1 -- This mod provides the visible text on signs library used by Home Decor
2 -- and perhaps other mods at some point in the future. Forked from thexyz's/
3 -- PilzAdam's original text-on-signs mod and rewritten by Vanessa Ezekowitz
7 -- { delta = {entity position for 0° yaw}, exact yaw expression }
8 -- { delta = {entity position for 180° yaw}, exact yaw expression }
9 -- { delta = {entity position for 270° yaw}, exact yaw expression }
10 -- { delta = {entity position for 90° yaw}, exact yaw expression }
13 -- CWz's keyword interact mod uses this setting.
14 local current_keyword = minetest.setting_get("interact_keyword") or "iaccept"
17 screwdriver = screwdriver or {}
19 signs_lib.wallmounted_rotate = function(pos, node, user, mode, new_param2)
20 if mode ~= screwdriver.ROTATE_AXIS then return false end
21 minetest.swap_node(pos, {name = node.name, param2 = (node.param2 + 1) % 6})
22 for _, v in ipairs(minetest.get_objects_inside_radius(pos, 0.5)) do
23 local e = v:get_luaentity()
24 if e and e.name == "signs:text" then
28 signs_lib.update_sign(pos)
32 signs_lib.modpath = minetest.get_modpath("signs_lib")
34 signs_lib.regular_wall_sign_model = {
37 wall_side = { -0.5, -0.25, -0.4375, -0.4375, 0.375, 0.4375 },
38 wall_bottom = { -0.4375, -0.5, -0.25, 0.4375, -0.4375, 0.375 },
39 wall_top = { -0.4375, 0.4375, -0.375, 0.4375, 0.5, 0.25 }
44 {delta = { x = 0.41, y = 0.07, z = 0 }, yaw = math.pi / -2},
45 {delta = { x = -0.41, y = 0.07, z = 0 }, yaw = math.pi / 2},
46 {delta = { x = 0, y = 0.07, z = 0.41 }, yaw = 0},
47 {delta = { x = 0, y = 0.07, z = -0.41 }, yaw = math.pi},
51 signs_lib.metal_wall_sign_model = {
54 fixed = {-0.4375, -0.25, 0.4375, 0.4375, 0.375, 0.5}
57 {delta = { x = 0, y = 0.07, z = 0.41 }, yaw = 0},
58 {delta = { x = 0.41, y = 0.07, z = 0 }, yaw = math.pi / -2},
59 {delta = { x = 0, y = 0.07, z = -0.41 }, yaw = math.pi},
60 {delta = { x = -0.41, y = 0.07, z = 0 }, yaw = math.pi / 2},
64 signs_lib.yard_sign_model = {
68 {-0.4375, -0.25, -0.0625, 0.4375, 0.375, 0},
69 {-0.0625, -0.5, -0.0625, 0.0625, -0.1875, 0},
73 {delta = { x = 0, y = 0.07, z = -0.08 }, yaw = 0},
74 {delta = { x = -0.08, y = 0.07, z = 0 }, yaw = math.pi / -2},
75 {delta = { x = 0, y = 0.07, z = 0.08 }, yaw = math.pi},
76 {delta = { x = 0.08, y = 0.07, z = 0 }, yaw = math.pi / 2},
80 signs_lib.hanging_sign_model = {
84 {-0.4375, -0.3125, -0.0625, 0.4375, 0.3125, 0},
85 {-0.4375, 0.25, -0.03125, 0.4375, 0.5, -0.03125},
89 {delta = { x = 0, y = -0.02, z = -0.08 }, yaw = 0},
90 {delta = { x = -0.08, y = -0.02, z = 0 }, yaw = math.pi / -2},
91 {delta = { x = 0, y = -0.02, z = 0.08 }, yaw = math.pi},
92 {delta = { x = 0.08, y = -0.02, z = 0 }, yaw = math.pi / 2},
96 signs_lib.sign_post_model = {
100 {-0.4375, -0.25, -0.1875, 0.4375, 0.375, -0.125},
101 {-0.125, -0.5, -0.125, 0.125, 0.5, 0.125},
105 {delta = { x = 0, y = 0.07, z = -0.2 }, yaw = 0},
106 {delta = { x = -0.2, y = 0.07, z = 0 }, yaw = math.pi / -2},
107 {delta = { x = 0, y = 0.07, z = 0.2 }, yaw = math.pi},
108 {delta = { x = 0.2, y = 0.07, z = 0 }, yaw = math.pi / 2},
112 -- Boilerplate to support localized strings if intllib mod is installed.
