1 # This file contains a list of all available settings and their default value for minetest.conf
3 # By default, all the settings are commented and not functional.
4 # Uncomment settings by removing the preceding #.
6 # minetest.conf is read by default from:
9 # Any other path can be chosen by passing the path as a parameter
10 # to the program, eg. "minetest.exe --config ../minetest.conf.example".
12 # Further documentation:
13 # http://wiki.minetest.net/
21 # If enabled, you can place blocks at the position (feet + eye level) where you stand.
22 # This is helpful when working with nodeboxes in small areas.
24 # enable_build_where_you_stand = false
26 # Player is able to fly without being affected by gravity.
27 # This requires the "fly" privilege on the server.
31 # Fast movement (via use key).
32 # This requires the "fast" privilege on the server.
36 # If enabled together with fly mode, player is able to fly through solid nodes.
37 # This requires the "noclip" privilege on the server.
41 # Smooths camera when looking around. Also called look or mouse smoothing.
42 # Useful for recording videos.
46 # Smooths rotation of camera. 0 to disable.
47 # type: float min: 0 max: 0.99
48 # camera_smoothing = 0.0
50 # Smooths rotation of camera in cinematic mode. 0 to disable.
51 # type: float min: 0 max: 0.99
52 # cinematic_camera_smoothing = 0.7
54 # Invert vertical mouse movement.
56 # invert_mouse = false
58 # Mouse sensitivity multiplier.
60 # mouse_sensitivity = 0.2
62 # If enabled, "use" key instead of "sneak" key is used for climbing down and descending.
64 # aux1_descends = false
66 # Double-tapping the jump key toggles fly mode.
68 # doubletap_jump = false
70 # If disabled "use" key is used to fly fast if both fly and fast mode are enabled.
72 # always_fly_fast = true
74 # The time in seconds it takes between repeated right clicks when holding the right mouse button.
76 # repeat_rightclick_time = 0.25
78 # Enable random user input (only used for testing).
80 # random_input = false
82 # Continuous forward movement, toggled by autoforward key.
84 # continuous_forward = false
88 # enable_joysticks = false
90 # The identifier of the joystick to use
94 # The type of joystick
95 # type: enum values: auto, generic, xbox
96 # joystick_type = auto
98 # The time in seconds it takes between repeated events
99 # when holding down a joystick button combination.
101 # repeat_joystick_button_time = 0.17
103 # The sensitivity of the joystick axes for moving the
104 # ingame view frustum around.
106 # joystick_frustum_sensitivity = 170
108 # Key for moving the player forward.
109 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
111 # keymap_forward = KEY_KEY_W
113 # Key for moving the player backward.
114 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
116 # keymap_backward = KEY_KEY_S
118 # Key for moving the player left.
119 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
121 # keymap_left = KEY_KEY_A
123 # Key for moving the player right.
124 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
126 # keymap_right = KEY_KEY_D
129 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
131 # keymap_jump = KEY_SPACE
134 # Also used for climbing down and descending in water if aux1_descends is disabled.
135 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
137 # keymap_sneak = KEY_LSHIFT
139 # Key for opening the inventory.
140 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
142 # keymap_inventory = KEY_KEY_I
144 # Key for moving fast in fast mode.
145 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
147 # keymap_special1 = KEY_KEY_E
149 # Key for opening the chat window.
150 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
152 # keymap_chat = KEY_KEY_T
154 # Key for opening the chat window to type commands.
155 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
159 # Key for opening the chat window to type local commands.
160 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
162 # keymap_cmd_local = .
164 # Key for opening the chat console.
165 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
167 # keyman_console = KEY_F10
169 # Key for toggling unlimited view range.
170 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
172 # keymap_rangeselect = KEY_KEY_R
174 # Key for toggling flying.
175 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
177 # keymap_freemove = KEY_KEY_K
179 # Key for toggling fast mode.
180 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
182 # keymap_fastmove = KEY_KEY_J
184 # Key for toggling noclip mode.
185 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
187 # keymap_noclip = KEY_KEY_H
189 # Key for selecting the next item in the hotbar.
190 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
192 # keymap_hotbar_next = KEY_KEY_N
194 # Key for selecting the previous item in the hotbar.
195 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
197 # keymap_hotbar_previous = KEY_KEY_B
199 # Key for muting the game.
200 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
202 # keymap_mute = KEY_KEY_M
204 # Key for increasing the volume.
205 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
207 # keymap_increase_volume =
209 # Key for decreasing the volume.
210 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
212 # keymap_decrease_volume =
214 # Key for toggling autoforward.
215 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
217 # keymap_autoforward =
219 # Key for toggling cinematic mode.
220 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
224 # Key for toggling display of minimap.
225 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
227 # keymap_minimap = KEY_F9
229 # Key for taking screenshots.
230 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
232 # keymap_screenshot = KEY_F12
234 # Key for dropping the currently selected item.
235 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
237 # keymap_drop = KEY_KEY_Q
239 # Key to use view zoom when possible.
240 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
242 # keymap_zoom = KEY_KEY_Z
244 # Key for toggling the display of the HUD.
245 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
247 # keymap_toggle_hud = KEY_F1
249 # Key for toggling the display of the chat.
250 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
252 # keymap_toggle_chat = KEY_F2
254 # Key for toggling the display of the large chat console.
255 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
257 # keymap_console = KEY_F10
259 # Key for toggling the display of the fog.
260 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
262 # keymap_toggle_force_fog_off = KEY_F3
264 # Key for toggling the camera update. Only used for development
265 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
267 # keymap_toggle_update_camera =
269 # Key for toggling the display of debug info.
270 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
272 # keymap_toggle_debug = KEY_F5
274 # Key for toggling the display of the profiler. Used for development.
275 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
277 # keymap_toggle_profiler = KEY_F6
279 # Key for switching between first- and third-person camera.
280 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
282 # keymap_camera_mode = KEY_F7
284 # Key for increasing the viewing range.
285 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
287 # keymap_increase_viewing_range_min = +
289 # Key for decreasing the viewing range.
290 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
292 # keymap_decrease_viewing_range_min = -
294 # Key for printing debug stacks. Used for development.
295 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
297 # keymap_print_debug_stacks = KEY_KEY_P
299 # Key for selecting the first hotbar slot.
300 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
301 # keymap_slot1 = KEY_KEY_1
303 # Key for selecting the second hotbar slot.
304 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
305 # keymap_slot2 = KEY_KEY_2
307 # Key for selecting the third hotbar slot.
308 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
309 # keymap_slot3 = KEY_KEY_3
311 # Key for selecting the fourth hotbar slot.
312 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
313 # keymap_slot4 = KEY_KEY_4
315 # Key for selecting the fifth hotbar slot.
316 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
317 # keymap_slot5 = KEY_KEY_5
319 # Key for selecting the sixth hotbar slot.
320 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
321 # keymap_slot6 = KEY_KEY_6
323 # Key for selecting the seventh hotbar slot.
324 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
325 # keymap_slot7 = KEY_KEY_7
327 # Key for selecting the eighth hotbar slot.
328 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
329 # keymap_slot8 = KEY_KEY_8
331 # Key for selecting the ninth hotbar slot.
