1 # This file contains a list of all available settings and their default value for minetest.conf
3 # By default, all the settings are commented and not functional.
4 # Uncomment settings by removing the preceding #.
6 # minetest.conf is read by default from:
9 # Any other path can be chosen by passing the path as a parameter
10 # to the program, eg. "minetest.exe --config ../minetest.conf.example".
12 # Further documentation:
13 # http://wiki.minetest.net/
19 # If enabled, you can place blocks at the position (feet + eye level) where you stand.
20 # This is helpful when working with nodeboxes in small areas.
22 # enable_build_where_you_stand = false
24 # Player is able to fly without being affected by gravity.
25 # This requires the "fly" privilege on the server.
29 # Fast movement (via the "special" key).
30 # This requires the "fast" privilege on the server.
34 # If enabled together with fly mode, player is able to fly through solid nodes.
35 # This requires the "noclip" privilege on the server.
39 # Smooths camera when looking around. Also called look or mouse smoothing.
40 # Useful for recording videos.
44 # Smooths rotation of camera. 0 to disable.
45 # type: float min: 0 max: 0.99
46 # camera_smoothing = 0.0
48 # Smooths rotation of camera in cinematic mode. 0 to disable.
49 # type: float min: 0 max: 0.99
50 # cinematic_camera_smoothing = 0.7
52 # Invert vertical mouse movement.
54 # invert_mouse = false
56 # Mouse sensitivity multiplier.
58 # mouse_sensitivity = 0.2
60 # If enabled, "special" key instead of "sneak" key is used for climbing down and descending.
62 # aux1_descends = false
64 # Double-tapping the jump key toggles fly mode.
66 # doubletap_jump = false
68 # If disabled, "special" key is used to fly fast if both fly and fast mode are enabled.
70 # always_fly_fast = true
72 # The time in seconds it takes between repeated right clicks when holding the right mouse button.
74 # repeat_rightclick_time = 0.25
76 # Prevent digging and placing from repeating when holding the mouse buttons.
77 # Enable this when you dig or place too often by accident.
79 # safe_dig_and_place = false
81 # Enable random user input (only used for testing).
83 # random_input = false
85 # Continuous forward movement, toggled by autoforward key.
87 # continuous_forward = false
91 # enable_joysticks = false
93 # The identifier of the joystick to use
97 # The type of joystick
98 # type: enum values: auto, generic, xbox
99 # joystick_type = auto
101 # The time in seconds it takes between repeated events
102 # when holding down a joystick button combination.
104 # repeat_joystick_button_time = 0.17
106 # The sensitivity of the joystick axes for moving the
107 # ingame view frustum around.
109 # joystick_frustum_sensitivity = 170
111 # Key for moving the player forward.
112 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
114 # keymap_forward = KEY_KEY_W
116 # Key for moving the player backward.
117 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
119 # keymap_backward = KEY_KEY_S
121 # Key for moving the player left.
122 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
124 # keymap_left = KEY_KEY_A
126 # Key for moving the player right.
127 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
129 # keymap_right = KEY_KEY_D
132 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
134 # keymap_jump = KEY_SPACE
137 # Also used for climbing down and descending in water if aux1_descends is disabled.
138 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
140 # keymap_sneak = KEY_LSHIFT
142 # Key for opening the inventory.
143 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
145 # keymap_inventory = KEY_KEY_I
147 # Key for moving fast in fast mode.
148 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
150 # keymap_special1 = KEY_KEY_E
152 # Key for opening the chat window.
153 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
155 # keymap_chat = KEY_KEY_T
157 # Key for opening the chat window to type commands.
158 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
162 # Key for opening the chat window to type local commands.
163 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
165 # keymap_cmd_local = .
167 # Key for opening the chat console.
168 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
170 # keyman_console = KEY_F10
172 # Key for toggling unlimited view range.
173 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
175 # keymap_rangeselect = KEY_KEY_R
177 # Key for toggling flying.
178 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
180 # keymap_freemove = KEY_KEY_K
182 # Key for toggling fast mode.
183 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
185 # keymap_fastmove = KEY_KEY_J
187 # Key for toggling noclip mode.
188 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
190 # keymap_noclip = KEY_KEY_H
192 # Key for selecting the next item in the hotbar.
193 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
195 # keymap_hotbar_next = KEY_KEY_N
197 # Key for selecting the previous item in the hotbar.
198 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
200 # keymap_hotbar_previous = KEY_KEY_B
202 # Key for muting the game.
203 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
205 # keymap_mute = KEY_KEY_M
207 # Key for increasing the volume.
208 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
210 # keymap_increase_volume =
212 # Key for decreasing the volume.
213 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
215 # keymap_decrease_volume =
217 # Key for toggling autoforward.
218 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
220 # keymap_autoforward =
222 # Key for toggling cinematic mode.
223 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
227 # Key for toggling display of minimap.
228 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
230 # keymap_minimap = KEY_F9
232 # Key for taking screenshots.
233 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
235 # keymap_screenshot = KEY_F12
237 # Key for dropping the currently selected item.
238 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
240 # keymap_drop = KEY_KEY_Q
242 # Key to use view zoom when possible.
243 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
245 # keymap_zoom = KEY_KEY_Z
247 # Key for selecting the first hotbar slot.
248 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
250 # keymap_slot1 = KEY_KEY_1
252 # Key for selecting the second hotbar slot.
253 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
255 # keymap_slot2 = KEY_KEY_2
257 # Key for selecting the third hotbar slot.
258 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
260 # keymap_slot3 = KEY_KEY_3
262 # Key for selecting the fourth hotbar slot.
263 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
265 # keymap_slot4 = KEY_KEY_4
267 # Key for selecting the fifth hotbar slot.
268 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
270 # keymap_slot5 = KEY_KEY_5
272 # Key for selecting the sixth hotbar slot.
273 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
275 # keymap_slot6 = KEY_KEY_6
277 # Key for selecting the seventh hotbar slot.
278 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
280 # keymap_slot7 = KEY_KEY_7
282 # Key for selecting the eighth hotbar slot.
283 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
285 # keymap_slot8 = KEY_KEY_8
287 # Key for selecting the ninth hotbar slot.
288 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
290 # keymap_slot9 = KEY_KEY_9
292 # Key for selecting the tenth hotbar slot.
293 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
295 # keymap_slot10 = KEY_KEY_0
297 # Key for selecting the 11th hotbar slot.
298 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
302 # Key for selecting the 12th hotbar slot.
303 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
307 # Key for selecting the 13th hotbar slot.
308 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
312 # Key for selecting the 14th hotbar slot.
313 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
317 # Key for selecting the 15th hotbar slot.
318 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
322 # Key for selecting the 16th hotbar slot.
323 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
327 # Key for selecting the 17th hotbar slot.
328 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
332 # Key for selecting the 18th hotbar slot.
333 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
337 # Key for selecting the 19th hotbar slot.
338 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
342 # Key for selecting the 20th hotbar slot.
343 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
347 # Key for selecting the 21th hotbar slot.
348 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
352 # Key for selecting the 22th hotbar slot.
353 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
357 # Key for selecting the 23th hotbar slot.
358 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
362 # Key for toggling the display of the HUD.
363 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
365 # keymap_toggle_hud = KEY_F1
367 # Key for toggling the display of the chat.
368 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
370 # keymap_toggle_chat = KEY_F2
372 # Key for toggling the display of the large chat console.
373 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
375 # keymap_console = KEY_F10
377 # Key for toggling the display of the fog.
378 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
380 # keymap_toggle_force_fog_off = KEY_F3
382 # Key for toggling the camera update. Only used for development
383 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
385 # keymap_toggle_update_camera =
387 # Key for toggling the display of debug info.
388 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
390 # keymap_toggle_debug = KEY_F5
392 # Key for toggling the display of the profiler. Used for development.
393 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
395 # keymap_toggle_profiler = KEY_F6
397 # Key for switching between first- and third-person camera.
