1 # This file contains a list of all available settings and their default value for minetest.conf
3 # By default, all the settings are commented and not functional.
4 # Uncomment settings by removing the preceding #.
6 # minetest.conf is read by default from:
9 # Any other path can be chosen by passing the path as a parameter
10 # to the program, eg. "minetest.exe --config ../minetest.conf.example".
12 # Further documentation:
13 # http://wiki.minetest.net/
19 # If enabled, you can place blocks at the position (feet + eye level) where you stand.
20 # This is helpful when working with nodeboxes in small areas.
22 # enable_build_where_you_stand = false
24 # Player is able to fly without being affected by gravity.
25 # This requires the "fly" privilege on the server.
29 # Fast movement (via the "special" key).
30 # This requires the "fast" privilege on the server.
34 # If enabled together with fly mode, player is able to fly through solid nodes.
35 # This requires the "noclip" privilege on the server.
39 # Smooths camera when looking around. Also called look or mouse smoothing.
40 # Useful for recording videos.
44 # Smooths rotation of camera. 0 to disable.
45 # type: float min: 0 max: 0.99
46 # camera_smoothing = 0.0
48 # Smooths rotation of camera in cinematic mode. 0 to disable.
49 # type: float min: 0 max: 0.99
50 # cinematic_camera_smoothing = 0.7
52 # Invert vertical mouse movement.
54 # invert_mouse = false
56 # Mouse sensitivity multiplier.
58 # mouse_sensitivity = 0.2
60 # If enabled, "special" key instead of "sneak" key is used for climbing down and descending.
62 # aux1_descends = false
64 # Double-tapping the jump key toggles fly mode.
66 # doubletap_jump = false
68 # If disabled, "special" key is used to fly fast if both fly and fast mode are enabled.
70 # always_fly_fast = true
72 # The time in seconds it takes between repeated right clicks when holding the right mouse button.
74 # repeat_rightclick_time = 0.25
76 # Prevent digging and placing from repeating when holding the mouse buttons.
77 # Enable this when you dig or place too often by accident.
79 # safe_dig_and_place = false
81 # Enable random user input (only used for testing).
83 # random_input = false
85 # Continuous forward movement, toggled by autoforward key.
86 # Press the autoforward key again or the backwards movement to disable.
88 # continuous_forward = false
90 # The length in pixels it takes for touch screen interaction to start.
91 # type: int min: 0 max: 100
92 # touchscreen_threshold = 20
94 # (Android) Fixes the position of virtual joystick.
95 # If disabled, virtual joystick will center to first-touch's position.
97 # fixed_virtual_joystick = false
99 # (Android) Use virtual joystick to trigger "aux" button.
100 # If enabled, virtual joystick will also tap "aux" button when out of main circle.
102 # virtual_joystick_triggers_aux = false
106 # enable_joysticks = false
108 # The identifier of the joystick to use
112 # The type of joystick
113 # type: enum values: auto, generic, xbox
114 # joystick_type = auto
116 # The time in seconds it takes between repeated events
117 # when holding down a joystick button combination.
119 # repeat_joystick_button_time = 0.17
121 # The sensitivity of the joystick axes for moving the
122 # ingame view frustum around.
124 # joystick_frustum_sensitivity = 170
126 # Key for moving the player forward.
127 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
129 # keymap_forward = KEY_KEY_W
131 # Key for moving the player backward.
132 # Will also disable autoforward, when active.
133 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
135 # keymap_backward = KEY_KEY_S
137 # Key for moving the player left.
138 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
140 # keymap_left = KEY_KEY_A
142 # Key for moving the player right.
143 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
145 # keymap_right = KEY_KEY_D
148 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
150 # keymap_jump = KEY_SPACE
153 # Also used for climbing down and descending in water if aux1_descends is disabled.
154 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
156 # keymap_sneak = KEY_LSHIFT
158 # Key for opening the inventory.
159 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
161 # keymap_inventory = KEY_KEY_I
163 # Key for moving fast in fast mode.
164 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
166 # keymap_special1 = KEY_KEY_E
168 # Key for opening the chat window.
169 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
171 # keymap_chat = KEY_KEY_T
173 # Key for opening the chat window to type commands.
174 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
178 # Key for opening the chat window to type local commands.
179 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
181 # keymap_cmd_local = .
183 # Key for toggling unlimited view range.
184 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
186 # keymap_rangeselect = KEY_KEY_R
188 # Key for toggling flying.
189 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
191 # keymap_freemove = KEY_KEY_K
193 # Key for toggling fast mode.
194 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
196 # keymap_fastmove = KEY_KEY_J
198 # Key for toggling noclip mode.
199 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
201 # keymap_noclip = KEY_KEY_H
203 # Key for selecting the next item in the hotbar.
204 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
206 # keymap_hotbar_next = KEY_KEY_N
208 # Key for selecting the previous item in the hotbar.
209 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
211 # keymap_hotbar_previous = KEY_KEY_B
213 # Key for muting the game.
214 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
216 # keymap_mute = KEY_KEY_M
218 # Key for increasing the volume.
219 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
221 # keymap_increase_volume =
223 # Key for decreasing the volume.
224 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
226 # keymap_decrease_volume =
228 # Key for toggling autoforward.
229 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
231 # keymap_autoforward =
233 # Key for toggling cinematic mode.
234 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
238 # Key for toggling display of minimap.
239 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
241 # keymap_minimap = KEY_F9
243 # Key for taking screenshots.
244 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
246 # keymap_screenshot = KEY_F12
248 # Key for dropping the currently selected item.
249 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
251 # keymap_drop = KEY_KEY_Q
253 # Key to use view zoom when possible.
254 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
256 # keymap_zoom = KEY_KEY_Z
258 # Key for selecting the first hotbar slot.
259 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
261 # keymap_slot1 = KEY_KEY_1
263 # Key for selecting the second hotbar slot.
264 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
266 # keymap_slot2 = KEY_KEY_2
268 # Key for selecting the third hotbar slot.
269 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
271 # keymap_slot3 = KEY_KEY_3
273 # Key for selecting the fourth hotbar slot.
274 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
276 # keymap_slot4 = KEY_KEY_4
278 # Key for selecting the fifth hotbar slot.
279 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
281 # keymap_slot5 = KEY_KEY_5
283 # Key for selecting the sixth hotbar slot.
284 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
286 # keymap_slot6 = KEY_KEY_6
288 # Key for selecting the seventh hotbar slot.
289 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
291 # keymap_slot7 = KEY_KEY_7
293 # Key for selecting the eighth hotbar slot.
294 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
296 # keymap_slot8 = KEY_KEY_8
298 # Key for selecting the ninth hotbar slot.
299 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
301 # keymap_slot9 = KEY_KEY_9
303 # Key for selecting the tenth hotbar slot.
304 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
306 # keymap_slot10 = KEY_KEY_0
308 # Key for selecting the 11th hotbar slot.
309 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
313 # Key for selecting the 12th hotbar slot.
314 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
318 # Key for selecting the 13th hotbar slot.
319 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
323 # Key for selecting the 14th hotbar slot.
324 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
328 # Key for selecting the 15th hotbar slot.
329 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
333 # Key for selecting the 16th hotbar slot.
334 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
338 # Key for selecting the 17th hotbar slot.
339 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
343 # Key for selecting the 18th hotbar slot.
344 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
348 # Key for selecting the 19th hotbar slot.
349 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
353 # Key for selecting the 20th hotbar slot.
354 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
358 # Key for selecting the 21th hotbar slot.
359 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
363 # Key for selecting the 22th hotbar slot.
364 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
368 # Key for selecting the 23th hotbar slot.
369 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
373 # Key for toggling the display of the HUD.
374 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
376 # keymap_toggle_hud = KEY_F1
378 # Key for toggling the display of the chat.
379 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
381 # keymap_toggle_chat = KEY_F2
383 # Key for toggling the display of the large chat console.
384 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
386 # keymap_console = KEY_F10
388 # Key for toggling the display of the fog.
389 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
391 # keymap_toggle_force_fog_off = KEY_F3
393 # Key for toggling the camera update. Only used for development
394 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
396 # keymap_toggle_update_camera =
398 # Key for toggling the display of debug info.
399 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
401 # keymap_toggle_debug = KEY_F5
403 # Key for toggling the display of the profiler. Used for development.
404 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
406 # keymap_toggle_profiler = KEY_F6
408 # Key for switching between first- and third-person camera.
409 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
411 # keymap_camera_mode = KEY_F7
413 # Key for increasing the viewing range.
