1 # This file is read by default from:
4 # Any other path can be chosen by passing the path as a parameter
5 # to the program, eg. "minetest.exe --config ../minetest.conf.example"
7 # By default, all the settings are commented and not functional.
8 # Uncomment settings by removing the preceding #.
10 # Further documentation:
11 # http://wiki.minetest.net/
13 # NOTE: This file might not be up-to-date, refer to the
14 # defaultsettings.cpp file for an up-to-date list:
15 # https://github.com/minetest/minetest/blob/master/src/defaultsettings.cpp
17 # A vim command to convert most of defaultsettings.cpp to conf file format:
18 # :'<,'>s/\tsettings->setDefault("\([^"]*\)", "\([^"]*\)");.*/#\1 = \2/g
19 # Note: Some of the settings are implemented in Lua
25 # Name of player; on a server this is the main admin
32 # Port to connect to (UDP)
35 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
36 #keymap_forward = KEY_KEY_W
37 #keymap_backward = KEY_KEY_S
38 #keymap_left = KEY_KEY_A
39 #keymap_right = KEY_KEY_D
40 #keymap_jump = KEY_SPACE
41 #keymap_sneak = KEY_LSHIFT
42 #keymap_inventory = KEY_KEY_I
43 # Go down ladder / go down in fly mode / go fast in fast mode
44 #keymap_special1 = KEY_KEY_E
45 #keymap_chat = KEY_KEY_T
47 #keyman_console = KEY_F10
48 #keymap_rangeselect = KEY_KEY_R
49 #keymap_freemove = KEY_KEY_K
50 #keymap_fastmove = KEY_KEY_J
51 #keymap_screenshot = KEY_F12
52 # If true, keymap_special1 instead of keymap_sneak is used for climbing down and descending
53 #aux1_descends = false
54 # Double-tapping the jump key toggles fly mode
55 #doubletap_jump = false
56 # If false aux1 is used to fly fast
57 #always_fly_fast = true
58 # Some (temporary) keys for debugging
59 #keymap_print_debug_stacks = KEY_KEY_P
60 #keymap_quicktune_prev = KEY_HOME
61 #keymap_quicktune_next = KEY_END
62 #keymap_quicktune_dec = KEY_NEXT
63 #keymap_quicktune_inc = KEY_PRIOR
65 # If set to true, you can place blocks at the position (feet + eye level) where you stand; this is helpful when working with nodeboxes
66 #enable_build_where_you_stand = false
69 # The amount of rendered stuff is dynamically set according to this
71 # If FPS would go higher than this, limit it by sleeping
72 # (to not waste CPU power for no benefit)
74 # Maximum FPS when game is paused
76 # The allowed adjustment range for the automatic rendering range adjustment
77 #viewing_range_nodes_max = 160
78 #viewing_range_nodes_min = 35
84 # Experimental option, might cause visible spaces between blocks
85 # when set to higher number than 0
89 # Address to connect to (#blank = start local server)
91 # Enable random user input, for testing
93 # Timeout for client to remove unused map data from memory
94 #client_unload_unused_data_timeout = 600
95 # Whether to fog out the end of the visible area
97 # Whether to show the client debug info (has the same effect as hitting F5)
99 # Enable a bit lower water surface; disable for speed (not quite optimized)
100 #new_style_water = false
101 # Max liquids processed per step
102 #liquid_loop_max = 100000
103 # The time (in seconds) that the liquids queue may grow beyond processing
104 # capacity until an attempt is made to decrease its size by dumping old queue
105 # items. A value of 0 disables the functionality.
106 #liquid_queue_purge_time = 0
107 # Update liquids every .. recommend for finite: 0.2
109 # Enable nice leaves; disable for speed
110 #new_style_leaves = true
111 # Connects glass if supported by node
112 #connected_glass = false
113 # Enable smooth lighting with simple ambient occlusion;
114 # disable for speed or for different looks.
115 #smooth_lighting = true
116 # Path to texture directory. All textures are first searched from here.