398 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
400 # keymap_camera_mode = KEY_F7
402 # Key for increasing the viewing range.
403 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
405 # keymap_increase_viewing_range_min = +
407 # Key for decreasing the viewing range.
408 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
410 # keymap_decrease_viewing_range_min = -
424 # Whether to fog out the end of the visible area.
429 # - Fancy: all faces visible
430 # - Simple: only outer faces, if defined special_tiles are used
431 # - Opaque: disable transparency
432 # type: enum values: fancy, simple, opaque
433 # leaves_style = fancy
435 # Connects glass if supported by node.
437 # connected_glass = false
439 # Enable smooth lighting with simple ambient occlusion.
440 # Disable for speed or for different looks.
442 # smooth_lighting = true
444 # Clouds are a client side effect.
446 # enable_clouds = true
448 # Use 3D cloud look instead of flat.
450 # enable_3d_clouds = true
452 # Method used to highlight selected object.
453 # type: enum values: box, halo, none
454 # node_highlighting = box
456 # Adds particles when digging a node.
458 # enable_particles = true
462 # Use mip mapping to scale textures. May slightly increase performance.
466 # Use anisotropic filtering when viewing at textures from an angle.
468 # anisotropic_filter = false
470 # Use bilinear filtering when scaling textures.
472 # bilinear_filter = false
474 # Use trilinear filtering when scaling textures.
476 # trilinear_filter = false
478 # Filtered textures can blend RGB values with fully-transparent neighbors,
479 # which PNG optimizers usually discard, sometimes resulting in a dark or
480 # light edge to transparent textures. Apply this filter to clean that up
481 # at texture load time.
483 # texture_clean_transparent = false
485 # When using bilinear/trilinear/anisotropic filters, low-resolution textures
486 # can be blurred, so automatically upscale them with nearest-neighbor
487 # interpolation to preserve crisp pixels. This sets the minimum texture size
488 # for the upscaled textures; higher values look sharper, but require more
489 # memory. Powers of 2 are recommended. Setting this higher than 1 may not
490 # have a visible effect unless bilinear/trilinear/anisotropic filtering is
492 # This is also used as the base node texture size for world-aligned
493 # texture autoscaling.
495 # texture_min_size = 64
497 # Experimental option, might cause visible spaces between blocks
498 # when set to higher number than 0.
499 # type: enum values: 0, 1, 2, 4, 8, 16
502 # Undersampling is similar to using lower screen resolution, but it applies
503 # to the game world only, keeping the GUI intact.
504 # It should give significant performance boost at the cost of less detailed image.
505 # type: enum values: 0, 2, 3, 4
510 # Shaders allow advanced visual effects and may increase performance on some video cards.
511 # This only works with the OpenGL video backend.
513 # enable_shaders = true
515 # Path to shader directory. If no path is defined, default location will be used.
521 # Enables filmic tone mapping
523 # tone_mapping = false
527 # Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack
528 # or need to be auto-generated.
529 # Requires shaders to be enabled.
531 # enable_bumpmapping = false
533 # Enables on the fly normalmap generation (Emboss effect).
534 # Requires bumpmapping to be enabled.
536 # generate_normalmaps = false
538 # Strength of generated normalmaps.
540 # normalmaps_strength = 0.6
542 # Defines sampling step of texture.
543 # A higher value results in smoother normal maps.
544 # type: int min: 0 max: 2
545 # normalmaps_smooth = 0
547 #### Parallax Occlusion
549 # Enables parallax occlusion mapping.
550 # Requires shaders to be enabled.
552 # enable_parallax_occlusion = false
554 # 0 = parallax occlusion with slope information (faster).
555 # 1 = relief mapping (slower, more accurate).
556 # type: int min: 0 max: 1
557 # parallax_occlusion_mode = 1
559 # Strength of parallax.
561 # 3d_paralax_strength = 0.025
563 # Number of parallax occlusion iterations.
565 # parallax_occlusion_iterations = 4
567 # Overall scale of parallax occlusion effect.
569 # parallax_occlusion_scale = 0.08
571 # Overall bias of parallax occlusion effect, usually scale/2.
573 # parallax_occlusion_bias = 0.04
577 # Set to true enables waving water.
578 # Requires shaders to be enabled.
580 # enable_waving_water = false
583 # water_wave_height = 1.0
586 # water_wave_length = 20.0
589 # water_wave_speed = 5.0
591 # Set to true enables waving leaves.
592 # Requires shaders to be enabled.
594 # enable_waving_leaves = false
596 # Set to true enables waving plants.
597 # Requires shaders to be enabled.
599 # enable_waving_plants = false
603 # Arm inertia, gives a more realistic movement of
604 # the arm when the camera moves.
608 # If FPS would go higher than this, limit it by sleeping
609 # to not waste CPU power for no benefit.
613 # Maximum FPS when game is paused.
617 # View distance in nodes.
618 # type: int min: 20 max: 4000
619 # viewing_range = 100
621 # Camera near plane distance in nodes, between 0 and 0.5
622 # Most users will not need to change this.
623 # Increasing can reduce artifacting on weaker GPUs.
624 # 0.1 = Default, 0.25 = Good value for weaker tablets.
625 # type: float min: 0 max: 0.5
628 # Width component of the initial window size.
632 # Height component of the initial window size.
636 # Save window size automatically when modified.
638 # autosave_screensize = true
644 # Bits per pixel (aka color depth) in fullscreen mode.
646 # fullscreen_bpp = 24
648 # Vertical screen synchronization.
652 # Field of view in degrees.
653 # type: int min: 30 max: 160
656 # Field of view while zooming in degrees.
657 # Requires to be allowed by server-sided mods.
658 # type: int min: 7 max: 160
661 # Adjust the gamma encoding for the light tables. Higher numbers are brighter.
662 # This setting is for the client only and is ignored by the server.
663 # type: float min: 0.5 max: 3
664 # display_gamma = 1.0
666 # type: float min: 0 max: 4
667 # lighting_alpha = 0.0
669 # type: float min: 0 max: 4
670 # lighting_beta = 0.0
672 # Path to texture directory. All textures are first searched from here.
676 # The rendering back-end for Irrlicht.
677 # type: enum values: null, software, burningsvideo, direct3d8, direct3d9, opengl
678 # video_driver = opengl
680 # Radius of cloud area stated in number of 64 node cloud squares.
681 # Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
685 # Enable view bobbing and amount of view bobbing.
686 # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
688 # view_bobbing_amount = 1.0
690 # Multiplier for fall bobbing.
691 # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
693 # fall_bobbing_amount = 0.0
696 # Currently supported:
697 # - none: no 3d output.
698 # - anaglyph: cyan/magenta color 3d.
699 # - interlaced: odd/even line based polarisation screen support.
700 # - topbottom: split screen top/bottom.
701 # - sidebyside: split screen side by side.
702 # - pageflip: quadbuffer based 3d.
703 # Note that the interlaced mode requires shaders to be enabled.
704 # type: enum values: none, anaglyph, interlaced, topbottom, sidebyside, pageflip
707 # In-game chat console height, between 0.1 (10%) and 1.0 (100%).
708 # type: float min: 0.1 max: 1
709 # console_height = 1.0
711 # In-game chat console background color (R,G,B).
713 # console_color = (0,0,0)
715 # In-game chat console background alpha (opaqueness, between 0 and 255).
716 # type: int min: 0 max: 255
717 # console_alpha = 200
719 # Formspec full-screen background opacity (between 0 and 255).
720 # type: int min: 0 max: 255
721 # formspec_fullscreen_bg_opacity = 140
723 # Formspec full-screen background color (R,G,B).
725 # formspec_fullscreen_bg_color = (0,0,0)
727 # Formspec default background opacity (between 0 and 255).
728 # type: int min: 0 max: 255
729 # formspec_default_bg_opacity = 140
731 # Formspec default background color (R,G,B).
