1 # This file contains a list of all available settings and their default value for minetest.conf
3 # By default, all the settings are commented and not functional.
4 # Uncomment settings by removing the preceding #.
6 # minetest.conf is read by default from:
9 # Any other path can be chosen by passing the path as a parameter
10 # to the program, eg. "minetest.exe --config ../minetest.conf.example".
12 # Further documentation:
13 # http://wiki.minetest.net/
21 # If enabled, you can place blocks at the position (feet + eye level) where you stand.
22 # This is helpful when working with nodeboxes in small areas.
24 # enable_build_where_you_stand = false
26 # Player is able to fly without being affected by gravity.
27 # This requires the "fly" privilege on the server.
31 # Fast movement (via use key).
32 # This requires the "fast" privilege on the server.
36 # If enabled together with fly mode, player is able to fly through solid nodes.
37 # This requires the "noclip" privilege on the server.
41 # Smooths camera when looking around. Also called look or mouse smoothing.
42 # Useful for recording videos.
46 # Smooths rotation of camera. 0 to disable.
47 # type: float min: 0 max: 0.99
48 # camera_smoothing = 0.0
50 # Smooths rotation of camera in cinematic mode. 0 to disable.
51 # type: float min: 0 max: 0.99
52 # cinematic_camera_smoothing = 0.7
54 # Invert vertical mouse movement.
56 # invert_mouse = false
58 # Mouse sensitivity multiplier.
60 # mouse_sensitivity = 0.2
62 # If enabled, "use" key instead of "sneak" key is used for climbing down and descending.
64 # aux1_descends = false
66 # Double-tapping the jump key toggles fly mode.
68 # doubletap_jump = false
70 # If disabled "use" key is used to fly fast if both fly and fast mode are enabled.
72 # always_fly_fast = true
74 # The time in seconds it takes between repeated right clicks when holding the right mouse button.
76 # repeat_rightclick_time = 0.25
78 # Enable random user input (only used for testing).
80 # random_input = false
82 # Continuous forward movement, toggled by autoforward key.
84 # continuous_forward = false
88 # enable_joysticks = false
90 # The identifier of the joystick to use
94 # The type of joystick
95 # type: enum values: auto, generic, xbox
96 # joystick_type = auto
98 # The time in seconds it takes between repeated events
99 # when holding down a joystick button combination.
101 # repeat_joystick_button_time = 0.17
103 # The sensitivity of the joystick axes for moving the
104 # ingame view frustum around.
106 # joystick_frustum_sensitivity = 170
108 # Key for moving the player forward.
109 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
111 # keymap_forward = KEY_KEY_W
113 # Key for moving the player backward.
114 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
116 # keymap_backward = KEY_KEY_S
118 # Key for moving the player left.
119 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
121 # keymap_left = KEY_KEY_A
123 # Key for moving the player right.
124 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
126 # keymap_right = KEY_KEY_D
129 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
131 # keymap_jump = KEY_SPACE
134 # Also used for climbing down and descending in water if aux1_descends is disabled.
135 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
137 # keymap_sneak = KEY_LSHIFT
139 # Key for opening the inventory.
140 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
142 # keymap_inventory = KEY_KEY_I
144 # Key for moving fast in fast mode.
145 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
147 # keymap_special1 = KEY_KEY_E
149 # Key for opening the chat window.
150 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
152 # keymap_chat = KEY_KEY_T
154 # Key for opening the chat window to type commands.
155 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
159 # Key for opening the chat window to type local commands.
160 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
162 # keymap_cmd_local = .
164 # Key for opening the chat console.
165 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
167 # keyman_console = KEY_F10
169 # Key for toggling unlimited view range.
170 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
172 # keymap_rangeselect = KEY_KEY_R
174 # Key for toggling flying.
175 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
177 # keymap_freemove = KEY_KEY_K
179 # Key for toggling fast mode.
180 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
182 # keymap_fastmove = KEY_KEY_J
184 # Key for toggling noclip mode.
185 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
187 # keymap_noclip = KEY_KEY_H
189 # Key for selecting the next item in the hotbar.
190 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
192 # keymap_hotbar_next = KEY_KEY_N
194 # Key for selecting the previous item in the hotbar.
195 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
197 # keymap_hotbar_previous = KEY_KEY_B
199 # Key for muting the game.
200 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
202 # keymap_mute = KEY_KEY_M
204 # Key for increasing the volume.
205 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
207 # keymap_increase_volume =
209 # Key for decreasing the volume.
210 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
212 # keymap_decrease_volume =
214 # Key for toggling autoforward.
215 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
217 # keymap_autoforward =
219 # Key for toggling cinematic mode.
220 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
224 # Key for toggling display of minimap.
225 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
227 # keymap_minimap = KEY_F9
229 # Key for taking screenshots.
230 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
232 # keymap_screenshot = KEY_F12
234 # Key for dropping the currently selected item.
235 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
237 # keymap_drop = KEY_KEY_Q
239 # Key to use view zoom when possible.
240 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
242 # keymap_zoom = KEY_KEY_Z
244 # Key for toggling the display of the HUD.
245 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
247 # keymap_toggle_hud = KEY_F1
249 # Key for toggling the display of the chat.
250 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
252 # keymap_toggle_chat = KEY_F2
254 # Key for toggling the display of the large chat console.
255 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
257 # keymap_console = KEY_F10
259 # Key for toggling the display of the fog.
260 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
262 # keymap_toggle_force_fog_off = KEY_F3
264 # Key for toggling the camera update. Only used for development
265 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
267 # keymap_toggle_update_camera =
269 # Key for toggling the display of debug info.
270 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
272 # keymap_toggle_debug = KEY_F5
274 # Key for toggling the display of the profiler. Used for development.
275 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
277 # keymap_toggle_profiler = KEY_F6
279 # Key for switching between first- and third-person camera.
280 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
282 # keymap_camera_mode = KEY_F7
284 # Key for increasing the viewing range.
285 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
287 # keymap_increase_viewing_range_min = +
289 # Key for decreasing the viewing range.
290 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
292 # keymap_decrease_viewing_range_min = -
294 # Key for printing debug stacks. Used for development.
295 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
297 # keymap_print_debug_stacks = KEY_KEY_P
299 # Key for selecting the first hotbar slot.
300 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
301 # keymap_slot1 = KEY_KEY_1
303 # Key for selecting the second hotbar slot.
304 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
305 # keymap_slot2 = KEY_KEY_2
307 # Key for selecting the third hotbar slot.
308 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
309 # keymap_slot3 = KEY_KEY_3
311 # Key for selecting the fourth hotbar slot.
312 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
313 # keymap_slot4 = KEY_KEY_4
315 # Key for selecting the fifth hotbar slot.
316 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
317 # keymap_slot5 = KEY_KEY_5
319 # Key for selecting the sixth hotbar slot.
320 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
321 # keymap_slot6 = KEY_KEY_6
323 # Key for selecting the seventh hotbar slot.
324 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
325 # keymap_slot7 = KEY_KEY_7
327 # Key for selecting the eighth hotbar slot.
328 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
329 # keymap_slot8 = KEY_KEY_8
331 # Key for selecting the ninth hotbar slot.