414 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
416 # keymap_increase_viewing_range_min = +
418 # Key for decreasing the viewing range.
419 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
421 # keymap_decrease_viewing_range_min = -
435 # Whether to fog out the end of the visible area.
440 # - Fancy: all faces visible
441 # - Simple: only outer faces, if defined special_tiles are used
442 # - Opaque: disable transparency
443 # type: enum values: fancy, simple, opaque
444 # leaves_style = fancy
446 # Connects glass if supported by node.
448 # connected_glass = false
450 # Enable smooth lighting with simple ambient occlusion.
451 # Disable for speed or for different looks.
453 # smooth_lighting = true
455 # Clouds are a client side effect.
457 # enable_clouds = true
459 # Use 3D cloud look instead of flat.
461 # enable_3d_clouds = true
463 # Method used to highlight selected object.
464 # type: enum values: box, halo, none
465 # node_highlighting = box
467 # Adds particles when digging a node.
469 # enable_particles = true
473 # Use mip mapping to scale textures. May slightly increase performance,
474 # especially when using a high resolution texture pack.
475 # Gamma correct downscaling is not supported.
479 # Use anisotropic filtering when viewing at textures from an angle.
481 # anisotropic_filter = false
483 # Use bilinear filtering when scaling textures.
485 # bilinear_filter = false
487 # Use trilinear filtering when scaling textures.
489 # trilinear_filter = false
491 # Filtered textures can blend RGB values with fully-transparent neighbors,
492 # which PNG optimizers usually discard, sometimes resulting in a dark or
493 # light edge to transparent textures. Apply this filter to clean that up
494 # at texture load time.
496 # texture_clean_transparent = false
498 # When using bilinear/trilinear/anisotropic filters, low-resolution textures
499 # can be blurred, so automatically upscale them with nearest-neighbor
500 # interpolation to preserve crisp pixels. This sets the minimum texture size
501 # for the upscaled textures; higher values look sharper, but require more
502 # memory. Powers of 2 are recommended. Setting this higher than 1 may not
503 # have a visible effect unless bilinear/trilinear/anisotropic filtering is
505 # This is also used as the base node texture size for world-aligned
506 # texture autoscaling.
508 # texture_min_size = 64
510 # Experimental option, might cause visible spaces between blocks
511 # when set to higher number than 0.
512 # type: enum values: 0, 1, 2, 4, 8, 16
515 # Undersampling is similar to using lower screen resolution, but it applies
516 # to the game world only, keeping the GUI intact.
517 # It should give significant performance boost at the cost of less detailed image.
518 # type: enum values: 0, 2, 3, 4
523 # Shaders allow advanced visual effects and may increase performance on some video cards.
524 # This only works with the OpenGL video backend.
526 # enable_shaders = true
528 # Path to shader directory. If no path is defined, default location will be used.
534 # Enables filmic tone mapping
536 # tone_mapping = false
540 # Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack
541 # or need to be auto-generated.
542 # Requires shaders to be enabled.
544 # enable_bumpmapping = false
546 # Enables on the fly normalmap generation (Emboss effect).
547 # Requires bumpmapping to be enabled.
549 # generate_normalmaps = false
551 # Strength of generated normalmaps.
553 # normalmaps_strength = 0.6
555 # Defines sampling step of texture.
556 # A higher value results in smoother normal maps.
557 # type: int min: 0 max: 2
558 # normalmaps_smooth = 0
560 #### Parallax Occlusion
562 # Enables parallax occlusion mapping.
563 # Requires shaders to be enabled.
565 # enable_parallax_occlusion = false
567 # 0 = parallax occlusion with slope information (faster).
568 # 1 = relief mapping (slower, more accurate).
569 # type: int min: 0 max: 1
570 # parallax_occlusion_mode = 1
572 # Strength of parallax.
574 # 3d_paralax_strength = 0.025
576 # Number of parallax occlusion iterations.
578 # parallax_occlusion_iterations = 4
580 # Overall scale of parallax occlusion effect.
582 # parallax_occlusion_scale = 0.08
584 # Overall bias of parallax occlusion effect, usually scale/2.
586 # parallax_occlusion_bias = 0.04
590 # Set to true enables waving water.
591 # Requires shaders to be enabled.
593 # enable_waving_water = false
596 # water_wave_height = 1.0
599 # water_wave_length = 20.0
602 # water_wave_speed = 5.0
604 # Set to true enables waving leaves.
605 # Requires shaders to be enabled.
607 # enable_waving_leaves = false
609 # Set to true enables waving plants.
610 # Requires shaders to be enabled.
612 # enable_waving_plants = false
616 # Arm inertia, gives a more realistic movement of
617 # the arm when the camera moves.
621 # If FPS would go higher than this, limit it by sleeping
622 # to not waste CPU power for no benefit.
626 # Maximum FPS when game is paused.
630 # Open the pause menu when the window's focus is lost. Does not pause if a formspec is open.
632 # pause_on_lost_focus = false
634 # View distance in nodes.
635 # type: int min: 20 max: 4000
636 # viewing_range = 100
638 # Camera near plane distance in nodes, between 0 and 0.5
639 # Most users will not need to change this.
640 # Increasing can reduce artifacting on weaker GPUs.
641 # 0.1 = Default, 0.25 = Good value for weaker tablets.
642 # type: float min: 0 max: 0.5
645 # Width component of the initial window size.
649 # Height component of the initial window size.
653 # Save window size automatically when modified.
655 # autosave_screensize = true
661 # Bits per pixel (aka color depth) in fullscreen mode.
663 # fullscreen_bpp = 24
665 # Vertical screen synchronization.
669 # Field of view in degrees.
670 # type: int min: 45 max: 160
673 # Adjust the gamma encoding for the light tables. Higher numbers are brighter.
674 # This setting is for the client only and is ignored by the server.
675 # type: float min: 0.5 max: 3
676 # display_gamma = 1.0
678 # Gradient of light curve at minimum light level.
679 # type: float min: 0 max: 4
680 # lighting_alpha = 0.0
682 # Gradient of light curve at maximum light level.
683 # type: float min: 0 max: 4
684 # lighting_beta = 1.5
686 # Strength of light curve mid-boost.
687 # type: float min: 0 max: 1
688 # lighting_boost = 0.2
690 # Center of light curve mid-boost.
691 # type: float min: 0 max: 1
692 # lighting_boost_center = 0.5
694 # Spread of light curve mid-boost.
695 # Standard deviation of the mid-boost gaussian.
696 # type: float min: 0 max: 1
697 # lighting_boost_spread = 0.2
699 # Path to texture directory. All textures are first searched from here.
703 # The rendering back-end for Irrlicht.
704 # A restart is required after changing this.
705 # Note: on Android, stick with OGLES1 if unsure! App may fail to start otherwise.
706 # On other platforms, OpenGL is recommended, and it’s the only driver with
707 # shader support currently.
708 # type: enum values: null, software, burningsvideo, direct3d8, direct3d9, opengl, ogles1, ogles2
709 # video_driver = opengl
711 # Radius of cloud area stated in number of 64 node cloud squares.
712 # Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
716 # Enable view bobbing and amount of view bobbing.
717 # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
719 # view_bobbing_amount = 1.0
721 # Multiplier for fall bobbing.
722 # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
724 # fall_bobbing_amount = 0.0
727 # Currently supported:
728 # - none: no 3d output.
729 # - anaglyph: cyan/magenta color 3d.
730 # - interlaced: odd/even line based polarisation screen support.
731 # - topbottom: split screen top/bottom.
732 # - sidebyside: split screen side by side.
733 # - crossview: Cross-eyed 3d
734 # - pageflip: quadbuffer based 3d.
735 # Note that the interlaced mode requires shaders to be enabled.
736 # type: enum values: none, anaglyph, interlaced, topbottom, sidebyside, crossview, pageflip
739 # In-game chat console height, between 0.1 (10%) and 1.0 (100%).
740 # type: float min: 0.1 max: 1
741 # console_height = 0.6
743 # In-game chat console background color (R,G,B).
745 # console_color = (0,0,0)
747 # In-game chat console background alpha (opaqueness, between 0 and 255).
748 # type: int min: 0 max: 255
749 # console_alpha = 200
751 # Formspec full-screen background opacity (between 0 and 255).
752 # type: int min: 0 max: 255
753 # formspec_fullscreen_bg_opacity = 140
755 # Formspec full-screen background color (R,G,B).
757 # formspec_fullscreen_bg_color = (0,0,0)
759 # Formspec default background opacity (between 0 and 255).