733 # formspec_default_bg_color = (0,0,0)
735 # Selection box border color (R,G,B).
737 # selectionbox_color = (0,0,0)
739 # Width of the selectionbox's lines around nodes.
740 # type: int min: 1 max: 5
741 # selectionbox_width = 2
743 # Crosshair color (R,G,B).
745 # crosshair_color = (255,255,255)
747 # Crosshair alpha (opaqueness, between 0 and 255).
748 # type: int min: 0 max: 255
749 # crosshair_alpha = 255
751 # Maximum number of recent chat messages to show
752 # type: int min: 2 max: 20
753 # recent_chat_messages = 6
755 # Whether node texture animations should be desynchronized per mapblock.
757 # desynchronize_mapblock_texture_animation = true
759 # Maximum proportion of current window to be used for hotbar.
760 # Useful if there's something to be displayed right or left of hotbar.
762 # hud_hotbar_max_width = 1.0
764 # Modifies the size of the hudbar elements.
768 # Enables caching of facedir rotated meshes.
770 # enable_mesh_cache = false
772 # Delay between mesh updates on the client in ms. Increasing this will slow
773 # down the rate of mesh updates, thus reducing jitter on slower clients.
774 # type: int min: 0 max: 50
775 # mesh_generation_interval = 0
777 # Size of the MapBlock cache of the mesh generator. Increasing this will
778 # increase the cache hit %, reducing the data being copied from the main
779 # thread, thus reducing jitter.
780 # type: int min: 0 max: 1000
781 # meshgen_block_cache_size = 20
785 # enable_minimap = true
787 # Shape of the minimap. Enabled = round, disabled = square.
789 # minimap_shape_round = true
793 # Useable to make minimap smoother on slower machines.
795 # minimap_double_scan_height = true
797 # Make fog and sky colors depend on daytime (dawn/sunset) and view direction.
799 # directional_colored_fog = true
801 # The strength (darkness) of node ambient-occlusion shading.
802 # Lower is darker, Higher is lighter. The valid range of values for this
803 # setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
804 # set to the nearest valid value.
805 # type: float min: 0.25 max: 4
806 # ambient_occlusion_gamma = 2.2
808 # Enables animation of inventory items.
810 # inventory_items_animations = false
812 # Android systems only: Tries to create inventory textures from meshes
813 # when no supported render was found.
815 # inventory_image_hack = false
817 # Fraction of the visible distance at which fog starts to be rendered
818 # type: float min: 0 max: 0.99
821 # Makes all liquids opaque
823 # opaque_water = false
825 # Textures on a node may be aligned either to the node or to the world.
826 # The former mode suits better things like machines, furniture, etc., while
827 # the latter makes stairs and microblocks fit surroundings better.
828 # However, as this possibility is new, thus may not be used by older servers,
829 # this option allows enforcing it for certain node types. Note though that
830 # that is considered EXPERIMENTAL and may not work properly.
831 # type: enum values: disable, enable, force_solid, force_nodebox
832 # world_aligned_mode = enable
834 # World-aligned textures may be scaled to span several nodes. However,
835 # the server may not send the scale you want, especially if you use
836 # a specially-designed texture pack; with this option, the client tries
837 # to determine the scale automatically basing on the texture size.
838 # See also texture_min_size.
839 # Warning: this option is EXPERIMENTAL!
840 # type: enum values: disable, enable, force
841 # autoscale_mode = disable
843 # Show entity selection boxes
845 # show_entity_selectionbox = true
849 # Use a cloud animation for the main menu background.
853 # Scale gui by a user specified value.
854 # Use a nearest-neighbor-anti-alias filter to scale the GUI.
855 # This will smooth over some of the rough edges, and blend
856 # pixels when scaling down, at the cost of blurring some
857 # edge pixels when images are scaled by non-integer sizes.
861 # When gui_scaling_filter is true, all GUI images need to be
862 # filtered in software, but some images are generated directly
863 # to hardware (e.g. render-to-texture for nodes in inventory).
865 # gui_scaling_filter = false
867 # When gui_scaling_filter_txr2img is true, copy those images
868 # from hardware to software for scaling. When false, fall back
869 # to the old scaling method, for video drivers that don't
870 # properly support downloading textures back from hardware.
872 # gui_scaling_filter_txr2img = true
874 # Delay showing tooltips, stated in milliseconds.
876 # tooltip_show_delay = 400
878 # Append item name to tooltip.
880 # tooltip_append_itemname = false
882 # Whether freetype fonts are used, requires freetype support to be compiled in.
886 # Path to TrueTypeFont or bitmap.
888 # font_path = fonts/liberationsans.ttf
893 # Font shadow offset, if 0 then shadow will not be drawn.
897 # Font shadow alpha (opaqueness, between 0 and 255).
898 # type: int min: 0 max: 255
899 # font_shadow_alpha = 127
902 # mono_font_path = fonts/liberationmono.ttf
905 # mono_font_size = 15
907 # This font will be used for certain languages.
909 # fallback_font_path = fonts/DroidSansFallbackFull.ttf
912 # fallback_font_size = 15
915 # fallback_font_shadow = 1
917 # type: int min: 0 max: 255
918 # fallback_font_shadow_alpha = 128
920 # Path to save screenshots at.
924 # Format of screenshots.
925 # type: enum values: png, jpg, bmp, pcx, ppm, tga
926 # screenshot_format = png
928 # Screenshot quality. Only used for JPEG format.
929 # 1 means worst quality; 100 means best quality.
930 # Use 0 for default quality.
931 # type: int min: 0 max: 100
932 # screenshot_quality = 0
936 # Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
940 # Windows systems only: Start Minetest with the command line window in the background.
941 # Contains the same information as the file debug.txt (default name).
943 # enable_console = false
950 # enable_sound = true
952 # type: float min: 0 max: 1
964 # Address to connect to.
965 # Leave this blank to start a local server.
966 # Note that the address field in the main menu overrides this setting.
970 # Port to connect to (UDP).
971 # Note that the port field in the main menu overrides this setting.
972 # type: int min: 1 max: 65535
973 # remote_port = 30000
975 # Save the map received by the client on disk.
977 # enable_local_map_saving = false
979 # Enable usage of remote media server (if provided by server).
980 # Remote servers offer a significantly faster way to download media (e.g. textures)
981 # when connecting to the server.
983 # enable_remote_media_server = true
985 # Enable Lua modding support on client.
986 # This support is experimental and API can change.
988 # enable_client_modding = false
990 # URL to the server list displayed in the Multiplayer Tab.
992 # serverlist_url = servers.minetest.net
994 # File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab.
996 # serverlist_file = favoriteservers.txt
998 # Maximum size of the out chat queue. 0 to disable queueing and -1 to make the queue size unlimited
1000 # max_out_chat_queue_size = 20
1004 # Timeout for client to remove unused map data from memory.
1006 # client_unload_unused_data_timeout = 600
1008 # Maximum number of mapblocks for client to be kept in memory.
1009 # Set to -1 for unlimited amount.
1011 # client_mapblock_limit = 5000
1013 # Whether to show the client debug info (has the same effect as hitting F5).
1015 # show_debug = false
1018 # Server / Singleplayer
1021 # Name of the server, to be displayed when players join and in the serverlist.
1023 # server_name = Minetest server
1025 # Description of server, to be displayed when players join and in the serverlist.
1027 # server_description = mine here
1029 # Domain name of server, to be displayed in the serverlist.
1031 # server_address = game.minetest.net
1033 # Homepage of server, to be displayed in the serverlist.
1035 # server_url = http://minetest.net
1037 # Automaticaly report to the serverlist.
1039 # server_announce = false
1041 # Announce to this serverlist.
1042 # If you want to announce your ipv6 address, use serverlist_url = v6.servers.minetest.net.
1044 # serverlist_url = servers.minetest.net
1046 # Remove color codes from incoming chat messages
1047 # Use this to stop players from being able to use color in their messages
1049 # strip_color_codes = false
1053 # Network port to listen (UDP).