332 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
333 # keymap_slot9 = KEY_KEY_9
335 # Key for selecting the tenth hotbar slot.
336 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
337 # keymap_slot10 = KEY_KEY_0
339 # Key for selecting the 11th hotbar slot.
340 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
343 # Key for selecting the 12th hotbar slot.
344 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
347 # Key for selecting the 13th hotbar slot.
348 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
351 # Key for selecting the 14th hotbar slot.
352 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
355 # Key for selecting the 15th hotbar slot.
356 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
359 # Key for selecting the 16th hotbar slot.
360 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
363 # Key for selecting the 17th hotbar slot.
364 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
367 # Key for selecting the 18th hotbar slot.
368 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
371 # Key for selecting the 19th hotbar slot.
372 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
375 # Key for selecting the 20th hotbar slot.
376 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
379 # Key for selecting the 21th hotbar slot.
380 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
383 # Key for selecting the 22th hotbar slot.
384 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
387 # Key for selecting the 23th hotbar slot.
388 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
393 # Address to connect to.
394 # Leave this blank to start a local server.
395 # Note that the address field in the main menu overrides this setting.
399 # Port to connect to (UDP).
400 # Note that the port field in the main menu overrides this setting.
401 # type: int min: 1 max: 65535
402 # remote_port = 30000
404 # Whether to support older servers before protocol version 25.
405 # Enable if you want to connect to 0.4.12 servers and before.
406 # Servers starting with 0.4.13 will work, 0.4.12-dev servers may work.
407 # Disabling this option will protect your password better.
409 # send_pre_v25_init = false
411 # Save the map received by the client on disk.
413 # enable_local_map_saving = false
415 # Show entity selection boxes
417 # show_entity_selectionbox = true
419 # Enable usage of remote media server (if provided by server).
420 # Remote servers offer a significantly faster way to download media (e.g. textures)
421 # when connecting to the server.
423 # enable_remote_media_server = true
425 # Enable Lua modding support on client.
426 # This support is experimental and API can change.
428 # enable_client_modding = false
430 # URL to the server list displayed in the Multiplayer Tab.
432 # serverlist_url = servers.minetest.net
434 # File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab.
436 # serverlist_file = favoriteservers.txt
438 # Maximum size of the out chat queue. 0 to disable queueing and -1 to make the queue size unlimited
440 # max_out_chat_queue_size = 20
452 # Whether to fog out the end of the visible area.
457 # - Fancy: all faces visible
458 # - Simple: only outer faces, if defined special_tiles are used
459 # - Opaque: disable transparency
460 # type: enum values: fancy, simple, opaque
461 # leaves_style = fancy
463 # Connects glass if supported by node.
465 # connected_glass = false
467 # Enable smooth lighting with simple ambient occlusion.
468 # Disable for speed or for different looks.
470 # smooth_lighting = true
472 # Clouds are a client side effect.
474 # enable_clouds = true
476 # Use 3D cloud look instead of flat.
478 # enable_3d_clouds = true
480 # Method used to highlight selected object.
481 # type: enum values: box, halo, none
482 # node_highlighting = box
484 # Adds particles when digging a node.
486 # enable_particles = true
490 # Use mip mapping to scale textures. May slightly increase performance.
494 # Use anisotropic filtering when viewing at textures from an angle.
496 # anisotropic_filter = false
498 # Use bilinear filtering when scaling textures.
500 # bilinear_filter = false
502 # Use trilinear filtering when scaling textures.
504 # trilinear_filter = false
506 # Filtered textures can blend RGB values with fully-transparent neighbors,
507 # which PNG optimizers usually discard, sometimes resulting in a dark or
508 # light edge to transparent textures. Apply this filter to clean that up
509 # at texture load time.
511 # texture_clean_transparent = false
513 # When using bilinear/trilinear/anisotropic filters, low-resolution textures
514 # can be blurred, so automatically upscale them with nearest-neighbor
515 # interpolation to preserve crisp pixels. This sets the minimum texture size
516 # for the upscaled textures; higher values look sharper, but require more
517 # memory. Powers of 2 are recommended. Setting this higher than 1 may not
518 # have a visible effect unless bilinear/trilinear/anisotropic filtering is
521 # texture_min_size = 64
523 # Experimental option, might cause visible spaces between blocks
524 # when set to higher number than 0.
525 # type: enum values: 0, 1, 2, 4, 8, 16
528 # Undersampling is similar to using lower screen resolution, but it applies
529 # to the game world only, keeping the GUI intact.
530 # It should give significant performance boost at the cost of less detailed image.
531 # type: enum values: 0, 2, 3, 4
536 # Shaders allow advanced visual effects and may increase performance on some video cards.
537 # This only works with the OpenGL video backend.
539 # enable_shaders = true
541 # Path to shader directory. If no path is defined, default location will be used.
547 # Enables filmic tone mapping
549 # tone_mapping = false
553 # Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack
554 # or need to be auto-generated.
555 # Requires shaders to be enabled.
557 # enable_bumpmapping = false
559 # Enables on the fly normalmap generation (Emboss effect).
560 # Requires bumpmapping to be enabled.
562 # generate_normalmaps = false
564 # Strength of generated normalmaps.
566 # normalmaps_strength = 0.6
568 # Defines sampling step of texture.
569 # A higher value results in smoother normal maps.
570 # type: int min: 0 max: 2
571 # normalmaps_smooth = 0
573 ##### Parallax Occlusion
575 # Enables parallax occlusion mapping.
576 # Requires shaders to be enabled.
578 # enable_parallax_occlusion = false
580 # 0 = parallax occlusion with slope information (faster).
581 # 1 = relief mapping (slower, more accurate).
582 # type: int min: 0 max: 1
583 # parallax_occlusion_mode = 1
585 # Strength of parallax.
587 # 3d_paralax_strength = 0.025
589 # Number of parallax occlusion iterations.
591 # parallax_occlusion_iterations = 4
593 # Overall scale of parallax occlusion effect.
595 # parallax_occlusion_scale = 0.08
597 # Overall bias of parallax occlusion effect, usually scale/2.
599 # parallax_occlusion_bias = 0.04
603 # Set to true enables waving water.
604 # Requires shaders to be enabled.
606 # enable_waving_water = false
609 # water_wave_height = 1.0
612 # water_wave_length = 20.0
615 # water_wave_speed = 5.0
617 # Set to true enables waving leaves.
618 # Requires shaders to be enabled.
620 # enable_waving_leaves = false
622 # Set to true enables waving plants.
623 # Requires shaders to be enabled.
625 # enable_waving_plants = false
629 # Arm inertia, gives a more realistic movement of
630 # the arm when the camera moves.
634 # If FPS would go higher than this, limit it by sleeping
635 # to not waste CPU power for no benefit.
639 # Maximum FPS when game is paused.
643 # View distance in nodes.
644 # type: int min: 20 max: 4000
645 # viewing_range = 100
647 # Width component of the initial window size.
651 # Height component of the initial window size.
655 # Save window size automatically when modified.
657 # autosave_screensize = true
663 # Bits per pixel (aka color depth) in fullscreen mode.
