1 -- This mod provides the visible text on signs library used by Home Decor
2 -- and perhaps other mods at some point in the future. Forked from thexyz's/
3 -- PilzAdam's original text-on-signs mod and rewritten by Vanessa Ezekowitz
7 -- { delta = {entity position for 0° yaw}, exact yaw expression }
8 -- { delta = {entity position for 180° yaw}, exact yaw expression }
9 -- { delta = {entity position for 270° yaw}, exact yaw expression }
10 -- { delta = {entity position for 90° yaw}, exact yaw expression }
12 -- Made colored metal signs optionals
13 local enable_colored_metal_signs = true
15 -- CWz's keyword interact mod uses this setting.
16 local current_keyword = minetest.settings:get("interact_keyword") or "iaccept"
19 signs_lib.path = minetest.get_modpath(minetest.get_current_modname())
20 screwdriver = screwdriver or {}
22 -- Load support for intllib.
23 local S, NS = dofile(signs_lib.path .. "/intllib.lua")
27 dofile(signs_lib.path .. "/encoding.lua");
29 signs_lib.wallmounted_rotate = function(pos, node, user, mode, new_param2)
30 if mode ~= screwdriver.ROTATE_AXIS then return false end
31 minetest.swap_node(pos, {name = node.name, param2 = (node.param2 + 1) % 6})
32 for _, v in ipairs(minetest.get_objects_inside_radius(pos, 0.5)) do
33 local e = v:get_luaentity()
34 if e and e.name == "signs:text" then
38 signs_lib.update_sign(pos)
42 signs_lib.modpath = minetest.get_modpath("signs_lib")
44 local DEFAULT_TEXT_SCALE = {x=0.8, y=0.5}
46 signs_lib.regular_wall_sign_model = {
49 wall_side = { -0.5, -0.25, -0.4375, -0.4375, 0.375, 0.4375 },
50 wall_bottom = { -0.4375, -0.5, -0.25, 0.4375, -0.4375, 0.375 },
51 wall_top = { -0.4375, 0.4375, -0.375, 0.4375, 0.5, 0.25 }
56 {delta = { x = 0.41, y = 0.07, z = 0 }, yaw = math.pi / -2},
57 {delta = { x = -0.41, y = 0.07, z = 0 }, yaw = math.pi / 2},
58 {delta = { x = 0, y = 0.07, z = 0.41 }, yaw = 0},
59 {delta = { x = 0, y = 0.07, z = -0.41 }, yaw = math.pi},
63 signs_lib.metal_wall_sign_model = {
66 fixed = {-0.4375, -0.25, 0.4375, 0.4375, 0.375, 0.5}
69 {delta = { x = 0, y = 0.07, z = 0.41 }, yaw = 0},
70 {delta = { x = 0.41, y = 0.07, z = 0 }, yaw = math.pi / -2},
71 {delta = { x = 0, y = 0.07, z = -0.41 }, yaw = math.pi},
72 {delta = { x = -0.41, y = 0.07, z = 0 }, yaw = math.pi / 2},
76 signs_lib.yard_sign_model = {
80 {-0.4375, -0.25, -0.0625, 0.4375, 0.375, 0},
81 {-0.0625, -0.5, -0.0625, 0.0625, -0.1875, 0},
85 {delta = { x = 0, y = 0.07, z = -0.08 }, yaw = 0},
86 {delta = { x = -0.08, y = 0.07, z = 0 }, yaw = math.pi / -2},
87 {delta = { x = 0, y = 0.07, z = 0.08 }, yaw = math.pi},
88 {delta = { x = 0.08, y = 0.07, z = 0 }, yaw = math.pi / 2},
92 signs_lib.hanging_sign_model = {
96 {-0.4375, -0.3125, -0.0625, 0.4375, 0.3125, 0},
97 {-0.4375, 0.25, -0.03125, 0.4375, 0.5, -0.03125},
101 {delta = { x = 0, y = -0.02, z = -0.08 }, yaw = 0},
102 {delta = { x = -0.08, y = -0.02, z = 0 }, yaw = math.pi / -2},
103 {delta = { x = 0, y = -0.02, z = 0.08 }, yaw = math.pi},
104 {delta = { x = 0.08, y = -0.02, z = 0 }, yaw = math.pi / 2},
108 signs_lib.sign_post_model = {
112 {-0.4375, -0.25, -0.1875, 0.4375, 0.375, -0.125},
113 {-0.125, -0.5, -0.125, 0.125, 0.5, 0.125},
117 {delta = { x = 0, y = 0.07, z = -0.2 }, yaw = 0},
118 {delta = { x = -0.2, y = 0.07, z = 0 }, yaw = math.pi / -2},
119 {delta = { x = 0, y = 0.07, z = 0.2 }, yaw = math.pi},
120 {delta = { x = 0.2, y = 0.07, z = 0 }, yaw = math.pi / 2},
124 -- the list of standard sign nodes
126 signs_lib.sign_node_list = {
127 "default:sign_wall_wood",
128 "default:sign_wall_steel",
130 "signs:sign_hanging",
131 "signs:sign_wall_green",
132 "signs:sign_wall_yellow",
133 "signs:sign_wall_red",
134 "signs:sign_wall_white_red",
135 "signs:sign_wall_white_black",
136 "signs:sign_wall_orange",
137 "signs:sign_wall_blue",
138 "signs:sign_wall_brown",
139 "locked_sign:sign_wall_locked"
142 local default_sign, default_sign_image
144 -- Default sign was renamed in 0.4.14. Support both & old versions.