332 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
333 # keymap_slot9 = KEY_KEY_9
335 # Key for selecting the tenth hotbar slot.
336 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
337 # keymap_slot10 = KEY_KEY_0
339 # Key for selecting the 11th hotbar slot.
340 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
343 # Key for selecting the 12th hotbar slot.
344 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
347 # Key for selecting the 13th hotbar slot.
348 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
351 # Key for selecting the 14th hotbar slot.
352 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
355 # Key for selecting the 15th hotbar slot.
356 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
359 # Key for selecting the 16th hotbar slot.
360 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
363 # Key for selecting the 17th hotbar slot.
364 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
367 # Key for selecting the 18th hotbar slot.
368 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
371 # Key for selecting the 19th hotbar slot.
372 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
375 # Key for selecting the 20th hotbar slot.
376 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
379 # Key for selecting the 21th hotbar slot.
380 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
383 # Key for selecting the 22th hotbar slot.
384 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
387 # Key for selecting the 23th hotbar slot.
388 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
393 # Address to connect to.
394 # Leave this blank to start a local server.
395 # Note that the address field in the main menu overrides this setting.
399 # Port to connect to (UDP).
400 # Note that the port field in the main menu overrides this setting.
401 # type: int min: 1 max: 65535
402 # remote_port = 30000
404 # Whether to support older servers before protocol version 25.
405 # Enable if you want to connect to 0.4.12 servers and before.
406 # Servers starting with 0.4.13 will work, 0.4.12-dev servers may work.
407 # Disabling this option will protect your password better.
409 # send_pre_v25_init = false
411 # Save the map received by the client on disk.
413 # enable_local_map_saving = false
415 # Show entity selection boxes
417 # show_entity_selectionbox = true
419 # Enable usage of remote media server (if provided by server).
420 # Remote servers offer a significantly faster way to download media (e.g. textures)
421 # when connecting to the server.
423 # enable_remote_media_server = true
425 # Enable Lua modding support on client.
426 # This support is experimental and API can change.
428 # enable_client_modding = false
430 # URL to the server list displayed in the Multiplayer Tab.
432 # serverlist_url = servers.minetest.net
434 # File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab.
436 # serverlist_file = favoriteservers.txt
438 # Maximum size of the out chat queue. 0 to disable queueing and -1 to make the queue size unlimited
440 # max_out_chat_queue_size = 20
452 # Whether to fog out the end of the visible area.
457 # - Fancy: all faces visible
458 # - Simple: only outer faces, if defined special_tiles are used
459 # - Opaque: disable transparency
460 # type: enum values: fancy, simple, opaque
461 # leaves_style = fancy
463 # Connects glass if supported by node.
465 # connected_glass = false
467 # Enable smooth lighting with simple ambient occlusion.
468 # Disable for speed or for different looks.
470 # smooth_lighting = true
472 # Clouds are a client side effect.
474 # enable_clouds = true
476 # Use 3D cloud look instead of flat.
478 # enable_3d_clouds = true
480 # Method used to highlight selected object.
481 # type: enum values: box, halo, none
482 # node_highlighting = box
484 # Adds particles when digging a node.
486 # enable_particles = true
490 # Use mip mapping to scale textures. May slightly increase performance.
494 # Use anisotropic filtering when viewing at textures from an angle.
496 # anisotropic_filter = false
498 # Use bilinear filtering when scaling textures.
500 # bilinear_filter = false
502 # Use trilinear filtering when scaling textures.
504 # trilinear_filter = false
506 # Filtered textures can blend RGB values with fully-transparent neighbors,
507 # which PNG optimizers usually discard, sometimes resulting in a dark or
508 # light edge to transparent textures. Apply this filter to clean that up
509 # at texture load time.
511 # texture_clean_transparent = false
513 # When using bilinear/trilinear/anisotropic filters, low-resolution textures
514 # can be blurred, so automatically upscale them with nearest-neighbor
515 # interpolation to preserve crisp pixels. This sets the minimum texture size
516 # for the upscaled textures; higher values look sharper, but require more
517 # memory. Powers of 2 are recommended. Setting this higher than 1 may not
518 # have a visible effect unless bilinear/trilinear/anisotropic filtering is
521 # texture_min_size = 64
523 # Experimental option, might cause visible spaces between blocks
524 # when set to higher number than 0.
525 # type: enum values: 0, 1, 2, 4, 8, 16
528 # Undersampling is similar to using lower screen resolution, but it applies
529 # to the game world only, keeping the GUI intact.
530 # It should give significant performance boost at the cost of less detailed image.
531 # type: enum values: 0, 2, 3, 4
536 # Shaders allow advanced visual effects and may increase performance on some video cards.
537 # This only works with the OpenGL video backend.
539 # enable_shaders = true
541 # Path to shader directory. If no path is defined, default location will be used.
547 # Enables filmic tone mapping
549 # tone_mapping = false
553 # Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack
554 # or need to be auto-generated.
555 # Requires shaders to be enabled.
557 # enable_bumpmapping = false
559 # Enables on the fly normalmap generation (Emboss effect).
560 # Requires bumpmapping to be enabled.
562 # generate_normalmaps = false
564 # Strength of generated normalmaps.
566 # normalmaps_strength = 0.6
568 # Defines sampling step of texture.
569 # A higher value results in smoother normal maps.
570 # type: int min: 0 max: 2
571 # normalmaps_smooth = 0
573 ##### Parallax Occlusion
575 # Enables parallax occlusion mapping.
576 # Requires shaders to be enabled.
578 # enable_parallax_occlusion = false
580 # 0 = parallax occlusion with slope information (faster).
581 # 1 = relief mapping (slower, more accurate).
582 # type: int min: 0 max: 1
583 # parallax_occlusion_mode = 1
585 # Strength of parallax.
587 # 3d_paralax_strength = 0.025
589 # Number of parallax occlusion iterations.
591 # parallax_occlusion_iterations = 4
593 # Overall scale of parallax occlusion effect.
595 # parallax_occlusion_scale = 0.08
597 # Overall bias of parallax occlusion effect, usually scale/2.
599 # parallax_occlusion_bias = 0.04
603 # Set to true enables waving water.
604 # Requires shaders to be enabled.
606 # enable_waving_water = false
609 # water_wave_height = 1.0
612 # water_wave_length = 20.0
615 # water_wave_speed = 5.0
617 # Set to true enables waving leaves.
618 # Requires shaders to be enabled.
620 # enable_waving_leaves = false
622 # Set to true enables waving plants.
623 # Requires shaders to be enabled.
625 # enable_waving_plants = false
629 # Arm inertia, gives a more realistic movement of
630 # the arm when the camera moves.
634 # If FPS would go higher than this, limit it by sleeping
635 # to not waste CPU power for no benefit.
639 # Maximum FPS when game is paused.
643 # View distance in nodes.
644 # type: int min: 20 max: 4000
645 # viewing_range = 100
647 # Width component of the initial window size.
651 # Height component of the initial window size.
655 # Save window size automatically when modified.
657 # autosave_screensize = true
663 # Bits per pixel (aka color depth) in fullscreen mode.