119 # Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl
120 #video_driver = opengl
121 # Unobstructed movement without physics, downwards key is keymap_special1
123 # Continuous forward movement (for testing)
124 #continuous_forward = false
125 # Fast movement (keymap_special1)
128 #invert_mouse = false
129 # Enable/disable clouds
130 #enable_clouds = true
132 #enable_3d_clouds = true
133 # Use a cloud animation for the main menu background
135 # Path for screenshots
137 # Amount of view bobbing (0 = no view bobbing, 1.0 = normal, 2.0 = double)
138 #view_bobbing_amount = 1.0
139 # Amount of fall bobbing (0 = no fall bobbing, 1.0 = normal, 2.0 = double)
140 #fall_bobbing_amount = 0.0
143 # "none" = no 3d output,
144 # "anaglyph" = cyan/magenta color 3d,
145 # "interlaced" = odd/even line based polarisation screen support,
146 # "topbottom" = split screen top boton,
147 # "sidebyside" = split screen side by side
149 #3d_paralax_strength = 0.025
150 # In-game chat console background color (R,G,B)
151 #console_color = (0,0,0)
152 # In-game chat console background alpha (opaqueness, between 0 and 255)
154 # Selection box border color (R,G,B)
155 #selectionbox_color = (0,0,0)
156 # Crosshair color (R,G,B)
157 #crosshair_color = (255,255,255)
158 # Cross alpha (opaqueness, between 0 and 255)
159 #crosshair_alpha = 255
160 # scale gui by a user specified value
162 # Sensitivity multiplier
163 #mouse_sensitivity = 0.2
167 # Whether node texture animations should be desynchronized per MapBlock
168 #desynchronize_mapblock_texture_animation = true
169 # (useful if you've there's something to be displayed right or left of hotbar)
170 # Width of the selectionbox's lines (Between 1 and 5)
171 #selectionbox_width = 2
172 # maximum percentage of current window to be used for hotbar
173 #hud_hotbar_max_width = 1.0
174 # Save the map received by the client on disk
175 #enable_local_map_saving = false
176 # Enable highlighting for nodes (disables selectionboxes)
177 #enable_node_highlighting = false
178 # Texture filtering settings
180 #anisotropic_filter = false
181 #bilinear_filter = false
182 #trilinear_filter = false
183 # Set to true to pre-generate all item visuals
184 #preload_item_visuals = false
185 # Set to true to enable shaders. Disable them if video_driver = direct3d9/8.
186 #enable_shaders = true
187 # Set to true to enable textures bumpmapping. Requires shaders enabled.
188 #enable_bumpmapping = false
189 # Set to true enables parallax occlusion mapping. Requires shaders enabled.
190 #generate_normalmaps = false
191 # Set to true enables on the fly normalmap generation (Emboss effect).
192 # Requires bumpmapping enabled.
193 #normalmaps_strength = 0.6
194 # Strength of generated normalmaps
195 #normalmaps_smooth = 1
196 # Defines sampling step of texture (0 - 2)
197 # Higher the value normal maps will be smoother
198 #enable_parallax_occlusion = false
199 # Scale of parallax occlusion effect
200 #parallax_occlusion_scale = 0.08
201 # Bias of parallax occlusion effect, usually scale/2
202 #parallax_occlusion_bias = 0.04
203 # Set to true enables waving water. Requires shaders enabled.
204 #enable_waving_water = false
205 # Parameters for waving water:
206 #water_wave_height = 1.0
207 #water_wave_length = 20.0
208 #water_wave_speed = 5.0
209 # Set to true enables waving leaves. Requires shaders enabled.
210 #enable_waving_leaves = false
211 # Set to true enables waving plants. Requires shaders enabled.