760 # type: int min: 0 max: 255
761 # formspec_default_bg_opacity = 140
763 # Formspec default background color (R,G,B).
765 # formspec_default_bg_color = (0,0,0)
767 # Selection box border color (R,G,B).
769 # selectionbox_color = (0,0,0)
771 # Width of the selectionbox's lines around nodes.
772 # type: int min: 1 max: 5
773 # selectionbox_width = 2
775 # Crosshair color (R,G,B).
777 # crosshair_color = (255,255,255)
779 # Crosshair alpha (opaqueness, between 0 and 255).
780 # type: int min: 0 max: 255
781 # crosshair_alpha = 255
783 # Maximum number of recent chat messages to show
784 # type: int min: 2 max: 20
785 # recent_chat_messages = 6
787 # Whether node texture animations should be desynchronized per mapblock.
789 # desynchronize_mapblock_texture_animation = true
791 # Maximum proportion of current window to be used for hotbar.
792 # Useful if there's something to be displayed right or left of hotbar.
794 # hud_hotbar_max_width = 1.0
796 # Modifies the size of the hudbar elements.
800 # Enables caching of facedir rotated meshes.
802 # enable_mesh_cache = false
804 # Delay between mesh updates on the client in ms. Increasing this will slow
805 # down the rate of mesh updates, thus reducing jitter on slower clients.
806 # type: int min: 0 max: 50
807 # mesh_generation_interval = 0
809 # Size of the MapBlock cache of the mesh generator. Increasing this will
810 # increase the cache hit %, reducing the data being copied from the main
811 # thread, thus reducing jitter.
812 # type: int min: 0 max: 1000
813 # meshgen_block_cache_size = 20
817 # enable_minimap = true
819 # Shape of the minimap. Enabled = round, disabled = square.
821 # minimap_shape_round = true
825 # Useable to make minimap smoother on slower machines.
827 # minimap_double_scan_height = true
829 # Make fog and sky colors depend on daytime (dawn/sunset) and view direction.
831 # directional_colored_fog = true
833 # The strength (darkness) of node ambient-occlusion shading.
834 # Lower is darker, Higher is lighter. The valid range of values for this
835 # setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
836 # set to the nearest valid value.
837 # type: float min: 0.25 max: 4
838 # ambient_occlusion_gamma = 2.2
840 # Enables animation of inventory items.
842 # inventory_items_animations = false
844 # Android systems only: Tries to create inventory textures from meshes
845 # when no supported render was found.
847 # inventory_image_hack = false
849 # Fraction of the visible distance at which fog starts to be rendered
850 # type: float min: 0 max: 0.99
853 # Makes all liquids opaque
855 # opaque_water = false
857 # Textures on a node may be aligned either to the node or to the world.
858 # The former mode suits better things like machines, furniture, etc., while
859 # the latter makes stairs and microblocks fit surroundings better.
860 # However, as this possibility is new, thus may not be used by older servers,
861 # this option allows enforcing it for certain node types. Note though that
862 # that is considered EXPERIMENTAL and may not work properly.
863 # type: enum values: disable, enable, force_solid, force_nodebox
864 # world_aligned_mode = enable
866 # World-aligned textures may be scaled to span several nodes. However,
867 # the server may not send the scale you want, especially if you use
868 # a specially-designed texture pack; with this option, the client tries
869 # to determine the scale automatically basing on the texture size.
870 # See also texture_min_size.
871 # Warning: this option is EXPERIMENTAL!
872 # type: enum values: disable, enable, force
873 # autoscale_mode = disable
875 # Show entity selection boxes
877 # show_entity_selectionbox = true
881 # Use a cloud animation for the main menu background.
885 # Scale gui by a user specified value.
886 # Use a nearest-neighbor-anti-alias filter to scale the GUI.
887 # This will smooth over some of the rough edges, and blend
888 # pixels when scaling down, at the cost of blurring some
889 # edge pixels when images are scaled by non-integer sizes.
893 # When gui_scaling_filter is true, all GUI images need to be
894 # filtered in software, but some images are generated directly
895 # to hardware (e.g. render-to-texture for nodes in inventory).
897 # gui_scaling_filter = false
899 # When gui_scaling_filter_txr2img is true, copy those images
900 # from hardware to software for scaling. When false, fall back
901 # to the old scaling method, for video drivers that don't
902 # properly support downloading textures back from hardware.
904 # gui_scaling_filter_txr2img = true
906 # Delay showing tooltips, stated in milliseconds.
908 # tooltip_show_delay = 400
910 # Append item name to tooltip.
912 # tooltip_append_itemname = false
914 # Whether freetype fonts are used, requires freetype support to be compiled in.
918 # Path to TrueTypeFont or bitmap.
920 # font_path = fonts/liberationsans.ttf
925 # Font shadow offset, if 0 then shadow will not be drawn.
929 # Font shadow alpha (opaqueness, between 0 and 255).
930 # type: int min: 0 max: 255
931 # font_shadow_alpha = 127
934 # mono_font_path = fonts/liberationmono.ttf
937 # mono_font_size = 15
939 # This font will be used for certain languages.
941 # fallback_font_path = fonts/DroidSansFallbackFull.ttf
944 # fallback_font_size = 15
947 # fallback_font_shadow = 1
949 # type: int min: 0 max: 255
950 # fallback_font_shadow_alpha = 128
952 # Path to save screenshots at.
956 # Format of screenshots.
957 # type: enum values: png, jpg, bmp, pcx, ppm, tga
958 # screenshot_format = png
960 # Screenshot quality. Only used for JPEG format.
961 # 1 means worst quality; 100 means best quality.
962 # Use 0 for default quality.
963 # type: int min: 0 max: 100
964 # screenshot_quality = 0
968 # Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
972 # Windows systems only: Start Minetest with the command line window in the background.
973 # Contains the same information as the file debug.txt (default name).
975 # enable_console = false
982 # enable_sound = true
984 # type: float min: 0 max: 1
996 # Address to connect to.
997 # Leave this blank to start a local server.
998 # Note that the address field in the main menu overrides this setting.
1002 # Port to connect to (UDP).
1003 # Note that the port field in the main menu overrides this setting.
1004 # type: int min: 1 max: 65535
1005 # remote_port = 30000
1007 # Save the map received by the client on disk.
1009 # enable_local_map_saving = false
1011 # Enable usage of remote media server (if provided by server).
1012 # Remote servers offer a significantly faster way to download media (e.g. textures)
1013 # when connecting to the server.
1015 # enable_remote_media_server = true
1017 # Enable Lua modding support on client.
1018 # This support is experimental and API can change.
1020 # enable_client_modding = false
1022 # URL to the server list displayed in the Multiplayer Tab.
1024 # serverlist_url = servers.minetest.net
1026 # File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab.
1028 # serverlist_file = favoriteservers.txt
1030 # Maximum size of the out chat queue. 0 to disable queueing and -1 to make the queue size unlimited
1032 # max_out_chat_queue_size = 20
1036 # Timeout for client to remove unused map data from memory.
1038 # client_unload_unused_data_timeout = 600
1040 # Maximum number of mapblocks for client to be kept in memory.
1041 # Set to -1 for unlimited amount.
1043 # client_mapblock_limit = 5000
1045 # Whether to show the client debug info (has the same effect as hitting F5).
1047 # show_debug = false
1050 # Server / Singleplayer
1053 # Name of the server, to be displayed when players join and in the serverlist.
1055 # server_name = Minetest server
1057 # Description of server, to be displayed when players join and in the serverlist.
1059 # server_description = mine here
1061 # Domain name of server, to be displayed in the serverlist.
1063 # server_address = game.minetest.net
1065 # Homepage of server, to be displayed in the serverlist.
1067 # server_url = http://minetest.net
1069 # Automaticaly report to the serverlist.
1071 # server_announce = false
1073 # Announce to this serverlist.
1075 # serverlist_url = servers.minetest.net
1077 # Remove color codes from incoming chat messages
1078 # Use this to stop players from being able to use color in their messages
1080 # strip_color_codes = false
1084 # Network port to listen (UDP).
1085 # This value will be overridden when starting from the main menu.
1089 # The network interface that the server listens on.
1093 # Enable to disallow old clients from connecting.
1094 # Older clients are compatible in the sense that they will not crash when connecting
1095 # to new servers, but they may not support all new features that you are expecting.
1097 # strict_protocol_version_checking = false
1099 # Specifies URL from which client fetches media instead of using UDP.
1100 # $filename should be accessible from $remote_media$filename via cURL
1101 # (obviously, remote_media should end with a slash).
