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Fixed glider collision box (something weird's going on in 5.0.0-dev)
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1 -- Hangglider mod for Minetest
2 -- Original code by Piezo_ (orderofthefourthwall@gmail.com)
3 -- 2018-11-14
4
5 -- Modifications by David G (kestral246@gmail.com)
6 -- 2018-11-24
7 -- For Minetest 5.x, glider's set_attach needs to be offset by 1 node
8 --     Switch to alternate commented line below with correct offset.
9 -- Additional tuning of parameters.
10 -- Commented out debug hud display code, prefixed with "--debug:".
11
12 -- 2018-11-22
13 -- Give visual indication that hangglider is equiped.
14 --     Display simple overlay with blurred struts when equiped.
15 --     Issue: don't know how to disable overlay in third person view.
16 -- Also Unequip hangglider when landing on water.
17 -- Attempt to linearize parabolic flight path.
18 --     Start gravity stronger, but gradually reduce it as descent velocity increases.
19 --     Don't use airstopper when equipped from the ground (descent velocity is low).
20 --     Slightly increase flight speed to 1.25.
21 -- Unequip/equip cycling mid-flight should not fly farther than continuous flight.
22 --     When equipping mid-air (descent velocity higher), use airstopper but increase descent slope afterwards.
23 --     Create airbreak flag so all equips mid-flight use faster descent.
24 --     Reset airbreak flag only when land (canExist goes false).
25 --     Issue: it wouldn't reset if land in water, use fly, and launch from air, before I added test for water,
26 --            not sure if there are other such cases.
27 -- Temporarily add hud debug display to show descent velocity, gravity override, and airbreak flag.
28 --     Still in process of tuning all the parameters.
29
30
31 -- Modifications by Piezo_
32 -- 2018-11-25
33 -- hud overlay and debug can be enabled/disabled
34 -- Added blender-rendered overlay for struts using the actual model.
35 -- Reduced airbreak penalty severity
36 -- gave glider limited durability.
37 -- Improved gravity adjustment function.
38 -- Changed airbreaking process 
39 -- Removed airbreak penalty, as any 'advantage' seems minimal after new adjustments
40 -- Removed airbreak until minetest devs are smart enough to implement better serverside players.
41 -- Simplified liquid check.
42
43 -- Modifications by gpcf
44 -- 2018-12-09
45 -- get shot down while flying over protected areas marked as no-fly-zones (flak, from German Flugabwehrkanone)
46 --  set these areas with the /area_flak command
47
48 -- Modifications by SpaghettiToastBook
49 -- 2018-12-29
50 -- Physics overrides use player_monoids mod if available
51
52
53
54 local HUD_Overlay = true --show glider struts as overlay on HUD
55 local debug = false --show debug info in top-center of hud
56 local moveModelUp = false
57 if tonumber(string.sub(minetest.get_version().string, 1, 1)) and tonumber(string.sub(minetest.get_version().string, 1, 1)) > 4 then
58         moveModelUp = true
59 end
60 hangglider = {} --Make this global, so other mods can tell if hangglider exists.
61 hangglider.use = {}
62 if HUD_Overlay then
63 hangglider.id = {}  -- hud id for displaying overlay with struts
64 end
65 if debug then  hangglider.debug = {} end -- hud id for debug data
66 --hangglider.airbreak = {}  -- true if falling fast when equip
67 --[[
68 minetest.register_entity("hangglider:airstopper", { --A one-instant entity that catches the player and stops them.
69         is_visible = false,
70         physical = false,
71         immortal = true,
72         attach = nil,
73         on_step = function(self, _)
74                 local canExist = false
75                 if self.attach then
76                         local player = self.attach
77                         if player:is_player() then
78                                 local pname = player:get_player_name()
79                                 canExist = true
80                                 if player:get_player_velocity().y < 0.5 and player:get_player_velocity().y > -0.5 then 
81                                         --Let go when the player actually stops, as that's the whole point.