212 #enable_waving_plants = false
213 # Enables caching of facedir rotated meshes
214 #enable_mesh_cache = true
215 # The time in seconds it takes between repeated
216 # right clicks when holding the right mouse button
217 #repeat_rightclick_time = 0.25
218 # Make fog and sky colors depend on daytime (dawn/sunset) and view direction
219 #directional_colored_fog = true
220 #tooltip_show_delay = 400
221 # Delay showing tooltips, in miliseconds
223 # adjust dpi configuration to your screen (Desktop only) e.g. for 4k screens
225 # Default timeout for cURL, in milliseconds
226 # Only has an effect if compiled with cURL
228 # Limits number of parallel HTTP requests. Affects:
229 # - Media fetch if server uses remote_media setting
230 # - Serverlist download and server announcement
231 # - Downloads performed by main menu (e.g. mod manager)
232 # Only has an effect if compiled with cURL
233 #curl_parallel_limit = 8
234 # maximum time in ms a file download (e.g. a mod download) may take
235 #curl_file_download_timeout = 300000
237 # enable usage of remote media server (if provided by server)
238 #enable_remote_media_server = true
240 # Url to the server list displayed in the Multiplayer Tab
241 #serverlist_url = servers.minetest.net
242 # File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab
243 #serverlist_file = favoriteservers.txt
245 # Whether freetype fonts are used, requires freetype support to be compiled in
247 # Path to TrueTypeFont or bitmap
248 #font_path = fonts/liberationsans.ttf
250 # Font shadow offset, if 0 then shadow will not be drawn.
252 # Font shadow alpha (opaqueness, between 0 and 255)
253 #font_shadow_alpha = 128
254 #mono_font_path = fonts/liberationmono.ttf
257 # This font will be used for certain languages
258 #fallback_font_path = fonts/DroidSansFallbackFull.ttf
259 #fallback_font_size = 13
260 #fallback_font_shadow = 1
261 #fallback_font_shadow_alpha = 128
266 # Network port to listen (UDP)
271 #server_name = Minetest server
272 # Description of server
273 #server_description = mine here
274 # Domain name of server
275 #server_address = game.minetest.net
277 #server_url = http://minetest.net
278 # Automaticaly report to masterserver
280 # Announce to this masterserver. if you want to announce your ipv6 address - use serverlist_url = v6.servers.minetest.net
281 #serverlist_url = servers.minetest.net
282 # Default game (default when creating a new world)
283 #default_game = minetest
284 # World directory (everything in the world is stored here)
285 #map-dir = /custom/world
287 #motd = Welcome to this awesome Minetest server!
288 # Maximum number of players connected simultaneously
290 # Set to true to disallow old clients from connecting
291 #strict_protocol_version_checking = false
292 # Time in seconds for item entity to live. Default value: 900s
293 # Setting it to -1 disables the feature
294 #item_entity_ttl = 900
295 # Set to true to enable creative mode (unlimited inventory)
296 #creative_mode = false
297 # Enable players getting damage and dying
298 #enable_damage = false
299 # A chosen map seed for a new map, leave empty for random
301 # Gives some stuff to players at the beginning
302 #give_initial_stuff = false
303 # New users need to input this password
305 # Available privileges: interact, shout, teleport, settime, privs, ...
306 # See /privs in game for a full list on your server and mod configuration.
307 #default_privs = interact, shout
308 # Whether players are shown to clients without any range limit
309 # deprecated, use the setting player_transfer_distance instead
310 #unlimited_player_transfer_distance = true
311 # Defines the maximal player transfer distance in blocks (0 = unlimited)
312 #player_transfer_distance = 0
313 # Whether to enable players killing each other
315 # If this is set, players will always (re)spawn at the given position
316 #static_spawnpoint = 0, 10, 0
317 # If true, new players cannot join with an empty password
318 #disallow_empty_password = false
319 # If true, disable cheat prevention in multiplayer
320 #disable_anticheat = false
321 # If true, actions are recorded for rollback
322 #enable_rollback_recording = false
323 # handling for deprecated lua api calls
324 # "legacy" = (try to) mimic old behaviour (default for release)
325 # "log" = mimic and log backtrace of deprecated call (default for debug)
326 # "error" = abort on usage of deprecated call (suggested for mod developers)
327 #deprecated_lua_api_handling = legacy
330 #mod_profiling = false
331 # Detailed mod profile data
332 #detailed_profiling = false
334 # Profiler data print interval. #0 = disable.
