3 precision mediump float;
7 uniform int uTextureUsage;
8 uniform sampler2D uTextureUnit;
12 varying vec2 vTextureCoord;
13 varying vec4 vVertexColor;
17 vec4 Color = vVertexColor;
19 if (bool(uTextureUsage))
20 Color *= texture2D(uTextureUnit, vTextureCoord);