0
873 # Size of the MapBlock cache of the mesh generator. Increasing this will
874 # increase the cache hit %, reducing the data being copied from the main
875 # thread, thus reducing jitter.
876 # type: int min: 0 max: 1000
877 # meshgen_block_cache_size = 20
881 # enable_minimap = true
883 # Shape of the minimap. Enabled = round, disabled = square.
885 # minimap_shape_round = true
889 # Useable to make minimap smoother on slower machines.
891 # minimap_double_scan_height = true
893 # Make fog and sky colors depend on daytime (dawn/sunset) and view direction.
895 # directional_colored_fog = true
897 # The strength (darkness) of node ambient-occlusion shading.
898 # Lower is darker, Higher is lighter. The valid range of values for this
899 # setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
900 # set to the nearest valid value.
901 # type: float min: 0.25 max: 4
902 # ambient_occlusion_gamma = 2.2
904 # Enables animation of inventory items.
906 # inventory_items_animations = false
908 # Fraction of the visible distance at which fog starts to be rendered
909 # type: float min: 0 max: 0.99
912 # Makes all liquids opaque
914 # opaque_water = false
916 # Textures on a node may be aligned either to the node or to the world.
917 # The former mode suits better things like machines, furniture, etc., while
918 # the latter makes stairs and microblocks fit surroundings better.
919 # However, as this possibility is new, thus may not be used by older servers,
920 # this option allows enforcing it for certain node types. Note though that
921 # that is considered EXPERIMENTAL and may not work properly.
922 # type: enum values: disable, enable, force_solid, force_nodebox
923 # world_aligned_mode = enable
925 # World-aligned textures may be scaled to span several nodes. However,
926 # the server may not send the scale you want, especially if you use
927 # a specially-designed texture pack; with this option, the client tries
928 # to determine the scale automatically basing on the texture size.
929 # See also texture_min_size.
930 # Warning: This option is EXPERIMENTAL!
931 # type: enum values: disable, enable, force
932 # autoscale_mode = disable
934 # Show entity selection boxes
936 # show_entity_selectionbox = true
940 # Use a cloud animation for the main menu background.
944 # Scale GUI by a user specified value.
945 # Use a nearest-neighbor-anti-alias filter to scale the GUI.
946 # This will smooth over some of the rough edges, and blend
947 # pixels when scaling down, at the cost of blurring some
948 # edge pixels when images are scaled by non-integer sizes.
952 # When gui_scaling_filter is true, all GUI images need to be
953 # filtered in software, but some images are generated directly
954 # to hardware (e.g. render-to-texture for nodes in inventory).
956 # gui_scaling_filter = false
958 # When gui_scaling_filter_txr2img is true, copy those images
959 # from hardware to software for scaling. When false, fall back
960 # to the old scaling method, for video drivers that don't
961 # properly support downloading textures back from hardware.
963 # gui_scaling_filter_txr2img = true
965 # Delay showing tooltips, stated in milliseconds.
967 # tooltip_show_delay = 400
969 # Append item name to tooltip.
971 # tooltip_append_itemname = false
973 # Whether FreeType fonts are used, requires FreeType support to be compiled in.
977 # Path to TrueTypeFont or bitmap.
979 # font_path = fonts/liberationsans.ttf
984 # Font shadow offset, if 0 then shadow will not be drawn.
988 # Font shadow alpha (opaqueness, between 0 and 255).
989 # type: int min: 0 max: 255
990 # font_shadow_alpha = 127
993 # mono_font_path = fonts/liberationmono.ttf
996 # mono_font_size = 15
998 # This font will be used for certain languages.
1000 # fallback_font_path = fonts/DroidSansFallbackFull.ttf
1003 # fallback_font_size = 15
1006 # fallback_font_shadow = 1
1008 # type: int min: 0 max: 255
1009 # fallback_font_shadow_alpha = 128
1011 # Path to save screenshots at.
1015 # Format of screenshots.
1016 # type: enum values: png, jpg, bmp, pcx, ppm, tga
1017 # screenshot_format = png
1019 # Screenshot quality. Only used for JPEG format.
1020 # 1 means worst quality; 100 means best quality.
1021 # Use 0 for default quality.
1022 # type: int min: 0 max: 100
1023 # screenshot_quality = 0
1027 # Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
1031 # Windows systems only: Start Minetest with the command line window in the background.
1032 # Contains the same information as the file debug.txt (default name).
1034 # enable_console = false
1041 # enable_sound = true
1043 # type: float min: 0 max: 1
1044 # sound_volume = 0.7
1047 # mute_sound = false
1055 # Address to connect to.
1056 # Leave this blank to start a local server.
1057 # Note that the address field in the main menu overrides this setting.
1061 # Port to connect to (UDP).
1062 # Note that the port field in the main menu overrides this setting.
1063 # type: int min: 1 max: 65535
1064 # remote_port = 30000
1066 # Save the map received by the client on disk.
1068 # enable_local_map_saving = false
1070 # Enable usage of remote media server (if provided by server).
1071 # Remote servers offer a significantly faster way to download media (e.g. textures)
1072 # when connecting to the server.
1074 # enable_remote_media_server = true
1076 # Enable Lua modding support on client.
1077 # This support is experimental and API can change.
1079 # enable_client_modding = false
1081 # URL to the server list displayed in the Multiplayer Tab.
1083 # serverlist_url = servers.minetest.net
1085 # File in client/serverlist/ that contains your favorite servers displayed in the
1088 # serverlist_file = favoriteservers.txt
1090 # Maximum size of the out chat queue.
1091 # 0 to disable queueing and -1 to make the queue size unlimited.
1093 # max_out_chat_queue_size = 20
1097 # Timeout for client to remove unused map data from memory.
1099 # client_unload_unused_data_timeout = 600
1101 # Maximum number of mapblocks for client to be kept in memory.
1102 # Set to -1 for unlimited amount.
1104 # client_mapblock_limit = 5000
1106 # Whether to show the client debug info (has the same effect as hitting F5).
1108 # show_debug = false
1111 # Server / Singleplayer
1114 # Name of the server, to be displayed when players join and in the serverlist.
1116 # server_name = Minetest server
1118 # Description of server, to be displayed when players join and in the serverlist.
1120 # server_description = mine here
1122 # Domain name of server, to be displayed in the serverlist.