665 # fullscreen_bpp = 24
667 # Vertical screen synchronization.
671 # Field of view in degrees.
672 # type: int min: 30 max: 160
675 # Field of view while zooming in degrees.
676 # This requires the "zoom" privilege on the server.
677 # type: int min: 7 max: 160
680 # Adjust the gamma encoding for the light tables. Higher numbers are brighter.
681 # This setting is for the client only and is ignored by the server.
682 # type: float min: 1 max: 3
683 # display_gamma = 2.2
685 # Path to texture directory. All textures are first searched from here.
689 # The rendering back-end for Irrlicht.
690 # type: enum values: null, software, burningsvideo, direct3d8, direct3d9, opengl
691 # video_driver = opengl
693 # Height on which clouds are appearing.
697 # Radius of cloud area stated in number of 64 node cloud squares.
698 # Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
702 # Enable view bobbing and amount of view bobbing.
703 # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
705 # view_bobbing_amount = 1.0
707 # Multiplier for fall bobbing.
708 # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
710 # fall_bobbing_amount = 0.0
713 # Currently supported:
714 # - none: no 3d output.
715 # - anaglyph: cyan/magenta color 3d.
716 # - interlaced: odd/even line based polarisation screen support.
717 # - topbottom: split screen top/bottom.
718 # - sidebyside: split screen side by side.
719 # - pageflip: quadbuffer based 3d.
720 # type: enum values: none, anaglyph, interlaced, topbottom, sidebyside, pageflip
723 # In-game chat console height, between 0.1 (10%) and 1.0 (100%).
724 # type: float min: 0.1 max: 1
725 # console_height = 1.0
727 # In-game chat console background color (R,G,B).
729 # console_color = (0,0,0)
731 # In-game chat console background alpha (opaqueness, between 0 and 255).
732 # type: int min: 0 max: 255
733 # console_alpha = 200
735 # Selection box border color (R,G,B).
737 # selectionbox_color = (0,0,0)
739 # Width of the selectionbox's lines around nodes.
740 # type: int min: 1 max: 5
741 # selectionbox_width = 2
743 # Crosshair color (R,G,B).
745 # crosshair_color = (255,255,255)
747 # Crosshair alpha (opaqueness, between 0 and 255).
748 # type: int min: 0 max: 255
749 # crosshair_alpha = 255
751 # Whether node texture animations should be desynchronized per mapblock.
753 # desynchronize_mapblock_texture_animation = true
755 # Maximum proportion of current window to be used for hotbar.
756 # Useful if there's something to be displayed right or left of hotbar.
758 # hud_hotbar_max_width = 1.0
760 # Modifies the size of the hudbar elements.
764 # Enables caching of facedir rotated meshes.
766 # enable_mesh_cache = false
768 # Delay between mesh updates on the client in ms. Increasing this will slow
769 # down the rate of mesh updates, thus reducing jitter on slower clients.
770 # type: int min: 0 max: 50
771 # mesh_generation_interval = 0
773 # Size of the MapBlock cache of the mesh generator. Increasing this will
774 # increase the cache hit %, reducing the data being copied from the main
775 # thread, thus reducing jitter.
776 # type: int min: 0 max: 1000
777 # meshgen_block_cache_size = 20
781 # enable_minimap = true
783 # Shape of the minimap. Enabled = round, disabled = square.
785 # minimap_shape_round = true
789 # Useable to make minimap smoother on slower machines.
791 # minimap_double_scan_height = true
793 # Make fog and sky colors depend on daytime (dawn/sunset) and view direction.
795 # directional_colored_fog = true
797 # The strength (darkness) of node ambient-occlusion shading.
798 # Lower is darker, Higher is lighter. The valid range of values for this
799 # setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
800 # set to the nearest valid value.
801 # type: float min: 0.25 max: 4
802 # ambient_occlusion_gamma = 2.2
804 # Enables animation of inventory items.
806 # inventory_items_animations = false
808 # Android systems only: Tries to create inventory textures from meshes
809 # when no supported render was found.
811 # inventory_image_hack = false
813 # Fraction of the visible distance at which fog starts to be rendered
814 # type: float min: 0 max: 0.99
817 # Makes all liquids opaque
819 # opaque_water = false
823 # Use a cloud animation for the main menu background.
827 # Scale gui by a user specified value.
828 # Use a nearest-neighbor-anti-alias filter to scale the GUI.
829 # This will smooth over some of the rough edges, and blend
830 # pixels when scaling down, at the cost of blurring some
831 # edge pixels when images are scaled by non-integer sizes.
835 # When gui_scaling_filter is true, all GUI images need to be
836 # filtered in software, but some images are generated directly
837 # to hardware (e.g. render-to-texture for nodes in inventory).
839 # gui_scaling_filter = false
841 # When gui_scaling_filter_txr2img is true, copy those images
842 # from hardware to software for scaling. When false, fall back
843 # to the old scaling method, for video drivers that don't
844 # properly support downloading textures back from hardware.
846 # gui_scaling_filter_txr2img = true
848 # Delay showing tooltips, stated in milliseconds.
850 # tooltip_show_delay = 400
852 # Whether freetype fonts are used, requires freetype support to be compiled in.
856 # Path to TrueTypeFont or bitmap.
858 # font_path = fonts/liberationsans.ttf
863 # Font shadow offset, if 0 then shadow will not be drawn.
867 # Font shadow alpha (opaqueness, between 0 and 255).
868 # type: int min: 0 max: 255
869 # font_shadow_alpha = 127
872 # mono_font_path = fonts/liberationmono.ttf
875 # mono_font_size = 15
877 # This font will be used for certain languages.
879 # fallback_font_path = fonts/DroidSansFallbackFull.ttf
882 # fallback_font_size = 15
885 # fallback_font_shadow = 1
887 # type: int min: 0 max: 255
888 # fallback_font_shadow_alpha = 128
890 # Path to save screenshots at.
894 # Format of screenshots.
895 # type: enum values: png, jpg, bmp, pcx, ppm, tga
896 # screenshot_format = png
898 # Screenshot quality. Only used for JPEG format.
899 # 1 means worst quality; 100 means best quality.
900 # Use 0 for default quality.
901 # type: int min: 0 max: 100
902 # screenshot_quality = 0
906 # Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
910 # Windows systems only: Start Minetest with the command line window in the background.
911 # Contains the same information as the file debug.txt (default name).
913 # enable_console = false
918 # enable_sound = true
920 # type: float min: 0 max: 1
925 # Timeout for client to remove unused map data from memory.
927 # client_unload_unused_data_timeout = 600
929 # Maximum number of mapblocks for client to be kept in memory.
930 # Set to -1 for unlimited amount.
932 # client_mapblock_limit = 5000
934 # Whether to show the client debug info (has the same effect as hitting F5).
939 # Server / Singleplayer
942 # Name of the server, to be displayed when players join and in the serverlist.
944 # server_name = Minetest server
946 # Description of server, to be displayed when players join and in the serverlist.
948 # server_description = mine here
950 # Domain name of server, to be displayed in the serverlist.
952 # server_address = game.minetest.net
954 # Homepage of server, to be displayed in the serverlist.