113 local S = rawget(_G, "intllib") and intllib.Getter() or function(s) return s end
114 signs_lib.gettext = S
116 -- the list of standard sign nodes
118 signs_lib.sign_node_list = {
119 "default:sign_wall_wood",
121 "signs:sign_hanging",
122 "signs:sign_wall_green",
123 "signs:sign_wall_yellow",
124 "signs:sign_wall_red",
125 "signs:sign_wall_white_red",
126 "signs:sign_wall_white_black",
127 "signs:sign_wall_orange",
128 "signs:sign_wall_blue",
129 "signs:sign_wall_brown",
130 "locked_sign:sign_wall_locked"
133 local default_sign, default_sign_image
135 -- Default sign was renamed in 0.4.14. Support both & old versions.
136 if minetest.registered_nodes["default:sign_wall_wood"] then
137 default_sign = "default:sign_wall_wood"
138 default_sign_image = "default_sign_wood.png"
140 default_sign = "default:sign_wall"
141 default_sign_image = "default_sign_wall.png"
144 default_sign_metal = "default:sign_wall_steel"
148 function signs_lib.table_copy(t)
150 for k, v in pairs(t) do
151 if type(v) == "table" then
152 nt[k] = signs_lib.table_copy(v)
162 if minetest.get_modpath("unified_inventory") or not minetest.setting_getbool("creative_mode") then
163 signs_lib.expect_infinite_stacks = false
165 signs_lib.expect_infinite_stacks = true
170 local MP = minetest.get_modpath("signs_lib")
172 -- Used by `build_char_db' to locate the file.
173 local FONT_FMT = "%s/hdf_%02x.png"
175 -- Simple texture name for building text texture.
176 local FONT_FMT_SIMPLE = "hdf_%02x.png"
178 -- Path to the textures.
179 local TP = MP.."/textures"
181 local TEXT_SCALE = {x=0.8, y=0.5}
183 -- Lots of overkill here. KISS advocates, go away, shoo! ;) -- kaeza
185 local PNG_HDR = string.char(0x89, 0x50, 0x4E, 0x47, 0x0D, 0x0A, 0x1A, 0x0A)
187 -- Read the image size from a PNG file.
188 -- Returns image_w, image_h.
189 -- Only the LSB is read from each field!
190 local function read_image_size(filename)
191 local f = io.open(filename, "rb")
193 local hdr = f:read(8)
194 if hdr ~= PNG_HDR then
203 return ws:byte(), hs:byte()
206 -- Set by build_char_db()
209 local COLORBGW, COLORBGH
211 -- Size of the canvas, in characters.
212 -- Please note that CHARS_PER_LINE is multiplied by the average character
213 -- width to get the total width of the canvas, so for proportional fonts,
214 -- either more or fewer characters may fit on a line.
215 local CHARS_PER_LINE = 30
216 local NUMBER_OF_LINES = 6
218 -- 6 rows, max 80 chars per, plus a bit of fudge to
219 -- avoid excess trimming (e.g. due to color codes)
221 local MAX_INPUT_CHARS = 600
223 -- This holds the individual character widths.
224 -- Indexed by the actual character (e.g. charwidth["A"])
227 -- helper functions to trim sign text input/output
229 local function trim_input(text)
230 return text:sub(1, math.min(MAX_INPUT_CHARS, text:len()))
233 local function build_char_db()
237 -- To calculate average char width.