665 # fullscreen_bpp = 24
667 # Vertical screen synchronization.
671 # Field of view in degrees.
672 # type: int min: 30 max: 160
675 # Field of view while zooming in degrees.
676 # This requires the "zoom" privilege on the server.
677 # type: int min: 7 max: 160
680 # Adjust the gamma encoding for the light tables. Higher numbers are brighter.
681 # This setting is for the client only and is ignored by the server.
682 # type: float min: 1 max: 3
683 # display_gamma = 2.2
685 # Path to texture directory. All textures are first searched from here.
689 # The rendering back-end for Irrlicht.
690 # type: enum values: null, software, burningsvideo, direct3d8, direct3d9, opengl
691 # video_driver = opengl
693 # Radius of cloud area stated in number of 64 node cloud squares.
694 # Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
698 # Enable view bobbing and amount of view bobbing.
699 # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
701 # view_bobbing_amount = 1.0
703 # Multiplier for fall bobbing.
704 # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
706 # fall_bobbing_amount = 0.0
709 # Currently supported:
710 # - none: no 3d output.
711 # - anaglyph: cyan/magenta color 3d.
712 # - interlaced: odd/even line based polarisation screen support.
713 # - topbottom: split screen top/bottom.
714 # - sidebyside: split screen side by side.
715 # - pageflip: quadbuffer based 3d.
716 # type: enum values: none, anaglyph, interlaced, topbottom, sidebyside, pageflip
719 # In-game chat console height, between 0.1 (10%) and 1.0 (100%).
720 # type: float min: 0.1 max: 1
721 # console_height = 1.0
723 # In-game chat console background color (R,G,B).
725 # console_color = (0,0,0)
727 # In-game chat console background alpha (opaqueness, between 0 and 255).
728 # type: int min: 0 max: 255
729 # console_alpha = 200
731 # Selection box border color (R,G,B).
733 # selectionbox_color = (0,0,0)
735 # Width of the selectionbox's lines around nodes.
736 # type: int min: 1 max: 5
737 # selectionbox_width = 2
739 # Crosshair color (R,G,B).
741 # crosshair_color = (255,255,255)
743 # Crosshair alpha (opaqueness, between 0 and 255).
744 # type: int min: 0 max: 255
745 # crosshair_alpha = 255
747 # Whether node texture animations should be desynchronized per mapblock.
749 # desynchronize_mapblock_texture_animation = true
751 # Maximum proportion of current window to be used for hotbar.
752 # Useful if there's something to be displayed right or left of hotbar.
754 # hud_hotbar_max_width = 1.0
756 # Modifies the size of the hudbar elements.
760 # Enables caching of facedir rotated meshes.
762 # enable_mesh_cache = false
764 # Delay between mesh updates on the client in ms. Increasing this will slow
765 # down the rate of mesh updates, thus reducing jitter on slower clients.
766 # type: int min: 0 max: 50
767 # mesh_generation_interval = 0
769 # Size of the MapBlock cache of the mesh generator. Increasing this will
770 # increase the cache hit %, reducing the data being copied from the main
771 # thread, thus reducing jitter.
772 # type: int min: 0 max: 1000
773 # meshgen_block_cache_size = 20
777 # enable_minimap = true
779 # Shape of the minimap. Enabled = round, disabled = square.
781 # minimap_shape_round = true
785 # Useable to make minimap smoother on slower machines.
787 # minimap_double_scan_height = true
789 # Make fog and sky colors depend on daytime (dawn/sunset) and view direction.
791 # directional_colored_fog = true
793 # The strength (darkness) of node ambient-occlusion shading.
794 # Lower is darker, Higher is lighter. The valid range of values for this
795 # setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
796 # set to the nearest valid value.
797 # type: float min: 0.25 max: 4
798 # ambient_occlusion_gamma = 2.2
800 # Enables animation of inventory items.
802 # inventory_items_animations = false
804 # Android systems only: Tries to create inventory textures from meshes
805 # when no supported render was found.
807 # inventory_image_hack = false
809 # Fraction of the visible distance at which fog starts to be rendered
810 # type: float min: 0 max: 0.99
813 # Makes all liquids opaque
815 # opaque_water = false
819 # Use a cloud animation for the main menu background.
823 # Scale gui by a user specified value.
824 # Use a nearest-neighbor-anti-alias filter to scale the GUI.
825 # This will smooth over some of the rough edges, and blend
826 # pixels when scaling down, at the cost of blurring some
827 # edge pixels when images are scaled by non-integer sizes.
831 # When gui_scaling_filter is true, all GUI images need to be
832 # filtered in software, but some images are generated directly
833 # to hardware (e.g. render-to-texture for nodes in inventory).
835 # gui_scaling_filter = false
837 # When gui_scaling_filter_txr2img is true, copy those images
838 # from hardware to software for scaling. When false, fall back
839 # to the old scaling method, for video drivers that don't
840 # properly support downloading textures back from hardware.
842 # gui_scaling_filter_txr2img = true
844 # Delay showing tooltips, stated in milliseconds.
846 # tooltip_show_delay = 400
848 # Whether freetype fonts are used, requires freetype support to be compiled in.
852 # Path to TrueTypeFont or bitmap.
854 # font_path = fonts/liberationsans.ttf
859 # Font shadow offset, if 0 then shadow will not be drawn.
863 # Font shadow alpha (opaqueness, between 0 and 255).
864 # type: int min: 0 max: 255
865 # font_shadow_alpha = 127
868 # mono_font_path = fonts/liberationmono.ttf
871 # mono_font_size = 15
873 # This font will be used for certain languages.
875 # fallback_font_path = fonts/DroidSansFallbackFull.ttf
878 # fallback_font_size = 15
881 # fallback_font_shadow = 1
883 # type: int min: 0 max: 255
884 # fallback_font_shadow_alpha = 128
886 # Path to save screenshots at.
890 # Format of screenshots.
891 # type: enum values: png, jpg, bmp, pcx, ppm, tga
892 # screenshot_format = png
894 # Screenshot quality. Only used for JPEG format.
895 # 1 means worst quality; 100 means best quality.
896 # Use 0 for default quality.
897 # type: int min: 0 max: 100
898 # screenshot_quality = 0
902 # Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
906 # Windows systems only: Start Minetest with the command line window in the background.
907 # Contains the same information as the file debug.txt (default name).
909 # enable_console = false
914 # enable_sound = true
916 # type: float min: 0 max: 1
921 # Timeout for client to remove unused map data from memory.
923 # client_unload_unused_data_timeout = 600
925 # Maximum number of mapblocks for client to be kept in memory.
926 # Set to -1 for unlimited amount.
928 # client_mapblock_limit = 5000
930 # Whether to show the client debug info (has the same effect as hitting F5).
935 # Server / Singleplayer
938 # Name of the server, to be displayed when players join and in the serverlist.
940 # server_name = Minetest server
942 # Description of server, to be displayed when players join and in the serverlist.
944 # server_description = mine here
946 # Domain name of server, to be displayed in the serverlist.
948 # server_address = game.minetest.net
950 # Homepage of server, to be displayed in the serverlist.