956 # server_url = http://minetest.net
958 # Automaticaly report to the serverlist.
960 # server_announce = false
962 # Announce to this serverlist.
963 # If you want to announce your ipv6 address, use serverlist_url = v6.servers.minetest.net.
965 # serverlist_url = servers.minetest.net
967 # Remove color codes from incoming chat messages
968 # Use this to stop players from being able to use color in their messages
970 # strip_color_codes = false
974 # Network port to listen (UDP).
975 # This value will be overridden when starting from the main menu.
979 # The network interface that the server listens on.
983 # Enable to disallow old clients from connecting.
984 # Older clients are compatible in the sense that they will not crash when connecting
985 # to new servers, but they may not support all new features that you are expecting.
987 # strict_protocol_version_checking = false
989 # Specifies URL from which client fetches media instead of using UDP.
990 # $filename should be accessible from $remote_media$filename via cURL
991 # (obviously, remote_media should end with a slash).
992 # Files that are not present will be fetched the usual way.
996 # Enable/disable running an IPv6 server. An IPv6 server may be restricted
997 # to IPv6 clients, depending on system configuration.
998 # Ignored if bind_address is set.
1000 # ipv6_server = false
1004 # Maximum number of blocks that are simultaneously sent per client.
1006 # max_simultaneous_block_sends_per_client = 10
1008 # Maximum number of blocks that are simultaneously sent in total.
1010 # max_simultaneous_block_sends_server_total = 40
1012 # To reduce lag, block transfers are slowed down when a player is building something.
1013 # This determines how long they are slowed down after placing or removing a node.
1015 # full_block_send_enable_min_time_from_building = 2.0
1017 # Maximum number of packets sent per send step, if you have a slow connection
1018 # try reducing it, but don't reduce it to a number below double of targeted
1021 # max_packets_per_iteration = 1024
1025 # Default game when creating a new world.
1026 # This will be overridden when creating a world from the main menu.
1028 # default_game = minetest
1030 # Message of the day displayed to players connecting.
1034 # Maximum number of players that can connect simultaneously.
1038 # World directory (everything in the world is stored here).
1039 # Not needed if starting from the main menu.
1043 # Time in seconds for item entity (dropped items) to live.
1044 # Setting it to -1 disables the feature.
1046 # item_entity_ttl = 900
1048 # If enabled, show the server status message on player connection.
1050 # show_statusline_on_connect = true
1052 # Enable players getting damage and dying.
1054 # enable_damage = false
1056 # Enable creative mode for new created maps.
1058 # creative_mode = false
1060 # A chosen map seed for a new map, leave empty for random.
1061 # Will be overridden when creating a new world in the main menu.
1065 # New users need to input this password.
1067 # default_password =
1069 # The privileges that new users automatically get.
1070 # See /privs in game for a full list on your server and mod configuration.
1072 # default_privs = interact, shout
1074 # Privileges that players with basic_privs can grant
1076 # basic_privs = interact, shout
1078 # Whether players are shown to clients without any range limit.
1079 # Deprecated, use the setting player_transfer_distance instead.
1081 # unlimited_player_transfer_distance = true
1083 # Defines the maximal player transfer distance in blocks (0 = unlimited).
1085 # player_transfer_distance = 0
1087 # Whether to allow players to damage and kill each other.
1091 # If this is set, players will always (re)spawn at the given position.
1093 # static_spawnpoint =
1095 # If enabled, new players cannot join with an empty password.
1097 # disallow_empty_password = false
1099 # If enabled, disable cheat prevention in multiplayer.
1101 # disable_anticheat = false
1103 # If enabled, actions are recorded for rollback.
1104 # This option is only read when server starts.
1106 # enable_rollback_recording = false
1108 # A message to be displayed to all clients when the server shuts down.
1110 # kick_msg_shutdown = Server shutting down.
1112 # A message to be displayed to all clients when the server crashes.
1114 # kick_msg_crash = This server has experienced an internal error. You will now be disconnected.
1116 # Whether to ask clients to reconnect after a (Lua) crash.
1117 # Set this to true if your server is set up to restart automatically.
1119 # ask_reconnect_on_crash = false
1121 # From how far clients know about objects, stated in mapblocks (16 nodes).
1123 # active_object_send_range_blocks = 3
1125 # How large area of blocks are subject to the active block stuff, stated in mapblocks (16 nodes).
1126 # In active blocks objects are loaded and ABMs run.
1128 # active_block_range = 3
1130 # From how far blocks are sent to clients, stated in mapblocks (16 nodes).
1132 # max_block_send_distance = 10
1134 # Maximum number of forceloaded mapblocks.
1136 # max_forceloaded_blocks = 16
1138 # Interval of sending time of day to clients.
1140 # time_send_interval = 5
1142 # Controls length of day/night cycle.
1143 # Examples: 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.
1147 # Interval of saving important changes in the world, stated in seconds.
1149 # server_map_save_interval = 5.3
1154 # movement_acceleration_default = 3
1157 # movement_acceleration_air = 2
1160 # movement_acceleration_fast = 10
1163 # movement_speed_walk = 4
1166 # movement_speed_crouch = 1.35
1169 # movement_speed_fast = 20
1172 # movement_speed_climb = 3
1175 # movement_speed_jump = 6.5
1178 # movement_liquid_fluidity = 1
1181 # movement_liquid_fluidity_smooth = 0.5
1184 # movement_liquid_sink = 10
1187 # movement_gravity = 9.81
1191 # Handling for deprecated lua api calls:
1192 # - legacy: (try to) mimic old behaviour (default for release).
1193 # - log: mimic and log backtrace of deprecated call (default for debug).
1194 # - error: abort on usage of deprecated call (suggested for mod developers).
1195 # type: enum values: legacy, log, error
1196 # deprecated_lua_api_handling = legacy
1198 # Number of extra blocks that can be loaded by /clearobjects at once.
1199 # This is a trade-off between sqlite transaction overhead and
1200 # memory consumption (4096=100MB, as a rule of thumb).
1202 # max_clearobjects_extra_loaded_blocks = 4096
1204 # How much the server will wait before unloading unused mapblocks.
1205 # Higher value is smoother, but will use more RAM.
1207 # server_unload_unused_data_timeout = 29
1209 # Maximum number of statically stored objects in a block.
1211 # max_objects_per_block = 64
1213 # See http://www.sqlite.org/pragma.html#pragma_synchronous
1214 # type: enum values: 0, 1, 2
1215 # sqlite_synchronous = 2
1217 # Length of a server tick and the interval at which objects are generally updated over network.
1219 # dedicated_server_step = 0.1
1221 # Time in between active block management cycles
1223 # active_block_mgmt_interval = 2.0
1225 # Length of time between ABM execution cycles
1227 # abm_interval = 1.0
1229 # Length of time between NodeTimer execution cycles
1231 # nodetimer_interval = 0.2
1233 # If enabled, invalid world data won't cause the server to shut down.
1234 # Only enable this if you know what you are doing.
1236 # ignore_world_load_errors = false
1238 # Max liquids processed per step.
