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Work Bench : add legacy code to go back to main inventory when in old craftguide...
[xdecor.git] / itemframe.lua
1 local tmp = {}
2 screwdriver = screwdriver or {}
3
4 local function remove_item(pos, node)
5         local objs = minetest.get_objects_inside_radius(pos, 0.5)
6         if not objs then return end
7
8         for _, obj in pairs(objs) do
9                 if obj and obj:get_luaentity() and
10                                 obj:get_luaentity().name == "xdecor:f_item" then
11                         obj:remove() break
12                 end
13         end
14 end
15
16 local facedir = {
17         [0] = {x=0, y=0, z=1}, {x=1, y=0, z=0}, {x=0, y=0, z=-1}, {x=-1, y=0, z=0}
18 }
19
20 local function update_item(pos, node)
21         remove_item(pos, node)
22         local meta = minetest.get_meta(pos)
23         local itemstring = meta:get_string("item")
24         local posad = facedir[node.param2]
25         if not posad or itemstring == "" then return end
26
27         pos = vector.add(pos, vector.multiply(posad, 6.5/16))
28         tmp.nodename = node.name
29         tmp.texture = ItemStack(itemstring):get_name()
30
31         local entity = minetest.add_entity(pos, "xdecor:f_item")
32         local yaw = math.pi*2 - node.param2 * math.pi/2
33         entity:setyaw(yaw)
34
35         local timer = minetest.get_node_timer(pos)
36         timer:start(15.0)
37 end
38
39 local function drop_item(pos, node)
40         local meta = minetest.get_meta(pos)
41         local item = meta:get_string("item")
42         if item == "" then return end
43
44         minetest.add_item(pos, item)
45         meta:set_string("item", "")
46         remove_item(pos, node)
47
48         local timer = minetest.get_node_timer(pos)
49         timer:stop()
50 end
51
52 minetest.register_entity("xdecor:f_item", {
53         visual = "wielditem",
54         visual_size = {x=0.33, y=0.33},
55         collisionbox = {0},
56         physical = false,
57         textures = {"air"},
58         on_activate = function(self, staticdata)
59                 if tmp.nodename and tmp.texture then
60                         self.nodename = tmp.nodename
61                         tmp.nodename = nil
62                         self.texture = tmp.texture
63                         tmp.texture = nil
64                 elseif staticdata and staticdata ~= "" then
65                         local data = staticdata:split(";")
66                         if data and data[1] and data[2] then
67                                 self.nodename = data[1]
68                                 self.texture = data[2]
69                         end
70                 end
71                 if self.texture then
72                         self.object:set_properties({textures={self.texture}})
73                 end
74         end,
75         get_staticdata = function(self)
76                 if self.nodename and self.texture then
77                         return self.nodename..";"..self.texture
78                 end
79                 return ""
80         end
81 })
82
83 xdecor.register("frame", {
84         description = "Item Frame",
85         groups = {choppy=2},
86         sounds = default.node_sound_wood_defaults(),
87         on_rotate = screwdriver.disallow,
88         sunlight_propagates = true,
89         inventory_image = "xdecor_frame.png",
90         node_box = xdecor.nodebox.slab_z(0.9375),
91         tiles = {"xdecor_wood.png", "xdecor_wood.png", "xdecor_wood.png",
92                  "xdecor_wood.png", "xdecor_wood.png", "xdecor_frame.png"},
93         after_place_node = function(pos, placer, itemstack)
94                 local meta = minetest.get_meta(pos)
95                 local name = placer:get_player_name()
96                 meta:set_string("owner", name)
97                 meta:set_string("infotext", "Item Frame (owned by "..name..")")
98         end,
99         on_timer = function(pos)
100                 local node = minetest.get_node(pos)
101                 local meta = minetest.get_meta(pos)
102                 local num = #minetest.get_objects_inside_radius(pos, 0.5)
103
104                 if num == 0 and meta:get_string("item") ~= "" then
105                         update_item(pos, node)
106                 end
107                 return true
108         end,
109         on_rightclick = function(pos, node, clicker, itemstack)
110                 local meta = minetest.get_meta(pos)
111                 local player = clicker:get_player_name()
112                 local owner = meta:get_string("owner")
113                 if player ~= owner or not itemstack then return end
114
115                 drop_item(pos, node)
116                 local itemstring = itemstack:take_item():get_name()
117                 meta:set_string("item", itemstring)
118                 update_item(pos, node)
119
120                 return itemstack
121         end,
122         on_punch = function(pos, node, puncher)
123                 local meta = minetest.get_meta(pos)
124                 local player = puncher:get_player_name()
125                 local owner = meta:get_string("owner")
126
127                 if player ~= owner then return end
128                 drop_item(pos, node)
129         end,
130         can_dig = function(pos, player)
131                 local meta = minetest.get_meta(pos)
132                 local pname = player:get_player_name()
133                 local owner = meta:get_string("owner")
134
135                 return player and pname == owner
136         end,
137         after_destruct = remove_item
138 })
139