1102 # Files that are not present will be fetched the usual way.
1106 # Enable/disable running an IPv6 server. An IPv6 server may be restricted
1107 # to IPv6 clients, depending on system configuration.
1108 # Ignored if bind_address is set.
1110 # ipv6_server = false
1114 # Maximum number of blocks that are simultaneously sent per client.
1115 # The maximum total count is calculated dynamically:
1116 # max_total = ceil((#clients + max_users) * per_client / 4)
1118 # max_simultaneous_block_sends_per_client = 40
1120 # To reduce lag, block transfers are slowed down when a player is building something.
1121 # This determines how long they are slowed down after placing or removing a node.
1123 # full_block_send_enable_min_time_from_building = 2.0
1125 # Maximum number of packets sent per send step, if you have a slow connection
1126 # try reducing it, but don't reduce it to a number below double of targeted
1129 # max_packets_per_iteration = 1024
1133 # Default game when creating a new world.
1134 # This will be overridden when creating a world from the main menu.
1136 # default_game = minetest
1138 # Message of the day displayed to players connecting.
1142 # Maximum number of players that can connect simultaneously.
1146 # World directory (everything in the world is stored here).
1147 # Not needed if starting from the main menu.
1151 # Time in seconds for item entity (dropped items) to live.
1152 # Setting it to -1 disables the feature.
1154 # item_entity_ttl = 900
1156 # Enable players getting damage and dying.
1158 # enable_damage = false
1160 # Enable creative mode for new created maps.
1162 # creative_mode = false
1164 # A chosen map seed for a new map, leave empty for random.
1165 # Will be overridden when creating a new world in the main menu.
1169 # New users need to input this password.
1171 # default_password =
1173 # The privileges that new users automatically get.
1174 # See /privs in game for a full list on your server and mod configuration.
1176 # default_privs = interact, shout
1178 # Privileges that players with basic_privs can grant
1180 # basic_privs = interact, shout
1182 # Whether players are shown to clients without any range limit.
1183 # Deprecated, use the setting player_transfer_distance instead.
1185 # unlimited_player_transfer_distance = true
1187 # Defines the maximal player transfer distance in blocks (0 = unlimited).
1189 # player_transfer_distance = 0
1191 # Whether to allow players to damage and kill each other.
1195 # Enable mod channels support.
1197 # enable_mod_channels = false
1199 # If this is set, players will always (re)spawn at the given position.
1201 # static_spawnpoint =
1203 # If enabled, new players cannot join with an empty password.
1205 # disallow_empty_password = false
1207 # If enabled, disable cheat prevention in multiplayer.
1209 # disable_anticheat = false
1211 # If enabled, actions are recorded for rollback.
1212 # This option is only read when server starts.
1214 # enable_rollback_recording = false
1216 # A message to be displayed to all clients when the server shuts down.
1218 # kick_msg_shutdown = Server shutting down.
1220 # A message to be displayed to all clients when the server crashes.
1222 # kick_msg_crash = This server has experienced an internal error. You will now be disconnected.
1224 # Whether to ask clients to reconnect after a (Lua) crash.
1225 # Set this to true if your server is set up to restart automatically.
1227 # ask_reconnect_on_crash = false
1229 # From how far clients know about objects, stated in mapblocks (16 nodes).
1231 # Setting this larger than active_block_range will also cause the server
1232 # to maintain active objects up to this distance in the direction the
1233 # player is looking. (This can avoid mobs suddenly disappearing from view)
1235 # active_object_send_range_blocks = 3
1237 # How large area of blocks are subject to the active block stuff, stated in mapblocks (16 nodes).
1238 # In active blocks objects are loaded and ABMs run.
1239 # This is also the minimum range in which active objects (mobs) are maintained.
1240 # This should be configured together with active_object_range.
1242 # active_block_range = 3
1244 # From how far blocks are sent to clients, stated in mapblocks (16 nodes).
1246 # max_block_send_distance = 9
1248 # Maximum number of forceloaded mapblocks.
1250 # max_forceloaded_blocks = 16
1252 # Interval of sending time of day to clients.
1254 # time_send_interval = 5
1256 # Controls length of day/night cycle.
1257 # Examples: 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.
1261 # Time of day when a new world is started, in millihours (0-23999).
1262 # type: int min: 0 max: 23999
1263 # world_start_time = 5250
1265 # Interval of saving important changes in the world, stated in seconds.
1267 # server_map_save_interval = 5.3
1269 # Set the maximum character length of a chat message sent by clients.
1271 # chat_message_max_size = 500
1273 # Amount of messages a player may send per 10 seconds.
1275 # chat_message_limit_per_10sec = 10.0
1277 # Kick players who sent more than X messages per 10 seconds.
1279 # chat_message_limit_trigger_kick = 50
1284 # movement_acceleration_default = 3
1287 # movement_acceleration_air = 2
1290 # movement_acceleration_fast = 10
1293 # movement_speed_walk = 4
1296 # movement_speed_crouch = 1.35
1299 # movement_speed_fast = 20
1302 # movement_speed_climb = 3
1305 # movement_speed_jump = 6.5
1308 # movement_liquid_fluidity = 1
1311 # movement_liquid_fluidity_smooth = 0.5
1314 # movement_liquid_sink = 10
1317 # movement_gravity = 9.81
1321 # Handling for deprecated lua api calls:
1322 # - legacy: (try to) mimic old behaviour (default for release).
1323 # - log: mimic and log backtrace of deprecated call (default for debug).
1324 # - error: abort on usage of deprecated call (suggested for mod developers).
1325 # type: enum values: legacy, log, error
1326 # deprecated_lua_api_handling = legacy
1328 # Number of extra blocks that can be loaded by /clearobjects at once.
1329 # This is a trade-off between sqlite transaction overhead and
1330 # memory consumption (4096=100MB, as a rule of thumb).
1332 # max_clearobjects_extra_loaded_blocks = 4096
1334 # How much the server will wait before unloading unused mapblocks.
1335 # Higher value is smoother, but will use more RAM.
1337 # server_unload_unused_data_timeout = 29
1339 # Maximum number of statically stored objects in a block.
1341 # max_objects_per_block = 64
1343 # See http://www.sqlite.org/pragma.html#pragma_synchronous
1344 # type: enum values: 0, 1, 2
1345 # sqlite_synchronous = 2
1347 # Length of a server tick and the interval at which objects are generally updated over network.
1349 # dedicated_server_step = 0.09
1351 # Time in between active block management cycles
1353 # active_block_mgmt_interval = 2.0
1355 # Length of time between ABM execution cycles
1357 # abm_interval = 1.0
1359 # Length of time between NodeTimer execution cycles
1361 # nodetimer_interval = 0.2
1363 # If enabled, invalid world data won't cause the server to shut down.
1364 # Only enable this if you know what you are doing.
1366 # ignore_world_load_errors = false
1368 # Max liquids processed per step.
1370 # liquid_loop_max = 100000
1372 # The time (in seconds) that the liquids queue may grow beyond processing
1373 # capacity until an attempt is made to decrease its size by dumping old queue
1374 # items. A value of 0 disables the functionality.
1376 # liquid_queue_purge_time = 0
1378 # Liquid update interval in seconds.
1380 # liquid_update = 1.0
1382 # At this distance the server will aggressively optimize which blocks are sent to clients.
1383 # Small values potentially improve performance a lot, at the expense of visible rendering glitches.
1384 # (some blocks will not be rendered under water and in caves, as well as sometimes on land)
1385 # Setting this to a value greater than max_block_send_distance disables this optimization.
1386 # Stated in mapblocks (16 nodes)
1388 # block_send_optimize_distance = 4
1390 # If enabled the server will perform map block occlusion culling based on
1391 # on the eye position of the player. This can reduce the number of blocks
1392 # sent to the client 50-80%. The client will not longer receive most invisible
1393 # so that the utility of noclip mode is reduced.
1395 # server_side_occlusion_culling = true
1397 # Restricts the access of certain client-side functions on servers
1398 # Combine these byteflags below to restrict client-side features:
1399 # LOAD_CLIENT_MODS: 1 (disable client mods loading)
1400 # CHAT_MESSAGES: 2 (disable send_chat_message call client-side)
1401 # READ_ITEMDEFS: 4 (disable get_item_def call client-side)
1402 # READ_NODEDEFS: 8 (disable get_node_def call client-side)
1403 # LOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to csm_restriction_noderange)
1405 # csm_restriction_flags = 30
1407 # If the CSM restriction for node range is enabled, get_node calls are limited
1408 # to this distance from the player to the node.