335 #profiler_print_interval = 0
336 #enable_mapgen_debug_info = false
337 # from how far client knows about objects
338 #active_object_send_range_blocks = 3
339 # how large area of blocks are subject to the active block stuff (active = objects are loaded and ABMs run)
340 #active_block_range = 2
341 # how many blocks are flying in the wire simultaneously per client
342 #max_simultaneous_block_sends_per_client = 10
343 # how many blocks are flying in the wire simultaneously per server
344 #max_simultaneous_block_sends_server_total = 40
345 # From how far blocks are sent to clients (value * 16 nodes)
346 #max_block_send_distance = 10
347 # From how far blocks are generated for clients (value * 16 nodes)
348 #max_block_generate_distance = 6
349 # Number of extra blocks that can be loaded by /clearobjects at once
350 # This is a trade-off between sqlite transaction overhead and
351 # memory consumption (4096=100MB, as a rule of thumb)
352 #max_clearobjects_extra_loaded_blocks = 4096
353 # Maximum number of forceloaded blocks
354 #max_forceloaded_blocks = 16
355 # Interval of sending time of day to clients
356 #time_send_interval = 5
357 # Length of day/night cycle. 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged
359 # Length of year in days for seasons change. With default time_speed 365 days = 5 real days for year. 30 days = 10 real hours
361 #server_unload_unused_data_timeout = 29
362 # Maximum number of statically stored objects in a block
363 #max_objects_per_block = 49
364 # Interval of saving important changes in the world
365 #server_map_save_interval = 5.3
366 # http://www.sqlite.org/pragma.html#pragma_synchronous only numeric values: 0 1 2
367 #sqlite_synchronous = 2
368 # To reduce lag, block transfers are slowed down when a player is building something.
369 # This determines how long they are slowed down after placing or removing a node.
370 #full_block_send_enable_min_time_from_building = 2.0
371 # Length of a server tick and the interval at which objects are generally updated over network
372 #dedicated_server_step = 0.1
373 # Can be set to true to disable shutting down on invalid world data
374 #ignore_world_load_errors = false
375 # Specifies URL from which client fetches media instead of using UDP
376 # $filename should be accessible from $remote_media$filename via cURL
377 # (obviously, remote_media should end with a slash)
378 # Files that are not present would be fetched the usual way
380 # Level of logging to be written to debug.txt.
381 # 0 = none, 1 = errors and debug, 2 = action, 3 = info, 4 = verbose
383 # Maximum number of blocks that can be queued for loading.
384 #emergequeue_limit_total = 256
385 # Maximum number of blocks to be queued that are to be loaded from file.
386 # Set to blank for an appropriate amount to be chosen automatically.
387 #emergequeue_limit_diskonly = 32
388 # Maximum number of blocks to be queued that are to be generated.
389 # Set to blank for an appropriate amount to be chosen automatically.
390 #emergequeue_limit_generate = 32
391 # Number of emerge threads to use. Make this field blank, or increase this number, to use multiple threads.
392 # On multiprocessor systems, this will improve mapgen speed greatly, at the cost of slightly buggy caves.
393 #num_emerge_threads = 1
394 # maximum number of packets sent per send step, if you have a slow connection
395 # try reducing it, but don't reduce it to a number below double of targeted
397 #max_packets_per_iteration = 1024
403 #movement_acceleration_default = 3
404 #movement_acceleration_air = 2
405 #movement_acceleration_fast = 10
406 #movement_speed_walk = 4
407 #movement_speed_crouch = 1.35
408 #movement_speed_fast = 20
409 #movement_speed_climb = 2
410 #movement_speed_jump = 6.5
411 #movement_speed_descend = 6
412 #movement_liquid_fluidity = 1
413 #movement_liquid_fluidity_smooth = 0.5
414 #movement_liquid_sink = 10
415 #movement_gravity = 9.81
421 # Name of map generator to be used. Currently supported: v5, v6, v7, singlenode.
423 # Water surface level of map.
425 # Size of chunks to be generated.