1124 # server_address = game.minetest.net
1126 # Homepage of server, to be displayed in the serverlist.
1128 # server_url = https://minetest.net
1130 # Automatically report to the serverlist.
1132 # server_announce = false
1134 # Announce to this serverlist.
1136 # serverlist_url = servers.minetest.net
1138 # Remove color codes from incoming chat messages
1139 # Use this to stop players from being able to use color in their messages
1141 # strip_color_codes = false
1145 # Network port to listen (UDP).
1146 # This value will be overridden when starting from the main menu.
1150 # The network interface that the server listens on.
1154 # Enable to disallow old clients from connecting.
1155 # Older clients are compatible in the sense that they will not crash when connecting
1156 # to new servers, but they may not support all new features that you are expecting.
1158 # strict_protocol_version_checking = false
1160 # Specifies URL from which client fetches media instead of using UDP.
1161 # $filename should be accessible from $remote_media$filename via cURL
1162 # (obviously, remote_media should end with a slash).
1163 # Files that are not present will be fetched the usual way.
1167 # Enable/disable running an IPv6 server.
1168 # Ignored if bind_address is set.
1170 # ipv6_server = false
1174 # Maximum number of blocks that are simultaneously sent per client.
1175 # The maximum total count is calculated dynamically:
1176 # max_total = ceil((#clients + max_users) * per_client / 4)
1178 # max_simultaneous_block_sends_per_client = 40
1180 # To reduce lag, block transfers are slowed down when a player is building something.
1181 # This determines how long they are slowed down after placing or removing a node.
1183 # full_block_send_enable_min_time_from_building = 2.0
1185 # Maximum number of packets sent per send step, if you have a slow connection
1186 # try reducing it, but don't reduce it to a number below double of targeted
1189 # max_packets_per_iteration = 1024
1193 # Default game when creating a new world.
1194 # This will be overridden when creating a world from the main menu.
1196 # default_game = minetest
1198 # Message of the day displayed to players connecting.
1202 # Maximum number of players that can be connected simultaneously.
1206 # World directory (everything in the world is stored here).
1207 # Not needed if starting from the main menu.
1211 # Time in seconds for item entity (dropped items) to live.
1212 # Setting it to -1 disables the feature.
1214 # item_entity_ttl = 900
1216 # Enable players getting damage and dying.
1218 # enable_damage = false
1220 # Enable creative mode for new created maps.
1222 # creative_mode = false
1224 # A chosen map seed for a new map, leave empty for random.
1225 # Will be overridden when creating a new world in the main menu.
1229 # New users need to input this password.
1231 # default_password =
1233 # The privileges that new users automatically get.
1234 # See /privs in game for a full list on your server and mod configuration.
1236 # default_privs = interact, shout
1238 # Privileges that players with basic_privs can grant
1240 # basic_privs = interact, shout
1242 # Whether players are shown to clients without any range limit.
1243 # Deprecated, use the setting player_transfer_distance instead.
1245 # unlimited_player_transfer_distance = true
1247 # Defines the maximal player transfer distance in blocks (0 = unlimited).
1249 # player_transfer_distance = 0
1251 # Whether to allow players to damage and kill each other.
1255 # Enable mod channels support.
1257 # enable_mod_channels = false
1259 # If this is set, players will always (re)spawn at the given position.
1261 # static_spawnpoint =
1263 # If enabled, new players cannot join with an empty password.
1265 # disallow_empty_password = false
1267 # If enabled, disable cheat prevention in multiplayer.
1269 # disable_anticheat = false
1271 # If enabled, actions are recorded for rollback.
1272 # This option is only read when server starts.
1274 # enable_rollback_recording = false
1276 # A message to be displayed to all clients when the server shuts down.
1278 # kick_msg_shutdown = Server shutting down.
1280 # A message to be displayed to all clients when the server crashes.
1282 # kick_msg_crash = This server has experienced an internal error. You will now be disconnected.
1284 # Whether to ask clients to reconnect after a (Lua) crash.
1285 # Set this to true if your server is set up to restart automatically.
1287 # ask_reconnect_on_crash = false
1289 # From how far clients know about objects, stated in mapblocks (16 nodes).
1291 # Setting this larger than active_block_range will also cause the server
1292 # to maintain active objects up to this distance in the direction the
1293 # player is looking. (This can avoid mobs suddenly disappearing from view)
1295 # active_object_send_range_blocks = 3
1297 # The radius of the volume of blocks around every player that is subject to the
1298 # active block stuff, stated in mapblocks (16 nodes).
1299 # In active blocks objects are loaded and ABMs run.
1300 # This is also the minimum range in which active objects (mobs) are maintained.
1301 # This should be configured together with active_object_range.
1303 # active_block_range = 3
1305 # From how far blocks are sent to clients, stated in mapblocks (16 nodes).
1307 # max_block_send_distance = 9
1309 # Maximum number of forceloaded mapblocks.
1311 # max_forceloaded_blocks = 16
1313 # Interval of sending time of day to clients.
1315 # time_send_interval = 5
1317 # Controls length of day/night cycle.
1319 # 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.
1323 # Time of day when a new world is started, in millihours (0-23999).
1324 # type: int min: 0 max: 23999
1325 # world_start_time = 5250
1327 # Interval of saving important changes in the world, stated in seconds.
1329 # server_map_save_interval = 5.3
1331 # Set the maximum character length of a chat message sent by clients.
1333 # chat_message_max_size = 500
1335 # Amount of messages a player may send per 10 seconds.
1337 # chat_message_limit_per_10sec = 10.0
1339 # Kick players who sent more than X messages per 10 seconds.
1341 # chat_message_limit_trigger_kick = 50
1346 # movement_acceleration_default = 3
1349 # movement_acceleration_air = 2
1352 # movement_acceleration_fast = 10
1355 # movement_speed_walk = 4
1358 # movement_speed_crouch = 1.35
1361 # movement_speed_fast = 20
1364 # movement_speed_climb = 3
1367 # movement_speed_jump = 6.5
1370 # movement_liquid_fluidity = 1
1373 # movement_liquid_fluidity_smooth = 0.5
1376 # movement_liquid_sink = 10
1379 # movement_gravity = 9.81
1383 # Handling for deprecated lua api calls:
1384 # - legacy: (try to) mimic old behaviour (default for release).