952 # server_url = http://minetest.net
954 # Automaticaly report to the serverlist.
956 # server_announce = false
958 # Announce to this serverlist.
959 # If you want to announce your ipv6 address, use serverlist_url = v6.servers.minetest.net.
961 # serverlist_url = servers.minetest.net
963 # Remove color codes from incoming chat messages
964 # Use this to stop players from being able to use color in their messages
966 # strip_color_codes = false
970 # Network port to listen (UDP).
971 # This value will be overridden when starting from the main menu.
975 # The network interface that the server listens on.
979 # Enable to disallow old clients from connecting.
980 # Older clients are compatible in the sense that they will not crash when connecting
981 # to new servers, but they may not support all new features that you are expecting.
983 # strict_protocol_version_checking = false
985 # Specifies URL from which client fetches media instead of using UDP.
986 # $filename should be accessible from $remote_media$filename via cURL
987 # (obviously, remote_media should end with a slash).
988 # Files that are not present will be fetched the usual way.
992 # Enable/disable running an IPv6 server. An IPv6 server may be restricted
993 # to IPv6 clients, depending on system configuration.
994 # Ignored if bind_address is set.
996 # ipv6_server = false
1000 # Maximum number of blocks that are simultaneously sent per client.
1002 # max_simultaneous_block_sends_per_client = 10
1004 # Maximum number of blocks that are simultaneously sent in total.
1006 # max_simultaneous_block_sends_server_total = 40
1008 # To reduce lag, block transfers are slowed down when a player is building something.
1009 # This determines how long they are slowed down after placing or removing a node.
1011 # full_block_send_enable_min_time_from_building = 2.0
1013 # Maximum number of packets sent per send step, if you have a slow connection
1014 # try reducing it, but don't reduce it to a number below double of targeted
1017 # max_packets_per_iteration = 1024
1021 # Default game when creating a new world.
1022 # This will be overridden when creating a world from the main menu.
1024 # default_game = minetest
1026 # Message of the day displayed to players connecting.
1030 # Maximum number of players that can connect simultaneously.
1034 # World directory (everything in the world is stored here).
1035 # Not needed if starting from the main menu.
1039 # Time in seconds for item entity (dropped items) to live.
1040 # Setting it to -1 disables the feature.
1042 # item_entity_ttl = 900
1044 # If enabled, show the server status message on player connection.
1046 # show_statusline_on_connect = true
1048 # Enable players getting damage and dying.
1050 # enable_damage = false
1052 # Enable creative mode for new created maps.
1054 # creative_mode = false
1056 # A chosen map seed for a new map, leave empty for random.
1057 # Will be overridden when creating a new world in the main menu.
1061 # New users need to input this password.
1063 # default_password =
1065 # The privileges that new users automatically get.
1066 # See /privs in game for a full list on your server and mod configuration.
1068 # default_privs = interact, shout
1070 # Privileges that players with basic_privs can grant
1072 # basic_privs = interact, shout
1074 # Whether players are shown to clients without any range limit.
1075 # Deprecated, use the setting player_transfer_distance instead.
1077 # unlimited_player_transfer_distance = true
1079 # Defines the maximal player transfer distance in blocks (0 = unlimited).
1081 # player_transfer_distance = 0
1083 # Whether to allow players to damage and kill each other.
1087 # If this is set, players will always (re)spawn at the given position.
1089 # static_spawnpoint =
1091 # If enabled, new players cannot join with an empty password.
1093 # disallow_empty_password = false
1095 # If enabled, disable cheat prevention in multiplayer.
1097 # disable_anticheat = false
1099 # If enabled, actions are recorded for rollback.
1100 # This option is only read when server starts.
1102 # enable_rollback_recording = false
1104 # A message to be displayed to all clients when the server shuts down.
1106 # kick_msg_shutdown = Server shutting down.
1108 # A message to be displayed to all clients when the server crashes.
1110 # kick_msg_crash = This server has experienced an internal error. You will now be disconnected.
1112 # Whether to ask clients to reconnect after a (Lua) crash.
1113 # Set this to true if your server is set up to restart automatically.
1115 # ask_reconnect_on_crash = false
1117 # From how far clients know about objects, stated in mapblocks (16 nodes).
1119 # active_object_send_range_blocks = 3
1121 # How large area of blocks are subject to the active block stuff, stated in mapblocks (16 nodes).
1122 # In active blocks objects are loaded and ABMs run.
1124 # active_block_range = 3
1126 # From how far blocks are sent to clients, stated in mapblocks (16 nodes).
1128 # max_block_send_distance = 10
1130 # Maximum number of forceloaded mapblocks.
1132 # max_forceloaded_blocks = 16
1134 # Interval of sending time of day to clients.
1136 # time_send_interval = 5
1138 # Controls length of day/night cycle.
1139 # Examples: 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.
1143 # Interval of saving important changes in the world, stated in seconds.
1145 # server_map_save_interval = 5.3
1150 # movement_acceleration_default = 3
1153 # movement_acceleration_air = 2
1156 # movement_acceleration_fast = 10
1159 # movement_speed_walk = 4
1162 # movement_speed_crouch = 1.35
1165 # movement_speed_fast = 20
1168 # movement_speed_climb = 3
1171 # movement_speed_jump = 6.5
1174 # movement_liquid_fluidity = 1
1177 # movement_liquid_fluidity_smooth = 0.5
1180 # movement_liquid_sink = 10
1183 # movement_gravity = 9.81
1187 # Handling for deprecated lua api calls:
1188 # - legacy: (try to) mimic old behaviour (default for release).
1189 # - log: mimic and log backtrace of deprecated call (default for debug).
1190 # - error: abort on usage of deprecated call (suggested for mod developers).
1191 # type: enum values: legacy, log, error
1192 # deprecated_lua_api_handling = legacy
1194 # Number of extra blocks that can be loaded by /clearobjects at once.
1195 # This is a trade-off between sqlite transaction overhead and
1196 # memory consumption (4096=100MB, as a rule of thumb).
1198 # max_clearobjects_extra_loaded_blocks = 4096
1200 # How much the server will wait before unloading unused mapblocks.
1201 # Higher value is smoother, but will use more RAM.
1203 # server_unload_unused_data_timeout = 29
1205 # Maximum number of statically stored objects in a block.
1207 # max_objects_per_block = 64
1209 # See http://www.sqlite.org/pragma.html#pragma_synchronous
1210 # type: enum values: 0, 1, 2
1211 # sqlite_synchronous = 2
1213 # Length of a server tick and the interval at which objects are generally updated over network.
1215 # dedicated_server_step = 0.1
1217 # Time in between active block management cycles
1219 # active_block_mgmt_interval = 2.0
1221 # Length of time between ABM execution cycles
1223 # abm_interval = 1.0
1225 # Length of time between NodeTimer execution cycles
1227 # nodetimer_interval = 0.2
1229 # If enabled, invalid world data won't cause the server to shut down.
1230 # Only enable this if you know what you are doing.
1232 # ignore_world_load_errors = false
1234 # Max liquids processed per step.