1054 # This value will be overridden when starting from the main menu.
1058 # The network interface that the server listens on.
1062 # Enable to disallow old clients from connecting.
1063 # Older clients are compatible in the sense that they will not crash when connecting
1064 # to new servers, but they may not support all new features that you are expecting.
1066 # strict_protocol_version_checking = false
1068 # Specifies URL from which client fetches media instead of using UDP.
1069 # $filename should be accessible from $remote_media$filename via cURL
1070 # (obviously, remote_media should end with a slash).
1071 # Files that are not present will be fetched the usual way.
1075 # Enable/disable running an IPv6 server. An IPv6 server may be restricted
1076 # to IPv6 clients, depending on system configuration.
1077 # Ignored if bind_address is set.
1079 # ipv6_server = false
1083 # Maximum number of blocks that are simultaneously sent per client.
1084 # The maximum total count is calculated dynamically:
1085 # max_total = ceil((#clients + max_users) * per_client / 4)
1087 # max_simultaneous_block_sends_per_client = 10
1089 # To reduce lag, block transfers are slowed down when a player is building something.
1090 # This determines how long they are slowed down after placing or removing a node.
1092 # full_block_send_enable_min_time_from_building = 2.0
1094 # Maximum number of packets sent per send step, if you have a slow connection
1095 # try reducing it, but don't reduce it to a number below double of targeted
1098 # max_packets_per_iteration = 1024
1102 # Default game when creating a new world.
1103 # This will be overridden when creating a world from the main menu.
1105 # default_game = minetest
1107 # Message of the day displayed to players connecting.
1111 # Maximum number of players that can connect simultaneously.
1115 # World directory (everything in the world is stored here).
1116 # Not needed if starting from the main menu.
1120 # Time in seconds for item entity (dropped items) to live.
1121 # Setting it to -1 disables the feature.
1123 # item_entity_ttl = 900
1125 # If enabled, show the server status message on player connection.
1127 # show_statusline_on_connect = true
1129 # Enable players getting damage and dying.
1131 # enable_damage = false
1133 # Enable creative mode for new created maps.
1135 # creative_mode = false
1137 # A chosen map seed for a new map, leave empty for random.
1138 # Will be overridden when creating a new world in the main menu.
1142 # New users need to input this password.
1144 # default_password =
1146 # The privileges that new users automatically get.
1147 # See /privs in game for a full list on your server and mod configuration.
1149 # default_privs = interact, shout
1151 # Privileges that players with basic_privs can grant
1153 # basic_privs = interact, shout
1155 # Whether players are shown to clients without any range limit.
1156 # Deprecated, use the setting player_transfer_distance instead.
1158 # unlimited_player_transfer_distance = true
1160 # Defines the maximal player transfer distance in blocks (0 = unlimited).
1162 # player_transfer_distance = 0
1164 # Whether to allow players to damage and kill each other.
1168 # Enable mod channels support.
1170 # enable_mod_channels = false
1172 # If this is set, players will always (re)spawn at the given position.
1174 # static_spawnpoint =
1176 # If enabled, new players cannot join with an empty password.
1178 # disallow_empty_password = false
1180 # If enabled, disable cheat prevention in multiplayer.
1182 # disable_anticheat = false
1184 # If enabled, actions are recorded for rollback.
1185 # This option is only read when server starts.
1187 # enable_rollback_recording = false
1189 # A message to be displayed to all clients when the server shuts down.
1191 # kick_msg_shutdown = Server shutting down.
1193 # A message to be displayed to all clients when the server crashes.
1195 # kick_msg_crash = This server has experienced an internal error. You will now be disconnected.
1197 # Whether to ask clients to reconnect after a (Lua) crash.
1198 # Set this to true if your server is set up to restart automatically.
1200 # ask_reconnect_on_crash = false
1202 # From how far clients know about objects, stated in mapblocks (16 nodes).
1204 # active_object_send_range_blocks = 3
1206 # How large area of blocks are subject to the active block stuff, stated in mapblocks (16 nodes).
1207 # In active blocks objects are loaded and ABMs run.
1209 # active_block_range = 3
1211 # From how far blocks are sent to clients, stated in mapblocks (16 nodes).
1213 # max_block_send_distance = 10
1215 # Maximum number of forceloaded mapblocks.
1217 # max_forceloaded_blocks = 16
1219 # Interval of sending time of day to clients.
1221 # time_send_interval = 5
1223 # Controls length of day/night cycle.
1224 # Examples: 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.
1228 # Time of day when a new world is started, in millihours (0-23999).
1229 # type: int min: 0 max: 23999
1230 # world_start_time = 5250
1232 # Interval of saving important changes in the world, stated in seconds.
1234 # server_map_save_interval = 5.3
1239 # movement_acceleration_default = 3
1242 # movement_acceleration_air = 2
1245 # movement_acceleration_fast = 10
1248 # movement_speed_walk = 4
1251 # movement_speed_crouch = 1.35
1254 # movement_speed_fast = 20
1257 # movement_speed_climb = 3
1260 # movement_speed_jump = 6.5
1263 # movement_liquid_fluidity = 1
1266 # movement_liquid_fluidity_smooth = 0.5
1269 # movement_liquid_sink = 10
1272 # movement_gravity = 9.81
1276 # Handling for deprecated lua api calls:
1277 # - legacy: (try to) mimic old behaviour (default for release).
1278 # - log: mimic and log backtrace of deprecated call (default for debug).
1279 # - error: abort on usage of deprecated call (suggested for mod developers).
1280 # type: enum values: legacy, log, error
1281 # deprecated_lua_api_handling = legacy
1283 # Number of extra blocks that can be loaded by /clearobjects at once.
1284 # This is a trade-off between sqlite transaction overhead and
1285 # memory consumption (4096=100MB, as a rule of thumb).
1287 # max_clearobjects_extra_loaded_blocks = 4096
1289 # How much the server will wait before unloading unused mapblocks.
1290 # Higher value is smoother, but will use more RAM.
1292 # server_unload_unused_data_timeout = 29
1294 # Maximum number of statically stored objects in a block.
1296 # max_objects_per_block = 64
1298 # See http://www.sqlite.org/pragma.html#pragma_synchronous
1299 # type: enum values: 0, 1, 2
1300 # sqlite_synchronous = 2
1302 # Length of a server tick and the interval at which objects are generally updated over network.
1304 # dedicated_server_step = 0.09
1306 # Time in between active block management cycles
1308 # active_block_mgmt_interval = 2.0
1310 # Length of time between ABM execution cycles
1312 # abm_interval = 1.0
1314 # Length of time between NodeTimer execution cycles
1316 # nodetimer_interval = 0.2
1318 # If enabled, invalid world data won't cause the server to shut down.
1319 # Only enable this if you know what you are doing.
1321 # ignore_world_load_errors = false
1323 # Max liquids processed per step.
1325 # liquid_loop_max = 100000
1327 # The time (in seconds) that the liquids queue may grow beyond processing
1328 # capacity until an attempt is made to decrease its size by dumping old queue
1329 # items. A value of 0 disables the functionality.
1331 # liquid_queue_purge_time = 0
1333 # Liquid update interval in seconds.
1335 # liquid_update = 1.0
1337 # At this distance the server will aggressively optimize which blocks are sent to clients.
1338 # Small values potentially improve performance a lot, at the expense of visible rendering glitches.
1339 # (some blocks will not be rendered under water and in caves, as well as sometimes on land)
1340 # Setting this to a value greater than max_block_send_distance disables this optimization.
1341 # Stated in mapblocks (16 nodes)
1343 # block_send_optimize_distance = 4
1345 # If enabled the server will perform map block occlusion culling based on
1346 # on the eye position of the player. This can reduce the number of blocks
1347 # sent to the client 50-80%. The client will not longer receive most invisible
1348 # so that the utility of noclip mode is reduced.