238 local total_width = 0
242 local w, h = read_image_size(FONT_FMT:format(TP, c))
244 local ch = string.char(c)
246 total_width = total_width + w
247 char_count = char_count + 1
251 COLORBGW, COLORBGH = read_image_size(TP.."/slc_n.png")
252 assert(COLORBGW and COLORBGH, "error reading bg dimensions")
253 LINE_HEIGHT = COLORBGH
255 -- XXX: Is there a better way to calc this?
256 SIGN_WIDTH = math.floor((total_width / char_count) * CHARS_PER_LINE)
260 local sign_groups = {choppy=2, dig_immediate=2}
262 local fences_with_sign = { }
264 -- some local helper functions
266 local function split_lines_and_words_old(text)
269 if not text then return end
270 for word in text:gmatch("%S+") do
272 table.insert(lines, line)
273 if #lines >= NUMBER_OF_LINES then break end
275 elseif word == "\\|" then
276 table.insert(line, "|")
278 table.insert(line, word)
281 table.insert(lines, line)
285 local function split_lines_and_words(text)
286 if not text then return end
287 text = string.gsub(text, "@KEYWORD", current_keyword)
289 for _, line in ipairs(text:split("\n")) do
290 table.insert(lines, line:split(" "))
295 local math_max = math.max
297 local function fill_line(x, y, w, c)
300 for xx = 0, math.max(0, w), COLORBGW do
301 table.insert(tex, (":%d,%d=slc_%s.png"):format(x + xx, y, c))
303 return table.concat(tex)
306 local function make_line_texture(line, lineno)
315 -- We check which chars are available here.
316 for word_i, word in ipairs(line) do
322 local c = word:sub(i, i)
324 local cc = tonumber(word:sub(i+1, i+1), 16)
330 local w = charwidth[c]
332 width = width + w + 1
333 if width >= (SIGN_WIDTH - charwidth[" "]) then
336 maxw = math_max(width, maxw)
338 if #chars < MAX_INPUT_CHARS then
339 table.insert(chars, {
341 tex=FONT_FMT_SIMPLE:format(c:byte()),
342 col=("%X"):format(cur_color),
345 ch_offs = ch_offs + w
350 width = width + charwidth[" "] + 1
351 maxw = math_max(width, maxw)
352 table.insert(words, { chars=chars, w=ch_offs })
355 -- Okay, we actually build the "line texture" here.
359 local start_xpos = math.floor((SIGN_WIDTH - maxw) / 2)
361 local xpos = start_xpos
362 local ypos = (LINE_HEIGHT * lineno)
366 for word_i, word in ipairs(words) do
367 local xoffs = (xpos - start_xpos)
368 if (xoffs > 0) and ((xoffs + word.w) > maxw) then
369 table.insert(texture, fill_line(xpos, ypos, maxw, "n"))
371 ypos = ypos + LINE_HEIGHT
373 if lineno >= NUMBER_OF_LINES then break end
374 table.insert(texture, fill_line(xpos, ypos, maxw, cur_color))
376 for ch_i, ch in ipairs(word.chars) do
377 if ch.col ~= cur_color then
379 table.insert(texture, fill_line(xpos + ch.off, ypos, maxw, cur_color))
381 table.insert(texture, (":%d,%d=%s"):format(xpos + ch.off, ypos, ch.tex))
383 table.insert(texture, (":%d,%d=hdf_20.png"):format(xpos + word.w, ypos))
384 xpos = xpos + word.w + charwidth[" "]
385 if xpos >= (SIGN_WIDTH + charwidth[" "]) then break end
388 table.insert(texture, fill_line(xpos, ypos, maxw, "n"))
389 table.insert(texture, fill_line(start_xpos, ypos + LINE_HEIGHT, maxw, "n"))
391 return table.concat(texture), lineno
394 local function make_sign_texture(lines)
395 local texture = { ("[combine:%dx%d"):format(SIGN_WIDTH, LINE_HEIGHT * NUMBER_OF_LINES) }
398 if lineno >= NUMBER_OF_LINES then break end
399 local linetex, ln = make_line_texture(lines[i], lineno)
400 table.insert(texture, linetex)
403 table.insert(texture, "^[makealpha:0,0,0")
404 return table.concat(texture, "")
407 local function set_obj_text(obj, text, new)
408 local split = new and split_lines_and_words or split_lines_and_words_old
410 textures={make_sign_texture(split(text))},
411 visual_size = TEXT_SCALE,
415 signs_lib.construct_sign = function(pos, locked)
416 local meta = minetest.get_meta(pos)
420 "textarea[0,-0.3;6.5,3;text;;${text}]"..