1236 # liquid_loop_max = 100000
1238 # The time (in seconds) that the liquids queue may grow beyond processing
1239 # capacity until an attempt is made to decrease its size by dumping old queue
1240 # items. A value of 0 disables the functionality.
1242 # liquid_queue_purge_time = 0
1244 # Liquid update interval in seconds.
1246 # liquid_update = 1.0
1248 # At this distance the server will aggressively optimize which blocks are sent to clients.
1249 # Small values potentially improve performance a lot, at the expense of visible rendering glitches.
1250 # (some blocks will not be rendered under water and in caves, as well as sometimes on land)
1251 # Setting this to a value greater than max_block_send_distance disables this optimization.
1252 # Stated in mapblocks (16 nodes)
1254 # block_send_optimize_distance = 4
1256 # If enabled the server will perform map block occlusion culling based on
1257 # on the eye position of the player. This can reduce the number of blocks
1258 # sent to the client 50-80%. The client will not longer receive most invisible
1259 # so that the utility of noclip mode is reduced.
1261 # server_side_occlusion_culling = true
1263 # Restricts the access of certain client-side functions on servers
1264 # Combine these byteflags below to restrict more client-side features:
1265 # LOOKUP_NODES_LIMIT: 1 (limits get_node call client-side to csm_flavour_noderange_limit)
1266 # CHAT_MESSAGES: 2 (disable send_chat_message call client-side)
1267 # READ_ITEMDEFS: 4 (disable get_item_def call client-side)
1268 # READ_NODEDEFS: 8 (disable get_node_def call client-side)
1270 # csm_flavour_limits = 3
1272 # If the CSM flavour for node range is enabled, get_node is limited to
1273 # this many nodes from the player.
1274 # csm_flavour_noderange_limit 8
1278 # Name of map generator to be used when creating a new world.
1279 # Creating a world in the main menu will override this.
1280 # type: enum values: v5, v6, v7, flat, valleys, fractal, singlenode
1283 # Water surface level of the world.
1287 # From how far blocks are generated for clients, stated in mapblocks (16 nodes).
1289 # max_block_generate_distance = 6
1291 # Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).
1292 # Only mapchunks completely within the mapgen limit are generated.
1293 # Value is stored per-world.
1294 # type: int min: 0 max: 31000
1295 # mapgen_limit = 31000
1297 # Global map generation attributes.
1298 # In Mapgen v6 the 'decorations' flag controls all decorations except trees
1299 # and junglegrass, in all other mapgens this flag controls all decorations.
1300 # Flags that are not specified in the flag string are not modified from the default.
1301 # Flags starting with 'no' are used to explicitly disable them.
1302 # type: flags possible values: caves, dungeons, light, decorations, nocaves, nodungeons, nolight, nodecorations
1303 # mg_flags = caves,dungeons,light,decorations
1305 # Whether dungeons occasionally project from the terrain.
1307 # projecting_dungeons = true
1311 # Size of chunks to be generated at once by mapgen, stated in mapblocks (16 nodes).
1315 # Dump the mapgen debug infos.
1317 # enable_mapgen_debug_info = false
1319 # Maximum number of blocks that can be queued for loading.
1321 # emergequeue_limit_total = 256
1323 # Maximum number of blocks to be queued that are to be loaded from file.
1324 # Set to blank for an appropriate amount to be chosen automatically.
1326 # emergequeue_limit_diskonly = 32
1328 # Maximum number of blocks to be queued that are to be generated.
1329 # Set to blank for an appropriate amount to be chosen automatically.
1331 # emergequeue_limit_generate = 32
1333 # Number of emerge threads to use. Make this field blank, or increase this number
1334 # to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly
1335 # at the cost of slightly buggy caves.
1337 # num_emerge_threads = 1
1339 #### Biome API temperature and humidity noise parameters
1341 # Temperature variation for biomes.
1342 # type: noise_params
1343 # mg_biome_np_heat = 50, 50, (1000, 1000, 1000), 5349, 3, 0.5, 2.0
1345 # Small-scale temperature variation for blending biomes on borders.
1346 # type: noise_params
1347 # mg_biome_np_heat_blend = 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0
1349 # Humidity variation for biomes.
1350 # type: noise_params
1351 # mg_biome_np_humidity = 50, 50, (1000, 1000, 1000), 842, 3, 0.5, 2.0
1353 # Small-scale humidity variation for blending biomes on borders.
1354 # type: noise_params
1355 # mg_biome_np_humidity_blend = 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0
1359 # Map generation attributes specific to Mapgen v5.
1360 # Flags that are not specified in the flag string are not modified from the default.
1361 # Flags starting with 'no' are used to explicitly disable them.
1362 # type: flags possible values: caverns, nocaverns
1363 # mgv5_spflags = caverns
1365 # Controls width of tunnels, a smaller value creates wider tunnels.
1367 # mgv5_cave_width = 0.125
1369 # Y of upper limit of large caves.
1371 # mgv5_large_cave_depth = -256
1373 # Y of upper limit of lava in large caves.
1375 # mgv5_lava_depth = -256
1377 # Y-level of cavern upper limit.
1379 # mgv5_cavern_limit = -256
1381 # Y-distance over which caverns expand to full size.
1383 # mgv5_cavern_taper = 256
1385 # Defines full size of caverns, smaller values create larger caverns.
1387 # mgv5_cavern_threshold = 0.7
1389 # Variation of biome filler depth.
1390 # type: noise_params
1391 # mgv5_np_filler_depth = 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0
1393 # Variation of terrain vertical scale.
1394 # When noise is < -0.55 terrain is near-flat.
1395 # type: noise_params
1396 # mgv5_np_factor = 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0
1398 # Y-level of average terrain surface.
1399 # type: noise_params
1400 # mgv5_np_height = 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0
1402 # First of 2 3D noises that together define tunnels.
1403 # type: noise_params
1404 # mgv5_np_cave1 = 0, 12, (50, 50, 50), 52534, 4, 0.5, 2.0
1406 # Second of 2 3D noises that together define tunnels.
1407 # type: noise_params
1408 # mgv5_np_cave2 = 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0
1410 # 3D noise defining giant caverns.
1411 # type: noise_params
1412 # mgv5_np_cavern = 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
1416 # Map generation attributes specific to Mapgen v6.
1417 # The 'snowbiomes' flag enables the new 5 biome system.
1418 # When the new biome system is enabled jungles are automatically enabled and
1419 # the 'jungles' flag is ignored.
1420 # Flags that are not specified in the flag string are not modified from the default.
1421 # Flags starting with 'no' are used to explicitly disable them.
1422 # type: flags possible values: jungles, biomeblend, mudflow, snowbiomes, flat, trees, nojungles, nobiomeblend, nomudflow, nosnowbiomes, noflat, notrees
1423 # mgv6_spflags = jungles,biomeblend,mudflow,snowbiomes,trees
1425 # Deserts occur when np_biome exceeds this value.
1426 # When the new biome system is enabled, this is ignored.
1428 # mgv6_freq_desert = 0.45
1430 # Sandy beaches occur when np_beach exceeds this value.
1432 # mgv6_freq_beach = 0.15
1434 # Y-level of lower terrain and lakebeds.