1350 # server_side_occlusion_culling = true
1352 # Restricts the access of certain client-side functions on servers
1353 # Combine these byteflags below to restrict more client-side features:
1354 # LOOKUP_NODES_LIMIT: 1 (limits get_node call client-side to csm_flavour_noderange_limit)
1355 # CHAT_MESSAGES: 2 (disable send_chat_message call client-side)
1356 # READ_ITEMDEFS: 4 (disable get_item_def call client-side)
1357 # READ_NODEDEFS: 8 (disable get_node_def call client-side)
1360 # csm_flavour_limits = 3
1362 # If the CSM flavour for node range is enabled, get_node is limited to
1363 # this many nodes from the player.
1365 # csm_flavour_noderange_limit = 8
1369 # Prevent mods from doing insecure things like running shell commands.
1371 # secure.enable_security = true
1373 # Comma-separated list of trusted mods that are allowed to access insecure
1374 # functions even when mod security is on (via request_insecure_environment()).
1376 # secure.trusted_mods =
1378 # Comma-separated list of mods that are allowed to access HTTP APIs, which
1379 # allow them to upload and download data to/from the internet.
1381 # secure.http_mods =
1387 # Load the game profiler to collect game profiling data.
1388 # Provides a /profiler command to access the compiled profile.
1389 # Useful for mod developers and server operators.
1391 # profiler.load = false
1393 # The default format in which profiles are being saved,
1394 # when calling `/profiler save [format]` without format.
1395 # type: enum values: txt, csv, lua, json, json_pretty
1396 # profiler.default_report_format = txt
1398 # The file path relative to your worldpath in which profiles will be saved to.
1400 # profiler.report_path = ""
1402 #### Instrumentation
1404 # Instrument the methods of entities on registration.
1406 # instrument.entity = true
1408 # Instrument the action function of Active Block Modifiers on registration.
1410 # instrument.abm = true
1412 # Instrument the action function of Loading Block Modifiers on registration.
1414 # instrument.lbm = true
1416 # Instrument chatcommands on registration.
1418 # instrument.chatcommand = true
1420 # Instrument global callback functions on registration.
1421 # (anything you pass to a minetest.register_*() function)
1423 # instrument.global_callback = true
1427 # Instrument builtin.
1428 # This is usually only needed by core/builtin contributors
1430 # instrument.builtin = false
1432 # Have the profiler instrument itself:
1433 # * Instrument an empty function.
1434 # This estimates the overhead, that instrumentation is adding (+1 function call).
1435 # * Instrument the sampler being used to update the statistics.
1437 # instrument.profiler = false
1443 # Name of the player.
1444 # When running a server, clients connecting with this name are admins.
1445 # When starting from the main menu, this is overridden.
1449 # Set the language. Leave empty to use the system language.
1450 # A restart is required after changing this.
1451 # type: enum values: , be, ca, cs, da, de, en, eo, es, et, fr, he, hu, id, it, ja, jbo, ko, ky, lt, nb, nl, pl, pt, pt_BR, ro, ru, sr_Cyrl, tr, uk, zh_CN, zh_TW
1454 # Level of logging to be written to debug.txt:
1455 # - <nothing> (no logging)
1456 # - none (messages with no level)
1462 # type: enum values: , none, error, warning, action, info, verbose
1463 # debug_log_level = action
1467 # enable_ipv6 = true
1471 # Default timeout for cURL, stated in milliseconds.
1472 # Only has an effect if compiled with cURL.
1474 # curl_timeout = 5000
1476 # Limits number of parallel HTTP requests. Affects:
1477 # - Media fetch if server uses remote_media setting.
1478 # - Serverlist download and server announcement.
1479 # - Downloads performed by main menu (e.g. mod manager).
1480 # Only has an effect if compiled with cURL.
1482 # curl_parallel_limit = 8
1484 # Maximum time in ms a file download (e.g. a mod download) may take.
1486 # curl_file_download_timeout = 300000
1488 # Makes DirectX work with LuaJIT. Disable if it causes troubles.
1490 # high_precision_fpu = true
1492 # Replaces the default main menu with a custom one.
1494 # main_menu_script =
1497 # main_menu_game_mgr = 0
1500 # main_menu_mod_mgr = 1
1502 # Print the engine's profiling data in regular intervals (in seconds). 0 = disable. Useful for developers.
1504 # profiler_print_interval = 0
1510 # Name of map generator to be used when creating a new world.
1511 # Creating a world in the main menu will override this.
1512 # type: enum values: v5, v6, v7, flat, valleys, fractal, singlenode
1515 # Water surface level of the world.
1519 # From how far blocks are generated for clients, stated in mapblocks (16 nodes).
1521 # max_block_generate_distance = 6
1523 # Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).
1524 # Only mapchunks completely within the mapgen limit are generated.
1525 # Value is stored per-world.
1526 # type: int min: 0 max: 31000
1527 # mapgen_limit = 31000
1529 # Global map generation attributes.
1530 # In Mapgen v6 the 'decorations' flag controls all decorations except trees
1531 # and junglegrass, in all other mapgens this flag controls all decorations.
1532 # Flags that are not enabled are not modified from the default.
1533 # Flags starting with 'no' are used to explicitly disable them.
1534 # type: flags possible values: caves, dungeons, light, decorations, nocaves, nodungeons, nolight, nodecorations
1535 # mg_flags = caves,dungeons,light,decorations
1537 # Whether dungeons occasionally project from the terrain.
1539 # projecting_dungeons = true
1541 ## Biome API temperature and humidity noise parameters
1543 # Temperature variation for biomes.
1544 # type: noise_params_2d
1545 # mg_biome_np_heat = {
1548 # spread = (1000, 1000, 1000),
1551 # persistence = 0.5,
1556 # Small-scale temperature variation for blending biomes on borders.
1557 # type: noise_params_2d
1558 # mg_biome_np_heat_blend = {
1561 # spread = (8, 8, 8),
1564 # persistence = 1.0,
1569 # Humidity variation for biomes.
1570 # type: noise_params_2d
1571 # mg_biome_np_humidity = {
1574 # spread = (1000, 1000, 1000),
1577 # persistence = 0.5,
1582 # Small-scale humidity variation for blending biomes on borders.
1583 # type: noise_params_2d
1584 # mg_biome_np_humidity_blend = {
1587 # spread = (8, 8, 8),
1590 # persistence = 1.0,
1597 # Map generation attributes specific to Mapgen v5.
1598 # Flags that are not enabled are not modified from the default.
1599 # Flags starting with 'no' are used to explicitly disable them.
1600 # type: flags possible values: caverns, nocaverns
1601 # mgv5_spflags = caverns
1603 # Controls width of tunnels, a smaller value creates wider tunnels.
1605 # mgv5_cave_width = 0.125
1607 # Y of upper limit of large caves.
1609 # mgv5_large_cave_depth = -256
1611 # Y of upper limit of lava in large caves.
1613 # mgv5_lava_depth = -256
1615 # Y-level of cavern upper limit.
1617 # mgv5_cavern_limit = -256
1619 # Y-distance over which caverns expand to full size.
1621 # mgv5_cavern_taper = 256
1623 # Defines full size of caverns, smaller values create larger caverns.
1625 # mgv5_cavern_threshold = 0.7
1629 # Variation of biome filler depth.
1630 # type: noise_params_2d
1631 # mgv5_np_filler_depth = {
1634 # spread = (150, 150, 150),
1637 # persistence = 0.7,
1642 # Variation of terrain vertical scale.
1643 # When noise is < -0.55 terrain is near-flat.
1644 # type: noise_params_2d
1645 # mgv5_np_factor = {
1648 # spread = (250, 250, 250),
1651 # persistence = 0.45,
1656 # Y-level of average terrain surface.
1657 # type: noise_params_2d
1658 # mgv5_np_height = {
1661 # spread = (250, 250, 250),
1664 # persistence = 0.5,
1669 # First of 2 3D noises that together define tunnels.