1385 # - log: mimic and log backtrace of deprecated call (default for debug).
1386 # - error: abort on usage of deprecated call (suggested for mod developers).
1387 # type: enum values: legacy, log, error
1388 # deprecated_lua_api_handling = legacy
1390 # Number of extra blocks that can be loaded by /clearobjects at once.
1391 # This is a trade-off between sqlite transaction overhead and
1392 # memory consumption (4096=100MB, as a rule of thumb).
1394 # max_clearobjects_extra_loaded_blocks = 4096
1396 # How much the server will wait before unloading unused mapblocks.
1397 # Higher value is smoother, but will use more RAM.
1399 # server_unload_unused_data_timeout = 29
1401 # Maximum number of statically stored objects in a block.
1403 # max_objects_per_block = 64
1405 # See https://www.sqlite.org/pragma.html#pragma_synchronous
1406 # type: enum values: 0, 1, 2
1407 # sqlite_synchronous = 2
1409 # Length of a server tick and the interval at which objects are generally updated over
1412 # dedicated_server_step = 0.09
1414 # Length of time between active block management cycles
1416 # active_block_mgmt_interval = 2.0
1418 # Length of time between Active Block Modifier (ABM) execution cycles
1420 # abm_interval = 1.0
1422 # Length of time between NodeTimer execution cycles
1424 # nodetimer_interval = 0.2
1426 # If enabled, invalid world data won't cause the server to shut down.
1427 # Only enable this if you know what you are doing.
1429 # ignore_world_load_errors = false
1431 # Max liquids processed per step.
1433 # liquid_loop_max = 100000
1435 # The time (in seconds) that the liquids queue may grow beyond processing
1436 # capacity until an attempt is made to decrease its size by dumping old queue
1437 # items. A value of 0 disables the functionality.
1439 # liquid_queue_purge_time = 0
1441 # Liquid update interval in seconds.
1443 # liquid_update = 1.0
1445 # At this distance the server will aggressively optimize which blocks are sent to
1447 # Small values potentially improve performance a lot, at the expense of visible
1448 # rendering glitches (some blocks will not be rendered under water and in caves,
1449 # as well as sometimes on land).
1450 # Setting this to a value greater than max_block_send_distance disables this
1452 # Stated in mapblocks (16 nodes).
1454 # block_send_optimize_distance = 4
1456 # If enabled the server will perform map block occlusion culling based on
1457 # on the eye position of the player. This can reduce the number of blocks
1458 # sent to the client 50-80%. The client will not longer receive most invisible
1459 # so that the utility of noclip mode is reduced.
1461 # server_side_occlusion_culling = true
1463 # Restricts the access of certain client-side functions on servers
1464 # Combine these byteflags below to restrict client-side features:
1465 # LOAD_CLIENT_MODS: 1 (disable client mods loading)
1466 # CHAT_MESSAGES: 2 (disable send_chat_message call client-side)
1467 # READ_ITEMDEFS: 4 (disable get_item_def call client-side)
1468 # READ_NODEDEFS: 8 (disable get_node_def call client-side)
1469 # LOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to
1470 # csm_restriction_noderange)
1471 # READ_PLAYERINFO: 32 (disable get_player_names call client-side)
1473 # csm_restriction_flags = 62
1475 # If the CSM restriction for node range is enabled, get_node calls are limited
1476 # to this distance from the player to the node.
1478 # csm_restriction_noderange = 0
1482 # Prevent mods from doing insecure things like running shell commands.
1484 # secure.enable_security = true
1486 # Comma-separated list of trusted mods that are allowed to access insecure
1487 # functions even when mod security is on (via request_insecure_environment()).
1489 # secure.trusted_mods =
1491 # Comma-separated list of mods that are allowed to access HTTP APIs, which
1492 # allow them to upload and download data to/from the internet.
1494 # secure.http_mods =
1500 # Load the game profiler to collect game profiling data.
1501 # Provides a /profiler command to access the compiled profile.
1502 # Useful for mod developers and server operators.
1504 # profiler.load = false
1506 # The default format in which profiles are being saved,
1507 # when calling `/profiler save [format]` without format.
1508 # type: enum values: txt, csv, lua, json, json_pretty
1509 # profiler.default_report_format = txt
1511 # The file path relative to your worldpath in which profiles will be saved to.
1513 # profiler.report_path = ""
1515 #### Instrumentation
1517 # Instrument the methods of entities on registration.
1519 # instrument.entity = true
1521 # Instrument the action function of Active Block Modifiers on registration.
1523 # instrument.abm = true
1525 # Instrument the action function of Loading Block Modifiers on registration.
1527 # instrument.lbm = true
1529 # Instrument chatcommands on registration.
1531 # instrument.chatcommand = true
1533 # Instrument global callback functions on registration.
1534 # (anything you pass to a minetest.register_*() function)
1536 # instrument.global_callback = true
1540 # Instrument builtin.
1541 # This is usually only needed by core/builtin contributors
1543 # instrument.builtin = false
1545 # Have the profiler instrument itself:
1546 # * Instrument an empty function.
1547 # This estimates the overhead, that instrumentation is adding (+1 function call).
1548 # * Instrument the sampler being used to update the statistics.
1550 # instrument.profiler = false
1556 # Name of the player.
1557 # When running a server, clients connecting with this name are admins.
1558 # When starting from the main menu, this is overridden.
1562 # Set the language. Leave empty to use the system language.
1563 # A restart is required after changing this.
1564 # type: enum values: , be, ca, cs, da, de, dv, en, eo, es, et, fr, he, hu, id, it, ja, jbo, ko, ky, lt, ms, nb, nl, pl, pt, pt_BR, ro, ru, sl, sr_Cyrl, sv, sw, tr, uk, zh_CN, zh_TW
1567 # Level of logging to be written to debug.txt:
1568 # - <nothing> (no logging)
1569 # - none (messages with no level)
1575 # type: enum values: , none, error, warning, action, info, verbose
1576 # debug_log_level = action
1580 # enable_ipv6 = true
1584 # Default timeout for cURL, stated in milliseconds.
1585 # Only has an effect if compiled with cURL.
1587 # curl_timeout = 5000
1589 # Limits number of parallel HTTP requests. Affects:
1590 # - Media fetch if server uses remote_media setting.
1591 # - Serverlist download and server announcement.