1435 # type: noise_params
1436 # mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
1438 # Y-level of higher (cliff-top) terrain.
1439 # type: noise_params
1440 # mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0
1442 # Varies steepness of cliffs.
1443 # type: noise_params
1444 # mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0
1446 # Defines areas of 'terrain_higher' (cliff-top terrain).
1447 # type: noise_params
1448 # mgv6_np_height_select = 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0
1450 # Varies depth of biome surface nodes.
1451 # type: noise_params
1452 # mgv6_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0
1454 # Defines areas with sandy beaches.
1455 # type: noise_params
1456 # mgv6_np_beach = 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0
1458 # Temperature variation for biomes.
1459 # type: noise_params
1460 # mgv6_np_biome = 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0
1462 # Variation of number of caves.
1463 # type: noise_params
1464 # mgv6_np_cave = 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0
1466 # Humidity variation for biomes.
1467 # type: noise_params
1468 # mgv6_np_humidity = 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0
1470 # Defines tree areas and tree density.
1471 # type: noise_params
1472 # mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0
1474 # Defines areas where trees have apples.
1475 # type: noise_params
1476 # mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0
1480 # Map generation attributes specific to Mapgen v7.
1481 # 'ridges' enables the rivers.
1482 # 'biomerepeat' causes surface biomes to repeat in the floatlands.
1483 # Flags that are not specified in the flag string are not modified from the default.
1484 # Flags starting with 'no' are used to explicitly disable them.
1485 # type: flags possible values: mountains, ridges, floatlands, caverns, biomerepeat, nomountains, noridges, nofloatlands, nocaverns, nobiomerepeat
1486 # mgv7_spflags = mountains,ridges,nofloatlands,caverns,biomerepeat
1488 # Y of mountain density gradient zero level. Used to shift mountains vertically.
1490 # mgv7_mount_zero_level = 0
1492 # Controls width of tunnels, a smaller value creates wider tunnels.
1494 # mgv7_cave_width = 0.09
1496 # Y of upper limit of large caves.
1498 # mgv7_large_cave_depth = -33
1500 # Y of upper limit of lava in large caves.
1502 # mgv7_lava_depth = -256
1504 # Controls the density of floatland mountain terrain.
1505 # Is an offset added to the 'np_mountain' noise value.
1507 # mgv7_float_mount_density = 0.6
1509 # Typical maximum height, above and below midpoint, of floatland mountain terrain.
1511 # mgv7_float_mount_height = 128.0
1513 # Y-level of floatland midpoint and lake surface.
1515 # mgv7_floatland_level = 1280
1517 # Y-level to which floatland shadows extend.
1519 # mgv7_shadow_limit = 1024
1521 # Y-level of cavern upper limit.
1523 # mgv7_cavern_limit = -256
1525 # Y-distance over which caverns expand to full size.
1527 # mgv7_cavern_taper = 256
1529 # Defines full size of caverns, smaller values create larger caverns.
1531 # mgv7_cavern_threshold = 0.7
1533 # Y-level of higher (cliff-top) terrain.
1534 # type: noise_params
1535 # mgv7_np_terrain_base = 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0
1537 # Y-level of lower terrain and lakebeds.
1538 # type: noise_params
1539 # mgv7_np_terrain_alt = 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0
1541 # Varies roughness of terrain.
1542 # Defines the 'persistence' value for terrain_base and terrain_alt noises.
1543 # type: noise_params
1544 # mgv7_np_terrain_persist = 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0
1546 # Defines areas of higher (cliff-top) terrain and affects steepness of cliffs.
1547 # type: noise_params
1548 # mgv7_np_height_select = -8, 16, (500, 500, 500), 4213, 6, 0.7, 2.0
1550 # Variation of biome filler depth.
1551 # type: noise_params
1552 # mgv7_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
1554 # Variation of maximum mountain height (in nodes).
1555 # type: noise_params
1556 # mgv7_np_mount_height = 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0
1558 # Defines large-scale river channel structure.
1559 # type: noise_params
1560 # mgv7_np_ridge_uwater = 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0
1562 # Defines areas of floatland smooth terrain.
1563 # Smooth floatlands occur when noise > 0.
1564 # type: noise_params
1565 # mgv7_np_floatland_base = -0.6, 1.5, (600, 600, 600), 114, 5, 0.6, 2.0
1567 # Variation of hill height and lake depth on floatland smooth terrain.
1568 # type: noise_params
1569 # mgv7_np_float_base_height = 48, 24, (300, 300, 300), 907, 4, 0.7, 2.0
1571 # 3D noise defining mountain structure and height.
1572 # Also defines structure of floatland mountain terrain.
1573 # type: noise_params
1574 # mgv7_np_mountain = -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0
1576 # 3D noise defining structure of river canyon walls.
1577 # type: noise_params
1578 # mgv7_np_ridge = 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
1580 # 3D noise defining giant caverns.
1581 # type: noise_params
1582 # mgv7_np_cavern = 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
1584 # First of 2 3D noises that together define tunnels.
1585 # type: noise_params
1586 # mgv7_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1588 # Second of 2 3D noises that together define tunnels.
1589 # type: noise_params
1590 # mgv7_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1592 #### Mapgen carpathian
1594 # Map generation attributes specific to Mapgen Carpathian.
1595 # Flags that are not specified in the flag string are not modified from the default.
1596 # Flags starting with 'no' are used to explicitly disable them.
1597 # type: flags possible values: caverns, nocaverns
1598 # mgcarpathian_spflags = caverns
1600 # Controls width of tunnels, a smaller value creates wider tunnels.
1602 # mgcarpathian_cave_width = 0.09
1604 # Y of upper limit of large caves.
1606 # mgcarpathian_large_cave_depth = -33
1608 # Y of upper limit of lava in large caves.
1610 # mgcarpathian_lava_depth = -256
1612 # Y-level of cavern upper limit.
1614 # mgcarpathian_cavern_limit = -256
1616 # Y-distance over which caverns expand to full size.
1618 # mgcarpathian_cavern_taper = 256
1620 # Defines full size of caverns, smaller values create larger caverns.
1622 # mgcarpathian_cavern_threshold = 0.7
1624 # 2D noise that defines the base ground level.
1625 # type: noise_params
1626 # mgcarpathian_np_base = 12, 1, (2557, 2557, 2557), 6538, 4, 0.8, 0.5
1628 # Variation of biome filler depth.
1629 # type: noise_params
1630 # mgcarpathian_np_filler_depth = 0, 1, (128, 128, 128), 261, 3, 0.7, 2.0
1632 # First of 4 3D noises that together define hill/mountain range height.
1633 # type: noise_params
1634 # mgcarpathian_np_height1 = 0, 5, (251, 251, 251), 9613, 5, 0.5, 2.0
1636 # Second of 4 3D noises that together define hill/mountain range height.
1637 # type: noise_params
1638 # mgcarpathian_np_height2 = 0, 5, (383, 383, 383), 1949, 5, 0.5, 2.0
1640 # Third of 4 3D noises that together definehill/mountain range height.