1240 # liquid_loop_max = 100000
1242 # The time (in seconds) that the liquids queue may grow beyond processing
1243 # capacity until an attempt is made to decrease its size by dumping old queue
1244 # items. A value of 0 disables the functionality.
1246 # liquid_queue_purge_time = 0
1248 # Liquid update interval in seconds.
1250 # liquid_update = 1.0
1252 # At this distance the server will aggressively optimize which blocks are sent to clients.
1253 # Small values potentially improve performance a lot, at the expense of visible rendering glitches.
1254 # (some blocks will not be rendered under water and in caves, as well as sometimes on land)
1255 # Setting this to a value greater than max_block_send_distance disables this optimization.
1256 # Stated in mapblocks (16 nodes)
1258 # block_send_optimize_distance = 4
1260 # If enabled the server will perform map block occlusion culling based on
1261 # on the eye position of the player. This can reduce the number of blocks
1262 # sent to the client 50-80%. The client will not longer receive most invisible
1263 # so that the utility of noclip mode is reduced.
1265 # server_side_occlusion_culling = true
1267 # Restricts the access of certain client-side functions on servers
1268 # Combine these byteflags below to restrict more client-side features:
1269 # LOOKUP_NODES_LIMIT: 1 (limits get_node call client-side to csm_flavour_noderange_limit)
1270 # CHAT_MESSAGES: 2 (disable send_chat_message call client-side)
1271 # READ_ITEMDEFS: 4 (disable get_item_def call client-side)
1272 # READ_NODEDEFS: 8 (disable get_node_def call client-side)
1274 # csm_flavour_limits = 3
1276 # If the CSM flavour for node range is enabled, get_node is limited to
1277 # this many nodes from the player.
1278 # csm_flavour_noderange_limit 8
1282 # Name of map generator to be used when creating a new world.
1283 # Creating a world in the main menu will override this.
1284 # type: enum values: v5, v6, v7, flat, valleys, fractal, singlenode
1287 # Water surface level of the world.
1291 # From how far blocks are generated for clients, stated in mapblocks (16 nodes).
1293 # max_block_generate_distance = 6
1295 # Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).
1296 # Only mapchunks completely within the mapgen limit are generated.
1297 # Value is stored per-world.
1298 # type: int min: 0 max: 31000
1299 # mapgen_limit = 31000
1301 # Global map generation attributes.
1302 # In Mapgen v6 the 'decorations' flag controls all decorations except trees
1303 # and junglegrass, in all other mapgens this flag controls all decorations.
1304 # Flags that are not specified in the flag string are not modified from the default.
1305 # Flags starting with 'no' are used to explicitly disable them.
1306 # type: flags possible values: caves, dungeons, light, decorations, nocaves, nodungeons, nolight, nodecorations
1307 # mg_flags = caves,dungeons,light,decorations
1309 # Whether dungeons occasionally project from the terrain.
1311 # projecting_dungeons = true
1315 # Size of chunks to be generated at once by mapgen, stated in mapblocks (16 nodes).
1319 # Dump the mapgen debug infos.
1321 # enable_mapgen_debug_info = false
1323 # Maximum number of blocks that can be queued for loading.
1325 # emergequeue_limit_total = 256
1327 # Maximum number of blocks to be queued that are to be loaded from file.
1328 # Set to blank for an appropriate amount to be chosen automatically.
1330 # emergequeue_limit_diskonly = 32
1332 # Maximum number of blocks to be queued that are to be generated.
1333 # Set to blank for an appropriate amount to be chosen automatically.
1335 # emergequeue_limit_generate = 32
1337 # Number of emerge threads to use. Make this field blank, or increase this number
1338 # to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly
1339 # at the cost of slightly buggy caves.
1341 # num_emerge_threads = 1
1343 #### Biome API temperature and humidity noise parameters
1345 # Temperature variation for biomes.
1346 # type: noise_params
1347 # mg_biome_np_heat = 50, 50, (1000, 1000, 1000), 5349, 3, 0.5, 2.0
1349 # Small-scale temperature variation for blending biomes on borders.
1350 # type: noise_params
1351 # mg_biome_np_heat_blend = 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0
1353 # Humidity variation for biomes.
1354 # type: noise_params
1355 # mg_biome_np_humidity = 50, 50, (1000, 1000, 1000), 842, 3, 0.5, 2.0
1357 # Small-scale humidity variation for blending biomes on borders.
1358 # type: noise_params
1359 # mg_biome_np_humidity_blend = 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0
1363 # Map generation attributes specific to Mapgen v5.
1364 # Flags that are not specified in the flag string are not modified from the default.
1365 # Flags starting with 'no' are used to explicitly disable them.
1366 # type: flags possible values: caverns, nocaverns
1367 # mgv5_spflags = caverns
1369 # Controls width of tunnels, a smaller value creates wider tunnels.
1371 # mgv5_cave_width = 0.125
1373 # Y of upper limit of large caves.
1375 # mgv5_large_cave_depth = -256
1377 # Y of upper limit of lava in large caves.
1379 # mgv5_lava_depth = -256
1381 # Y-level of cavern upper limit.
1383 # mgv5_cavern_limit = -256
1385 # Y-distance over which caverns expand to full size.
1387 # mgv5_cavern_taper = 256
1389 # Defines full size of caverns, smaller values create larger caverns.
1391 # mgv5_cavern_threshold = 0.7
1393 # Variation of biome filler depth.
1394 # type: noise_params
1395 # mgv5_np_filler_depth = 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0
1397 # Variation of terrain vertical scale.
1398 # When noise is < -0.55 terrain is near-flat.
1399 # type: noise_params
1400 # mgv5_np_factor = 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0
1402 # Y-level of average terrain surface.
1403 # type: noise_params
1404 # mgv5_np_height = 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0
1406 # First of 2 3D noises that together define tunnels.
1407 # type: noise_params
1408 # mgv5_np_cave1 = 0, 12, (50, 50, 50), 52534, 4, 0.5, 2.0
1410 # Second of 2 3D noises that together define tunnels.
1411 # type: noise_params
1412 # mgv5_np_cave2 = 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0
1414 # 3D noise defining giant caverns.
1415 # type: noise_params
1416 # mgv5_np_cavern = 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
1420 # Map generation attributes specific to Mapgen v6.
1421 # The 'snowbiomes' flag enables the new 5 biome system.
1422 # When the new biome system is enabled jungles are automatically enabled and
1423 # the 'jungles' flag is ignored.
1424 # Flags that are not specified in the flag string are not modified from the default.
1425 # Flags starting with 'no' are used to explicitly disable them.
1426 # type: flags possible values: jungles, biomeblend, mudflow, snowbiomes, flat, trees, nojungles, nobiomeblend, nomudflow, nosnowbiomes, noflat, notrees
1427 # mgv6_spflags = jungles,biomeblend,mudflow,snowbiomes,trees
1429 # Deserts occur when np_biome exceeds this value.
1430 # When the new biome system is enabled, this is ignored.
1432 # mgv6_freq_desert = 0.45
1434 # Sandy beaches occur when np_beach exceeds this value.
1436 # mgv6_freq_beach = 0.15
1438 # Y-level of lower terrain and lakebeds.