427 # Global map generation attributes. Currently supported: trees, caves, flat, dungeons, light.
428 # Flags that are not specified in the flag string are not modified from the default.
429 # To explicitly turn off a flag, prepend "no" to the beginning, e.g. nolight.
430 #mg_flags = trees, caves
431 # Map generation attributes specific to Mapgen V6. Currently supported: biomeblend, jungles, mudflow.
432 #mgv6_spflags = biomeblend, jungles, mudflow
433 # Controls size of deserts and beaches in Mapgen V6.
434 #mgv6_freq_desert = 0.45
435 #mgv6_freq_beach = 0.15
437 # Perlin noise attributes for different map generation parameters.
438 # Noise parameters can be specified as a set of positional values:
439 # Offset, scale, (spread factors), seed offset, number of octaves, persistence, lacunarity.
440 #mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
442 # Or the new group format can be used instead:
443 #mgv6_np_terrain_base = {
446 # spread = (250, 250, 250)
453 # Only the group format supports noise flags which are needed for eased noise.
454 # Mgv5 uses eased noise for np_cave1, no_cave2, np_ground and np_crumble, so these are shown in
455 # group format, all other noise parameters are shown in positional format to save space.
457 #mgv5_spflags = blobs
458 #mgv5_np_filler_depth = 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0
459 #mgv5_np_factor = 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0
460 #mgv5_np_height = 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0
464 # spread = (50, 50, 50)
474 # spread = (50, 50, 50)
484 # spread = (80, 80, 80)
494 # spread = (20, 20, 20)
501 #mgv5_np_wetness = 0, 1, (40, 40, 40), 32474, 4, 1.1, 2.0
503 #mgv6_spflags = biomeblend, jungles, mudflow
504 #mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
505 #mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0
506 #mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0
507 #mgv6_np_height_select = 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0
508 #mgv6_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0
509 #mgv6_np_beach = 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0
510 #mgv6_np_biome = 0, 1, (250, 250, 250), 9130, 3, 0.50, 2.0
511 #mgv6_np_cave = 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0
512 #mgv6_np_humidity = 0.5, 0.5, (500, 500, 500), 72384, 4, 0.66, 2.0
513 #mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0
514 #mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0
516 #mgv7_spflags = mountains, ridges
517 #mgv7_np_terrain_base = 4, 70, (300, 300, 300), 82341, 6, 0.7, 2.0
518 #mgv7_np_terrain_alt = 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0
519 #mgv7_np_terrain_persist = 0.6, 0.1, (500, 500, 500), 539, 3, 0.6, 2.0
520 #mgv7_np_height_select = -0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0
521 #mgv7_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 4, 0.7, 2.0
522 #mgv7_np_mount_height = 100, 30, (500, 500, 500), 72449, 4, 0.6, 2.0
523 #mgv7_np_ridge_uwater = 0, 1, (500, 500, 500), 85039, 4, 0.6, 2.0
524 #mgv7_np_mountain = 0, 1, (250, 350, 250), 5333, 5, 0.68, 2.0
525 #mgv7_np_ridge = 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
527 # Biome API temperature and humidity.
528 #mg_biome_np_heat = {
531 # spread = (500.0, 500.0, 500.0)
538 #mg_biome_np_humidity = {
541 # spread = (500.0, 500.0, 500.0)
549 # Enable/disable IPv6.
551 # Enable/disable running an IPv6 server. An IPv6 server may be restricted
552 # to IPv6 clients, depending on system configuration.
553 # Ignored if bind_address is set.
557 #main_menu_game_mgr = 0
558 #main_menu_mod_mgr = 1
559 #modstore_download_url = https://forum.minetest.net/media/
560 #modstore_listmods_url = https://forum.minetest.net/mmdb/mods/
561 #modstore_details_url = https://forum.minetest.net/mmdb/mod/*/
563 # Makes DirectX work with LuaJIT. Disable if it causes troubles.
564 #high_precision_fpu = true
566 # Override language. When no value is provided (default) system language is used.
567 # Check "locale" directory for the list of available translations.