145 if minetest.registered_nodes["default:sign_wall_wood"] then
146 default_sign = "default:sign_wall_wood"
147 default_sign_image = "default_sign_wood.png"
149 default_sign = "default:sign_wall"
150 default_sign_image = "default_sign_wall.png"
153 default_sign_metal = "default:sign_wall_steel"
154 default_sign_metal_image = "default_sign_steel.png"
158 function signs_lib.table_copy(t)
160 for k, v in pairs(t) do
161 if type(v) == "table" then
162 nt[k] = signs_lib.table_copy(v)
172 if not minetest.settings:get_bool("creative_mode") then
173 signs_lib.expect_infinite_stacks = false
175 signs_lib.expect_infinite_stacks = true
180 -- Path to the textures.
181 local TP = signs_lib.path .. "/textures"
182 -- Font file formatter
183 local CHAR_FILE = "%s_%02x.png"
185 local CHAR_PATH = TP .. "/" .. CHAR_FILE
188 local font_name = "hdf"
190 -- Lots of overkill here. KISS advocates, go away, shoo! ;) -- kaeza
192 local PNG_HDR = string.char(0x89, 0x50, 0x4E, 0x47, 0x0D, 0x0A, 0x1A, 0x0A)
194 -- check if a file does exist
195 -- to avoid reopening file after checking again
196 -- pass TRUE as second argument
197 function file_exists(name, return_handle, mode)
199 local f = io.open(name, mode)
201 if (return_handle) then
211 -- Read the image size from a PNG file.
212 -- Returns image_w, image_h.
213 -- Only the LSB is read from each field!
214 local function read_image_size(filename)
215 local f = file_exists(filename, true, "rb")
216 -- file might not exist (don't crash the game)
221 local hdr = f:read(string.len(PNG_HDR))
222 if hdr ~= PNG_HDR then
231 return ws:byte(), hs:byte()
234 -- Set by build_char_db()
237 local COLORBGW, COLORBGH
239 -- Size of the canvas, in characters.
240 -- Please note that CHARS_PER_LINE is multiplied by the average character
241 -- width to get the total width of the canvas, so for proportional fonts,
242 -- either more or fewer characters may fit on a line.
243 local CHARS_PER_LINE = 30
244 local NUMBER_OF_LINES = 6
246 -- 6 rows, max 80 chars per, plus a bit of fudge to
247 -- avoid excess trimming (e.g. due to color codes)
249 local MAX_INPUT_CHARS = 600
251 -- This holds the individual character widths.
252 -- Indexed by the actual character (e.g. charwidth["A"])
255 -- helper functions to trim sign text input/output
257 local function trim_input(text)
258 return text:sub(1, math.min(MAX_INPUT_CHARS, text:len()))
261 local function build_char_db()
265 -- To calculate average char width.
266 local total_width = 0
270 local w, h = read_image_size(CHAR_PATH:format(font_name, c))
272 local ch = string.char(c)
274 total_width = total_width + w
275 char_count = char_count + 1
279 COLORBGW, COLORBGH = read_image_size(TP.."/slc_n.png")
280 assert(COLORBGW and COLORBGH, "error reading bg dimensions")
281 LINE_HEIGHT = COLORBGH
283 -- XXX: Is there a better way to calc this?
