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1 -- Hangglider mod for Minetest
2 -- Original code by Piezo_ (orderofthefourthwall@gmail.com)
3 -- 2018-11-14
4
5 -- Modifications by David G (kestral246@gmail.com)
6 -- 2018-11-24
7 -- For Minetest 5.x, glider's set_attach needs to be offset by 1 node
8 --     Switch to alternate commented line below with correct offset.
9 -- Additional tuning of parameters.
10 -- Commented out debug hud display code, prefixed with "--debug:".
11
12 -- 2018-11-22
13 -- Give visual indication that hangglider is equiped.
14 --     Display simple overlay with blurred struts when equiped.
15 --     Issue: don't know how to disable overlay in third person view.
16 -- Also Unequip hangglider when landing on water.
17 -- Attempt to linearize parabolic flight path.
18 --     Start gravity stronger, but gradually reduce it as descent velocity increases.
19 --     Don't use airstopper when equipped from the ground (descent velocity is low).
20 --     Slightly increase flight speed to 1.25.
21 -- Unequip/equip cycling mid-flight should not fly farther than continuous flight.
22 --     When equipping mid-air (descent velocity higher), use airstopper but increase descent slope afterwards.
23 --     Create airbreak flag so all equips mid-flight use faster descent.
24 --     Reset airbreak flag only when land (canExist goes false).
25 --     Issue: it wouldn't reset if land in water, use fly, and launch from air, before I added test for water,
26 --            not sure if there are other such cases.
27 -- Temporarily add hud debug display to show descent velocity, gravity override, and airbreak flag.
28 --     Still in process of tuning all the parameters.
29
30
31 -- Modifications by Piezo_
32 -- 2018-11-25
33 -- hud overlay and debug can be enabled/disabled
34 -- Added blender-rendered overlay for struts using the actual model.
35 -- Reduced airbreak penalty severity
36 -- gave glider limited durability.
37 -- Improved gravity adjustment function.
38 -- Changed airbreaking process 
39 -- Removed airbreak penalty, as any 'advantage' seems minimal after new adjustments
40 -- Removed airbreak until minetest devs are smart enough to implement better serverside players.
41 -- Simplified liquid check.
42
43 -- Modifications by gpcf
44 -- 2018-12-09
45 -- get shot down while flying over protected areas marked as no-fly-zones (flak, from German Flugabwehrkanone)
46 --  set these areas with the /area_flak command
47
48
49
50 local HUD_Overlay = true --show glider struts as overlay on HUD
51 local debug = false --show debug info in top-center of hud
52 local moveModelUp = false
53 if tonumber(string.sub(minetest.get_version().string, 1, 1)) and tonumber(string.sub(minetest.get_version().string, 1, 1)) > 4 then
54         moveModelUp = true
55 end
56 hangglider = {} --Make this global, so other mods can tell if hangglider exists.
57 hangglider.use = {}
58 if HUD_Overlay then
59 hangglider.id = {}  -- hud id for displaying overlay with struts
60 end
61 if debug then  hangglider.debug = {} end -- hud id for debug data
62 --hangglider.airbreak = {}  -- true if falling fast when equip
63 --[[
64 minetest.register_entity("hangglider:airstopper", { --A one-instant entity that catches the player and stops them.
65         is_visible = false,
66         physical = false,
67         immortal = true,
68         attach = nil,
69         on_step = function(self, _)
70                 local canExist = false
71                 if self.attach then
72                         local player = self.attach
73                         if player:is_player() then
74                                 local pname = player:get_player_name()
75                                 canExist = true
76                                 if player:get_player_velocity().y < 0.5 and player:get_player_velocity().y > -0.5 then 
77                                         --Let go when the player actually stops, as that's the whole point.
78                                         if hangglider.use[pname] then
79                                                 if moveModelUp then
80                                                         minetest.add_entity(player:get_pos(), "hangglider:glider"):set_attach(player, "", {x=0,y=10,z=0}, {x=0,y=0,z=0})
81                                                 else
82                                                         minetest.add_entity(player:get_pos(), "hangglider:glider"):set_attach(player, "", {x=0,y=0,z=0}, {x=0,y=0,z=0})
83                                                 end
84                                         end
85                                         canExist = false
86                                 end
87                         end
88                         if not canExist then
89                                 player:set_detach()
90                         end
91                 end
92                 if not canExist then
93                         self.object:remove()
94                 end
95         end
96 })]]
97
98 if areas then
99         hangglider.flak = true
100         -- chat command definition essentially copied from areas mod.
101         minetest.register_chatcommand("area_flak",{
102                 params = "<ID>",
103                 description = "Toggle airspace restrictions for area <ID>",
104                 func = function(name, param)
105                         local id = tonumber(param)
106                         if not id then
107                                 return false, "Invalid usage, see /help area_flak."