1670 # type: noise_params_3d
1674 # spread = (50, 50, 50),
1677 # persistence = 0.5,
1682 # Second of 2 3D noises that together define tunnels.
1683 # type: noise_params_3d
1687 # spread = (50, 50, 50),
1690 # persistence = 0.5,
1695 # 3D noise defining giant caverns.
1696 # type: noise_params_3d
1697 # mgv5_np_cavern = {
1700 # spread = (384, 128, 384),
1703 # persistence = 0.63,
1708 # 3D noise defining terrain.
1709 # type: noise_params_3d
1710 # mgv5_np_ground = {
1713 # spread = (80, 80, 80),
1716 # persistence = 0.55,
1723 # Map generation attributes specific to Mapgen v6.
1724 # The 'snowbiomes' flag enables the new 5 biome system.
1725 # When the new biome system is enabled jungles are automatically enabled and
1726 # the 'jungles' flag is ignored.
1727 # Flags that are not enabled are not modified from the default.
1728 # Flags starting with 'no' are used to explicitly disable them.
1729 # type: flags possible values: jungles, biomeblend, mudflow, snowbiomes, flat, trees, nojungles, nobiomeblend, nomudflow, nosnowbiomes, noflat, notrees
1730 # mgv6_spflags = jungles,biomeblend,mudflow,snowbiomes,trees
1732 # Deserts occur when np_biome exceeds this value.
1733 # When the new biome system is enabled, this is ignored.
1735 # mgv6_freq_desert = 0.45
1737 # Sandy beaches occur when np_beach exceeds this value.
1739 # mgv6_freq_beach = 0.15
1743 # Y-level of lower terrain and lakebeds.
1744 # type: noise_params_2d
1745 # mgv6_np_terrain_base = {
1748 # spread = (250, 250, 250),
1751 # persistence = 0.6,
1756 # Y-level of higher (cliff-top) terrain.
1757 # type: noise_params_2d
1758 # mgv6_np_terrain_higher = {
1761 # spread = (500, 500, 500),
1764 # persistence = 0.6,
1769 # Varies steepness of cliffs.
1770 # type: noise_params_2d
1771 # mgv6_np_steepness = {
1774 # spread = (125, 125, 125),
1777 # persistence = 0.7,
1782 # Defines areas of 'terrain_higher' (cliff-top terrain).
1783 # type: noise_params_2d
1784 # mgv6_np_height_select = {
1787 # spread = (250, 250, 250),
1790 # persistence = 0.69,
1795 # Varies depth of biome surface nodes.
1796 # type: noise_params_2d
1800 # spread = (200, 200, 200),
1803 # persistence = 0.55,
1808 # Defines areas with sandy beaches.
1809 # type: noise_params_2d
1813 # spread = (250, 250, 250),
1816 # persistence = 0.50,
1821 # Temperature variation for biomes.
1822 # type: noise_params_2d
1826 # spread = (500, 500, 500),
1829 # persistence = 0.50,
1834 # Variation of number of caves.
1835 # type: noise_params_2d
1839 # spread = (250, 250, 250),
1842 # persistence = 0.50,
1847 # Humidity variation for biomes.
1848 # type: noise_params_2d
1849 # mgv6_np_humidity = {
1852 # spread = (500, 500, 500),
1855 # persistence = 0.50,
1860 # Defines tree areas and tree density.
1861 # type: noise_params_2d
1865 # spread = (125, 125, 125),
1868 # persistence = 0.66,
1873 # Defines areas where trees have apples.
1874 # type: noise_params_2d
1875 # mgv6_np_apple_trees = {
1878 # spread = (100, 100, 100),
1881 # persistence = 0.45,
1888 # Map generation attributes specific to Mapgen v7.
1889 # 'ridges' enables the rivers.
1890 # Flags that are not enabled are not modified from the default.
1891 # Flags starting with 'no' are used to explicitly disable them.
1892 # type: flags possible values: mountains, ridges, floatlands, caverns, nomountains, noridges, nofloatlands, nocaverns
1893 # mgv7_spflags = mountains,ridges,nofloatlands,caverns
1895 # Y of mountain density gradient zero level. Used to shift mountains vertically.
1897 # mgv7_mount_zero_level = 0
1899 # Controls width of tunnels, a smaller value creates wider tunnels.
1901 # mgv7_cave_width = 0.09
1903 # Y of upper limit of large caves.
1905 # mgv7_large_cave_depth = -33
1907 # Y of upper limit of lava in large caves.
1909 # mgv7_lava_depth = -256
1911 # Controls the density of floatland mountain terrain.
1912 # Is an offset added to the 'np_mountain' noise value.
1914 # mgv7_float_mount_density = 0.6
1916 # Typical maximum height, above and below midpoint, of floatland mountain terrain.
1918 # mgv7_float_mount_height = 128.0
1920 # Y-level of floatland midpoint and lake surface.
1922 # mgv7_floatland_level = 1280
1924 # Y-level to which floatland shadows extend.
1926 # mgv7_shadow_limit = 1024
1928 # Y-level of cavern upper limit.
1930 # mgv7_cavern_limit = -256
1932 # Y-distance over which caverns expand to full size.
1934 # mgv7_cavern_taper = 256
1936 # Defines full size of caverns, smaller values create larger caverns.
1938 # mgv7_cavern_threshold = 0.7
1942 # Y-level of higher (cliff-top) terrain.
1943 # type: noise_params_2d
1944 # mgv7_np_terrain_base = {
1947 # spread = (600, 600, 600),
1950 # persistence = 0.6,
1955 # Y-level of lower terrain and lakebeds.
1956 # type: noise_params_2d
1957 # mgv7_np_terrain_alt = {
1960 # spread = (600, 600, 600),
1963 # persistence = 0.6,
1968 # Varies roughness of terrain.
1969 # Defines the 'persistence' value for terrain_base and terrain_alt noises.
1970 # type: noise_params_2d
1971 # mgv7_np_terrain_persist = {
1974 # spread = (2000, 2000, 2000),
1977 # persistence = 0.6,
1982 # Defines areas of higher (cliff-top) terrain and affects steepness of cliffs.
1983 # type: noise_params_2d
1984 # mgv7_np_height_select = {
1987 # spread = (500, 500, 500),
1990 # persistence = 0.7,
1995 # Variation of biome filler depth.
1996 # type: noise_params_2d
1997 # mgv7_np_filler_depth = {
2000 # spread = (150, 150, 150),
2003 # persistence = 0.7,
2008 # Variation of maximum mountain height (in nodes).
2009 # type: noise_params_2d
2010 # mgv7_np_mount_height = {
2013 # spread = (1000, 1000, 1000),
2016 # persistence = 0.6,
2021 # Defines large-scale river channel structure.
2022 # type: noise_params_2d
2023 # mgv7_np_ridge_uwater = {
2026 # spread = (1000, 1000, 1000),
2029 # persistence = 0.6,
2034 # Defines areas of floatland smooth terrain.
2035 # Smooth floatlands occur when noise > 0.
2036 # type: noise_params_2d
2037 # mgv7_np_floatland_base = {
2040 # spread = (600, 600, 600),
2043 # persistence = 0.6,
2048 # Variation of hill height and lake depth on floatland smooth terrain.
2049 # type: noise_params_2d
2050 # mgv7_np_float_base_height = {
2053 # spread = (300, 300, 300),
2056 # persistence = 0.7,
2061 # 3D noise defining mountain structure and height.
2062 # Also defines structure of floatland mountain terrain.
2063 # type: noise_params_3d
2064 # mgv7_np_mountain = {
2067 # spread = (250, 350, 250),
2070 # persistence = 0.63,
2075 # 3D noise defining structure of river canyon walls.
2076 # type: noise_params_3d
2080 # spread = (100, 100, 100),
2083 # persistence = 0.75,
2088 # 3D noise defining giant caverns.