1439 # type: noise_params
1440 # mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
1442 # Y-level of higher (cliff-top) terrain.
1443 # type: noise_params
1444 # mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0
1446 # Varies steepness of cliffs.
1447 # type: noise_params
1448 # mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0
1450 # Defines areas of 'terrain_higher' (cliff-top terrain).
1451 # type: noise_params
1452 # mgv6_np_height_select = 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0
1454 # Varies depth of biome surface nodes.
1455 # type: noise_params
1456 # mgv6_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0
1458 # Defines areas with sandy beaches.
1459 # type: noise_params
1460 # mgv6_np_beach = 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0
1462 # Temperature variation for biomes.
1463 # type: noise_params
1464 # mgv6_np_biome = 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0
1466 # Variation of number of caves.
1467 # type: noise_params
1468 # mgv6_np_cave = 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0
1470 # Humidity variation for biomes.
1471 # type: noise_params
1472 # mgv6_np_humidity = 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0
1474 # Defines tree areas and tree density.
1475 # type: noise_params
1476 # mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0
1478 # Defines areas where trees have apples.
1479 # type: noise_params
1480 # mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0
1484 # Map generation attributes specific to Mapgen v7.
1485 # 'ridges' enables the rivers.
1486 # 'biomerepeat' causes surface biomes to repeat in the floatlands.
1487 # Flags that are not specified in the flag string are not modified from the default.
1488 # Flags starting with 'no' are used to explicitly disable them.
1489 # type: flags possible values: mountains, ridges, floatlands, caverns, biomerepeat, nomountains, noridges, nofloatlands, nocaverns, nobiomerepeat
1490 # mgv7_spflags = mountains,ridges,nofloatlands,caverns,biomerepeat
1492 # Y of mountain density gradient zero level. Used to shift mountains vertically.
1494 # mgv7_mount_zero_level = 0
1496 # Controls width of tunnels, a smaller value creates wider tunnels.
1498 # mgv7_cave_width = 0.09
1500 # Y of upper limit of large caves.
1502 # mgv7_large_cave_depth = -33
1504 # Y of upper limit of lava in large caves.
1506 # mgv7_lava_depth = -256
1508 # Controls the density of floatland mountain terrain.
1509 # Is an offset added to the 'np_mountain' noise value.
1511 # mgv7_float_mount_density = 0.6
1513 # Typical maximum height, above and below midpoint, of floatland mountain terrain.
1515 # mgv7_float_mount_height = 128.0
1517 # Y-level of floatland midpoint and lake surface.
1519 # mgv7_floatland_level = 1280
1521 # Y-level to which floatland shadows extend.
1523 # mgv7_shadow_limit = 1024
1525 # Y-level of cavern upper limit.
1527 # mgv7_cavern_limit = -256
1529 # Y-distance over which caverns expand to full size.
1531 # mgv7_cavern_taper = 256
1533 # Defines full size of caverns, smaller values create larger caverns.
1535 # mgv7_cavern_threshold = 0.7
1537 # Y-level of higher (cliff-top) terrain.
1538 # type: noise_params
1539 # mgv7_np_terrain_base = 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0
1541 # Y-level of lower terrain and lakebeds.
1542 # type: noise_params
1543 # mgv7_np_terrain_alt = 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0
1545 # Varies roughness of terrain.
1546 # Defines the 'persistence' value for terrain_base and terrain_alt noises.
1547 # type: noise_params
1548 # mgv7_np_terrain_persist = 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0
1550 # Defines areas of higher (cliff-top) terrain and affects steepness of cliffs.
1551 # type: noise_params
1552 # mgv7_np_height_select = -8, 16, (500, 500, 500), 4213, 6, 0.7, 2.0
1554 # Variation of biome filler depth.
1555 # type: noise_params
1556 # mgv7_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
1558 # Variation of maximum mountain height (in nodes).
1559 # type: noise_params
1560 # mgv7_np_mount_height = 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0
1562 # Defines large-scale river channel structure.
1563 # type: noise_params
1564 # mgv7_np_ridge_uwater = 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0
1566 # Defines areas of floatland smooth terrain.
1567 # Smooth floatlands occur when noise > 0.
1568 # type: noise_params
1569 # mgv7_np_floatland_base = -0.6, 1.5, (600, 600, 600), 114, 5, 0.6, 2.0
1571 # Variation of hill height and lake depth on floatland smooth terrain.
1572 # type: noise_params
1573 # mgv7_np_float_base_height = 48, 24, (300, 300, 300), 907, 4, 0.7, 2.0
1575 # 3D noise defining mountain structure and height.
1576 # Also defines structure of floatland mountain terrain.
1577 # type: noise_params
1578 # mgv7_np_mountain = -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0
1580 # 3D noise defining structure of river canyon walls.
1581 # type: noise_params
1582 # mgv7_np_ridge = 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
1584 # 3D noise defining giant caverns.
1585 # type: noise_params
1586 # mgv7_np_cavern = 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
1588 # First of 2 3D noises that together define tunnels.
1589 # type: noise_params
1590 # mgv7_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1592 # Second of 2 3D noises that together define tunnels.
1593 # type: noise_params
1594 # mgv7_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1596 #### Mapgen carpathian
1598 # Map generation attributes specific to Mapgen Carpathian.
1599 # Flags that are not specified in the flag string are not modified from the default.
1600 # Flags starting with 'no' are used to explicitly disable them.
1601 # type: flags possible values: caverns, nocaverns
1602 # mgcarpathian_spflags = caverns
1604 # Controls width of tunnels, a smaller value creates wider tunnels.
1606 # mgcarpathian_cave_width = 0.09
1608 # Y of upper limit of large caves.
1610 # mgcarpathian_large_cave_depth = -33
1612 # Y of upper limit of lava in large caves.
1614 # mgcarpathian_lava_depth = -256
1616 # Y-level of cavern upper limit.
1618 # mgcarpathian_cavern_limit = -256
1620 # Y-distance over which caverns expand to full size.
1622 # mgcarpathian_cavern_taper = 256
1624 # Defines full size of caverns, smaller values create larger caverns.
1626 # mgcarpathian_cavern_threshold = 0.7
1628 # 2D noise that defines the base ground level.
1629 # type: noise_params
1630 # mgcarpathian_np_base = 12, 1, (2557, 2557, 2557), 6538, 4, 0.8, 0.5
1632 # Variation of biome filler depth.
1633 # type: noise_params
1634 # mgcarpathian_np_filler_depth = 0, 1, (128, 128, 128), 261, 3, 0.7, 2.0
1636 # First of 4 3D noises that together define hill/mountain range height.
1637 # type: noise_params
1638 # mgcarpathian_np_height1 = 0, 5, (251, 251, 251), 9613, 5, 0.5, 2.0
1640 # Second of 4 3D noises that together define hill/mountain range height.
1641 # type: noise_params
1642 # mgcarpathian_np_height2 = 0, 5, (383, 383, 383), 1949, 5, 0.5, 2.0
1644 # Third of 4 3D noises that together definehill/mountain range height.