284 SIGN_WIDTH = math.floor((total_width / char_count) * CHARS_PER_LINE)
288 local sign_groups = {choppy=2, dig_immediate=2}
290 local fences_with_sign = { }
292 -- some local helper functions
294 local function split_lines_and_words_old(text)
297 if not text then return end
298 for word in text:gmatch("%S+") do
300 table.insert(lines, line)
301 if #lines >= NUMBER_OF_LINES then break end
303 elseif word == "\\|" then
304 table.insert(line, "|")
306 table.insert(line, word)
309 table.insert(lines, line)
313 local function split_lines_and_words(text)
314 if not text then return end
315 text = string.gsub(text, "@KEYWORD", current_keyword)
317 for _, line in ipairs(text:split("\n")) do
318 table.insert(lines, line:split(" "))
323 local math_max = math.max
325 local function fill_line(x, y, w, c)
328 for xx = 0, math.max(0, w), COLORBGW do
329 table.insert(tex, (":%d,%d=slc_%s.png"):format(x + xx, y, c))
331 return table.concat(tex)
334 -- make char texture file name
335 -- if texture file does not exist use fallback texture instead
336 local function char_tex(font_name, ch)
338 local exists, tex = file_exists(CHAR_PATH:format(font_name, c))
339 if exists and c ~= 14 then
340 tex = CHAR_FILE:format(font_name, c)
342 tex = CHAR_FILE:format(font_name, 0x0)
347 local function make_line_texture(line, lineno, pos)
353 local n = minetest.registered_nodes[minetest.get_node(pos).name]
354 local default_color = n.default_color or 0
356 local cur_color = tonumber(default_color, 16)
358 -- We check which chars are available here.
359 for word_i, word in ipairs(line) do
365 local c = word:sub(i, i)
367 local cc = tonumber(word:sub(i+1, i+1), 16)
373 local w = charwidth[c]
375 width = width + w + 1
376 if width >= (SIGN_WIDTH - charwidth[" "]) then
379 maxw = math_max(width, maxw)
381 if #chars < MAX_INPUT_CHARS then
382 table.insert(chars, {
384 tex = char_tex(font_name, c),
385 col = ("%X"):format(cur_color),
388 ch_offs = ch_offs + w
393 width = width + charwidth[" "] + 1
394 maxw = math_max(width, maxw)
395 table.insert(words, { chars=chars, w=ch_offs })
398 -- Okay, we actually build the "line texture" here.
402 local start_xpos = math.floor((SIGN_WIDTH - maxw) / 2)
404 local xpos = start_xpos
405 local ypos = (LINE_HEIGHT * lineno)
409 for word_i, word in ipairs(words) do
410 local xoffs = (xpos - start_xpos)
411 if (xoffs > 0) and ((xoffs + word.w) > maxw) then
412 table.insert(texture, fill_line(xpos, ypos, maxw, "n"))
414 ypos = ypos + LINE_HEIGHT
416 if lineno >= NUMBER_OF_LINES then break end
417 table.insert(texture, fill_line(xpos, ypos, maxw, cur_color))
419 for ch_i, ch in ipairs(word.chars) do
420 if ch.col ~= cur_color then
422 table.insert(texture, fill_line(xpos + ch.off, ypos, maxw, cur_color))
424 table.insert(texture, (":%d,%d=%s"):format(xpos + ch.off, ypos, ch.tex))
428 (":%d,%d="):format(xpos + word.w, ypos) .. char_tex(font_name, " ")
430 xpos = xpos + word.w + charwidth[" "]
431 if xpos >= (SIGN_WIDTH + charwidth[" "]) then break end
434 table.insert(texture, fill_line(xpos, ypos, maxw, "n"))
435 table.insert(texture, fill_line(start_xpos, ypos + LINE_HEIGHT, maxw, "n"))
437 return table.concat(texture), lineno
440 local function make_sign_texture(lines, pos)
441 local texture = { ("[combine:%dx%d"):format(SIGN_WIDTH, LINE_HEIGHT * NUMBER_OF_LINES) }
444 if lineno >= NUMBER_OF_LINES then break end
445 local linetex, ln = make_line_texture(lines[i], lineno, pos)
446 table.insert(texture, linetex)
449 table.insert(texture, "^[makealpha:0,0,0")
450 return table.concat(texture, "")
453 local function set_obj_text(obj, text, new, pos)
454 local split = new and split_lines_and_words or split_lines_and_words_old
455 local text_ansi = Utf8ToAnsi(text)
456 local n = minetest.registered_nodes[minetest.get_node(pos).name]
457 local text_scale = (n and n.text_scale) or DEFAULT_TEXT_SCALE
459 textures={make_sign_texture(split(text_ansi), pos)},
460 visual_size = text_scale,
464 signs_lib.construct_sign = function(pos, locked)
465 local meta = minetest.get_meta(pos)
469 "textarea[0,-0.3;6.5,3;text;;${text}]"..
470 "button_exit[2,3.4;2,1;ok;"..S("Write").."]"..
