1 # This file is read by default from:
4 # Any other path can be chosen by passing the path as a parameter
5 # to the program, eg. "minetest.exe --config ../minetest.conf.example"
7 # By default, all the settings are commented and not functional.
8 # Uncomment settings by removing the preceding #.
10 # Further documentation:
11 # http://c55.me/minetest/wiki/doku.php
13 # NOTE: This file might not be up-to-date, refer to the
14 # defaultsettings.cpp file for an up-to-date list:
15 # https://bitbucket.org/celeron55/minetest/src/tip/src/defaultsettings.cpp
17 # A vim command to convert most of defaultsettings.cpp to conf file format:
18 # :'<,'>s/\tg_settings\.setDefault("\([^"]*\)", "\([^"]*\)");.*/#\1 = \2/g
19 # Note: Some of the settings are implemented in Lua
27 # Name of player; on a server this is the main admin
35 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
36 #keymap_forward = KEY_KEY_W
37 #keymap_backward = KEY_KEY_S
38 #keymap_left = KEY_KEY_A
39 #keymap_right = KEY_KEY_D
40 #keymap_jump = KEY_SPACE
41 #keymap_sneak = KEY_LSHIFT
42 #keymap_inventory = KEY_KEY_I
43 # Go down ladder / go down in fly mode / go fast in fast mode
44 #keymap_special1 = KEY_KEY_E
45 #keymap_chat = KEY_KEY_T
47 #keyman_console = KEY_F10
48 #keymap_rangeselect = KEY_KEY_R
49 #keymap_freemove = KEY_KEY_K
50 #keymap_fastmove = KEY_KEY_J
51 #keymap_screenshot = KEY_F12
52 # Some (temporary) keys for debugging
53 #keymap_print_debug_stacks = KEY_KEY_P
57 # If FPS would go higher than this, limit it by sleeping
58 # (to not waste CPU power for no benefit)
60 # The allowed adjustment range for the automatic rendering range adjustment
61 #viewing_range_nodes_max = 160
62 #viewing_range_nodes_min = 35
68 # Experimental option, might cause visible spaces between blocks
69 # when set to higher number than 0
72 # Address to connect to (#blank = start local server)
74 # Enable random user input, for testing
76 # Timeout for client to remove unused map data from memory
77 #client_unload_unused_data_timeout = 600
78 # Whether to fog out the end of the visible area
80 # Enable a bit lower water surface; disable for speed (not quite optimized)
81 #new_style_water = false
82 # Enable nice leaves; disable for speed
83 #new_style_leaves = true
84 # Enable smooth lighting with simple ambient occlusion;
85 # disable for speed or for different looks.
86 #smooth_lighting = true
87 # Enable combining mainly used textures to a bigger one for improved speed
88 # disable if it causes graphics glitches.
89 #enable_texture_atlas = true
90 # Path to texture directory. All textures are first searched from here.
93 # Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl
94 #video_driver = opengl
95 # Unobstructed movement without physics, downwards key is keymap_special1
97 # Continuous forward movement (for testing)
98 #continuous_forward = false
99 # Fast movement (keymap_special1)
102 #invert_mouse = false
104 #enable_farmesh = false
105 #farmesh_trees = true
106 #farmesh_distance = 40
107 # Enable/disable clouds
108 #enable_clouds = true
109 # Path for screenshots
111 # Amount of view bobbing (0 = no view bobbing, 1.0 = normal, 2.0 = double)
112 #view_bobbing_amount = 1.0
113 # In-game chat console background color (R,G,B)
114 #console_color = (0,0,0)
115 # In-game chat console background alpha (opaqueness, between 0 and 255)
125 # Default game (default when creating a new world)
126 #default_game = minetest
127 # World directory (everything in the world is stored here)
128 #map-dir = /custom/world
130 #motd = Welcome to this awesome Minetest server!
131 # Maximum number of players connected simultaneously
133 # Set to false to allow old clients to connect
134 #strict_protocol_version_checking = true
135 # Set to true to enable creative mode (unlimited inventory)
136 #creative_mode = false
137 # Enable players getting damage and dying
138 #enable_damage = false
139 # Despawn all non-peaceful mobs
140 #only_peaceful_mobs = false
141 # A chosen map seed for a new map, leave empty for random
143 # Gives some stuff to players at the beginning
144 #give_initial_stuff = false
145 # New users need to input this password
147 # Available privileges: build, teleport, settime, privs, shout
148 #default_privs = build, shout
149 # Whether players are shown to clients without any range limit
150 #unlimited_player_transfer_distance = true
151 # Whether to enable players killing each other
153 # Set static spawnpoint
154 #static_spawnpoint = 0, 10, 0
156 # Profiler data print interval. #0 = disable.
157 #profiler_print_interval = 0
158 #enable_mapgen_debug_info = false
159 # from how far client knows about objects
160 #active_object_send_range_blocks = 3
161 # how large area of blocks are subject to the active block stuff (active = objects are loaded and ABMs run)
162 #active_block_range = 2
163 # how many blocks are flying in the wire simultaneously per client
164 #max_simultaneous_block_sends_per_client = 2
165 # how many blocks are flying in the wire simultaneously per server
166 #max_simultaneous_block_sends_server_total = 8
167 # From how far blocks are sent to clients (value * 16 nodes)
168 #max_block_send_distance = 10
169 # From how far blocks are generated for clients (value * 16 nodes)
170 #max_block_generate_distance = 6
171 # Interval of sending time of day to clients
172 #time_send_interval = 5
173 # Length of day/night cycle. 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged
175 #server_unload_unused_data_timeout = 29
176 # Interval of saving important changes in the world
177 #server_map_save_interval = 5.3
178 # To reduce lag, block transfers are slowed down when a player is building something.
179 # This determines how long they are slowed down after placing or removing a node.
180 #full_block_send_enable_min_time_from_building = 2.0