4 #include "glut_janitor.h"
7 #include "performance.h"
9 int main(int argc, char** argv) {
10 glutInit(&argc, argv);
12 glutInitWindowSize(800, 600);
14 glutInitDisplayMode(GLUT_SINGLE | GLUT_RGBA | GLUT_DEPTH);
15 glutCreateWindow(NULL);
17 glutSetWindowTitle(getGlInfoString());
19 glutDisplayFunc(renderScene);
20 glutReshapeFunc(resizeStage);
21 //glutKeyboardFunc(key_pressed);
22 //glutMouseFunc(mouse_button_event);
23 //glutMotionFunc(mouse_motion_event);
26 initPerformanceMetering();
28 model = importModel("out/assets/wall01.3ds");
30 fprintf(stderr, "*model = ");
31 print_struct_aiScene(stderr, model);
32 fprintf(stderr, "\n*(*model).mRootNode = ");
33 print_struct_aiNode(stderr, (*model).mRootNode);
34 fprintf(stderr, "\n");