471 "background[-0.5,-0.5;7,5;bg_signs_lib.jpg]")
472 meta:set_string("infotext", "")
475 signs_lib.destruct_sign = function(pos)
476 local objects = minetest.get_objects_inside_radius(pos, 0.5)
477 for _, v in ipairs(objects) do
478 local e = v:get_luaentity()
479 if e and e.name == "signs:text" then
485 local function make_infotext(text)
486 text = trim_input(text)
487 local lines = split_lines_and_words(text) or {}
489 for _, line in ipairs(lines) do
490 table.insert(lines2, (table.concat(line, " "):gsub("#[0-9a-fA-F]", ""):gsub("##", "#")))
492 return table.concat(lines2, "\n")
495 signs_lib.update_sign = function(pos, fields, owner)
497 -- First, check if the interact keyword from CWz's mod is being set,
498 -- or has been changed since the last restart...
500 local meta = minetest.get_meta(pos)
501 local stored_text = meta:get_string("text") or ""
502 current_keyword = rawget(_G, "mki_interact_keyword") or current_keyword
504 if fields then -- ...we're editing the sign.
505 if fields.text and string.find(dump(fields.text), "@KEYWORD") then
506 meta:set_string("keyword", current_keyword)
508 meta:set_string("keyword", nil)
510 elseif string.find(dump(stored_text), "@KEYWORD") then -- we need to check if the password is being set/changed
512 local stored_keyword = meta:get_string("keyword")
513 if stored_keyword and stored_keyword ~= "" and stored_keyword ~= current_keyword then
514 signs_lib.destruct_sign(pos)
515 meta:set_string("keyword", current_keyword)
517 if owner then ownstr = S("Locked sign, owned by @1\n", owner) end
518 meta:set_string("infotext", ownstr..string.gsub(make_infotext(stored_text), "@KEYWORD", current_keyword).." ")
526 fields.text = trim_input(fields.text)
529 if owner then ownstr = S("Locked sign, owned by @1\n", owner) end
531 meta:set_string("infotext", ownstr..string.gsub(make_infotext(fields.text), "@KEYWORD", current_keyword).." ")
532 meta:set_string("text", fields.text)
534 meta:set_int("__signslib_new_format", 1)
537 new = (meta:get_int("__signslib_new_format") ~= 0)
539 local text = meta:get_string("text")
540 if text == nil then return end
541 local objects = minetest.get_objects_inside_radius(pos, 0.5)
543 for _, v in ipairs(objects) do
544 local e = v:get_luaentity()
545 if e and e.name == "signs:text" then
549 set_obj_text(v, text, new, pos)
558 -- if there is no entity
560 local signnode = minetest.get_node(pos)
561 local signname = signnode.name
562 local textpos = minetest.registered_nodes[signname].textpos
564 sign_info = textpos[minetest.get_node(pos).param2 + 1]
565 elseif signnode.name == "signs:sign_yard" then
566 sign_info = signs_lib.yard_sign_model.textpos[minetest.get_node(pos).param2 + 1]
567 elseif signnode.name == "signs:sign_hanging" then
568 sign_info = signs_lib.hanging_sign_model.textpos[minetest.get_node(pos).param2 + 1]
569 elseif string.find(signnode.name, "sign_wall") then
570 if signnode.name == default_sign
571 or signnode.name == default_sign_metal
572 or signnode.name == "locked_sign:sign_wall_locked" then
573 sign_info = signs_lib.regular_wall_sign_model.textpos[minetest.get_node(pos).param2 + 1]
575 sign_info = signs_lib.metal_wall_sign_model.textpos[minetest.get_node(pos).param2 + 1]
577 else -- ...it must be a sign on a fence post.
578 sign_info = signs_lib.sign_post_model.textpos[minetest.get_node(pos).param2 + 1]
580 if sign_info == nil then
583 local text = minetest.add_entity({x = pos.x + sign_info.delta.x,
584 y = pos.y + sign_info.delta.y,
585 z = pos.z + sign_info.delta.z}, "signs:text")
586 text:setyaw(sign_info.yaw)
589 -- What kind of sign do we need to place, anyway?