1410 # csm_restriction_noderange = 0
1414 # Prevent mods from doing insecure things like running shell commands.
1416 # secure.enable_security = true
1418 # Comma-separated list of trusted mods that are allowed to access insecure
1419 # functions even when mod security is on (via request_insecure_environment()).
1421 # secure.trusted_mods =
1423 # Comma-separated list of mods that are allowed to access HTTP APIs, which
1424 # allow them to upload and download data to/from the internet.
1426 # secure.http_mods =
1432 # Load the game profiler to collect game profiling data.
1433 # Provides a /profiler command to access the compiled profile.
1434 # Useful for mod developers and server operators.
1436 # profiler.load = false
1438 # The default format in which profiles are being saved,
1439 # when calling `/profiler save [format]` without format.
1440 # type: enum values: txt, csv, lua, json, json_pretty
1441 # profiler.default_report_format = txt
1443 # The file path relative to your worldpath in which profiles will be saved to.
1445 # profiler.report_path = ""
1447 #### Instrumentation
1449 # Instrument the methods of entities on registration.
1451 # instrument.entity = true
1453 # Instrument the action function of Active Block Modifiers on registration.
1455 # instrument.abm = true
1457 # Instrument the action function of Loading Block Modifiers on registration.
1459 # instrument.lbm = true
1461 # Instrument chatcommands on registration.
1463 # instrument.chatcommand = true
1465 # Instrument global callback functions on registration.
1466 # (anything you pass to a minetest.register_*() function)
1468 # instrument.global_callback = true
1472 # Instrument builtin.
1473 # This is usually only needed by core/builtin contributors
1475 # instrument.builtin = false
1477 # Have the profiler instrument itself:
1478 # * Instrument an empty function.
1479 # This estimates the overhead, that instrumentation is adding (+1 function call).
1480 # * Instrument the sampler being used to update the statistics.
1482 # instrument.profiler = false
1488 # Name of the player.
1489 # When running a server, clients connecting with this name are admins.
1490 # When starting from the main menu, this is overridden.
1494 # Set the language. Leave empty to use the system language.
1495 # A restart is required after changing this.
1496 # type: enum values: , be, ca, cs, da, de, dv, en, eo, es, et, fr, he, hu, id, it, ja, jbo, ko, ky, lt, ms, nb, nl, pl, pt, pt_BR, ro, ru, sl, sr_Cyrl, sv, sw, tr, uk, zh_CN, zh_TW
1499 # Level of logging to be written to debug.txt:
1500 # - <nothing> (no logging)
1501 # - none (messages with no level)
1507 # type: enum values: , none, error, warning, action, info, verbose
1508 # debug_log_level = action
1512 # enable_ipv6 = true
1516 # Default timeout for cURL, stated in milliseconds.
1517 # Only has an effect if compiled with cURL.
1519 # curl_timeout = 5000
1521 # Limits number of parallel HTTP requests. Affects:
1522 # - Media fetch if server uses remote_media setting.
1523 # - Serverlist download and server announcement.
1524 # - Downloads performed by main menu (e.g. mod manager).
1525 # Only has an effect if compiled with cURL.
1527 # curl_parallel_limit = 8
1529 # Maximum time in ms a file download (e.g. a mod download) may take.
1531 # curl_file_download_timeout = 300000
1533 # Makes DirectX work with LuaJIT. Disable if it causes troubles.
1535 # high_precision_fpu = true
1537 # Changes the main menu UI:
1538 # - Full: Multple singleplayer worlds, game choice, texture pack chooser, etc.
1539 # - Simple: One singleplayer world, no game or texture pack choosers. May be necessary for smaller screens.
1540 # - Auto: Simple on Android, full on everything else.
1541 # type: enum values: auto, full, simple
1542 # main_menu_style = auto
1544 # Replaces the default main menu with a custom one.
1546 # main_menu_script =
1549 # main_menu_game_mgr = 0
1552 # main_menu_mod_mgr = 1
1554 # Print the engine's profiling data in regular intervals (in seconds). 0 = disable. Useful for developers.
1556 # profiler_print_interval = 0
1562 # Name of map generator to be used when creating a new world.
1563 # Creating a world in the main menu will override this.
1564 # type: enum values: v5, v6, v7, flat, valleys, fractal, singlenode
1567 # Water surface level of the world.
1571 # From how far blocks are generated for clients, stated in mapblocks (16 nodes).
1573 # max_block_generate_distance = 6
1575 # Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).
1576 # Only mapchunks completely within the mapgen limit are generated.
1577 # Value is stored per-world.
1578 # type: int min: 0 max: 31000
1579 # mapgen_limit = 31000
1581 # Global map generation attributes.
1582 # In Mapgen v6 the 'decorations' flag controls all decorations except trees
1583 # and junglegrass, in all other mapgens this flag controls all decorations.
1584 # Flags that are not enabled are not modified from the default.
1585 # Flags starting with 'no' are used to explicitly disable them.
1586 # type: flags possible values: caves, dungeons, light, decorations, biomes, nocaves, nodungeons, nolight, nodecorations, nobiomes
1587 # mg_flags = caves,dungeons,light,decorations,biomes
1589 # Whether dungeons occasionally project from the terrain.
1591 # projecting_dungeons = true
1593 ## Biome API temperature and humidity noise parameters
1595 # Temperature variation for biomes.
1596 # type: noise_params_2d
1597 # mg_biome_np_heat = {
1600 # spread = (1000, 1000, 1000),
1603 # persistence = 0.5,
1608 # Small-scale temperature variation for blending biomes on borders.
1609 # type: noise_params_2d
1610 # mg_biome_np_heat_blend = {
1613 # spread = (8, 8, 8),
1616 # persistence = 1.0,
1621 # Humidity variation for biomes.
1622 # type: noise_params_2d
1623 # mg_biome_np_humidity = {
1626 # spread = (1000, 1000, 1000),
1629 # persistence = 0.5,
1634 # Small-scale humidity variation for blending biomes on borders.
1635 # type: noise_params_2d
1636 # mg_biome_np_humidity_blend = {
1639 # spread = (8, 8, 8),
1642 # persistence = 1.0,
1649 # Map generation attributes specific to Mapgen v5.
1650 # Flags that are not enabled are not modified from the default.
1651 # Flags starting with 'no' are used to explicitly disable them.
1652 # type: flags possible values: caverns, nocaverns
1653 # mgv5_spflags = caverns
1655 # Controls width of tunnels, a smaller value creates wider tunnels.
1657 # mgv5_cave_width = 0.125
1659 # Y of upper limit of large caves.
1661 # mgv5_large_cave_depth = -256
1663 # Y of upper limit of lava in large caves.
1665 # mgv5_lava_depth = -256
1667 # Y-level of cavern upper limit.
1669 # mgv5_cavern_limit = -256
1671 # Y-distance over which caverns expand to full size.
1673 # mgv5_cavern_taper = 256
1675 # Defines full size of caverns, smaller values create larger caverns.
1677 # mgv5_cavern_threshold = 0.7
1679 # Lower Y limit of dungeons.
1681 # mgv5_dungeon_ymin = -31000
1683 # Upper Y limit of dungeons.
1685 # mgv5_dungeon_ymax = 31000
1689 # Variation of biome filler depth.
1690 # type: noise_params_2d
1691 # mgv5_np_filler_depth = {
1694 # spread = (150, 150, 150),
1697 # persistence = 0.7,
1702 # Variation of terrain vertical scale.
1703 # When noise is < -0.55 terrain is near-flat.
1704 # type: noise_params_2d
1705 # mgv5_np_factor = {
1708 # spread = (250, 250, 250),
1711 # persistence = 0.45,
1716 # Y-level of average terrain surface.
1717 # type: noise_params_2d
1718 # mgv5_np_height = {
1721 # spread = (250, 250, 250),
1724 # persistence = 0.5,
1729 # First of 2 3D noises that together define tunnels.
1730 # type: noise_params_3d
1734 # spread = (50, 50, 50),
1737 # persistence = 0.5,
1742 # Second of 2 3D noises that together define tunnels.
1743 # type: noise_params_3d
1747 # spread = (50, 50, 50),
1750 # persistence = 0.5,
1755 # 3D noise defining giant caverns.
1756 # type: noise_params_3d
1757 # mgv5_np_cavern = {
1760 # spread = (384, 128, 384),
1763 # persistence = 0.63,
1768 # 3D noise defining terrain.