1645 # type: noise_params
1646 # mgcarpathian_np_height3 = 0, 5, (509, 509, 509), 3211, 5, 0.5, 2.0
1648 # Fourth of 4 3D noises that together define hill/mountain range height.
1649 # type: noise_params
1650 # mgcarpathian_np_height4 = 0, 5, (631, 631, 631), 1583, 5, 0.5, 2.0
1652 # 2D noise that controls the size/occurance of rolling hills.
1653 # type: noise_params
1654 # mgcarpathian_np_hills_terrain = 1, 1, (1301, 1301, 1301), 1692, 3, 0.5, 2.0
1656 # 2D noise that controls the size/occurance of ridged mountain ranges.
1657 # type: noise_params
1658 # mgcarpathian_np_ridge_terrain = 1, 1, (1889, 1889, 1889), 3568, 3, 0.5, 2.0
1660 # 2D noise that controls the size/occurance of step mountain ranges.
1661 # type: noise_params
1662 # mgcarpathian_np_step_terrain = 1, 1, (1889, 1889, 1889), 4157, 3, 0.5, 2.0
1664 # 2D noise that controls the shape/size of rolling hills.
1665 # type: noise_params
1666 # mgcarpathian_np_hills = 0, 3, (257, 257, 257), 6604, 6, 0.5, 2.0
1668 # 2D noise that controls the shape/size of ridged mountains.
1669 # type: noise_params
1670 # mgcarpathian_np_ridge_mnt = 0, 12, (743, 743, 743), 5520, 6, 0.7, 2.0
1672 # 2D noise that controls the shape/size of step mountains.
1673 # type: noise_params
1674 # mgcarpathian_np_step_mnt = 0, 8, (509, 509, 509), 2590, 6, 0.6, 2.0
1676 # 3D noise for mountain overhangs, cliffs, etc. Usually small variations.
1677 # type: noise_params
1678 # mgcarpathian_np_mnt_var = 0, 1, (499, 499, 499), 2490, 5, 0.6, 2.0
1680 # First of 2 3D noises that together define tunnels.
1681 # type: noise_params
1682 # mgcarpathian_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1684 # Second of 2 3D noises that together define tunnels.
1685 # type: noise_params
1686 # mgcarpathian_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1688 # 3D noise defining giant caverns.
1689 # type: noise_params
1690 # mgcarpathian_np_cavern = 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
1694 # Map generation attributes specific to Mapgen flat.
1695 # Occasional lakes and hills can be added to the flat world.
1696 # Flags that are not specified in the flag string are not modified from the default.
1697 # Flags starting with 'no' are used to explicitly disable them.
1698 # type: flags possible values: lakes, hills, nolakes, nohills
1699 # mgflat_spflags = nolakes,nohills
1703 # mgflat_ground_level = 8
1705 # Y of upper limit of large caves.
1707 # mgflat_large_cave_depth = -33
1709 # Y of upper limit of lava in large caves.
1711 # mgflat_lava_depth = -256
1713 # Controls width of tunnels, a smaller value creates wider tunnels.
1715 # mgflat_cave_width = 0.09
1717 # Terrain noise threshold for lakes.
1718 # Controls proportion of world area covered by lakes.
1719 # Adjust towards 0.0 for a larger proportion.
1721 # mgflat_lake_threshold = -0.45
1723 # Controls steepness/depth of lake depressions.
1725 # mgflat_lake_steepness = 48.0
1727 # Terrain noise threshold for hills.
1728 # Controls proportion of world area covered by hills.
1729 # Adjust towards 0.0 for a larger proportion.
1731 # mgflat_hill_threshold = 0.45
1733 # Controls steepness/height of hills.
1735 # mgflat_hill_steepness = 64.0
1737 # Defines location and terrain of optional hills and lakes.
1738 # type: noise_params
1739 # mgflat_np_terrain = 0, 1, (600, 600, 600), 7244, 5, 0.6, 2.0
1741 # Variation of biome filler depth.
1742 # type: noise_params
1743 # mgflat_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
1745 # First of 2 3D noises that together define tunnels.
1746 # type: noise_params
1747 # mgflat_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1749 # Second of 2 3D noises that together define tunnels.
1750 # type: noise_params
1751 # mgflat_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1755 # Controls width of tunnels, a smaller value creates wider tunnels.
1757 # mgfractal_cave_width = 0.09
1759 # Y of upper limit of large caves.
1761 # mgfractal_large_cave_depth = -33
1763 # Y of upper limit of lava in large caves.
1765 # mgfractal_lava_depth = -256
1767 # Choice of 18 fractals from 9 formulas.
1768 # 1 = 4D "Roundy" mandelbrot set.
1769 # 2 = 4D "Roundy" julia set.
1770 # 3 = 4D "Squarry" mandelbrot set.
1771 # 4 = 4D "Squarry" julia set.
1772 # 5 = 4D "Mandy Cousin" mandelbrot set.
1773 # 6 = 4D "Mandy Cousin" julia set.
1774 # 7 = 4D "Variation" mandelbrot set.
1775 # 8 = 4D "Variation" julia set.
1776 # 9 = 3D "Mandelbrot/Mandelbar" mandelbrot set.
1777 # 10 = 3D "Mandelbrot/Mandelbar" julia set.
1778 # 11 = 3D "Christmas Tree" mandelbrot set.
1779 # 12 = 3D "Christmas Tree" julia set.
1780 # 13 = 3D "Mandelbulb" mandelbrot set.
1781 # 14 = 3D "Mandelbulb" julia set.
1782 # 15 = 3D "Cosine Mandelbulb" mandelbrot set.
1783 # 16 = 3D "Cosine Mandelbulb" julia set.
1784 # 17 = 4D "Mandelbulb" mandelbrot set.
1785 # 18 = 4D "Mandelbulb" julia set.
1786 # type: int min: 1 max: 18
1787 # mgfractal_fractal = 1
1789 # Iterations of the recursive function.
1790 # Controls the amount of fine detail.
1792 # mgfractal_iterations = 11
1794 # Approximate (X,Y,Z) scale of fractal in nodes.
1796 # mgfractal_scale = (4096.0, 1024.0, 4096.0)
1798 # (X,Y,Z) offset of fractal from world centre in units of 'scale'.
1799 # Used to move a suitable spawn area of low land close to (0, 0).
1800 # The default is suitable for mandelbrot sets, it needs to be edited for julia sets.
1801 # Range roughly -2 to 2. Multiply by 'scale' for offset in nodes.
1803 # mgfractal_offset = (1.79, 0.0, 0.0)
1805 # W co-ordinate of the generated 3D slice of a 4D fractal.
1806 # Determines which 3D slice of the 4D shape is generated.
1807 # Has no effect on 3D fractals.
1808 # Range roughly -2 to 2.
1810 # mgfractal_slice_w = 0.0
1812 # Julia set only: X component of hypercomplex constant determining julia shape.
1813 # Range roughly -2 to 2.
1815 # mgfractal_julia_x = 0.33
1817 # Julia set only: Y component of hypercomplex constant determining julia shape.
1818 # Range roughly -2 to 2.
1820 # mgfractal_julia_y = 0.33
1822 # Julia set only: Z component of hypercomplex constant determining julia shape.