1592 # - Downloads performed by main menu (e.g. mod manager).
1593 # Only has an effect if compiled with cURL.
1595 # curl_parallel_limit = 8
1597 # Maximum time in ms a file download (e.g. a mod download) may take.
1599 # curl_file_download_timeout = 300000
1601 # Makes DirectX work with LuaJIT. Disable if it causes troubles.
1603 # high_precision_fpu = true
1605 # Changes the main menu UI:
1606 # - Full: Multple singleplayer worlds, game choice, texture pack chooser, etc.
1607 # - Simple: One singleplayer world, no game or texture pack choosers. May be
1608 # necessary for smaller screens.
1609 # - Auto: Simple on Android, full on everything else.
1610 # type: enum values: auto, full, simple
1611 # main_menu_style = auto
1613 # Replaces the default main menu with a custom one.
1615 # main_menu_script =
1617 # Print the engine's profiling data in regular intervals (in seconds).
1618 # 0 = disable. Useful for developers.
1620 # profiler_print_interval = 0
1626 # Name of map generator to be used when creating a new world.
1627 # Creating a world in the main menu will override this.
1628 # Current stable mapgens:
1629 # v5, v6, v7 (except floatlands), flat, singlenode.
1630 # 'stable' means the terrain shape in an existing world will not be changed
1631 # in the future. Note that biomes are defined by games and may still change.
1632 # type: enum values: v5, v6, v7, valleys, carpathian, fractal, flat, singlenode
1635 # Water surface level of the world.
1639 # From how far blocks are generated for clients, stated in mapblocks (16 nodes).
1641 # max_block_generate_distance = 6
1643 # Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).
1644 # Only mapchunks completely within the mapgen limit are generated.
1645 # Value is stored per-world.
1646 # type: int min: 0 max: 31000
1647 # mapgen_limit = 31000
1649 # Global map generation attributes.
1650 # In Mapgen v6 the 'decorations' flag controls all decorations except trees
1651 # and junglegrass, in all other mapgens this flag controls all decorations.
1652 # Flags that are not enabled are not modified from the default.
1653 # Flags starting with 'no' are used to explicitly disable them.
1654 # type: flags possible values: caves, dungeons, light, decorations, biomes, nocaves, nodungeons, nolight, nodecorations, nobiomes
1655 # mg_flags = caves,dungeons,light,decorations,biomes
1657 # Whether dungeons occasionally project from the terrain.
1659 # projecting_dungeons = true
1661 ## Biome API temperature and humidity noise parameters
1663 # Temperature variation for biomes.
1664 # type: noise_params_2d
1665 # mg_biome_np_heat = {
1668 # spread = (1000, 1000, 1000),
1671 # persistence = 0.5,
1676 # Small-scale temperature variation for blending biomes on borders.
1677 # type: noise_params_2d
1678 # mg_biome_np_heat_blend = {
1681 # spread = (8, 8, 8),
1684 # persistence = 1.0,
1689 # Humidity variation for biomes.
1690 # type: noise_params_2d
1691 # mg_biome_np_humidity = {
1694 # spread = (1000, 1000, 1000),
1697 # persistence = 0.5,
1702 # Small-scale humidity variation for blending biomes on borders.
1703 # type: noise_params_2d
1704 # mg_biome_np_humidity_blend = {
1707 # spread = (8, 8, 8),
1710 # persistence = 1.0,
1717 # Map generation attributes specific to Mapgen v5.
1718 # Flags that are not enabled are not modified from the default.
1719 # Flags starting with 'no' are used to explicitly disable them.
1720 # type: flags possible values: caverns, nocaverns
1721 # mgv5_spflags = caverns
1723 # Controls width of tunnels, a smaller value creates wider tunnels.
1725 # mgv5_cave_width = 0.09
1727 # Y of upper limit of large caves.
1729 # mgv5_large_cave_depth = -256
1731 # Y of upper limit of lava in large caves.
1733 # mgv5_lava_depth = -256
1735 # Y-level of cavern upper limit.
1737 # mgv5_cavern_limit = -256
1739 # Y-distance over which caverns expand to full size.
1741 # mgv5_cavern_taper = 256
1743 # Defines full size of caverns, smaller values create larger caverns.
1745 # mgv5_cavern_threshold = 0.7
1747 # Lower Y limit of dungeons.
1749 # mgv5_dungeon_ymin = -31000
1751 # Upper Y limit of dungeons.
1753 # mgv5_dungeon_ymax = 31000
1757 # Variation of biome filler depth.
1758 # type: noise_params_2d
1759 # mgv5_np_filler_depth = {
1762 # spread = (150, 150, 150),
1765 # persistence = 0.7,
1770 # Variation of terrain vertical scale.
1771 # When noise is < -0.55 terrain is near-flat.
1772 # type: noise_params_2d
1773 # mgv5_np_factor = {
1776 # spread = (250, 250, 250),
1779 # persistence = 0.45,
1784 # Y-level of average terrain surface.
1785 # type: noise_params_2d
1786 # mgv5_np_height = {
1789 # spread = (250, 250, 250),
1792 # persistence = 0.5,
1797 # First of two 3D noises that together define tunnels.
1798 # type: noise_params_3d
1802 # spread = (61, 61, 61),
1805 # persistence = 0.5,
1810 # Second of two 3D noises that together define tunnels.
1811 # type: noise_params_3d
1815 # spread = (67, 67, 67),
1818 # persistence = 0.5,
1823 # 3D noise defining giant caverns.
1824 # type: noise_params_3d
1825 # mgv5_np_cavern = {
1828 # spread = (384, 128, 384),
1831 # persistence = 0.63,
1836 # 3D noise defining terrain.
1837 # type: noise_params_3d
1838 # mgv5_np_ground = {
1841 # spread = (80, 80, 80),
1844 # persistence = 0.55,
1851 # Map generation attributes specific to Mapgen v6.
1852 # The 'snowbiomes' flag enables the new 5 biome system.
1853 # When the new biome system is enabled jungles are automatically enabled and
1854 # the 'jungles' flag is ignored.
1855 # Flags that are not enabled are not modified from the default.
1856 # Flags starting with 'no' are used to explicitly disable them.