1769 # type: noise_params_3d
1770 # mgv5_np_ground = {
1773 # spread = (80, 80, 80),
1776 # persistence = 0.55,
1783 # Map generation attributes specific to Mapgen v6.
1784 # The 'snowbiomes' flag enables the new 5 biome system.
1785 # When the new biome system is enabled jungles are automatically enabled and
1786 # the 'jungles' flag is ignored.
1787 # Flags that are not enabled are not modified from the default.
1788 # Flags starting with 'no' are used to explicitly disable them.
1789 # type: flags possible values: jungles, biomeblend, mudflow, snowbiomes, flat, trees, nojungles, nobiomeblend, nomudflow, nosnowbiomes, noflat, notrees
1790 # mgv6_spflags = jungles,biomeblend,mudflow,snowbiomes,trees
1792 # Deserts occur when np_biome exceeds this value.
1793 # When the new biome system is enabled, this is ignored.
1795 # mgv6_freq_desert = 0.45
1797 # Sandy beaches occur when np_beach exceeds this value.
1799 # mgv6_freq_beach = 0.15
1801 # Lower Y limit of dungeons.
1803 # mgv6_dungeon_ymin = -31000
1805 # Upper Y limit of dungeons.
1807 # mgv6_dungeon_ymax = 31000
1811 # Y-level of lower terrain and lakebeds.
1812 # type: noise_params_2d
1813 # mgv6_np_terrain_base = {
1816 # spread = (250, 250, 250),
1819 # persistence = 0.6,
1824 # Y-level of higher (cliff-top) terrain.
1825 # type: noise_params_2d
1826 # mgv6_np_terrain_higher = {
1829 # spread = (500, 500, 500),
1832 # persistence = 0.6,
1837 # Varies steepness of cliffs.
1838 # type: noise_params_2d
1839 # mgv6_np_steepness = {
1842 # spread = (125, 125, 125),
1845 # persistence = 0.7,
1850 # Defines areas of 'terrain_higher' (cliff-top terrain).
1851 # type: noise_params_2d
1852 # mgv6_np_height_select = {
1855 # spread = (250, 250, 250),
1858 # persistence = 0.69,
1863 # Varies depth of biome surface nodes.
1864 # type: noise_params_2d
1868 # spread = (200, 200, 200),
1871 # persistence = 0.55,
1876 # Defines areas with sandy beaches.
1877 # type: noise_params_2d
1881 # spread = (250, 250, 250),
1884 # persistence = 0.50,
1889 # Temperature variation for biomes.
1890 # type: noise_params_2d
1894 # spread = (500, 500, 500),
1897 # persistence = 0.50,
1902 # Variation of number of caves.
1903 # type: noise_params_2d
1907 # spread = (250, 250, 250),
1910 # persistence = 0.50,
1915 # Humidity variation for biomes.
1916 # type: noise_params_2d
1917 # mgv6_np_humidity = {
1920 # spread = (500, 500, 500),
1923 # persistence = 0.50,
1928 # Defines tree areas and tree density.
1929 # type: noise_params_2d
1933 # spread = (125, 125, 125),
1936 # persistence = 0.66,
1941 # Defines areas where trees have apples.
1942 # type: noise_params_2d
1943 # mgv6_np_apple_trees = {
1946 # spread = (100, 100, 100),
1949 # persistence = 0.45,
1956 # Map generation attributes specific to Mapgen v7.
1957 # 'ridges' enables the rivers.
1958 # Flags that are not enabled are not modified from the default.
1959 # Flags starting with 'no' are used to explicitly disable them.
1960 # type: flags possible values: mountains, ridges, floatlands, caverns, nomountains, noridges, nofloatlands, nocaverns
1961 # mgv7_spflags = mountains,ridges,nofloatlands,caverns
1963 # Y of mountain density gradient zero level. Used to shift mountains vertically.
1965 # mgv7_mount_zero_level = 0
1967 # Controls width of tunnels, a smaller value creates wider tunnels.
1969 # mgv7_cave_width = 0.09
1971 # Y of upper limit of large caves.
1973 # mgv7_large_cave_depth = -33
1975 # Y of upper limit of lava in large caves.
1977 # mgv7_lava_depth = -256
1979 # Controls the density of mountain-type floatlands.
1980 # Is a noise offset added to the 'mgv7_np_mountain' noise value.
1982 # mgv7_float_mount_density = 0.6
1984 # Typical maximum height, above and below midpoint, of floatland mountains.
1986 # mgv7_float_mount_height = 128.0
1988 # Alters how mountain-type floatlands taper above and below midpoint.
1990 # mgv7_float_mount_exponent = 0.75
1992 # Y-level of floatland midpoint and lake surface.
1994 # mgv7_floatland_level = 1280
1996 # Y-level to which floatland shadows extend.
1998 # mgv7_shadow_limit = 1024
2000 # Y-level of cavern upper limit.
2002 # mgv7_cavern_limit = -256
2004 # Y-distance over which caverns expand to full size.
2006 # mgv7_cavern_taper = 256
2008 # Defines full size of caverns, smaller values create larger caverns.
2010 # mgv7_cavern_threshold = 0.7
2012 # Lower Y limit of dungeons.
2014 # mgv7_dungeon_ymin = -31000
2016 # Upper Y limit of dungeons.
2018 # mgv7_dungeon_ymax = 31000
2022 # Y-level of higher (cliff-top) terrain.
2023 # type: noise_params_2d
2024 # mgv7_np_terrain_base = {
2027 # spread = (600, 600, 600),
2030 # persistence = 0.6,
2035 # Y-level of lower terrain and lakebeds.
2036 # type: noise_params_2d
2037 # mgv7_np_terrain_alt = {
2040 # spread = (600, 600, 600),
2043 # persistence = 0.6,
2048 # Varies roughness of terrain.
2049 # Defines the 'persistence' value for terrain_base and terrain_alt noises.
2050 # type: noise_params_2d
2051 # mgv7_np_terrain_persist = {
2054 # spread = (2000, 2000, 2000),
2057 # persistence = 0.6,
2062 # Defines areas of higher (cliff-top) terrain and affects steepness of cliffs.
2063 # type: noise_params_2d
2064 # mgv7_np_height_select = {
2067 # spread = (500, 500, 500),
2070 # persistence = 0.7,
2075 # Variation of biome filler depth.
2076 # type: noise_params_2d
2077 # mgv7_np_filler_depth = {
2080 # spread = (150, 150, 150),
2083 # persistence = 0.7,
2088 # Variation of maximum mountain height (in nodes).
2089 # type: noise_params_2d
2090 # mgv7_np_mount_height = {
2093 # spread = (1000, 1000, 1000),
2096 # persistence = 0.6,
2101 # Defines large-scale river channel structure.
2102 # type: noise_params_2d
2103 # mgv7_np_ridge_uwater = {
2106 # spread = (1000, 1000, 1000),
2109 # persistence = 0.6,
2114 # Defines areas of floatland smooth terrain.
2115 # Smooth floatlands occur when noise > 0.
2116 # type: noise_params_2d
2117 # mgv7_np_floatland_base = {
2120 # spread = (600, 600, 600),
2123 # persistence = 0.6,
2128 # Variation of hill height and lake depth on floatland smooth terrain.
2129 # type: noise_params_2d
2130 # mgv7_np_float_base_height = {
2133 # spread = (300, 300, 300),
2136 # persistence = 0.7,
2141 # 3D noise defining mountain structure and height.
2142 # Also defines structure of floatland mountain terrain.
2143 # type: noise_params_3d
2144 # mgv7_np_mountain = {
2147 # spread = (250, 350, 250),
2150 # persistence = 0.63,
2155 # 3D noise defining structure of river canyon walls.
2156 # type: noise_params_3d
2160 # spread = (100, 100, 100),
2163 # persistence = 0.75,
2168 # 3D noise defining giant caverns.
2169 # type: noise_params_3d
2170 # mgv7_np_cavern = {
2173 # spread = (384, 128, 384),
2176 # persistence = 0.63,
2181 # First of 2 3D noises that together define tunnels.
2182 # type: noise_params_3d
2186 # spread = (61, 61, 61),
2189 # persistence = 0.5,
2194 # Second of 2 3D noises that together define tunnels.
2195 # type: noise_params_3d
2199 # spread = (67, 67, 67),
2202 # persistence = 0.5,
2207 ## Mapgen Carpathian
2209 # Map generation attributes specific to Mapgen Carpathian.
2210 # Flags that are not enabled are not modified from the default.
2211 # Flags starting with 'no' are used to explicitly disable them.