421 "button_exit[2,3.4;2,1;ok;Write]"..
422 "background[-0.5,-0.5;7,5;bg_signs_lib.jpg]")
423 meta:set_string("infotext", "")
426 signs_lib.destruct_sign = function(pos)
427 local objects = minetest.get_objects_inside_radius(pos, 0.5)
428 for _, v in ipairs(objects) do
429 local e = v:get_luaentity()
430 if e and e.name == "signs:text" then
436 local function make_infotext(text)
437 text = trim_input(text)
438 local lines = split_lines_and_words(text) or {}
440 for _, line in ipairs(lines) do
441 table.insert(lines2, (table.concat(line, " "):gsub("#[0-9a-fA-F]", ""):gsub("##", "#")))
443 return table.concat(lines2, "\n")
446 signs_lib.update_sign = function(pos, fields, owner)
448 -- First, check if the interact keyword from CWz's mod is being set,
449 -- or has been changed since the last restart...
451 local meta = minetest.get_meta(pos)
452 local stored_text = meta:get_string("text") or ""
453 current_keyword = rawget(_G, "mki_interact_keyword") or current_keyword
455 if fields then -- ...we're editing the sign.
456 if fields.text and string.find(dump(fields.text), "@KEYWORD") then
457 meta:set_string("keyword", current_keyword)
459 meta:set_string("keyword", nil)
461 elseif string.find(dump(stored_text), "@KEYWORD") then -- we need to check if the password is being set/changed
463 local stored_keyword = meta:get_string("keyword")
464 if stored_keyword and stored_keyword ~= "" and stored_keyword ~= current_keyword then
465 signs_lib.destruct_sign(pos)
466 meta:set_string("keyword", current_keyword)
468 if owner then ownstr = "Locked sign, owned by "..owner.."\n" end
469 meta:set_string("infotext", ownstr..string.gsub(make_infotext(stored_text), "@KEYWORD", current_keyword).." ")
477 fields.text = trim_input(fields.text)
480 if owner then ownstr = "Locked sign, owned by "..owner.."\n" end
482 meta:set_string("infotext", ownstr..string.gsub(make_infotext(fields.text), "@KEYWORD", current_keyword).." ")
483 meta:set_string("text", fields.text)
485 meta:set_int("__signslib_new_format", 1)
488 new = (meta:get_int("__signslib_new_format") ~= 0)
490 local text = meta:get_string("text")
491 if text == nil then return end
492 local objects = minetest.get_objects_inside_radius(pos, 0.5)
494 for _, v in ipairs(objects) do
495 local e = v:get_luaentity()
496 if e and e.name == "signs:text" then
500 set_obj_text(v, text, new)
509 -- if there is no entity
511 local signnode = minetest.get_node(pos)
512 if signnode.name == "signs:sign_yard" then
513 sign_info = signs_lib.yard_sign_model.textpos[minetest.get_node(pos).param2 + 1]
514 elseif signnode.name == "signs:sign_hanging" then
515 sign_info = signs_lib.hanging_sign_model.textpos[minetest.get_node(pos).param2 + 1]
516 elseif string.find(signnode.name, "sign_wall") then
517 if signnode.name == default_sign
518 or signnode.name == "locked_sign:sign_wall_locked" then
519 sign_info = signs_lib.regular_wall_sign_model.textpos[minetest.get_node(pos).param2 + 1]
521 sign_info = signs_lib.metal_wall_sign_model.textpos[minetest.get_node(pos).param2 + 1]
523 else -- ...it must be a sign on a fence post.