591 function signs_lib.determine_sign_type(itemstack, placer, pointed_thing, locked)
593 name = minetest.get_node(pointed_thing.under).name
594 if fences_with_sign[name] then
595 if minetest.is_protected(pointed_thing.under, placer:get_player_name()) then
596 minetest.record_protection_violation(pointed_thing.under,
597 placer:get_player_name())
601 name = minetest.get_node(pointed_thing.above).name
602 local def = minetest.registered_nodes[name]
603 if not def.buildable_to then
606 if minetest.is_protected(pointed_thing.above, placer:get_player_name()) then
607 minetest.record_protection_violation(pointed_thing.above,
608 placer:get_player_name())
613 local node=minetest.get_node(pointed_thing.under)
615 if minetest.registered_nodes[node.name] and
616 minetest.registered_nodes[node.name].on_rightclick and
617 not placer:get_player_control().sneak then
618 return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack, pointed_thing)
620 local above = pointed_thing.above
621 local under = pointed_thing.under
622 local dir = {x = under.x - above.x,
623 y = under.y - above.y,
624 z = under.z - above.z}
626 local wdir = minetest.dir_to_wallmounted(dir)
628 local placer_pos = placer:getpos()
631 x = above.x - placer_pos.x,
632 y = above.y - placer_pos.y,
633 z = above.z - placer_pos.z
637 local fdir = minetest.dir_to_facedir(dir)
638 local pt_name = minetest.get_node(under).name
639 local signname = itemstack:get_name()
641 if fences_with_sign[pt_name] and signname == default_sign then
642 minetest.add_node(under, {name = fences_with_sign[pt_name], param2 = fdir})
643 elseif wdir == 0 and signname == default_sign then
644 minetest.add_node(above, {name = "signs:sign_hanging", param2 = fdir})
645 elseif wdir == 1 and signname == default_sign then
646 minetest.add_node(above, {name = "signs:sign_yard", param2 = fdir})
647 elseif signname == default_sign_metal then
648 minetest.add_node(above, {name = signname, param2 = wdir })
649 elseif signname ~= default_sign
650 and signname ~= default_sign_metal
651 and signname ~= "locked_sign:sign_wall_locked" then -- it's a signs_lib colored metal wall sign.
652 minetest.add_node(above, {name = signname, param2 = fdir})
653 else -- it must be a default or locked wooden wall sign
654 minetest.add_node(above, {name = signname, param2 = wdir }) -- note it's wallmounted here!
656 local meta = minetest.get_meta(above)
657 local owner = placer:get_player_name()
658 meta:set_string("owner", owner)
662 if not signs_lib.expect_infinite_stacks then
663 itemstack:take_item()
669 function signs_lib.receive_fields(pos, formname, fields, sender, lock)
670 if minetest.is_protected(pos, sender:get_player_name()) then
671 minetest.record_protection_violation(pos,
672 sender:get_player_name())
675 local lockstr = lock and S("locked ") or ""
676 if fields and fields.text and fields.ok then
677 minetest.log("action", S("@1 wrote \"@2\" to @3sign at @4",
678 (sender:get_player_name() or ""),
679 fields.text:gsub('\\', '\\\\'):gsub("\n", "\\n"),
681 minetest.pos_to_string(pos)
684 signs_lib.update_sign(pos, fields, sender:get_player_name())
686 signs_lib.update_sign(pos, fields)
691 minetest.register_node(":"..default_sign, {
692 description = S("Sign"),
693 inventory_image = default_sign_image,
694 wield_image = default_sign_image,
695 node_placement_prediction = "",
696 sunlight_propagates = true,
698 paramtype2 = "wallmounted",
699 drawtype = "nodebox",
700 node_box = signs_lib.regular_wall_sign_model.nodebox,
701 tiles = {"signs_wall_sign.png"},
702 groups = sign_groups,
704 on_place = function(itemstack, placer, pointed_thing)
705 return signs_lib.determine_sign_type(itemstack, placer, pointed_thing)
707 on_construct = function(pos)
708 signs_lib.construct_sign(pos)
710 on_destruct = function(pos)
711 signs_lib.destruct_sign(pos)
713 on_receive_fields = function(pos, formname, fields, sender)
714 signs_lib.receive_fields(pos, formname, fields, sender)
716 on_punch = function(pos, node, puncher)
717 signs_lib.update_sign(pos)
719 on_rotate = signs_lib.wallmounted_rotate
722 minetest.register_node(":signs:sign_yard", {
724 sunlight_propagates = true,
725 paramtype2 = "facedir",
726 drawtype = "nodebox",
727 node_box = signs_lib.yard_sign_model.nodebox,
730 fixed = {-0.4375, -0.5, -0.0625, 0.4375, 0.375, 0}