2212 # type: flags possible values: caverns, nocaverns
2213 # mgcarpathian_spflags = caverns
2215 # Defines the base ground level.
2217 # mgcarpathian_base_level = 12.0
2219 # Controls width of tunnels, a smaller value creates wider tunnels.
2221 # mgcarpathian_cave_width = 0.09
2223 # Y of upper limit of large caves.
2225 # mgcarpathian_large_cave_depth = -33
2227 # Y of upper limit of lava in large caves.
2229 # mgcarpathian_lava_depth = -256
2231 # Y-level of cavern upper limit.
2233 # mgcarpathian_cavern_limit = -256
2235 # Y-distance over which caverns expand to full size.
2237 # mgcarpathian_cavern_taper = 256
2239 # Defines full size of caverns, smaller values create larger caverns.
2241 # mgcarpathian_cavern_threshold = 0.7
2243 # Lower Y limit of dungeons.
2245 # mgcarpathian_dungeon_ymin = -31000
2247 # Upper Y limit of dungeons.
2249 # mgcarpathian_dungeon_ymax = 31000
2253 # Variation of biome filler depth.
2254 # type: noise_params_2d
2255 # mgcarpathian_np_filler_depth = {
2258 # spread = (128, 128, 128),
2261 # persistence = 0.7,
2266 # First of 4 2D noises that together define hill/mountain range height.
2267 # type: noise_params_2d
2268 # mgcarpathian_np_height1 = {
2271 # spread = (251, 251, 251),
2274 # persistence = 0.5,
2279 # Second of 4 2D noises that together define hill/mountain range height.
2280 # type: noise_params_2d
2281 # mgcarpathian_np_height2 = {
2284 # spread = (383, 383, 383),
2287 # persistence = 0.5,
2292 # Third of 4 2D noises that together define hill/mountain range height.
2293 # type: noise_params_2d
2294 # mgcarpathian_np_height3 = {
2297 # spread = (509, 509, 509),
2300 # persistence = 0.5,
2305 # Fourth of 4 2D noises that together define hill/mountain range height.
2306 # type: noise_params_2d
2307 # mgcarpathian_np_height4 = {
2310 # spread = (631, 631, 631),
2313 # persistence = 0.5,
2318 # 2D noise that controls the size/occurance of rolling hills.
2319 # type: noise_params_2d
2320 # mgcarpathian_np_hills_terrain = {
2323 # spread = (1301, 1301, 1301),
2326 # persistence = 0.5,
2331 # 2D noise that controls the size/occurance of ridged mountain ranges.
2332 # type: noise_params_2d
2333 # mgcarpathian_np_ridge_terrain = {
2336 # spread = (1889, 1889, 1889),
2339 # persistence = 0.5,
2344 # 2D noise that controls the size/occurance of step mountain ranges.
2345 # type: noise_params_2d
2346 # mgcarpathian_np_step_terrain = {
2349 # spread = (1889, 1889, 1889),
2352 # persistence = 0.5,
2357 # 2D noise that controls the shape/size of rolling hills.
2358 # type: noise_params_2d
2359 # mgcarpathian_np_hills = {
2362 # spread = (257, 257, 257),
2365 # persistence = 0.5,
2370 # 2D noise that controls the shape/size of ridged mountains.
2371 # type: noise_params_2d
2372 # mgcarpathian_np_ridge_mnt = {
2375 # spread = (743, 743, 743),
2378 # persistence = 0.7,
2383 # 2D noise that controls the shape/size of step mountains.
2384 # type: noise_params_2d
2385 # mgcarpathian_np_step_mnt = {
2388 # spread = (509, 509, 509),
2391 # persistence = 0.6,
2396 # 3D noise for mountain overhangs, cliffs, etc. Usually small variations.
2397 # type: noise_params_3d
2398 # mgcarpathian_np_mnt_var = {
2401 # spread = (499, 499, 499),
2404 # persistence = 0.55,
2409 # First of 2 3D noises that together define tunnels.
2410 # type: noise_params_3d
2411 # mgcarpathian_np_cave1 = {
2414 # spread = (61, 61, 61),
2417 # persistence = 0.5,
2422 # Second of 2 3D noises that together define tunnels.
2423 # type: noise_params_3d
2424 # mgcarpathian_np_cave2 = {
2427 # spread = (67, 67, 67),
2430 # persistence = 0.5,
2435 # 3D noise defining giant caverns.
2436 # type: noise_params_3d
2437 # mgcarpathian_np_cavern = {
2440 # spread = (384, 128, 384),
2443 # persistence = 0.63,
2450 # Map generation attributes specific to Mapgen flat.
2451 # Occasional lakes and hills can be added to the flat world.
2452 # Flags that are not enabled are not modified from the default.
2453 # Flags starting with 'no' are used to explicitly disable them.
2454 # type: flags possible values: lakes, hills, nolakes, nohills
2455 # mgflat_spflags = nolakes,nohills
2459 # mgflat_ground_level = 8
2461 # Y of upper limit of large caves.
2463 # mgflat_large_cave_depth = -33
2465 # Y of upper limit of lava in large caves.
2467 # mgflat_lava_depth = -256
2469 # Controls width of tunnels, a smaller value creates wider tunnels.
2471 # mgflat_cave_width = 0.09
2473 # Terrain noise threshold for lakes.
2474 # Controls proportion of world area covered by lakes.
2475 # Adjust towards 0.0 for a larger proportion.
2477 # mgflat_lake_threshold = -0.45
2479 # Controls steepness/depth of lake depressions.
2481 # mgflat_lake_steepness = 48.0
2483 # Terrain noise threshold for hills.
2484 # Controls proportion of world area covered by hills.
2485 # Adjust towards 0.0 for a larger proportion.
2487 # mgflat_hill_threshold = 0.45
2489 # Controls steepness/height of hills.
2491 # mgflat_hill_steepness = 64.0
2493 # Lower Y limit of dungeons.
2495 # mgflat_dungeon_ymin = -31000
2497 # Upper Y limit of dungeons.
2499 # mgflat_dungeon_ymax = 31000
2503 # Defines location and terrain of optional hills and lakes.
2504 # type: noise_params_2d
2505 # mgflat_np_terrain = {
2508 # spread = (600, 600, 600),
2511 # persistence = 0.6,
2516 # Variation of biome filler depth.
2517 # type: noise_params_2d
2518 # mgflat_np_filler_depth = {
2521 # spread = (150, 150, 150),
2524 # persistence = 0.7,
2529 # First of 2 3D noises that together define tunnels.
2530 # type: noise_params_3d
2531 # mgflat_np_cave1 = {
2534 # spread = (61, 61, 61),
2537 # persistence = 0.5,
2542 # Second of 2 3D noises that together define tunnels.
2543 # type: noise_params_3d
2544 # mgflat_np_cave2 = {
2547 # spread = (67, 67, 67),
2550 # persistence = 0.5,
2557 # Controls width of tunnels, a smaller value creates wider tunnels.
2559 # mgfractal_cave_width = 0.09
2561 # Y of upper limit of large caves.
2563 # mgfractal_large_cave_depth = -33
2565 # Y of upper limit of lava in large caves.
2567 # mgfractal_lava_depth = -256
2569 # Lower Y limit of dungeons.
2571 # mgfractal_dungeon_ymin = -31000
2573 # Upper Y limit of dungeons.
2575 # mgfractal_dungeon_ymax = 31000
2577 # Selects one of 18 fractal types.
2578 # 1 = 4D "Roundy" mandelbrot set.
2579 # 2 = 4D "Roundy" julia set.
2580 # 3 = 4D "Squarry" mandelbrot set.
2581 # 4 = 4D "Squarry" julia set.
2582 # 5 = 4D "Mandy Cousin" mandelbrot set.
2583 # 6 = 4D "Mandy Cousin" julia set.
2584 # 7 = 4D "Variation" mandelbrot set.
2585 # 8 = 4D "Variation" julia set.
2586 # 9 = 3D "Mandelbrot/Mandelbar" mandelbrot set.
2587 # 10 = 3D "Mandelbrot/Mandelbar" julia set.
2588 # 11 = 3D "Christmas Tree" mandelbrot set.
2589 # 12 = 3D "Christmas Tree" julia set.
2590 # 13 = 3D "Mandelbulb" mandelbrot set.
2591 # 14 = 3D "Mandelbulb" julia set.
2592 # 15 = 3D "Cosine Mandelbulb" mandelbrot set.
2593 # 16 = 3D "Cosine Mandelbulb" julia set.
2594 # 17 = 4D "Mandelbulb" mandelbrot set.
