1 -- Thanks to sofar for helping with that code.
3 screwdriver = screwdriver or {}
5 local function door_toggle(pos_actuator, pos_door, player)
6 local actuator = minetest.get_node(pos_actuator)
7 local door = doors.get(pos_door)
9 minetest.set_node(pos_actuator, {name=actuator.name:gsub("_off", "_on"), param2=actuator.param2})
12 minetest.after(2, function()
13 minetest.set_node(pos_actuator, {name=actuator.name, param2=actuator.param2})
18 function plate.construct(pos)
19 local timer = minetest.get_node_timer(pos)
23 function plate.timer(pos)
24 local objs = minetest.get_objects_inside_radius(pos, 0.8)
25 if objs == {} or not doors.get then return true end
26 local minp = {x=pos.x-2, y=pos.y, z=pos.z-2}
27 local maxp = {x=pos.x+2, y=pos.y, z=pos.z+2}
28 local doors = minetest.find_nodes_in_area(minp, maxp, "group:door")
30 for _, player in pairs(objs) do
31 if player:is_player() then
33 door_toggle(pos, doors[i], player)
40 for _, m in pairs({"wooden", "stone"}) do
41 xdecor.register("pressure_"..m.."_off", {
42 description = m:gsub("^%l", string.upper).." Pressure Plate",
43 tiles = {"xdecor_pressure_"..m..".png"},
45 node_box = xdecor.pixelbox(16, {{1, 0, 1, 14, 1, 14}}),
47 sounds = default.node_sound_wood_defaults(),
48 sunlight_propagates = true,
49 on_rotate = screwdriver.rotate_simple,
50 on_construct = plate.construct,
51 on_timer = plate.timer
54 xdecor.register("pressure_"..m.."_on", {
55 tiles = {"xdecor_pressure_"..m..".png"},
57 node_box = xdecor.pixelbox(16, {{1, 0, 1, 14, 0.4, 14}}),
58 groups = {snappy=3, not_in_creative_inventory=1},
59 sounds = default.node_sound_wood_defaults(),
60 drop = "xdecor:pressure_"..m.."_off",
61 sunlight_propagates = true,
62 on_rotate = screwdriver.rotate_simple
66 xdecor.register("lever_off", {
67 description = "Lever",
68 tiles = {"xdecor_lever_off.png"},
70 node_box = xdecor.pixelbox(16, {{2, 1, 15, 12, 14, 1}}),
71 groups = {cracky=3, oddly_breakable_by_hand=2},
72 sounds = default.node_sound_stone_defaults(),
73 sunlight_propagates = true,
74 on_rotate = screwdriver.rotate_simple,
75 on_rightclick = function(pos, node, clicker)
76 if not doors.get then return end
77 local minp = {x=pos.x-2, y=pos.y-1, z=pos.z-2}
78 local maxp = {x=pos.x+2, y=pos.y+1, z=pos.z+2}
79 local doors = minetest.find_nodes_in_area(minp, maxp, "group:door")
82 door_toggle(pos, doors[i], clicker)
87 xdecor.register("lever_on", {
88 tiles = {"xdecor_lever_on.png"},
90 node_box = xdecor.pixelbox(16, {{2, 1, 15, 12, 14, 1}}),
91 groups = {cracky=3, oddly_breakable_by_hand=2, not_in_creative_inventory=1},
92 sounds = default.node_sound_stone_defaults(),
93 sunlight_propagates = true,
94 on_rotate = screwdriver.rotate_simple,
95 drop = "xdecor:lever_off"