732 tiles = {"signs_top.png", "signs_bottom.png", "signs_side.png", "signs_side.png", "signs_back.png", "signs_front.png"},
733 groups = {choppy=2, dig_immediate=2},
736 on_construct = function(pos)
737 signs_lib.construct_sign(pos)
739 on_destruct = function(pos)
740 signs_lib.destruct_sign(pos)
742 on_receive_fields = function(pos, formname, fields, sender)
743 signs_lib.receive_fields(pos, formname, fields, sender)
745 on_punch = function(pos, node, puncher)
746 signs_lib.update_sign(pos)
750 minetest.register_node(":signs:sign_hanging", {
752 sunlight_propagates = true,
753 paramtype2 = "facedir",
754 drawtype = "nodebox",
755 node_box = signs_lib.hanging_sign_model.nodebox,
758 fixed = {-0.45, -0.275, -0.049, 0.45, 0.5, 0.049}
761 "signs_hanging_top.png",
762 "signs_hanging_bottom.png",
763 "signs_hanging_side.png",
764 "signs_hanging_side.png",
765 "signs_hanging_back.png",
766 "signs_hanging_front.png"
768 groups = {choppy=2, dig_immediate=2},
771 on_construct = function(pos)
772 signs_lib.construct_sign(pos)
774 on_destruct = function(pos)
775 signs_lib.destruct_sign(pos)
777 on_receive_fields = function(pos, formname, fields, sender)
778 signs_lib.receive_fields(pos, formname, fields, sender)
780 on_punch = function(pos, node, puncher)
781 signs_lib.update_sign(pos)
785 minetest.register_node(":signs:sign_post", {
787 sunlight_propagates = true,
788 paramtype2 = "facedir",
789 drawtype = "nodebox",
790 node_box = signs_lib.sign_post_model.nodebox,
792 "signs_post_top.png",
793 "signs_post_bottom.png",
794 "signs_post_side.png",
795 "signs_post_side.png",
796 "signs_post_back.png",
797 "signs_post_front.png",
799 groups = {choppy=2, dig_immediate=2},
803 { items = { default_sign }},
804 { items = { "default:fence_wood" }},
811 minetest.register_privilege("sign_editor", S("Can edit all locked signs"))
813 minetest.register_node(":locked_sign:sign_wall_locked", {
814 description = S("Locked Sign"),
815 inventory_image = "signs_locked_inv.png",
816 wield_image = "signs_locked_inv.png",
817 node_placement_prediction = "",
818 sunlight_propagates = true,
820 paramtype2 = "wallmounted",
821 drawtype = "nodebox",
822 node_box = signs_lib.regular_wall_sign_model.nodebox,
823 tiles = { "signs_wall_sign_locked.png" },
824 groups = sign_groups,
825 on_place = function(itemstack, placer, pointed_thing)
826 return signs_lib.determine_sign_type(itemstack, placer, pointed_thing, true)
828 on_construct = function(pos)
829 signs_lib.construct_sign(pos, true)
831 on_destruct = function(pos)
832 signs_lib.destruct_sign(pos)
834 on_receive_fields = function(pos, formname, fields, sender)
835 local meta = minetest.get_meta(pos)
836 local owner = meta:get_string("owner")
837 local pname = sender:get_player_name() or ""
838 if pname ~= owner and pname ~= minetest.settings:get("name")
839 and not minetest.check_player_privs(pname, {sign_editor=true}) then
842 signs_lib.receive_fields(pos, formname, fields, sender, true)
844 on_punch = function(pos, node, puncher)
845 signs_lib.update_sign(pos)
847 can_dig = function(pos, player)
848 local meta = minetest.get_meta(pos)
849 local owner = meta:get_string("owner")
850 local pname = player:get_player_name()
851 return pname == owner or pname == minetest.settings:get("name")
852 or minetest.check_player_privs(pname, {sign_editor=true})
854 on_rotate = signs_lib.wallmounted_rotate
857 -- default metal sign, if defined
859 if minetest.registered_nodes["default:sign_wall_steel"] then
860 minetest.register_node(":"..default_sign_metal, {
861 description = S("Sign"),
862 inventory_image = default_sign_metal_image,
863 wield_image = default_sign_metal_image,
864 node_placement_prediction = "",
865 sunlight_propagates = true,
867 paramtype2 = "wallmounted",
868 drawtype = "nodebox",
869 node_box = signs_lib.regular_wall_sign_model.nodebox,
870 tiles = {"signs_wall_sign_metal.png"},
871 groups = sign_groups,
873 on_place = function(itemstack, placer, pointed_thing)
874 return signs_lib.determine_sign_type(itemstack, placer, pointed_thing)
876 on_construct = function(pos)
877 signs_lib.construct_sign(pos)
879 on_destruct = function(pos)
880 signs_lib.destruct_sign(pos)
882 on_receive_fields = function(pos, formname, fields, sender)
883 signs_lib.receive_fields(pos, formname, fields, sender)