524 sign_info = signs_lib.sign_post_model.textpos[minetest.get_node(pos).param2 + 1]
526 if sign_info == nil then
529 local text = minetest.add_entity({x = pos.x + sign_info.delta.x,
530 y = pos.y + sign_info.delta.y,
531 z = pos.z + sign_info.delta.z}, "signs:text")
532 text:setyaw(sign_info.yaw)
535 -- What kind of sign do we need to place, anyway?
537 function signs_lib.determine_sign_type(itemstack, placer, pointed_thing, locked)
539 name = minetest.get_node(pointed_thing.under).name
540 if fences_with_sign[name] then
541 if minetest.is_protected(pointed_thing.under, placer:get_player_name()) then
542 minetest.record_protection_violation(pointed_thing.under,
543 placer:get_player_name())
547 name = minetest.get_node(pointed_thing.above).name
548 local def = minetest.registered_nodes[name]
549 if not def.buildable_to then
552 if minetest.is_protected(pointed_thing.above, placer:get_player_name()) then
553 minetest.record_protection_violation(pointed_thing.above,
554 placer:get_player_name())
559 local node=minetest.get_node(pointed_thing.under)
561 if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
562 return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack)
564 local above = pointed_thing.above
565 local under = pointed_thing.under
566 local dir = {x = under.x - above.x,
567 y = under.y - above.y,
568 z = under.z - above.z}
570 local wdir = minetest.dir_to_wallmounted(dir)
572 local placer_pos = placer:getpos()
575 x = above.x - placer_pos.x,
576 y = above.y - placer_pos.y,
577 z = above.z - placer_pos.z
581 local fdir = minetest.dir_to_facedir(dir)
583 local pt_name = minetest.get_node(under).name
584 local signname = itemstack:get_name()
586 if fences_with_sign[pt_name] and signname == default_sign then
587 minetest.add_node(under, {name = fences_with_sign[pt_name], param2 = fdir})
588 elseif wdir == 0 and signname == default_sign then
589 minetest.add_node(above, {name = "signs:sign_hanging", param2 = fdir})
590 elseif wdir == 1 and signname == default_sign then
591 minetest.add_node(above, {name = "signs:sign_yard", param2 = fdir})
592 elseif signname ~= default_sign
593 and signname ~= "locked_sign:sign_wall_locked" then -- it's a metal wall sign.
594 minetest.add_node(above, {name = signname, param2 = fdir})
595 else -- it must be a default or locked wooden wall sign
596 minetest.add_node(above, {name = signname, param2 = wdir }) -- note it's wallmounted here!
598 local meta = minetest.get_meta(above)
599 local owner = placer:get_player_name()
600 meta:set_string("owner", owner)
604 if not signs_lib.expect_infinite_stacks then
605 itemstack:take_item()
611 function signs_lib.receive_fields(pos, formname, fields, sender, lock)
612 if minetest.is_protected(pos, sender:get_player_name()) then
613 minetest.record_protection_violation(pos,
614 sender:get_player_name())
617 local lockstr = lock and "locked " or ""
618 if fields and fields.text and fields.ok then
619 minetest.log("action", S("%s wrote \"%s\" to "..lockstr.."sign at %s"):format(
620 (sender:get_player_name() or ""),
622 minetest.pos_to_string(pos)
625 signs_lib.update_sign(pos, fields, sender:get_player_name())
627 signs_lib.update_sign(pos, fields)
632 minetest.register_node(":"..default_sign, {
633 description = S("Sign"),
634 inventory_image = default_sign_image,