2089 # type: noise_params_3d
2090 # mgv7_np_cavern = {
2093 # spread = (384, 128, 384),
2096 # persistence = 0.63,
2101 # First of 2 3D noises that together define tunnels.
2102 # type: noise_params_3d
2106 # spread = (61, 61, 61),
2109 # persistence = 0.5,
2114 # Second of 2 3D noises that together define tunnels.
2115 # type: noise_params_3d
2119 # spread = (67, 67, 67),
2122 # persistence = 0.5,
2127 ## Mapgen Carpathian
2129 # Map generation attributes specific to Mapgen Carpathian.
2130 # Flags that are not enabled are not modified from the default.
2131 # Flags starting with 'no' are used to explicitly disable them.
2132 # type: flags possible values: caverns, nocaverns
2133 # mgcarpathian_spflags = caverns
2135 # Controls width of tunnels, a smaller value creates wider tunnels.
2137 # mgcarpathian_cave_width = 0.09
2139 # Y of upper limit of large caves.
2141 # mgcarpathian_large_cave_depth = -33
2143 # Y of upper limit of lava in large caves.
2145 # mgcarpathian_lava_depth = -256
2147 # Y-level of cavern upper limit.
2149 # mgcarpathian_cavern_limit = -256
2151 # Y-distance over which caverns expand to full size.
2153 # mgcarpathian_cavern_taper = 256
2155 # Defines full size of caverns, smaller values create larger caverns.
2157 # mgcarpathian_cavern_threshold = 0.7
2161 # 2D noise that defines the base ground level.
2162 # type: noise_params_2d
2163 # mgcarpathian_np_base = {
2166 # spread = (2557, 2557, 2557),
2169 # persistence = 0.8,
2174 # Variation of biome filler depth.
2175 # type: noise_params_2d
2176 # mgcarpathian_np_filler_depth = {
2179 # spread = (128, 128, 128),
2182 # persistence = 0.7,
2187 # First of 4 2D noises that together define hill/mountain range height.
2188 # type: noise_params_2d
2189 # mgcarpathian_np_height1 = {
2192 # spread = (251, 251, 251),
2195 # persistence = 0.5,
2200 # Second of 4 2D noises that together define hill/mountain range height.
2201 # type: noise_params_2d
2202 # mgcarpathian_np_height2 = {
2205 # spread = (383, 383, 383),
2208 # persistence = 0.5,
2213 # Third of 4 2D noises that together define hill/mountain range height.
2214 # type: noise_params_2d
2215 # mgcarpathian_np_height3 = {
2218 # spread = (509, 509, 509),
2221 # persistence = 0.5,
2226 # Fourth of 4 2D noises that together define hill/mountain range height.
2227 # type: noise_params_2d
2228 # mgcarpathian_np_height4 = {
2231 # spread = (631, 631, 631),
2234 # persistence = 0.5,
2239 # 2D noise that controls the size/occurance of rolling hills.
2240 # type: noise_params_2d
2241 # mgcarpathian_np_hills_terrain = {
2244 # spread = (1301, 1301, 1301),
2247 # persistence = 0.5,
2252 # 2D noise that controls the size/occurance of ridged mountain ranges.
2253 # type: noise_params_2d
2254 # mgcarpathian_np_ridge_terrain = {
2257 # spread = (1889, 1889, 1889),
2260 # persistence = 0.5,
2265 # 2D noise that controls the size/occurance of step mountain ranges.
2266 # type: noise_params_2d
2267 # mgcarpathian_np_step_terrain = {
2270 # spread = (1889, 1889, 1889),
2273 # persistence = 0.5,
2278 # 2D noise that controls the shape/size of rolling hills.
2279 # type: noise_params_2d
2280 # mgcarpathian_np_hills = {
2283 # spread = (257, 257, 257),
2286 # persistence = 0.5,
2291 # 2D noise that controls the shape/size of ridged mountains.
2292 # type: noise_params_2d
2293 # mgcarpathian_np_ridge_mnt = {
2296 # spread = (743, 743, 743),
2299 # persistence = 0.7,
2304 # 2D noise that controls the shape/size of step mountains.
2305 # type: noise_params_2d
2306 # mgcarpathian_np_step_mnt = {
2309 # spread = (509, 509, 509),
2312 # persistence = 0.6,
2317 # 3D noise for mountain overhangs, cliffs, etc. Usually small variations.
2318 # type: noise_params_3d
2319 # mgcarpathian_np_mnt_var = {
2322 # spread = (499, 499, 499),
2325 # persistence = 0.55,
2330 # First of 2 3D noises that together define tunnels.
2331 # type: noise_params_3d
2332 # mgcarpathian_np_cave1 = {
2335 # spread = (61, 61, 61),
2338 # persistence = 0.5,
2343 # Second of 2 3D noises that together define tunnels.
2344 # type: noise_params_3d
2345 # mgcarpathian_np_cave2 = {
2348 # spread = (67, 67, 67),
2351 # persistence = 0.5,
2356 # 3D noise defining giant caverns.
2357 # type: noise_params_3d
2358 # mgcarpathian_np_cavern = {
2361 # spread = (384, 128, 384),
2364 # persistence = 0.63,
2371 # Map generation attributes specific to Mapgen flat.
2372 # Occasional lakes and hills can be added to the flat world.
2373 # Flags that are not enabled are not modified from the default.
2374 # Flags starting with 'no' are used to explicitly disable them.
2375 # type: flags possible values: lakes, hills, nolakes, nohills
2376 # mgflat_spflags = nolakes,nohills
2380 # mgflat_ground_level = 8
2382 # Y of upper limit of large caves.
2384 # mgflat_large_cave_depth = -33
2386 # Y of upper limit of lava in large caves.
2388 # mgflat_lava_depth = -256
2390 # Controls width of tunnels, a smaller value creates wider tunnels.
2392 # mgflat_cave_width = 0.09
2394 # Terrain noise threshold for lakes.
2395 # Controls proportion of world area covered by lakes.
2396 # Adjust towards 0.0 for a larger proportion.
2398 # mgflat_lake_threshold = -0.45
2400 # Controls steepness/depth of lake depressions.
2402 # mgflat_lake_steepness = 48.0
2404 # Terrain noise threshold for hills.
2405 # Controls proportion of world area covered by hills.
2406 # Adjust towards 0.0 for a larger proportion.
2408 # mgflat_hill_threshold = 0.45
2410 # Controls steepness/height of hills.
2412 # mgflat_hill_steepness = 64.0
2416 # Defines location and terrain of optional hills and lakes.
2417 # type: noise_params_2d
2418 # mgflat_np_terrain = {
2421 # spread = (600, 600, 600),
2424 # persistence = 0.6,
2429 # Variation of biome filler depth.
2430 # type: noise_params_2d
2431 # mgflat_np_filler_depth = {
2434 # spread = (150, 150, 150),
2437 # persistence = 0.7,
2442 # First of 2 3D noises that together define tunnels.
2443 # type: noise_params_3d
2444 # mgflat_np_cave1 = {
2447 # spread = (61, 61, 61),
2450 # persistence = 0.5,
2455 # Second of 2 3D noises that together define tunnels.
2456 # type: noise_params_3d
2457 # mgflat_np_cave2 = {
2460 # spread = (67, 67, 67),
2463 # persistence = 0.5,
2470 # Controls width of tunnels, a smaller value creates wider tunnels.
2472 # mgfractal_cave_width = 0.09
2474 # Y of upper limit of large caves.
2476 # mgfractal_large_cave_depth = -33
2478 # Y of upper limit of lava in large caves.
2480 # mgfractal_lava_depth = -256
2482 # Choice of 18 fractals from 9 formulas.
2483 # 1 = 4D "Roundy" mandelbrot set.
2484 # 2 = 4D "Roundy" julia set.
2485 # 3 = 4D "Squarry" mandelbrot set.
2486 # 4 = 4D "Squarry" julia set.
2487 # 5 = 4D "Mandy Cousin" mandelbrot set.