1641 # type: noise_params
1642 # mgcarpathian_np_height3 = 0, 5, (509, 509, 509), 3211, 5, 0.5, 2.0
1644 # Fourth of 4 3D noises that together define hill/mountain range height.
1645 # type: noise_params
1646 # mgcarpathian_np_height4 = 0, 5, (631, 631, 631), 1583, 5, 0.5, 2.0
1648 # 2D noise that controls the size/occurance of rolling hills.
1649 # type: noise_params
1650 # mgcarpathian_np_hills_terrain = 1, 1, (1301, 1301, 1301), 1692, 3, 0.5, 2.0
1652 # 2D noise that controls the size/occurance of ridged mountain ranges.
1653 # type: noise_params
1654 # mgcarpathian_np_ridge_terrain = 1, 1, (1889, 1889, 1889), 3568, 3, 0.5, 2.0
1656 # 2D noise that controls the size/occurance of step mountain ranges.
1657 # type: noise_params
1658 # mgcarpathian_np_step_terrain = 1, 1, (1889, 1889, 1889), 4157, 3, 0.5, 2.0
1660 # 2D noise that controls the shape/size of rolling hills.
1661 # type: noise_params
1662 # mgcarpathian_np_hills = 0, 3, (257, 257, 257), 6604, 6, 0.5, 2.0
1664 # 2D noise that controls the shape/size of ridged mountains.
1665 # type: noise_params
1666 # mgcarpathian_np_ridge_mnt = 0, 12, (743, 743, 743), 5520, 6, 0.7, 2.0
1668 # 2D noise that controls the shape/size of step mountains.
1669 # type: noise_params
1670 # mgcarpathian_np_step_mnt = 0, 8, (509, 509, 509), 2590, 6, 0.6, 2.0
1672 # 3D noise for mountain overhangs, cliffs, etc. Usually small variations.
1673 # type: noise_params
1674 # mgcarpathian_np_mnt_var = 0, 1, (499, 499, 499), 2490, 5, 0.6, 2.0
1676 # First of 2 3D noises that together define tunnels.
1677 # type: noise_params
1678 # mgcarpathian_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1680 # Second of 2 3D noises that together define tunnels.
1681 # type: noise_params
1682 # mgcarpathian_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1684 # 3D noise defining giant caverns.
1685 # type: noise_params
1686 # mgcarpathian_np_cavern = 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
1690 # Map generation attributes specific to Mapgen flat.
1691 # Occasional lakes and hills can be added to the flat world.
1692 # Flags that are not specified in the flag string are not modified from the default.
1693 # Flags starting with 'no' are used to explicitly disable them.
1694 # type: flags possible values: lakes, hills, nolakes, nohills
1695 # mgflat_spflags = nolakes,nohills
1699 # mgflat_ground_level = 8
1701 # Y of upper limit of large caves.
1703 # mgflat_large_cave_depth = -33
1705 # Y of upper limit of lava in large caves.
1707 # mgflat_lava_depth = -256
1709 # Controls width of tunnels, a smaller value creates wider tunnels.
1711 # mgflat_cave_width = 0.09
1713 # Terrain noise threshold for lakes.
1714 # Controls proportion of world area covered by lakes.
1715 # Adjust towards 0.0 for a larger proportion.
1717 # mgflat_lake_threshold = -0.45
1719 # Controls steepness/depth of lake depressions.
1721 # mgflat_lake_steepness = 48.0
1723 # Terrain noise threshold for hills.
1724 # Controls proportion of world area covered by hills.
1725 # Adjust towards 0.0 for a larger proportion.
1727 # mgflat_hill_threshold = 0.45
1729 # Controls steepness/height of hills.
1731 # mgflat_hill_steepness = 64.0
1733 # Defines location and terrain of optional hills and lakes.
1734 # type: noise_params
1735 # mgflat_np_terrain = 0, 1, (600, 600, 600), 7244, 5, 0.6, 2.0
1737 # Variation of biome filler depth.
1738 # type: noise_params
1739 # mgflat_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
1741 # First of 2 3D noises that together define tunnels.
1742 # type: noise_params
1743 # mgflat_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1745 # Second of 2 3D noises that together define tunnels.
1746 # type: noise_params
1747 # mgflat_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1751 # Controls width of tunnels, a smaller value creates wider tunnels.
1753 # mgfractal_cave_width = 0.09
1755 # Y of upper limit of large caves.
1757 # mgfractal_large_cave_depth = -33
1759 # Y of upper limit of lava in large caves.
1761 # mgfractal_lava_depth = -256
1763 # Choice of 18 fractals from 9 formulas.
1764 # 1 = 4D "Roundy" mandelbrot set.
1765 # 2 = 4D "Roundy" julia set.
1766 # 3 = 4D "Squarry" mandelbrot set.
1767 # 4 = 4D "Squarry" julia set.
1768 # 5 = 4D "Mandy Cousin" mandelbrot set.
1769 # 6 = 4D "Mandy Cousin" julia set.
1770 # 7 = 4D "Variation" mandelbrot set.
1771 # 8 = 4D "Variation" julia set.
1772 # 9 = 3D "Mandelbrot/Mandelbar" mandelbrot set.
1773 # 10 = 3D "Mandelbrot/Mandelbar" julia set.
1774 # 11 = 3D "Christmas Tree" mandelbrot set.
1775 # 12 = 3D "Christmas Tree" julia set.
1776 # 13 = 3D "Mandelbulb" mandelbrot set.
1777 # 14 = 3D "Mandelbulb" julia set.
1778 # 15 = 3D "Cosine Mandelbulb" mandelbrot set.
1779 # 16 = 3D "Cosine Mandelbulb" julia set.
1780 # 17 = 4D "Mandelbulb" mandelbrot set.
1781 # 18 = 4D "Mandelbulb" julia set.
1782 # type: int min: 1 max: 18
1783 # mgfractal_fractal = 1
1785 # Iterations of the recursive function.
1786 # Controls the amount of fine detail.
1788 # mgfractal_iterations = 11
1790 # Approximate (X,Y,Z) scale of fractal in nodes.
1792 # mgfractal_scale = (4096.0, 1024.0, 4096.0)
1794 # (X,Y,Z) offset of fractal from world centre in units of 'scale'.
1795 # Used to move a suitable spawn area of low land close to (0, 0).
1796 # The default is suitable for mandelbrot sets, it needs to be edited for julia sets.
1797 # Range roughly -2 to 2. Multiply by 'scale' for offset in nodes.
1799 # mgfractal_offset = (1.79, 0.0, 0.0)
1801 # W co-ordinate of the generated 3D slice of a 4D fractal.
1802 # Determines which 3D slice of the 4D shape is generated.
1803 # Has no effect on 3D fractals.
1804 # Range roughly -2 to 2.
1806 # mgfractal_slice_w = 0.0
1808 # Julia set only: X component of hypercomplex constant determining julia shape.
1809 # Range roughly -2 to 2.
1811 # mgfractal_julia_x = 0.33
1813 # Julia set only: Y component of hypercomplex constant determining julia shape.
1814 # Range roughly -2 to 2.
1816 # mgfractal_julia_y = 0.33
1818 # Julia set only: Z component of hypercomplex constant determining julia shape.