108                         end
109                         
110                         if not areas:isAreaOwner(id, name) then
111                                 return false, "Area "..id.." does not exist"
112                                         .." or is not owned by you."
113                         end
114                         local open = not areas.areas[id].flak
115                         -- Save false as nil to avoid inflating the DB.
116                         areas.areas[id].flak = open or nil
117                         areas:save()
118                         return true, ("Area's airspace %s."):format(open and "closed" or "opened")
119                 end
120         })
121 end
122
123 if minetestd and minetestd.services.gravityctl.enabled then
124 minetestd.gravityctl.register_gravity_effect("hangglider", 
125         function(player) 
126                 return hangglider.use[player:get_player_name()] 
127         end,
128         function(gravity, player) 
129                 local vel = player:get_player_velocity()
130                 if debug then player:hud_change(hangglider.debug[pname].id, "text", vel.y..', '..player:get_physics_override().gravity..', '..tostring(hangglider.airbreak[pname])) end
131                 return ((vel.y + 3)/20)
132         end,
133         7,
134         1000
135 )
136 end
137
138 hangglider.can_fly = function (pname, pos)
139         -- Checks if the player will get shot down at the position
140         if minetest.is_protected(vector.round(pos), pname) then
141                 if hangglider.flak then 
142                         for id, area in pairs(areas:getAreasAtPos(pos)) do
143                                 if area.flak then
144                                         return false
145                                 end
146                         end
147                 end
148         end
149         return true
150 end
151
152 hangglider.shot_sound = function (pos)
153         minetest.sound_play("hangglider_flak_shot", {
154                                                         pos = pos,
155                                                         max_hear_distance = 30,
156                                                         gain = 10.0,
157         })
158 end
159
160 local step_v
161 minetest.register_entity("hangglider:glider", {
162         visual = "mesh",
163         visual_size = {x = 12, y = 12},
164         mesh = "glider.obj",
165         immortal = true,
166         static_save = false,
167         textures = {"wool_white.png","default_wood.png"},
168         on_step = function(self, dtime)
169                 local canExist = false
170                 if self.object:get_attach() then
171                         local player = self.object:get_attach("parent")
172                         if player then
173                                 local pos = player:getpos()
174                                 local pname = player:get_player_name()
175                                 if hangglider.use[pname] then
176                                         local mrn_name = minetest.registered_nodes[minetest.get_node(vector.new(pos.x, pos.y-0.5, pos.z)).name]
177                                         if mrn_name then
178                                                 if not (mrn_name.walkable or mrn_name.liquidtype ~= "none") then
179                                                         canExist = true
180                                                         step_v = player:get_player_velocity().y
181                                                         if step_v < 0 and step_v > -3 then
182                                                                 player:set_physics_override({speed=math.abs(step_v/2) + 0.75})
183                                                         elseif step_v <= -3 then --Cap our gliding movement speed.
184                                                                 player:set_physics_override({speed=2.25})
185                                                         else
186                                                                 player:set_physics_override({speed=1})
187                                                         end
188                                                         if not minetestd then
189                                                                 if debug then player:hud_change(hangglider.debug[pname].id, "text", step_v..', '..player:get_physics_override().gravity..', '..tostring(hangglider.airbreak[pname])) end
190                                                                 player:set_physics_override({gravity=((step_v + 3)/20)})
191                                                         end
192                                                         --[[local vel = player:get_player_velocity()
193                                                         if debug then player:hud_change(hangglider.debug[pname].id, "text", vel.y..', '..grav..', '..tostring(hangglider.airbreak[pname])) end
194                                                         
195                                                         player:set_physics_override({gravity = (vel.y + 2.0)/20})
196                                                 ]]end
197                                         end
198                                 end
199                                 if not hangglider.can_fly(pname,pos) then
200                                     if not self.warned then -- warning shot
201                                                 self.warned = 0
202                                                 hangglider.shot_sound(pos)
203                                                 minetest.chat_send_player(pname, "Protected area! You will be shot down in two seconds by anti-aircraft guns!")