82                                         if hangglider.use[pname] then
83                                                 if moveModelUp then
84                                                         minetest.add_entity(player:get_pos(), "hangglider:glider"):set_attach(player, "", {x=0,y=10,z=0}, {x=0,y=0,z=0})
85                                                 else
86                                                         minetest.add_entity(player:get_pos(), "hangglider:glider"):set_attach(player, "", {x=0,y=0,z=0}, {x=0,y=0,z=0})
87                                                 end
88                                         end
89                                         canExist = false
90                                 end
91                         end
92                         if not canExist then
93                                 player:set_detach()
94                         end
95                 end
96                 if not canExist then
97                         self.object:remove()
98                 end
99         end
100 })]]
101
102 if areas then
103         hangglider.flak = true
104         -- chat command definition essentially copied from areas mod.
105         minetest.register_chatcommand("area_flak",{
106                 params = "<ID>",
107                 description = "Toggle airspace restrictions for area <ID>",
108                 func = function(name, param)
109                         local id = tonumber(param)
110                         if not id then
111                                 return false, "Invalid usage, see /help area_flak."
112                         end
113                         
114                         if not areas:isAreaOwner(id, name) then
115                                 return false, "Area "..id.." does not exist"
116                                         .." or is not owned by you."
117                         end
118                         local open = not areas.areas[id].flak
119                         -- Save false as nil to avoid inflating the DB.
120                         areas.areas[id].flak = open or nil
121                         areas:save()
122                         return true, ("Area's airspace %s."):format(open and "closed" or "opened")
123                 end
124         })
125 end
126
127 if minetestd and minetestd.services.gravityctl.enabled then
128 minetestd.gravityctl.register_gravity_effect("hangglider", 
129         function(player) 
130                 return hangglider.use[player:get_player_name()] 
131         end,
132         function(gravity, player) 
133                 local vel = player:get_player_velocity()
134                 if debug then player:hud_change(hangglider.debug[pname].id, "text", vel.y..', '..player:get_physics_override().gravity..', '..tostring(hangglider.airbreak[pname])) end
135                 return ((vel.y + 3)/20)
136         end,
137         7,
138         1000
139 )
140 end
141
142 hangglider.can_fly = function (pname, pos)
143         -- Checks if the player will get shot down at the position
144         if wardzones then
145                 local zone = wardzones.getZone(pos)
146                 if zone then
147                         return (minetest.check_player_privs(pname, {protection_bypass=true}) or wardzones.checkPlayerZoneAccess(pname, zone) or not zone["data"]["no_fly"])
148                 end
149         end
150         if areas and minetest.is_protected(vector.round(pos), pname) then 
151                 if hangglider.flak then 
152                         for id, area in pairs(areas:getAreasAtPos(pos)) do
153                                 if area.flak then
154                                         return false
155                                 end
156                         end
157                 end
158         end
159         return true
160 end
161
162 hangglider.shot_sound = function (pos)
163         minetest.sound_play("hangglider_flak_shot", {
164                                                         pos = pos,
165                                                         max_hear_distance = 30,
166                                                         gain = 10.0,
167         })
168 end
169
170 local physics_attrs = {"jump", "speed", "gravity"}
171 local function apply_physics_override(player, overrides)
172     if player_monoids then
173         for _, attr in pairs(physics_attrs) do
174             if overrides[attr] then
175                 player_monoids[attr]:add_change(player, overrides[attr], "hangglider:glider")
176             end
177         end
178     else
179         player:set_physics_override(overrides)
180     end
181 end
182
183 local function remove_physics_override(player, overrides)
184     for _, attr in pairs(physics_attrs) do
185         if overrides[attr] then
186             if player_monoids then
187                 player_monoids[attr]:del_change(player, "hangglider:glider")
188             else
189                 player:set_physics_override({[attr] = 1})
190             end
191         end
192     end
193 end
194
195 local step_v
196 minetest.register_entity("hangglider:glider", {
197         visual = "mesh",
198         visual_size = {x = 12, y = 12},
199         collisionbox = {0,0,0,0,0,0},
200         mesh = "glider.obj",
201         immortal = true,
202         static_save = false,
203         textures = {"wool_white.png","default_wood.png"},
204         on_step = function(self, dtime)
205                 local canExist = false
206                 if self.object:get_attach() then
207                         local player = self.object:get_attach("parent")
208                         if player then
209                                 local pos = player:getpos()
210                                 local pname = player:get_player_name()
211                                 if hangglider.use[pname] then
212                                         local mrn_name = minetest.registered_nodes[minetest.get_node(vector.new(pos.x, pos.y-0.5, pos.z)).name]
213                                         if mrn_name then
214                                                 if not (mrn_name.walkable or mrn_name.liquidtype ~= "none") then
215                                                         canExist = true
216                                                         step_v = player:get_player_velocity().y
217                                                         if step_v < 0 and step_v > -3 then
218                                                                 apply_physics_override(player, {speed=math.abs(step_v/2) + 0.75})
219                                                         elseif step_v <= -3 then --Cap our gliding movement speed.