885 on_punch = function(pos, node, puncher)
886 signs_lib.update_sign(pos)
888 on_rotate = signs_lib.wallmounted_rotate
892 -- metal, colored signs
893 if enable_colored_metal_signs then
894 -- array : color, translated color, default text color
895 local sign_colors = {
896 {"green", S("green"), "f"},
897 {"yellow", S("yellow"), "0"},
898 {"red", S("red"), "f"},
899 {"white_red", S("white_red"), "4"},
900 {"white_black", S("white_black"), "0"},
901 {"orange", S("orange"), "0"},
902 {"blue", S("blue"), "f"},
903 {"brown", S("brown"), "f"},
906 for i, color in ipairs(sign_colors) do
907 minetest.register_node(":signs:sign_wall_"..color[1], {
908 description = S("Sign (@1, metal)", color[2]),
909 inventory_image = "signs_"..color[1].."_inv.png",
910 wield_image = "signs_"..color[1].."_inv.png",
911 node_placement_prediction = "",
913 sunlight_propagates = true,
914 paramtype2 = "facedir",
915 drawtype = "nodebox",
916 node_box = signs_lib.metal_wall_sign_model.nodebox,
918 "signs_metal_tb.png",
919 "signs_metal_tb.png",
920 "signs_metal_sides.png",
921 "signs_metal_sides.png",
922 "signs_metal_back.png",
923 "signs_"..color[1].."_front.png"
925 default_color = color[3],
926 groups = sign_groups,
927 on_place = function(itemstack, placer, pointed_thing)
928 return signs_lib.determine_sign_type(itemstack, placer, pointed_thing)
930 on_construct = function(pos)
931 signs_lib.construct_sign(pos)
933 on_destruct = function(pos)
934 signs_lib.destruct_sign(pos)
936 on_receive_fields = function(pos, formname, fields, sender)
937 signs_lib.receive_fields(pos, formname, fields, sender)
939 on_punch = function(pos, node, puncher)
940 signs_lib.update_sign(pos)
946 local signs_text_on_activate
948 signs_text_on_activate = function(self)
949 local pos = self.object:getpos()
950 local meta = minetest.get_meta(pos)
951 local text = meta:get_string("text")
952 local new = (meta:get_int("__signslib_new_format") ~= 0)
953 if text and minetest.registered_nodes[minetest.get_node(pos).name] then
954 text = trim_input(text)
955 set_obj_text(self.object, text, new, pos)
959 minetest.register_entity(":signs:text", {
960 collisionbox = { 0, 0, 0, 0, 0, 0 },
961 visual = "upright_sprite",
964 on_activate = signs_text_on_activate,
967 -- And the good stuff here! :-)
969 function signs_lib.register_fence_with_sign(fencename, fencewithsignname)
970 local def = minetest.registered_nodes[fencename]
971 local def_sign = minetest.registered_nodes[fencewithsignname]
972 if not (def and def_sign) then
973 minetest.log("warning", "[signs_lib] "..S("Attempt to register unknown node as fence"))
976 def = signs_lib.table_copy(def)
977 def_sign = signs_lib.table_copy(def_sign)
978 fences_with_sign[fencename] = fencewithsignname
980 def_sign.on_place = function(itemstack, placer, pointed_thing, ...)
981 local node_above = minetest.get_node_or_nil(pointed_thing.above)
982 local node_under = minetest.get_node_or_nil(pointed_thing.under)
983 local def_above = node_above and minetest.registered_nodes[node_above.name]
984 local def_under = node_under and minetest.registered_nodes[node_under.name]
985 local fdir = minetest.dir_to_facedir(placer:get_look_dir())
986 local playername = placer:get_player_name()
988 if minetest.is_protected(pointed_thing.under, playername) then
989 minetest.record_protection_violation(pointed_thing.under, playername)
993 if minetest.is_protected(pointed_thing.above, playername) then
994 minetest.record_protection_violation(pointed_thing.above, playername)
998 if def_under and def_under.on_rightclick then
999 return def_under.on_rightclick(pointed_thing.under, node_under, placer, itemstack, pointed_thing) or itemstack
1000 elseif def_under and def_under.buildable_to then
1001 minetest.add_node(pointed_thing.under, {name = fencename, param2 = fdir})
1002 if not signs_lib.expect_infinite_stacks then
1003 itemstack:take_item()
1005 placer:set_wielded_item(itemstack)
1006 elseif def_above and def_above.buildable_to then
1007 minetest.add_node(pointed_thing.above, {name = fencename, param2 = fdir})
1008 if not signs_lib.expect_infinite_stacks then
1009 itemstack:take_item()
1011 placer:set_wielded_item(itemstack)
1015 def_sign.on_construct = function(pos, ...)
1016 signs_lib.construct_sign(pos)
1018 def_sign.on_destruct = function(pos, ...)