1857 # type: flags possible values: jungles, biomeblend, mudflow, snowbiomes, flat, trees, nojungles, nobiomeblend, nomudflow, nosnowbiomes, noflat, notrees
1858 # mgv6_spflags = jungles,biomeblend,mudflow,snowbiomes,trees
1860 # Deserts occur when np_biome exceeds this value.
1861 # When the new biome system is enabled, this is ignored.
1863 # mgv6_freq_desert = 0.45
1865 # Sandy beaches occur when np_beach exceeds this value.
1867 # mgv6_freq_beach = 0.15
1869 # Lower Y limit of dungeons.
1871 # mgv6_dungeon_ymin = -31000
1873 # Upper Y limit of dungeons.
1875 # mgv6_dungeon_ymax = 31000
1879 # Y-level of lower terrain and seabed.
1880 # type: noise_params_2d
1881 # mgv6_np_terrain_base = {
1884 # spread = (250, 250, 250),
1887 # persistence = 0.6,
1892 # Y-level of higher terrain that creates cliffs.
1893 # type: noise_params_2d
1894 # mgv6_np_terrain_higher = {
1897 # spread = (500, 500, 500),
1900 # persistence = 0.6,
1905 # Varies steepness of cliffs.
1906 # type: noise_params_2d
1907 # mgv6_np_steepness = {
1910 # spread = (125, 125, 125),
1913 # persistence = 0.7,
1918 # Defines distribution of higher terrain.
1919 # type: noise_params_2d
1920 # mgv6_np_height_select = {
1923 # spread = (250, 250, 250),
1926 # persistence = 0.69,
1931 # Varies depth of biome surface nodes.
1932 # type: noise_params_2d
1936 # spread = (200, 200, 200),
1939 # persistence = 0.55,
1944 # Defines areas with sandy beaches.
1945 # type: noise_params_2d
1949 # spread = (250, 250, 250),
1952 # persistence = 0.50,
1957 # Temperature variation for biomes.
1958 # type: noise_params_2d
1962 # spread = (500, 500, 500),
1965 # persistence = 0.50,
1970 # Variation of number of caves.
1971 # type: noise_params_2d
1975 # spread = (250, 250, 250),
1978 # persistence = 0.50,
1983 # Humidity variation for biomes.
1984 # type: noise_params_2d
1985 # mgv6_np_humidity = {
1988 # spread = (500, 500, 500),
1991 # persistence = 0.50,
1996 # Defines tree areas and tree density.
1997 # type: noise_params_2d
2001 # spread = (125, 125, 125),
2004 # persistence = 0.66,
2009 # Defines areas where trees have apples.
2010 # type: noise_params_2d
2011 # mgv6_np_apple_trees = {
2014 # spread = (100, 100, 100),
2017 # persistence = 0.45,
2024 # Map generation attributes specific to Mapgen v7.
2025 # 'ridges' enables the rivers.
2026 # Flags that are not enabled are not modified from the default.
2027 # Flags starting with 'no' are used to explicitly disable them.
2028 # type: flags possible values: mountains, ridges, floatlands, caverns, nomountains, noridges, nofloatlands, nocaverns
2029 # mgv7_spflags = mountains,ridges,nofloatlands,caverns
2031 # Y of mountain density gradient zero level. Used to shift mountains vertically.
2033 # mgv7_mount_zero_level = 0
2035 # Controls width of tunnels, a smaller value creates wider tunnels.
2037 # mgv7_cave_width = 0.09
2039 # Y of upper limit of large caves.
2041 # mgv7_large_cave_depth = -33
2043 # Y of upper limit of lava in large caves.
2045 # mgv7_lava_depth = -256
2047 # Controls the density of mountain-type floatlands.
2048 # Is a noise offset added to the 'mgv7_np_mountain' noise value.
2050 # mgv7_float_mount_density = 0.6
2052 # Typical maximum height, above and below midpoint, of floatland mountains.
2054 # mgv7_float_mount_height = 128.0
2056 # Alters how mountain-type floatlands taper above and below midpoint.
2058 # mgv7_float_mount_exponent = 0.75
2060 # Y-level of floatland midpoint and lake surface.
2062 # mgv7_floatland_level = 1280
2064 # Y-level to which floatland shadows extend.
2066 # mgv7_shadow_limit = 1024
2068 # Y-level of cavern upper limit.
2070 # mgv7_cavern_limit = -256
2072 # Y-distance over which caverns expand to full size.
2074 # mgv7_cavern_taper = 256
2076 # Defines full size of caverns, smaller values create larger caverns.
2078 # mgv7_cavern_threshold = 0.7
2080 # Lower Y limit of dungeons.
2082 # mgv7_dungeon_ymin = -31000
2084 # Upper Y limit of dungeons.
2086 # mgv7_dungeon_ymax = 31000
2090 # Y-level of higher terrain that creates cliffs.
2091 # type: noise_params_2d
2092 # mgv7_np_terrain_base = {
2095 # spread = (600, 600, 600),
2098 # persistence = 0.6,
2103 # Y-level of lower terrain and seabed.
2104 # type: noise_params_2d
2105 # mgv7_np_terrain_alt = {
2108 # spread = (600, 600, 600),
2111 # persistence = 0.6,
2116 # Varies roughness of terrain.
2117 # Defines the 'persistence' value for terrain_base and terrain_alt noises.
2118 # type: noise_params_2d
2119 # mgv7_np_terrain_persist = {
2122 # spread = (2000, 2000, 2000),
2125 # persistence = 0.6,
2130 # Defines distribution of higher terrain and steepness of cliffs.
2131 # type: noise_params_2d
2132 # mgv7_np_height_select = {
2135 # spread = (500, 500, 500),
2138 # persistence = 0.7,
2143 # Variation of biome filler depth.
2144 # type: noise_params_2d
2145 # mgv7_np_filler_depth = {
2148 # spread = (150, 150, 150),
2151 # persistence = 0.7,
2156 # Variation of maximum mountain height (in nodes).
2157 # type: noise_params_2d
2158 # mgv7_np_mount_height = {
2161 # spread = (1000, 1000, 1000),
2164 # persistence = 0.6,
2169 # Defines large-scale river channel structure.
2170 # type: noise_params_2d
2171 # mgv7_np_ridge_uwater = {
2174 # spread = (1000, 1000, 1000),
2177 # persistence = 0.6,
2182 # Defines areas of floatland smooth terrain.