1823 # Range roughly -2 to 2.
1825 # mgfractal_julia_z = 0.33
1827 # Julia set only: W component of hypercomplex constant determining julia shape.
1828 # Has no effect on 3D fractals.
1829 # Range roughly -2 to 2.
1831 # mgfractal_julia_w = 0.33
1833 # Y-level of seabed.
1834 # type: noise_params
1835 # mgfractal_np_seabed = -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0
1837 # Variation of biome filler depth.
1838 # type: noise_params
1839 # mgfractal_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
1841 # First of 2 3D noises that together define tunnels.
1842 # type: noise_params
1843 # mgfractal_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1845 # Second of 2 3D noises that together define tunnels.
1846 # type: noise_params
1847 # mgfractal_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1853 # Map generation attributes specific to Mapgen Valleys.
1854 # 'altitude_chill' makes higher elevations colder, which may cause biome issues.
1855 # 'humid_rivers' modifies the humidity around rivers and in areas where water would tend to pool,
1856 # it may interfere with delicately adjusted biomes.
1857 # Flags that are not specified in the flag string are not modified from the default.
1858 # Flags starting with 'no' are used to explicitly disable them.
1859 # type: flags possible values: altitude_chill, noaltitude_chill, humid_rivers, nohumid_rivers
1860 # mg_valleys_spflags = altitude_chill,humid_rivers
1862 # The altitude at which temperature drops by 20C
1864 # mgvalleys_altitude_chill = 90
1866 # Depth below which you'll find large caves.
1868 # mgvalleys_large_cave_depth = -33
1870 # Creates unpredictable lava features in caves.
1871 # These can make mining difficult. Zero disables them. (0-10)
1873 # mgvalleys_lava_features = 0
1875 # Depth below which you'll find massive caves.
1877 # mgvalleys_massive_cave_depth = -256
1879 # How deep to make rivers
1881 # mgvalleys_river_depth = 4
1883 # How wide to make rivers
1885 # mgvalleys_river_size = 5
1887 # Creates unpredictable water features in caves.
1888 # These can make mining difficult. Zero disables them. (0-10)
1890 # mgvalleys_water_features = 0
1892 # Controls width of tunnels, a smaller value creates wider tunnels.
1894 # mgvalleys_cave_width = 0.09
1898 # Caves and tunnels form at the intersection of the two noises
1899 # type: noise_params
1900 # mgvalleys_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1902 # Caves and tunnels form at the intersection of the two noises
1903 # type: noise_params
1904 # mgvalleys_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1906 # The depth of dirt or other filler
1907 # type: noise_params
1908 # mgvalleys_np_filler_depth = 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0
1910 # Massive caves form here.
1911 # type: noise_params
1912 # mgvalleys_np_massive_caves = 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0
1914 # River noise -- rivers occur close to zero
1915 # type: noise_params
1916 # mgvalleys_np_rivers = 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0
1918 # Base terrain height
1919 # type: noise_params
1920 # mgvalleys_np_terrain_height = -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0
1922 # Raises terrain to make valleys around the rivers
1923 # type: noise_params
1924 # mgvalleys_np_valley_depth = 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0
1926 # Slope and fill work together to modify the heights
1927 # type: noise_params
1928 # mgvalleys_np_inter_valley_fill = 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0
1930 # Amplifies the valleys
1931 # type: noise_params
1932 # mgvalleys_np_valley_profile = 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0
1934 # Slope and fill work together to modify the heights
1935 # type: noise_params
1936 # mgvalleys_np_inter_valley_slope = 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0
1940 # Prevent mods from doing insecure things like running shell commands.
1942 # secure.enable_security = true
1944 # Comma-separated list of trusted mods that are allowed to access insecure
1945 # functions even when mod security is on (via request_insecure_environment()).
1947 # secure.trusted_mods =
1949 # Comma-separated list of mods that are allowed to access HTTP APIs, which
1950 # allow them to upload and download data to/from the internet.
1952 # secure.http_mods =
1958 # Load the game profiler to collect game profiling data.
1959 # Provides a /profiler command to access the compiled profile.
1960 # Useful for mod developers and server operators.
1962 # profiler.load = false
1964 # The default format in which profiles are being saved,
1965 # when calling `/profiler save [format]` without format.
1966 # type: enum values: txt, csv, lua, json, json_pretty
1967 # profiler.default_report_format = txt
1969 # The file path relative to your worldpath in which profiles will be saved to.
1971 # profiler.report_path = ""
1973 #### Instrumentation
1975 # Instrument the methods of entities on registration.
1977 # instrument.entity = true
1979 # Instrument the action function of Active Block Modifiers on registration.
1981 # instrument.abm = true
1983 # Instrument the action function of Loading Block Modifiers on registration.
1985 # instrument.lbm = true
1987 # Instrument chatcommands on registration.
1989 # instrument.chatcommand = true
1991 # Instrument global callback functions on registration.
1992 # (anything you pass to a minetest.register_*() function)
1994 # instrument.global_callback = true
1998 # Instrument builtin.
1999 # This is usually only needed by core/builtin contributors
2001 # instrument.builtin = false
2003 # Have the profiler instrument itself:
2004 # * Instrument an empty function.
2005 # This estimates the overhead, that instrumentation is adding (+1 function call).
2006 # * Instrument the sampler being used to update the statistics.
2008 # instrument.profiler = false
2014 # Name of the player.
2015 # When running a server, clients connecting with this name are admins.
2016 # When starting from the main menu, this is overridden.
2020 # Set the language. Leave empty to use the system language.
2021 # A restart is required after changing this.
2022 # type: enum values: , be, ca, cs, da, de, en, eo, es, et, fr, he, hu, id, it, ja, jbo, ko, ky, lt, nb, nl, pl, pt, pt_BR, ro, ru, sr_Cyrl, tr, uk, zh_CN, zh_TW
2025 # Level of logging to be written to debug.txt:
2026 # - <nothing> (no logging)
2027 # - none (messages with no level)
2033 # type: enum values: , none, error, warning, action, info, verbose
2034 # debug_log_level = action
2038 # enable_ipv6 = true
2042 # Default timeout for cURL, stated in milliseconds.
2043 # Only has an effect if compiled with cURL.
2045 # curl_timeout = 5000
2047 # Limits number of parallel HTTP requests. Affects:
2048 # - Media fetch if server uses remote_media setting.
2049 # - Serverlist download and server announcement.
2050 # - Downloads performed by main menu (e.g. mod manager).
2051 # Only has an effect if compiled with cURL.
2053 # curl_parallel_limit = 8
2055 # Maximum time in ms a file download (e.g. a mod download) may take.
2057 # curl_file_download_timeout = 300000
2059 # Makes DirectX work with LuaJIT. Disable if it causes troubles.
2061 # high_precision_fpu = true
2063 # Replaces the default main menu with a custom one.
2065 # main_menu_script =
2068 # main_menu_game_mgr = 0
2071 # main_menu_mod_mgr = 1
2073 # Print the engine's profiling data in regular intervals (in seconds). 0 = disable. Useful for developers.
2075 # profiler_print_interval = 0