5 attribute vec3 inVertexPosition;
6 attribute vec3 inVertexNormal;
7 attribute vec4 inVertexColor;
8 attribute vec2 inTexCoord0;
12 uniform mat4 uWVPMatrix;
13 uniform mat4 uWVMatrix;
14 uniform mat4 uNMatrix;
15 uniform mat4 uTMatrix0;
17 uniform vec4 uGlobalAmbient;
18 uniform vec4 uMaterialAmbient;
19 uniform vec4 uMaterialDiffuse;
20 uniform vec4 uMaterialEmissive;
21 uniform vec4 uMaterialSpecular;
22 uniform float uMaterialShininess;
24 uniform float uThickness;
28 varying vec2 vTextureCoord0;
29 varying vec4 vVertexColor;
30 varying vec4 vSpecularColor;
31 varying float vFogCoord;
35 gl_Position = uWVPMatrix * vec4(inVertexPosition, 1.0);
36 gl_PointSize = uThickness;
38 vec4 TextureCoord0 = vec4(inTexCoord0.x, inTexCoord0.y, 1.0, 1.0);
39 vTextureCoord0 = vec4(uTMatrix0 * TextureCoord0).xy;
41 vVertexColor = inVertexColor.bgra;
42 vSpecularColor = vec4(0.0, 0.0, 0.0, 0.0);
44 vec3 Position = (uWVMatrix * vec4(inVertexPosition, 1.0)).xyz;
46 vFogCoord = length(Position);