2183 # Smooth floatlands occur when noise > 0.
2184 # type: noise_params_2d
2185 # mgv7_np_floatland_base = {
2188 # spread = (600, 600, 600),
2191 # persistence = 0.6,
2196 # Variation of hill height and lake depth on floatland smooth terrain.
2197 # type: noise_params_2d
2198 # mgv7_np_float_base_height = {
2201 # spread = (300, 300, 300),
2204 # persistence = 0.7,
2209 # 3D noise defining mountain structure and height.
2210 # Also defines structure of floatland mountain terrain.
2211 # type: noise_params_3d
2212 # mgv7_np_mountain = {
2215 # spread = (250, 350, 250),
2218 # persistence = 0.63,
2223 # 3D noise defining structure of river canyon walls.
2224 # type: noise_params_3d
2228 # spread = (100, 100, 100),
2231 # persistence = 0.75,
2236 # 3D noise defining giant caverns.
2237 # type: noise_params_3d
2238 # mgv7_np_cavern = {
2241 # spread = (384, 128, 384),
2244 # persistence = 0.63,
2249 # First of two 3D noises that together define tunnels.
2250 # type: noise_params_3d
2254 # spread = (61, 61, 61),
2257 # persistence = 0.5,
2262 # Second of two 3D noises that together define tunnels.
2263 # type: noise_params_3d
2267 # spread = (67, 67, 67),
2270 # persistence = 0.5,
2275 ## Mapgen Carpathian
2277 # Map generation attributes specific to Mapgen Carpathian.
2278 # Flags that are not enabled are not modified from the default.
2279 # Flags starting with 'no' are used to explicitly disable them.
2280 # type: flags possible values: caverns, nocaverns
2281 # mgcarpathian_spflags = caverns
2283 # Defines the base ground level.
2285 # mgcarpathian_base_level = 12.0
2287 # Controls width of tunnels, a smaller value creates wider tunnels.
2289 # mgcarpathian_cave_width = 0.09
2291 # Y of upper limit of large caves.
2293 # mgcarpathian_large_cave_depth = -33
2295 # Y of upper limit of lava in large caves.
2297 # mgcarpathian_lava_depth = -256
2299 # Y-level of cavern upper limit.
2301 # mgcarpathian_cavern_limit = -256
2303 # Y-distance over which caverns expand to full size.
2305 # mgcarpathian_cavern_taper = 256
2307 # Defines full size of caverns, smaller values create larger caverns.
2309 # mgcarpathian_cavern_threshold = 0.7
2311 # Lower Y limit of dungeons.
2313 # mgcarpathian_dungeon_ymin = -31000
2315 # Upper Y limit of dungeons.
2317 # mgcarpathian_dungeon_ymax = 31000
2321 # Variation of biome filler depth.
2322 # type: noise_params_2d
2323 # mgcarpathian_np_filler_depth = {
2326 # spread = (128, 128, 128),
2329 # persistence = 0.7,
2334 # First of 4 2D noises that together define hill/mountain range height.
2335 # type: noise_params_2d
2336 # mgcarpathian_np_height1 = {
2339 # spread = (251, 251, 251),
2342 # persistence = 0.5,
2347 # Second of 4 2D noises that together define hill/mountain range height.
2348 # type: noise_params_2d
2349 # mgcarpathian_np_height2 = {
2352 # spread = (383, 383, 383),
2355 # persistence = 0.5,
2360 # Third of 4 2D noises that together define hill/mountain range height.
2361 # type: noise_params_2d
2362 # mgcarpathian_np_height3 = {
2365 # spread = (509, 509, 509),
2368 # persistence = 0.5,
2373 # Fourth of 4 2D noises that together define hill/mountain range height.
2374 # type: noise_params_2d
2375 # mgcarpathian_np_height4 = {
2378 # spread = (631, 631, 631),
2381 # persistence = 0.5,
2386 # 2D noise that controls the size/occurance of rolling hills.
2387 # type: noise_params_2d
2388 # mgcarpathian_np_hills_terrain = {
2391 # spread = (1301, 1301, 1301),
2394 # persistence = 0.5,
2399 # 2D noise that controls the size/occurance of ridged mountain ranges.
2400 # type: noise_params_2d
2401 # mgcarpathian_np_ridge_terrain = {
2404 # spread = (1889, 1889, 1889),
2407 # persistence = 0.5,
2412 # 2D noise that controls the size/occurance of step mountain ranges.
2413 # type: noise_params_2d
2414 # mgcarpathian_np_step_terrain = {
2417 # spread = (1889, 1889, 1889),
2420 # persistence = 0.5,
2425 # 2D noise that controls the shape/size of rolling hills.
2426 # type: noise_params_2d
2427 # mgcarpathian_np_hills = {
2430 # spread = (257, 257, 257),
2433 # persistence = 0.5,
2438 # 2D noise that controls the shape/size of ridged mountains.
2439 # type: noise_params_2d
2440 # mgcarpathian_np_ridge_mnt = {
2443 # spread = (743, 743, 743),
2446 # persistence = 0.7,
2451 # 2D noise that controls the shape/size of step mountains.
2452 # type: noise_params_2d
2453 # mgcarpathian_np_step_mnt = {
2456 # spread = (509, 509, 509),
2459 # persistence = 0.6,
2464 # 3D noise for mountain overhangs, cliffs, etc. Usually small variations.
2465 # type: noise_params_3d
2466 # mgcarpathian_np_mnt_var = {
2469 # spread = (499, 499, 499),
2472 # persistence = 0.55,
2477 # First of two 3D noises that together define tunnels.
2478 # type: noise_params_3d
2479 # mgcarpathian_np_cave1 = {
2482 # spread = (61, 61, 61),
2485 # persistence = 0.5,
2490 # Second of two 3D noises that together define tunnels.
2491 # type: noise_params_3d
2492 # mgcarpathian_np_cave2 = {
2495 # spread = (67, 67, 67),
2498 # persistence = 0.5,
2503 # 3D noise defining giant caverns.
2504 # type: noise_params_3d
2505 # mgcarpathian_np_cavern = {
2508 # spread = (384, 128, 384),
2511 # persistence = 0.63,
2518 # Map generation attributes specific to Mapgen flat.
2519 # Occasional lakes and hills can be added to the flat world.
2520 # Flags that are not enabled are not modified from the default.