220                                                                 apply_physics_override(player, {speed=2.25})
221                                                         else
222                                                                 remove_physics_override(player, {speed=1})
223                                                         end
224                                                         if not minetestd then
225                                                                 if debug then player:hud_change(hangglider.debug[pname].id, "text", step_v..', '..player:get_physics_override().gravity..', '..tostring(hangglider.airbreak[pname])) end
226                                                                 apply_physics_override(player, {gravity=((step_v + 3)/20)})
227                                                         end
228                                                         --[[local vel = player:get_player_velocity()
229                                                         if debug then player:hud_change(hangglider.debug[pname].id, "text", vel.y..', '..grav..', '..tostring(hangglider.airbreak[pname])) end
230                                                         
231                                                         player:set_physics_override({gravity = (vel.y + 2.0)/20})
232                                                 ]]end
233                                         end
234                                 end
235                                 if not hangglider.can_fly(pname,pos) then
236                                     if not self.warned then -- warning shot
237                                                 self.warned = 0
238                                                 hangglider.shot_sound(pos)
239                                                 minetest.chat_send_player(pname, "Protected area! You will be shot down in two seconds by anti-aircraft guns!")
240                                     end
241                                     self.warned = self.warned + dtime
242                                     if self.warned > 2 then -- shoot down
243                                                 player:set_hp(1)
244                                                 player:get_inventory():remove_item("main", ItemStack("hangglider:hangglider"))
245                                                 hangglider.shot_sound(pos)
246                                                 canExist = false
247                                     end
248                                 end
249                                 if not canExist then
250                                         remove_physics_override(player, {
251                                                 jump = 1,
252                                                 speed = 1,
253                                         })
254                                         if not minetestd then
255                                                 remove_physics_override(player, {gravity=1})
256                                         end
257                                         hangglider.use[pname] = false
258                                         if HUD_Overlay then
259                                         player:hud_change(hangglider.id[pname], "text", "blank.png")
260                                         end
261                                         --hangglider.airbreak[pname] = false
262                                 end
263                         end
264                 end
265                 if not canExist then 
266                         self.object:set_detach()
267                         self.object:remove() 
268                 end
269         end
270 })
271
272 minetest.register_on_dieplayer(function(player)
273         remove_physics_override(player, {
274                 gravity = 1,
275                 jump = 1,
276         })
277         hangglider.use[player:get_player_name()] = false
278 end)
279
280
281 minetest.register_on_joinplayer(function(player)
282         local pname = player:get_player_name()
283         remove_physics_override(player, {
284                 gravity = 1,
285                 jump = 1,
286         })
287         hangglider.use[pname] = false
288         if HUD_Overlay then
289         hangglider.id[pname] = player:hud_add({
290                 hud_elem_type = "image",
291                 text = "blank.png",
292                 position = {x=0, y=0},
293                 scale = {x=-100, y=-100},