635 wield_image = default_sign_image,
636 node_placement_prediction = "",
637 sunlight_propagates = true,
639 paramtype2 = "wallmounted",
640 drawtype = "nodebox",
641 node_box = signs_lib.regular_wall_sign_model.nodebox,
642 tiles = {"signs_wall_sign.png"},
643 groups = sign_groups,
645 on_place = function(itemstack, placer, pointed_thing)
646 return signs_lib.determine_sign_type(itemstack, placer, pointed_thing)
648 on_construct = function(pos)
649 signs_lib.construct_sign(pos)
651 on_destruct = function(pos)
652 signs_lib.destruct_sign(pos)
654 on_receive_fields = function(pos, formname, fields, sender)
655 signs_lib.receive_fields(pos, formname, fields, sender)
657 on_punch = function(pos, node, puncher)
658 signs_lib.update_sign(pos)
660 on_rotate = signs_lib.wallmounted_rotate
663 minetest.register_node(":signs:sign_yard", {
665 sunlight_propagates = true,
666 paramtype2 = "facedir",
667 drawtype = "nodebox",
668 node_box = signs_lib.yard_sign_model.nodebox,
671 fixed = {-0.4375, -0.5, -0.0625, 0.4375, 0.375, 0}
673 tiles = {"signs_top.png", "signs_bottom.png", "signs_side.png", "signs_side.png", "signs_back.png", "signs_front.png"},
674 groups = {choppy=2, dig_immediate=2},
677 on_construct = function(pos)
678 signs_lib.construct_sign(pos)
680 on_destruct = function(pos)
681 signs_lib.destruct_sign(pos)
683 on_receive_fields = function(pos, formname, fields, sender)
684 signs_lib.receive_fields(pos, formname, fields, sender)
686 on_punch = function(pos, node, puncher)
687 signs_lib.update_sign(pos)
691 minetest.register_node(":signs:sign_hanging", {
693 sunlight_propagates = true,
694 paramtype2 = "facedir",
695 drawtype = "nodebox",
696 node_box = signs_lib.hanging_sign_model.nodebox,
699 fixed = {-0.45, -0.275, -0.049, 0.45, 0.5, 0.049}
702 "signs_hanging_top.png",
703 "signs_hanging_bottom.png",
704 "signs_hanging_side.png",
705 "signs_hanging_side.png",
706 "signs_hanging_back.png",
707 "signs_hanging_front.png"
709 groups = {choppy=2, dig_immediate=2},
712 on_construct = function(pos)
713 signs_lib.construct_sign(pos)
715 on_destruct = function(pos)
716 signs_lib.destruct_sign(pos)
718 on_receive_fields = function(pos, formname, fields, sender)
719 signs_lib.receive_fields(pos, formname, fields, sender)
721 on_punch = function(pos, node, puncher)
722 signs_lib.update_sign(pos)
726 minetest.register_node(":signs:sign_post", {
728 sunlight_propagates = true,
729 paramtype2 = "facedir",
730 drawtype = "nodebox",
731 node_box = signs_lib.sign_post_model.nodebox,
733 "signs_post_top.png",
734 "signs_post_bottom.png",
735 "signs_post_side.png",
736 "signs_post_side.png",
737 "signs_post_back.png",
738 "signs_post_front.png",
740 groups = {choppy=2, dig_immediate=2},
744 { items = { default_sign }},
745 { items = { "default:fence_wood" }},
752 minetest.register_privilege("sign_editor", "Can edit all locked signs")
754 minetest.register_node(":locked_sign:sign_wall_locked", {
755 description = S("Sign"),
756 inventory_image = "signs_locked_inv.png",
757 wield_image = "signs_locked_inv.png",
758 node_placement_prediction = "",
759 sunlight_propagates = true,
761 paramtype2 = "wallmounted",
762 drawtype = "nodebox",
763 node_box = signs_lib.regular_wall_sign_model.nodebox,
764 tiles = { "signs_wall_sign_locked.png" },
765 groups = sign_groups,