1819 # Range roughly -2 to 2.
1821 # mgfractal_julia_z = 0.33
1823 # Julia set only: W component of hypercomplex constant determining julia shape.
1824 # Has no effect on 3D fractals.
1825 # Range roughly -2 to 2.
1827 # mgfractal_julia_w = 0.33
1829 # Y-level of seabed.
1830 # type: noise_params
1831 # mgfractal_np_seabed = -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0
1833 # Variation of biome filler depth.
1834 # type: noise_params
1835 # mgfractal_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
1837 # First of 2 3D noises that together define tunnels.
1838 # type: noise_params
1839 # mgfractal_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1841 # Second of 2 3D noises that together define tunnels.
1842 # type: noise_params
1843 # mgfractal_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1849 # Map generation attributes specific to Mapgen Valleys.
1850 # 'altitude_chill' makes higher elevations colder, which may cause biome issues.
1851 # 'humid_rivers' modifies the humidity around rivers and in areas where water would tend to pool,
1852 # it may interfere with delicately adjusted biomes.
1853 # Flags that are not specified in the flag string are not modified from the default.
1854 # Flags starting with 'no' are used to explicitly disable them.
1855 # type: flags possible values: altitude_chill, noaltitude_chill, humid_rivers, nohumid_rivers
1856 # mg_valleys_spflags = altitude_chill,humid_rivers
1858 # The altitude at which temperature drops by 20C
1860 # mgvalleys_altitude_chill = 90
1862 # Depth below which you'll find large caves.
1864 # mgvalleys_large_cave_depth = -33
1866 # Creates unpredictable lava features in caves.
1867 # These can make mining difficult. Zero disables them. (0-10)
1869 # mgvalleys_lava_features = 0
1871 # Depth below which you'll find massive caves.
1873 # mgvalleys_massive_cave_depth = -256
1875 # How deep to make rivers
1877 # mgvalleys_river_depth = 4
1879 # How wide to make rivers
1881 # mgvalleys_river_size = 5
1883 # Creates unpredictable water features in caves.
1884 # These can make mining difficult. Zero disables them. (0-10)
1886 # mgvalleys_water_features = 0
1888 # Controls width of tunnels, a smaller value creates wider tunnels.
1890 # mgvalleys_cave_width = 0.09
1894 # Caves and tunnels form at the intersection of the two noises
1895 # type: noise_params
1896 # mgvalleys_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1898 # Caves and tunnels form at the intersection of the two noises
1899 # type: noise_params
1900 # mgvalleys_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1902 # The depth of dirt or other filler
1903 # type: noise_params
1904 # mgvalleys_np_filler_depth = 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0
1906 # Massive caves form here.
1907 # type: noise_params
1908 # mgvalleys_np_massive_caves = 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0
1910 # River noise -- rivers occur close to zero
1911 # type: noise_params
1912 # mgvalleys_np_rivers = 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0
1914 # Base terrain height
1915 # type: noise_params
1916 # mgvalleys_np_terrain_height = -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0
1918 # Raises terrain to make valleys around the rivers
1919 # type: noise_params
1920 # mgvalleys_np_valley_depth = 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0
1922 # Slope and fill work together to modify the heights
1923 # type: noise_params
1924 # mgvalleys_np_inter_valley_fill = 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0
1926 # Amplifies the valleys
1927 # type: noise_params
1928 # mgvalleys_np_valley_profile = 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0
1930 # Slope and fill work together to modify the heights
1931 # type: noise_params
1932 # mgvalleys_np_inter_valley_slope = 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0
1936 # Prevent mods from doing insecure things like running shell commands.
1938 # secure.enable_security = true
1940 # Comma-separated list of trusted mods that are allowed to access insecure
1941 # functions even when mod security is on (via request_insecure_environment()).
1943 # secure.trusted_mods =
1945 # Comma-separated list of mods that are allowed to access HTTP APIs, which
1946 # allow them to upload and download data to/from the internet.
1948 # secure.http_mods =
1954 # Load the game profiler to collect game profiling data.
1955 # Provides a /profiler command to access the compiled profile.
1956 # Useful for mod developers and server operators.
1958 # profiler.load = false
1960 # The default format in which profiles are being saved,
1961 # when calling `/profiler save [format]` without format.
1962 # type: enum values: txt, csv, lua, json, json_pretty
1963 # profiler.default_report_format = txt
1965 # The file path relative to your worldpath in which profiles will be saved to.
1967 # profiler.report_path = ""
1969 #### Instrumentation
1971 # Instrument the methods of entities on registration.
1973 # instrument.entity = true
1975 # Instrument the action function of Active Block Modifiers on registration.
1977 # instrument.abm = true
1979 # Instrument the action function of Loading Block Modifiers on registration.
1981 # instrument.lbm = true
1983 # Instrument chatcommands on registration.
1985 # instrument.chatcommand = true
1987 # Instrument global callback functions on registration.
1988 # (anything you pass to a minetest.register_*() function)
1990 # instrument.global_callback = true
1994 # Instrument builtin.
1995 # This is usually only needed by core/builtin contributors
1997 # instrument.builtin = false
1999 # Have the profiler instrument itself:
2000 # * Instrument an empty function.
2001 # This estimates the overhead, that instrumentation is adding (+1 function call).
2002 # * Instrument the sampler being used to update the statistics.
2004 # instrument.profiler = false
2010 # Name of the player.
2011 # When running a server, clients connecting with this name are admins.
2012 # When starting from the main menu, this is overridden.
2016 # Set the language. Leave empty to use the system language.
2017 # A restart is required after changing this.
2018 # type: enum values: , be, ca, cs, da, de, en, eo, es, et, fr, he, hu, id, it, ja, jbo, ko, ky, lt, nb, nl, pl, pt, pt_BR, ro, ru, sr_Cyrl, tr, uk, zh_CN, zh_TW
2021 # Level of logging to be written to debug.txt:
2022 # - <nothing> (no logging)
2023 # - none (messages with no level)
2029 # type: enum values: , none, error, warning, action, info, verbose
2030 # debug_log_level = action
2034 # enable_ipv6 = true
2038 # Default timeout for cURL, stated in milliseconds.
2039 # Only has an effect if compiled with cURL.
2041 # curl_timeout = 5000
2043 # Limits number of parallel HTTP requests. Affects:
2044 # - Media fetch if server uses remote_media setting.
2045 # - Serverlist download and server announcement.
2046 # - Downloads performed by main menu (e.g. mod manager).
2047 # Only has an effect if compiled with cURL.
2049 # curl_parallel_limit = 8
2051 # Maximum time in ms a file download (e.g. a mod download) may take.
2053 # curl_file_download_timeout = 300000
2055 # Makes DirectX work with LuaJIT. Disable if it causes troubles.
2057 # high_precision_fpu = true
2059 # Replaces the default main menu with a custom one.
2061 # main_menu_script =
2064 # main_menu_game_mgr = 0
2067 # main_menu_mod_mgr = 1
2069 # Print the engine's profiling data in regular intervals (in seconds). 0 = disable. Useful for developers.
2071 # profiler_print_interval = 0