2488 # 6 = 4D "Mandy Cousin" julia set.
2489 # 7 = 4D "Variation" mandelbrot set.
2490 # 8 = 4D "Variation" julia set.
2491 # 9 = 3D "Mandelbrot/Mandelbar" mandelbrot set.
2492 # 10 = 3D "Mandelbrot/Mandelbar" julia set.
2493 # 11 = 3D "Christmas Tree" mandelbrot set.
2494 # 12 = 3D "Christmas Tree" julia set.
2495 # 13 = 3D "Mandelbulb" mandelbrot set.
2496 # 14 = 3D "Mandelbulb" julia set.
2497 # 15 = 3D "Cosine Mandelbulb" mandelbrot set.
2498 # 16 = 3D "Cosine Mandelbulb" julia set.
2499 # 17 = 4D "Mandelbulb" mandelbrot set.
2500 # 18 = 4D "Mandelbulb" julia set.
2501 # type: int min: 1 max: 18
2502 # mgfractal_fractal = 1
2504 # Iterations of the recursive function.
2505 # Controls the amount of fine detail.
2507 # mgfractal_iterations = 11
2509 # Approximate (X,Y,Z) scale of fractal in nodes.
2511 # mgfractal_scale = (4096.0, 1024.0, 4096.0)
2513 # (X,Y,Z) offset of fractal from world centre in units of 'scale'.
2514 # Used to move a suitable spawn area of low land close to (0, 0).
2515 # The default is suitable for mandelbrot sets, it needs to be edited for julia sets.
2516 # Range roughly -2 to 2. Multiply by 'scale' for offset in nodes.
2518 # mgfractal_offset = (1.79, 0.0, 0.0)
2520 # W co-ordinate of the generated 3D slice of a 4D fractal.
2521 # Determines which 3D slice of the 4D shape is generated.
2522 # Has no effect on 3D fractals.
2523 # Range roughly -2 to 2.
2525 # mgfractal_slice_w = 0.0
2527 # Julia set only: X component of hypercomplex constant determining julia shape.
2528 # Range roughly -2 to 2.
2530 # mgfractal_julia_x = 0.33
2532 # Julia set only: Y component of hypercomplex constant determining julia shape.
2533 # Range roughly -2 to 2.
2535 # mgfractal_julia_y = 0.33
2537 # Julia set only: Z component of hypercomplex constant determining julia shape.
2538 # Range roughly -2 to 2.
2540 # mgfractal_julia_z = 0.33
2542 # Julia set only: W component of hypercomplex constant determining julia shape.
2543 # Has no effect on 3D fractals.
2544 # Range roughly -2 to 2.
2546 # mgfractal_julia_w = 0.33
2550 # Y-level of seabed.
2551 # type: noise_params_2d
2552 # mgfractal_np_seabed = {
2555 # spread = (600, 600, 600),
2558 # persistence = 0.6,
2563 # Variation of biome filler depth.
2564 # type: noise_params_2d
2565 # mgfractal_np_filler_depth = {
2568 # spread = (150, 150, 150),
2571 # persistence = 0.7,
2576 # First of 2 3D noises that together define tunnels.
2577 # type: noise_params_3d
2578 # mgfractal_np_cave1 = {
2581 # spread = (61, 61, 61),
2584 # persistence = 0.5,
2589 # Second of 2 3D noises that together define tunnels.
2590 # type: noise_params_3d
2591 # mgfractal_np_cave2 = {
2594 # spread = (67, 67, 67),
2597 # persistence = 0.5,
2604 # Map generation attributes specific to Mapgen Valleys.
2605 # 'altitude_chill' makes higher elevations colder, which may cause biome issues.
2606 # 'humid_rivers' modifies the humidity around rivers and in areas where water would tend to pool,
2607 # it may interfere with delicately adjusted biomes.
2608 # Flags that are not enabled are not modified from the default.
2609 # Flags starting with 'no' are used to explicitly disable them.
2610 # type: flags possible values: altitude_chill, noaltitude_chill, humid_rivers, nohumid_rivers
2611 # mg_valleys_spflags = altitude_chill,humid_rivers
2613 # The altitude at which temperature drops by 20C
2615 # mgvalleys_altitude_chill = 90
2617 # Depth below which you'll find large caves.
2619 # mgvalleys_large_cave_depth = -33
2621 # Creates unpredictable lava features in caves.
2622 # These can make mining difficult. Zero disables them. (0-10)
2624 # mgvalleys_lava_features = 0
2626 # Depth below which you'll find massive caves.
2628 # mgvalleys_massive_cave_depth = -256
2630 # How deep to make rivers
2632 # mgvalleys_river_depth = 4
2634 # How wide to make rivers
2636 # mgvalleys_river_size = 5
2638 # Creates unpredictable water features in caves.
2639 # These can make mining difficult. Zero disables them. (0-10)
2641 # mgvalleys_water_features = 0
2643 # Controls width of tunnels, a smaller value creates wider tunnels.
2645 # mgvalleys_cave_width = 0.09
2649 # Caves and tunnels form at the intersection of the two noises
2650 # type: noise_params_3d
2651 # mgvalleys_np_cave1 = {
2654 # spread = (61, 61, 61),
2657 # persistence = 0.5,
2662 # Caves and tunnels form at the intersection of the two noises
2663 # type: noise_params_3d
2664 # mgvalleys_np_cave2 = {
2667 # spread = (67, 67, 67),
2670 # persistence = 0.5,
2675 # The depth of dirt or other filler
2676 # type: noise_params_2d
2677 # mgvalleys_np_filler_depth = {
2680 # spread = (256, 256, 256),
2683 # persistence = 0.5,
2688 # Massive caves form here.
2689 # type: noise_params_3d
2690 # mgvalleys_np_massive_caves = {
2693 # spread = (768, 256, 768),
2696 # persistence = 0.63,
2701 # River noise -- rivers occur close to zero
2702 # type: noise_params_2d
2703 # mgvalleys_np_rivers = {
2706 # spread = (256, 256, 256),
2709 # persistence = 0.6,
2714 # Base terrain height
2715 # type: noise_params_2d
2716 # mgvalleys_np_terrain_height = {
2719 # spread = (1024, 1024, 1024),
2722 # persistence = 0.4,
2727 # Raises terrain to make valleys around the rivers
2728 # type: noise_params_2d
2729 # mgvalleys_np_valley_depth = {
2732 # spread = (512, 512, 512),
2735 # persistence = 1.0,
2740 # Slope and fill work together to modify the heights
2741 # type: noise_params_3d
2742 # mgvalleys_np_inter_valley_fill = {
2745 # spread = (256, 512, 256),
2748 # persistence = 0.8,
2753 # Amplifies the valleys
2754 # type: noise_params_2d
2755 # mgvalleys_np_valley_profile = {
2758 # spread = (512, 512, 512),
2761 # persistence = 1.0,
2766 # Slope and fill work together to modify the heights
2767 # type: noise_params_2d
2768 # mgvalleys_np_inter_valley_slope = {
2771 # spread = (128, 128, 128),
2774 # persistence = 1.0,
2781 # Size of chunks to be generated at once by mapgen, stated in mapblocks (16 nodes).
2785 # Dump the mapgen debug infos.
2787 # enable_mapgen_debug_info = false
2789 # Maximum number of blocks that can be queued for loading.
2791 # emergequeue_limit_total = 256
2793 # Maximum number of blocks to be queued that are to be loaded from file.
2794 # Set to blank for an appropriate amount to be chosen automatically.
2796 # emergequeue_limit_diskonly = 32
2798 # Maximum number of blocks to be queued that are to be generated.
2799 # Set to blank for an appropriate amount to be chosen automatically.
2801 # emergequeue_limit_generate = 32
2803 # Number of emerge threads to use. Make this field blank, or increase this number
2804 # to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly
2805 # at the cost of slightly buggy caves.
2807 # num_emerge_threads = 1