294                 alignment = {x=1, y=1},
295                 offset = {x=0, y=0}
296         }) end
297         if debug then 
298                 hangglider.debug[pname] = {id = player:hud_add({hud_elem_type = "text",
299                         position = {x=0.5, y=0.1},
300                         text = "-",
301                         number = 0xFF0000}),  -- red text
302                         -- ht = {50,50,50},
303                 }
304         end
305         --hangglider.airbreak[pname] = false
306 end)
307
308 minetest.register_on_leaveplayer(function(player)
309         local pname = player:get_player_name()
310         hangglider.use[pname] = nil
311         if HUD_Overlay then hangglider.id[pname] = nil end
312         if debug then hangglider.debug[pname] = nil end
313         --hangglider.airbreak[pname] = nil
314 end)
315
316 minetest.register_tool("hangglider:hangglider", {
317         description = "Glider",
318         inventory_image = "glider_item.png",
319         stack_max=1,
320         on_use = function(itemstack, player, pointed_thing)
321                 if not player then
322                         return
323                 end
324                 local pos = player:get_pos()
325                 local pname = player:get_player_name()
326                 if not hangglider.use[pname] then --Equip
327                         minetest.sound_play("bedsheet", {pos=pos, max_hear_distance = 8, gain = 1.0})
328                         if HUD_Overlay then player:hud_change(hangglider.id[pname], "text", "glider_struts.png") end
329                         local airbreak = false
330                         local vel = player:get_player_velocity().y
331                         --[[if vel < -1.5 then  -- engage mid-air, falling fast, so stop but ramp velocity more quickly
332                                 --hangglider.airbreak[pname] = true
333                                 airbreak = true
334                                 local stopper = minetest.add_entity(pos, "hangglider:airstopper")
335                                 minetest.after(0, function(stopper, player) --"Extreme Measures"
336                                         stopper:set_pos(player:get_pos())
337                                         stopper:get_luaentity().attach = player
338                                         player:set_attach( stopper, "", {x=0,y=0,z=0}, {x=0,y=0,z=0})
339                                 end, stopper, player)
340                         end]]
341                         if not airbreak then 
342                                 if moveModelUp then
343                                         minetest.add_entity(pos, "hangglider:glider"):set_attach(player, "", {x=0,y=10,z=0}, {x=0,y=0,z=0})
344                                 else
345                                         minetest.add_entity(pos, "hangglider:glider"):set_attach(player, "", {x=0,y=0,z=0}, {x=0,y=0,z=0})
346                                 end
347                         end
348                         hangglider.use[pname] = true
349                         apply_physics_override(player, {jump = 0})
350                         -- if minetest 0.4.x use this:
351                         
352                         -- if minetest 5.x use this:
353                         -- minetest.add_entity(player:get_pos(), "hangglider:glider"):set_attach(player, "", {x=0,y=10,z=0}, {x=0,y=0,z=0})
354                         itemstack:set_wear(itemstack:get_wear() + 255)
355                         return itemstack
356                 elseif hangglider.use[pname] then --Unequip
357                         if HUD_Overlay then player:hud_change(hangglider.id[pname], "text", "default_wood.png^[colorize:#0000:255") end
358                         hangglider.use[pname] = false
359                 end
360         end,
361         sound = {breaks = "default_tool_breaks"},
362 })
363
364 minetest.register_craft({
365         type = "shapeless",
366         output = "hangglider:hangglider",
367         recipe = {"default:paper", "default:paper", "default:paper", "default:paper", "hangglider:hangglider", "default:paper", "default:paper", "default:paper", "default:paper"},
368 })
369
370 minetest.register_craft({
371         output = "hangglider:hangglider",
372         recipe = {
373                 {"wool:white", "wool:white", "wool:white"},
374                 {"default:stick", "", "default:stick"},
375                 {"", "default:stick", ""},
376         }
377 })