204                                     end
205                                     self.warned = self.warned + dtime
206                                     if self.warned > 2 then -- shoot down
207                                                 player:set_hp(1)
208                                                 player:get_inventory():remove_item("main", ItemStack("hangglider:hangglider"))
209                                                 hangglider.shot_sound(pos)
210                                                 canExist = false
211                                     end
212                                 end
213                                 if not canExist then
214                                         player:set_physics_override({
215                                                 jump = 1,
216                                                 speed = 1,
217                                         })
218                                         if not minetestd then
219                                                 player:set_physics_override({gravity=1})
220                                         end
221                                         hangglider.use[pname] = false
222                                         if HUD_Overlay then
223                                         player:hud_change(hangglider.id[pname], "text", "blank.png")
224                                         end
225                                         --hangglider.airbreak[pname] = false
226                                 end
227                         end
228                 end
229                 if not canExist then 
230                         self.object:set_detach()
231                         self.object:remove() 
232                 end
233         end
234 })
235
236 minetest.register_on_dieplayer(function(player)
237         player:set_physics_override({
238                 gravity = 1,
239                 jump = 1,
240         })
241         hangglider.use[player:get_player_name()] = false
242 end)
243
244
245 minetest.register_on_joinplayer(function(player)
246         local pname = player:get_player_name()
247         player:set_physics_override({
248                 gravity = 1,
249                 jump = 1,
250         })
251         hangglider.use[pname] = false
252         if HUD_Overlay then
253         hangglider.id[pname] = player:hud_add({
254                 hud_elem_type = "image",
255                 text = "blank.png",
256                 position = {x=0, y=0},
257                 scale = {x=-100, y=-100},
258                 alignment = {x=1, y=1},
259                 offset = {x=0, y=0}
260         }) end
261         if debug then 
262                 hangglider.debug[pname] = {id = player:hud_add({hud_elem_type = "text",
263                         position = {x=0.5, y=0.1},
264                         text = "-",
265                         number = 0xFF0000}),  -- red text
266                         -- ht = {50,50,50},
267                 }
268         end
269         --hangglider.airbreak[pname] = false
270 end)
271
272 minetest.register_on_leaveplayer(function(player)
273         local pname = player:get_player_name()
274         hangglider.use[pname] = nil
275         if HUD_Overlay then hangglider.id[pname] = nil end
276         if debug then hangglider.debug[pname] = nil end
277         --hangglider.airbreak[pname] = nil
278 end)
279
280 minetest.register_tool("hangglider:hangglider", {
281         description = "Glider",
282         inventory_image = "glider_item.png",
283         stack_max=1,
284         on_use = function(itemstack, player, pointed_thing)
285                 if not player then
286                         return
287                 end
288                 local pos = player:get_pos()
289                 local pname = player:get_player_name()
290                 if minetest.get_node(pos).name == "air" and not hangglider.use[pname] then --Equip
291                         minetest.sound_play("bedsheet", {pos=pos, max_hear_distance = 8, gain = 1.0})
292                         if HUD_Overlay then player:hud_change(hangglider.id[pname], "text", "glider_struts.png") end
293                         local airbreak = false
294                         local vel = player:get_player_velocity().y
295                         --[[if vel < -1.5 then  -- engage mid-air, falling fast, so stop but ramp velocity more quickly
296                                 --hangglider.airbreak[pname] = true
297                                 airbreak = true
298                                 local stopper = minetest.add_entity(pos, "hangglider:airstopper")
299                                 minetest.after(0, function(stopper, player) --"Extreme Measures"
300                                         stopper:set_pos(player:get_pos())
301                                         stopper:get_luaentity().attach = player
302                                         player:set_attach( stopper, "", {x=0,y=0,z=0}, {x=0,y=0,z=0})
303                                 end, stopper, player)
304                         end]]
305                         if not airbreak then 
306                                 if moveModelUp then
307                                         minetest.add_entity(pos, "hangglider:glider"):set_attach(player, "", {x=0,y=10,z=0}, {x=0,y=0,z=0})
308                                 else
309                                         minetest.add_entity(pos, "hangglider:glider"):set_attach(player, "", {x=0,y=0,z=0}, {x=0,y=0,z=0})
310                                 end
311                         end
312                         hangglider.use[pname] = true
313                         player:set_physics_override({jump = 0})
314                         -- if minetest 0.4.x use this:
315                         
316                         -- if minetest 5.x use this:
317                         -- minetest.add_entity(player:get_pos(), "hangglider:glider"):set_attach(player, "", {x=0,y=10,z=0}, {x=0,y=0,z=0})
318                         itemstack:set_wear(itemstack:get_wear() + 255)
319                         return itemstack
320                 elseif hangglider.use[pname] then --Unequip
321                         if HUD_Overlay then player:hud_change(hangglider.id[pname], "text", "default_wood.png^[colorize:#0000:255") end
322                         hangglider.use[pname] = false
323                 end
324         end,
325         sound = {breaks = "default_tool_breaks"},
326 })
327
328 minetest.register_craft({
329         type = "shapeless",
330         output = "hangglider:hangglider",
331         recipe = {"default:paper", "default:paper", "default:paper", "default:paper", "hangglider:hangglider", "default:paper", "default:paper", "default:paper", "default:paper"},
332 })
333
334 minetest.register_craft({
335         output = "hangglider:hangglider",
336         recipe = {
337                 {"wool:white", "wool:white", "wool:white"},
338                 {"default:stick", "", "default:stick"},
339                 {"", "default:stick", ""},
340         }
341 })