766 on_place = function(itemstack, placer, pointed_thing)
767 return signs_lib.determine_sign_type(itemstack, placer, pointed_thing, true)
769 on_construct = function(pos)
770 signs_lib.construct_sign(pos, true)
772 on_destruct = function(pos)
773 signs_lib.destruct_sign(pos)
775 on_receive_fields = function(pos, formname, fields, sender)
776 local meta = minetest.get_meta(pos)
777 local owner = meta:get_string("owner")
778 local pname = sender:get_player_name() or ""
779 if pname ~= owner and pname ~= minetest.setting_get("name")
780 and not minetest.check_player_privs(pname, {sign_editor=true}) then
783 signs_lib.receive_fields(pos, formname, fields, sender, true)
785 on_punch = function(pos, node, puncher)
786 signs_lib.update_sign(pos)
788 can_dig = function(pos, player)
789 local meta = minetest.get_meta(pos)
790 local owner = meta:get_string("owner")
791 local pname = player:get_player_name()
792 return pname == owner or pname == minetest.setting_get("name")
793 or minetest.check_player_privs(pname, {sign_editor=true})
795 on_rotate = signs_lib.wallmounted_rotate
798 -- metal, colored signs
800 local sign_colors = { "green", "yellow", "red", "white_red", "white_black", "orange", "blue", "brown" }
802 for _, color in ipairs(sign_colors) do
803 minetest.register_node(":signs:sign_wall_"..color, {
804 description = S("Sign ("..color..", metal)"),
805 inventory_image = "signs_"..color.."_inv.png",
806 wield_image = "signs_"..color.."_inv.png",
807 node_placement_prediction = "",
809 sunlight_propagates = true,
810 paramtype2 = "facedir",
811 drawtype = "nodebox",
812 node_box = signs_lib.metal_wall_sign_model.nodebox,
814 "signs_metal_tb.png",
815 "signs_metal_tb.png",
816 "signs_metal_sides.png",
817 "signs_metal_sides.png",
818 "signs_metal_back.png",
819 "signs_"..color.."_front.png"
821 groups = sign_groups,
822 on_place = function(itemstack, placer, pointed_thing)
823 return signs_lib.determine_sign_type(itemstack, placer, pointed_thing)
825 on_construct = function(pos)
826 signs_lib.construct_sign(pos)
828 on_destruct = function(pos)
829 signs_lib.destruct_sign(pos)
831 on_receive_fields = function(pos, formname, fields, sender)
832 signs_lib.receive_fields(pos, formname, fields, sender)
834 on_punch = function(pos, node, puncher)
835 signs_lib.update_sign(pos)
840 local signs_text_on_activate
842 signs_text_on_activate = function(self)
843 local meta = minetest.get_meta(self.object:getpos())
844 local text = meta:get_string("text")
845 local new = (meta:get_int("__signslib_new_format") ~= 0)
847 text = trim_input(text)
848 set_obj_text(self.object, text, new)
852 minetest.register_entity(":signs:text", {
853 collisionbox = { 0, 0, 0, 0, 0, 0 },
854 visual = "upright_sprite",
857 on_activate = signs_text_on_activate,
860 -- And the good stuff here! :-)
862 function signs_lib.register_fence_with_sign(fencename, fencewithsignname)
863 local def = minetest.registered_nodes[fencename]
864 local def_sign = minetest.registered_nodes[fencewithsignname]
865 if not (def and def_sign) then
866 minetest.log("warning", "[signs_lib] Attempt to register unknown node as fence")
869 def = signs_lib.table_copy(def)
870 def_sign = signs_lib.table_copy(def_sign)
871 fences_with_sign[fencename] = fencewithsignname
873 def_sign.on_place = function(itemstack, placer, pointed_thing, ...)
