1 hey guys heres all the ranges for the ninja model, 20 ranges and 300 frames....Phew!!
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3 you may need to scale or rotate the model and change animation speeds for various 3D game engines...
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5 Please check the numbers carefully cus they dont follow any order and in between ranges often skip a few frames, this as how I achieved certain moves in Character FX its not a mistake :)
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9 32-44 Punch and swipe sword
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10 45-59 Swipe and spin sword
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11 60-68 Overhead twohanded downswipe
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12 69-72 Up to block position (play backwards to lower sword if you want)
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14 84-93 Pick up from floor (or down to crouch at frame 87)
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16 103-111 Jump without height (for programmer controlled jumps)
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17 112-125 High jump to Sword Kill (Finish em off move??)
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19 134-145 Spinning Sword attack (might wanna speed this up in game)
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22 166-173 Death 1 - Fall back onto ground
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23 174-182 Death 2 - Fall forward onto ground
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24 184-205 Idle 1 - Breathe heavily
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28 Ok there it is, have fun and maybe drop by my forums hang out, ask questions, post your own work etc
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30 Feel free to use however you like, commercial etc, credits are Appreciated as a LOT of work went into this! ;-)
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34 http://www.psionic3d.co.uk
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36 Note for Irrlicht: Irrlicht uses a 0-based frame index. So subtract 1 from each of the loops!