2595 # 18 = 4D "Mandelbulb" julia set.
2596 # type: int min: 1 max: 18
2597 # mgfractal_fractal = 1
2599 # Iterations of the recursive function.
2600 # Increasing this increases the amount of fine detail, but also
2601 # increases processing load.
2602 # At iterations = 20 this mapgen has a similar load to mapgen V7.
2604 # mgfractal_iterations = 11
2606 # (X,Y,Z) scale of fractal in nodes.
2607 # Actual fractal size will be 2 to 3 times larger.
2608 # These numbers can be made very large, the fractal does
2609 # not have to fit inside the world.
2610 # Increase these to 'zoom' into the detail of the fractal.
2611 # Default is for a vertically-squashed shape suitable for
2612 # an island, set all 3 numbers equal for the raw shape.
2614 # mgfractal_scale = (4096.0, 1024.0, 4096.0)
2616 # (X,Y,Z) offset of fractal from world centre in units of 'scale'.
2617 # Can be used to move a desired point to (0, 0): to create a
2618 # suitable spawn point, or to allow 'zooming in' on a desired
2619 # point by increasing 'scale'.
2620 # The default is tuned for a suitable spawn point for mandelbrot
2621 # sets with default parameters, it may need altering in other
2623 # Range roughly -2 to 2. Multiply by 'scale' for offset in nodes.
2625 # mgfractal_offset = (1.79, 0.0, 0.0)
2627 # W co-ordinate of the generated 3D slice of a 4D fractal.
2628 # Determines which 3D slice of the 4D shape is generated.
2629 # Alters the shape of the fractal.
2630 # Has no effect on 3D fractals.
2631 # Range roughly -2 to 2.
2633 # mgfractal_slice_w = 0.0
2636 # X component of hypercomplex constant.
2637 # Alters the shape of the fractal.
2638 # Range roughly -2 to 2.
2640 # mgfractal_julia_x = 0.33
2643 # Y component of hypercomplex constant.
2644 # Alters the shape of the fractal.
2645 # Range roughly -2 to 2.
2647 # mgfractal_julia_y = 0.33
2650 # Z component of hypercomplex constant.
2651 # Alters the shape of the fractal.
2652 # Range roughly -2 to 2.
2654 # mgfractal_julia_z = 0.33
2657 # W component of hypercomplex constant.
2658 # Alters the shape of the fractal.
2659 # Has no effect on 3D fractals.
2660 # Range roughly -2 to 2.
2662 # mgfractal_julia_w = 0.33
2666 # Y-level of seabed.
2667 # type: noise_params_2d
2668 # mgfractal_np_seabed = {
2671 # spread = (600, 600, 600),
2674 # persistence = 0.6,
2679 # Variation of biome filler depth.
2680 # type: noise_params_2d
2681 # mgfractal_np_filler_depth = {
2684 # spread = (150, 150, 150),
2687 # persistence = 0.7,
2692 # First of 2 3D noises that together define tunnels.
2693 # type: noise_params_3d
2694 # mgfractal_np_cave1 = {
2697 # spread = (61, 61, 61),
2700 # persistence = 0.5,
2705 # Second of 2 3D noises that together define tunnels.
2706 # type: noise_params_3d
2707 # mgfractal_np_cave2 = {
2710 # spread = (67, 67, 67),
2713 # persistence = 0.5,
2720 # Map generation attributes specific to Mapgen Valleys.
2721 # 'altitude_chill': Reduces heat with altitude.
2722 # 'humid_rivers': Increases humidity around rivers and where water pools.
2723 # 'vary_river_depth': If enabled, low humidity and high heat causes rivers
2724 # to become shallower and occasionally dry.
2725 # 'altitude_dry': Reduces humidity with altitude.
2726 # type: flags possible values: altitude_chill, noaltitude_chill, humid_rivers, nohumid_rivers, vary_river_depth, novary_river_depth, altitude_dry, noaltitude_dry
2727 # mgvalleys_spflags = altitude_chill,humid_rivers,vary_river_depth,altitude_dry
2729 # The vertical distance over which heat drops by 20 if 'altitude_chill' is
2730 # enabled. Also the vertical distance over which humidity drops by 10 if
2731 # 'altitude_dry' is enabled.
2733 # mgvalleys_altitude_chill = 90
2735 # Depth below which you'll find large caves.
2737 # mgvalleys_large_cave_depth = -33
2739 # Y of upper limit of lava in large caves.
2741 # mgvalleys_lava_depth = 1
2743 # Depth below which you'll find giant caverns.
2745 # mgvalleys_cavern_limit = -256
2747 # Y-distance over which caverns expand to full size.
2749 # mgvalleys_cavern_taper = 192
2751 # Defines full size of caverns, smaller values create larger caverns.
2753 # mgvalleys_cavern_threshold = 0.6
2755 # How deep to make rivers.
2757 # mgvalleys_river_depth = 4
2759 # How wide to make rivers.
2761 # mgvalleys_river_size = 5
2763 # Controls width of tunnels, a smaller value creates wider tunnels.
2765 # mgvalleys_cave_width = 0.09
2767 # Lower Y limit of dungeons.
2769 # mgvalleys_dungeon_ymin = -31000
2771 # Upper Y limit of dungeons.
2773 # mgvalleys_dungeon_ymax = 63
2777 # Caves and tunnels form at the intersection of the two noises.
2778 # type: noise_params_3d
2779 # mgvalleys_np_cave1 = {
2782 # spread = (61, 61, 61),
2785 # persistence = 0.5,
2790 # Caves and tunnels form at the intersection of the two noises.
2791 # type: noise_params_3d
2792 # mgvalleys_np_cave2 = {
2795 # spread = (67, 67, 67),
2798 # persistence = 0.5,
2803 # The depth of dirt or other biome filler node.
2804 # type: noise_params_2d
2805 # mgvalleys_np_filler_depth = {
2808 # spread = (256, 256, 256),
2811 # persistence = 0.5,
2816 # 3D noise defining giant caverns.
2817 # type: noise_params_3d
2818 # mgvalleys_np_cavern = {
2821 # spread = (768, 256, 768),
2824 # persistence = 0.63,
2829 # River noise. Rivers occur close to noise value zero.
2830 # type: noise_params_2d
2831 # mgvalleys_np_rivers = {
2834 # spread = (256, 256, 256),
2837 # persistence = 0.6,
2842 # Base terrain height.
2843 # type: noise_params_2d
2844 # mgvalleys_np_terrain_height = {
2847 # spread = (1024, 1024, 1024),
2850 # persistence = 0.4,
2855 # Raises terrain to make valleys around the rivers.
2856 # type: noise_params_2d
2857 # mgvalleys_np_valley_depth = {
2860 # spread = (512, 512, 512),
2863 # persistence = 1.0,
2868 # Slope and fill work together to modify the heights.
2869 # type: noise_params_3d
2870 # mgvalleys_np_inter_valley_fill = {
2873 # spread = (256, 512, 256),
2876 # persistence = 0.8,
2881 # Amplifies the valleys.
2882 # type: noise_params_2d
2883 # mgvalleys_np_valley_profile = {
2886 # spread = (512, 512, 512),
2889 # persistence = 1.0,
2894 # Slope and fill work together to modify the heights.
2895 # type: noise_params_2d
2896 # mgvalleys_np_inter_valley_slope = {
2899 # spread = (128, 128, 128),
2902 # persistence = 1.0,
2909 # Size of chunks to be generated at once by mapgen, stated in mapblocks (16 nodes).
2910 # Increasing this by 1 almost doubles the 3D noise calculation load.
2911 # High values can cause noise calculation to overload.
2912 # Values smaller than 5 cause a terrain bug in mgv6.
2913 # Since there is a fixed number of large caves and dungeons per
2914 # mapchunk, values other than 5 alter the density of these.
2918 # Dump the mapgen debug infos.
2920 # enable_mapgen_debug_info = false
2922 # Maximum number of blocks that can be queued for loading.
2924 # emergequeue_limit_total = 512
2926 # Maximum number of blocks to be queued that are to be loaded from file.
2927 # Set to blank for an appropriate amount to be chosen automatically.
2929 # emergequeue_limit_diskonly = 64
2931 # Maximum number of blocks to be queued that are to be generated.
2932 # Set to blank for an appropriate amount to be chosen automatically.
2934 # emergequeue_limit_generate = 64
2936 # Number of emerge threads to use. Make this field blank or 0, or increase this number
2937 # to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly
2938 # at the cost of slightly buggy caves.
2940 # num_emerge_threads = 0