2521 # Flags starting with 'no' are used to explicitly disable them.
2522 # type: flags possible values: lakes, hills, nolakes, nohills
2523 # mgflat_spflags = nolakes,nohills
2527 # mgflat_ground_level = 8
2529 # Y of upper limit of large caves.
2531 # mgflat_large_cave_depth = -33
2533 # Y of upper limit of lava in large caves.
2535 # mgflat_lava_depth = -256
2537 # Controls width of tunnels, a smaller value creates wider tunnels.
2539 # mgflat_cave_width = 0.09
2541 # Terrain noise threshold for lakes.
2542 # Controls proportion of world area covered by lakes.
2543 # Adjust towards 0.0 for a larger proportion.
2545 # mgflat_lake_threshold = -0.45
2547 # Controls steepness/depth of lake depressions.
2549 # mgflat_lake_steepness = 48.0
2551 # Terrain noise threshold for hills.
2552 # Controls proportion of world area covered by hills.
2553 # Adjust towards 0.0 for a larger proportion.
2555 # mgflat_hill_threshold = 0.45
2557 # Controls steepness/height of hills.
2559 # mgflat_hill_steepness = 64.0
2561 # Lower Y limit of dungeons.
2563 # mgflat_dungeon_ymin = -31000
2565 # Upper Y limit of dungeons.
2567 # mgflat_dungeon_ymax = 31000
2571 # Defines location and terrain of optional hills and lakes.
2572 # type: noise_params_2d
2573 # mgflat_np_terrain = {
2576 # spread = (600, 600, 600),
2579 # persistence = 0.6,
2584 # Variation of biome filler depth.
2585 # type: noise_params_2d
2586 # mgflat_np_filler_depth = {
2589 # spread = (150, 150, 150),
2592 # persistence = 0.7,
2597 # First of two 3D noises that together define tunnels.
2598 # type: noise_params_3d
2599 # mgflat_np_cave1 = {
2602 # spread = (61, 61, 61),
2605 # persistence = 0.5,
2610 # Second of two 3D noises that together define tunnels.
2611 # type: noise_params_3d
2612 # mgflat_np_cave2 = {
2615 # spread = (67, 67, 67),
2618 # persistence = 0.5,
2625 # Controls width of tunnels, a smaller value creates wider tunnels.
2627 # mgfractal_cave_width = 0.09
2629 # Y of upper limit of large caves.
2631 # mgfractal_large_cave_depth = -33
2633 # Y of upper limit of lava in large caves.
2635 # mgfractal_lava_depth = -256
2637 # Lower Y limit of dungeons.
2639 # mgfractal_dungeon_ymin = -31000
2641 # Upper Y limit of dungeons.
2643 # mgfractal_dungeon_ymax = 31000
2645 # Selects one of 18 fractal types.
2646 # 1 = 4D "Roundy" mandelbrot set.
2647 # 2 = 4D "Roundy" julia set.
2648 # 3 = 4D "Squarry" mandelbrot set.
2649 # 4 = 4D "Squarry" julia set.
2650 # 5 = 4D "Mandy Cousin" mandelbrot set.
2651 # 6 = 4D "Mandy Cousin" julia set.
2652 # 7 = 4D "Variation" mandelbrot set.
2653 # 8 = 4D "Variation" julia set.
2654 # 9 = 3D "Mandelbrot/Mandelbar" mandelbrot set.
2655 # 10 = 3D "Mandelbrot/Mandelbar" julia set.
2656 # 11 = 3D "Christmas Tree" mandelbrot set.
2657 # 12 = 3D "Christmas Tree" julia set.
2658 # 13 = 3D "Mandelbulb" mandelbrot set.
2659 # 14 = 3D "Mandelbulb" julia set.
2660 # 15 = 3D "Cosine Mandelbulb" mandelbrot set.
2661 # 16 = 3D "Cosine Mandelbulb" julia set.
2662 # 17 = 4D "Mandelbulb" mandelbrot set.
2663 # 18 = 4D "Mandelbulb" julia set.
2664 # type: int min: 1 max: 18
2665 # mgfractal_fractal = 1
2667 # Iterations of the recursive function.
2668 # Increasing this increases the amount of fine detail, but also
2669 # increases processing load.
2670 # At iterations = 20 this mapgen has a similar load to mapgen V7.
2672 # mgfractal_iterations = 11
2674 # (X,Y,Z) scale of fractal in nodes.
2675 # Actual fractal size will be 2 to 3 times larger.
2676 # These numbers can be made very large, the fractal does
2677 # not have to fit inside the world.
2678 # Increase these to 'zoom' into the detail of the fractal.
2679 # Default is for a vertically-squashed shape suitable for
2680 # an island, set all 3 numbers equal for the raw shape.
2682 # mgfractal_scale = (4096.0, 1024.0, 4096.0)
2684 # (X,Y,Z) offset of fractal from world center in units of 'scale'.
2685 # Can be used to move a desired point to (0, 0) to create a
2686 # suitable spawn point, or to allow 'zooming in' on a desired
2687 # point by increasing 'scale'.
2688 # The default is tuned for a suitable spawn point for mandelbrot
2689 # sets with default parameters, it may need altering in other
2691 # Range roughly -2 to 2. Multiply by 'scale' for offset in nodes.
2693 # mgfractal_offset = (1.79, 0.0, 0.0)
2695 # W coordinate of the generated 3D slice of a 4D fractal.
2696 # Determines which 3D slice of the 4D shape is generated.
2697 # Alters the shape of the fractal.
2698 # Has no effect on 3D fractals.
2699 # Range roughly -2 to 2.
2701 # mgfractal_slice_w = 0.0
2704 # X component of hypercomplex constant.
2705 # Alters the shape of the fractal.
2706 # Range roughly -2 to 2.
2708 # mgfractal_julia_x = 0.33
2711 # Y component of hypercomplex constant.
2712 # Alters the shape of the fractal.
2713 # Range roughly -2 to 2.
2715 # mgfractal_julia_y = 0.33
2718 # Z component of hypercomplex constant.
2719 # Alters the shape of the fractal.
2720 # Range roughly -2 to 2.
2722 # mgfractal_julia_z = 0.33
2725 # W component of hypercomplex constant.
2726 # Alters the shape of the fractal.
2727 # Has no effect on 3D fractals.