1019 signs_lib.destruct_sign(pos)
1021 def_sign.on_receive_fields = function(pos, formname, fields, sender)
1022 signs_lib.receive_fields(pos, formname, fields, sender)
1024 def_sign.on_punch = function(pos, node, puncher, ...)
1025 signs_lib.update_sign(pos)
1027 local fencename = fencename
1028 def_sign.after_dig_node = function(pos, node, ...)
1029 node.name = fencename
1030 minetest.add_node(pos, node)
1032 def_sign.drop = default_sign
1033 minetest.register_node(":"..fencename, def)
1034 minetest.register_node(":"..fencewithsignname, def_sign)
1035 table.insert(signs_lib.sign_node_list, fencewithsignname)
1036 minetest.log("verbose", S("Registered @1 and @2", fencename, fencewithsignname))
1041 minetest.register_alias("homedecor:fence_wood_with_sign", "signs:sign_post")
1042 minetest.register_alias("sign_wall_locked", "locked_sign:sign_wall_locked")
1044 signs_lib.register_fence_with_sign("default:fence_wood", "signs:sign_post")
1046 -- restore signs' text after /clearobjects and the like, the next time
1047 -- a block is reloaded by the server.
1049 minetest.register_lbm({
1050 nodenames = signs_lib.sign_node_list,
1051 name = "signs_lib:restore_sign_text",
1052 label = "Restore sign text",
1053 run_at_every_load = true,
1054 action = function(pos, node)
1055 signs_lib.update_sign(pos)
1061 minetest.register_craft({
1062 output = "locked_sign:sign_wall_locked",
1065 {"default:steel_ingot"},
1069 -- craft recipes for the metal signs
1070 if enable_colored_metal_signs then
1072 minetest.register_craft( {
1073 output = "signs:sign_wall_green",
1075 { "dye:dark_green", "dye:white", "dye:dark_green" },
1076 { "", default_sign_metal, "" }
1080 minetest.register_craft( {
1081 output = "signs:sign_wall_green 2",
1083 { "dye:dark_green", "dye:white", "dye:dark_green" },
1084 { "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
1088 minetest.register_craft( {
1089 output = "signs:sign_wall_yellow",
1091 { "dye:yellow", "dye:black", "dye:yellow" },
1092 { "", default_sign_metal, "" }
1096 minetest.register_craft( {
1097 output = "signs:sign_wall_yellow 2",
1099 { "dye:yellow", "dye:black", "dye:yellow" },
1100 { "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
1104 minetest.register_craft( {
1105 output = "signs:sign_wall_red",
1107 { "dye:red", "dye:white", "dye:red" },
1108 { "", default_sign_metal, "" }
1112 minetest.register_craft( {
1113 output = "signs:sign_wall_red 2",
1115 { "dye:red", "dye:white", "dye:red" },
1116 { "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
1120 minetest.register_craft( {
1121 output = "signs:sign_wall_white_red",
1123 { "dye:white", "dye:red", "dye:white" },
1124 { "", default_sign_metal, "" }
1128 minetest.register_craft( {
1129 output = "signs:sign_wall_white_red 2",
1131 { "dye:white", "dye:red", "dye:white" },
1132 { "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
1136 minetest.register_craft( {
1137 output = "signs:sign_wall_white_black",
1139 { "dye:white", "dye:black", "dye:white" },
1140 { "", default_sign_metal, "" }
1144 minetest.register_craft( {
1145 output = "signs:sign_wall_white_black 2",
1147 { "dye:white", "dye:black", "dye:white" },
1148 { "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
1152 minetest.register_craft( {
1153 output = "signs:sign_wall_orange",
1155 { "dye:orange", "dye:black", "dye:orange" },
1156 { "", default_sign_metal, "" }
1160 minetest.register_craft( {
1161 output = "signs:sign_wall_orange 2",
1163 { "dye:orange", "dye:black", "dye:orange" },
1164 { "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
1168 minetest.register_craft( {
1169 output = "signs:sign_wall_blue",
1171 { "dye:blue", "dye:white", "dye:blue" },
1172 { "", default_sign_metal, "" }
1176 minetest.register_craft( {
1177 output = "signs:sign_wall_blue 2",
1179 { "dye:blue", "dye:white", "dye:blue" },
1180 { "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
1184 minetest.register_craft( {
1185 output = "signs:sign_wall_brown",
1187 { "dye:brown", "dye:white", "dye:brown" },
1188 { "", default_sign_metal, "" }
1192 minetest.register_craft( {
1193 output = "signs:sign_wall_brown 2",
1195 { "dye:brown", "dye:white", "dye:brown" },
1196 { "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
1201 if minetest.settings:get("log_mods") then
1202 minetest.log("action", S("[MOD] signs loaded"))