2728 # Range roughly -2 to 2.
2730 # mgfractal_julia_w = 0.33
2734 # Y-level of seabed.
2735 # type: noise_params_2d
2736 # mgfractal_np_seabed = {
2739 # spread = (600, 600, 600),
2742 # persistence = 0.6,
2747 # Variation of biome filler depth.
2748 # type: noise_params_2d
2749 # mgfractal_np_filler_depth = {
2752 # spread = (150, 150, 150),
2755 # persistence = 0.7,
2760 # First of two 3D noises that together define tunnels.
2761 # type: noise_params_3d
2762 # mgfractal_np_cave1 = {
2765 # spread = (61, 61, 61),
2768 # persistence = 0.5,
2773 # Second of two 3D noises that together define tunnels.
2774 # type: noise_params_3d
2775 # mgfractal_np_cave2 = {
2778 # spread = (67, 67, 67),
2781 # persistence = 0.5,
2788 # Map generation attributes specific to Mapgen Valleys.
2789 # 'altitude_chill': Reduces heat with altitude.
2790 # 'humid_rivers': Increases humidity around rivers and where water pools.
2791 # 'vary_river_depth': If enabled, low humidity and high heat causes rivers
2792 # to become shallower and occasionally dry.
2793 # 'altitude_dry': Reduces humidity with altitude.
2794 # type: flags possible values: altitude_chill, noaltitude_chill, humid_rivers, nohumid_rivers, vary_river_depth, novary_river_depth, altitude_dry, noaltitude_dry
2795 # mgvalleys_spflags = altitude_chill,humid_rivers,vary_river_depth,altitude_dry
2797 # The vertical distance over which heat drops by 20 if 'altitude_chill' is
2798 # enabled. Also the vertical distance over which humidity drops by 10 if
2799 # 'altitude_dry' is enabled.
2801 # mgvalleys_altitude_chill = 90
2803 # Depth below which you'll find large caves.
2805 # mgvalleys_large_cave_depth = -33
2807 # Y of upper limit of lava in large caves.
2809 # mgvalleys_lava_depth = 1
2811 # Depth below which you'll find giant caverns.
2813 # mgvalleys_cavern_limit = -256
2815 # Y-distance over which caverns expand to full size.
2817 # mgvalleys_cavern_taper = 192
2819 # Defines full size of caverns, smaller values create larger caverns.
2821 # mgvalleys_cavern_threshold = 0.6
2823 # How deep to make rivers.
2825 # mgvalleys_river_depth = 4
2827 # How wide to make rivers.
2829 # mgvalleys_river_size = 5
2831 # Controls width of tunnels, a smaller value creates wider tunnels.
2833 # mgvalleys_cave_width = 0.09
2835 # Lower Y limit of dungeons.
2837 # mgvalleys_dungeon_ymin = -31000
2839 # Upper Y limit of dungeons.
2841 # mgvalleys_dungeon_ymax = 63
2845 # First of two 3D noises that together define tunnels.
2846 # type: noise_params_3d
2847 # mgvalleys_np_cave1 = {
2850 # spread = (61, 61, 61),
2853 # persistence = 0.5,
2858 # Second of two 3D noises that together define tunnels.
2859 # type: noise_params_3d
2860 # mgvalleys_np_cave2 = {
2863 # spread = (67, 67, 67),
2866 # persistence = 0.5,
2871 # The depth of dirt or other biome filler node.
2872 # type: noise_params_2d
2873 # mgvalleys_np_filler_depth = {
2876 # spread = (256, 256, 256),
2879 # persistence = 0.5,
2884 # 3D noise defining giant caverns.
2885 # type: noise_params_3d
2886 # mgvalleys_np_cavern = {
2889 # spread = (768, 256, 768),
2892 # persistence = 0.63,
2897 # Defines large-scale river channel structure.
2898 # type: noise_params_2d
2899 # mgvalleys_np_rivers = {
2902 # spread = (256, 256, 256),
2905 # persistence = 0.6,
2910 # Base terrain height.
2911 # type: noise_params_2d
2912 # mgvalleys_np_terrain_height = {
2915 # spread = (1024, 1024, 1024),
2918 # persistence = 0.4,
2923 # Raises terrain to make valleys around the rivers.
2924 # type: noise_params_2d
2925 # mgvalleys_np_valley_depth = {
2928 # spread = (512, 512, 512),
2931 # persistence = 1.0,
2936 # Slope and fill work together to modify the heights.
2937 # type: noise_params_3d
2938 # mgvalleys_np_inter_valley_fill = {
2941 # spread = (256, 512, 256),
2944 # persistence = 0.8,
2949 # Amplifies the valleys.
2950 # type: noise_params_2d
2951 # mgvalleys_np_valley_profile = {
2954 # spread = (512, 512, 512),
2957 # persistence = 1.0,
2962 # Slope and fill work together to modify the heights.
2963 # type: noise_params_2d
2964 # mgvalleys_np_inter_valley_slope = {
2967 # spread = (128, 128, 128),
2970 # persistence = 1.0,
2977 # Size of mapchunks generated by mapgen, stated in mapblocks (16 nodes).
2978 # WARNING!: There is no benefit, and there are several dangers, in
2979 # increasing this value above 5.
2980 # Reducing this value increases cave and dungeon density.
2981 # Altering this value is for special usage, leaving it unchanged is
2986 # Dump the mapgen debug information.
2988 # enable_mapgen_debug_info = false
2990 # Maximum number of blocks that can be queued for loading.
2992 # emergequeue_limit_total = 512
2994 # Maximum number of blocks to be queued that are to be loaded from file.
2995 # Set to blank for an appropriate amount to be chosen automatically.
2997 # emergequeue_limit_diskonly = 64
2999 # Maximum number of blocks to be queued that are to be generated.
3000 # Set to blank for an appropriate amount to be chosen automatically.
3002 # emergequeue_limit_generate = 64
3004 # Number of emerge threads to use.
3005 # Make this field blank or 0, or increase this number to use multiple threads.
3006 # On multiprocessor systems, this will improve mapgen speed greatly at the cost
3007 # of slightly buggy caves.
3009 # num_emerge_threads = 0
3015 # Show packages in the content store that do not qualify as 'free software'
3016 # as defined by the Free Software Foundation.
3018 # show_nonfree_packages = false