874 local node_above = minetest.get_node_or_nil(pointed_thing.above)
875 local node_under = minetest.get_node_or_nil(pointed_thing.under)
876 local def_above = node_above and minetest.registered_nodes[node_above.name]
877 local def_under = node_under and minetest.registered_nodes[node_under.name]
878 local fdir = minetest.dir_to_facedir(placer:get_look_dir())
879 local playername = placer:get_player_name()
881 if minetest.is_protected(pointed_thing.under, playername) then
882 minetest.record_protection_violation(pointed_thing.under, playername)
886 if minetest.is_protected(pointed_thing.above, playername) then
887 minetest.record_protection_violation(pointed_thing.above, playername)
891 if def_under and def_under.on_rightclick then
892 return def_under.on_rightclick(pointed_thing.under, node_under, placer, itemstack) or itemstack
893 elseif def_under and def_under.buildable_to then
894 minetest.add_node(pointed_thing.under, {name = fencename, param2 = fdir})
895 if not signs_lib.expect_infinite_stacks then
896 itemstack:take_item()
898 placer:set_wielded_item(itemstack)
899 elseif def_above and def_above.buildable_to then
900 minetest.add_node(pointed_thing.above, {name = fencename, param2 = fdir})
901 if not signs_lib.expect_infinite_stacks then
902 itemstack:take_item()
904 placer:set_wielded_item(itemstack)
908 def_sign.on_construct = function(pos, ...)
909 signs_lib.construct_sign(pos)
911 def_sign.on_destruct = function(pos, ...)
912 signs_lib.destruct_sign(pos)
914 def_sign.on_receive_fields = function(pos, formname, fields, sender)
915 signs_lib.receive_fields(pos, formname, fields, sender)
917 def_sign.on_punch = function(pos, node, puncher, ...)
918 signs_lib.update_sign(pos)
920 local fencename = fencename
921 def_sign.after_dig_node = function(pos, node, ...)
922 node.name = fencename
923 minetest.add_node(pos, node)
925 def_sign.drop = default_sign
926 minetest.register_node(":"..fencename, def)
927 minetest.register_node(":"..fencewithsignname, def_sign)
928 table.insert(signs_lib.sign_node_list, fencewithsignname)
929 minetest.log("verbose", S("Registered %s and %s"):format(fencename, fencewithsignname))
934 minetest.register_alias("homedecor:fence_wood_with_sign", "signs:sign_post")
935 minetest.register_alias("sign_wall_locked", "locked_sign:sign_wall_locked")
937 signs_lib.register_fence_with_sign("default:fence_wood", "signs:sign_post")
939 -- restore signs' text after /clearobjects and the like, the next time
940 -- a block is reloaded by the server.
942 minetest.register_lbm({
943 nodenames = signs_lib.sign_node_list,
944 name = "signs_lib:restore_sign_text",
945 label = "Restore sign text",
946 run_at_every_load = true,
947 action = function(pos, node)
948 signs_lib.update_sign(pos)
954 minetest.register_craft({
955 output = "locked_sign:sign_wall_locked",
957 {"group:wood", "group:wood", "group:wood"},
958 {"group:wood", "group:wood", "default:steel_ingot"},
959 {"", "group:stick", ""},
965 minetest.register_craft({
966 output = "locked_sign:sign_wall_locked",
969 {"default:steel_ingot"},
973 minetest.register_craft({
974 output = "locked_sign:sign_wall_locked",
976 {default_sign_metal},
977 {"default:steel_ingot"},
981 -- craft recipes for the metal signs
983 minetest.register_craft( {
984 output = "signs:sign_wall_green",
986 { "dye:dark_green", "dye:white", "dye:dark_green" },
987 { "", default_sign_metal, "" }
991 minetest.register_craft( {
992 output = "signs:sign_wall_green 2",
994 { "dye:dark_green", "dye:white", "dye:dark_green" },
995 { "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
999 minetest.register_craft( {
1000 output = "signs:sign_wall_yellow",
1002 { "dye:yellow", "dye:black", "dye:yellow" },
1003 { "", default_sign_metal, "" }
1007 minetest.register_craft( {
1008 output = "signs:sign_wall_yellow 2",
1010 { "dye:yellow", "dye:black", "dye:yellow" },
1011 { "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
1015 minetest.register_craft( {
1016 output = "signs:sign_wall_red",
1018 { "dye:red", "dye:white", "dye:red" },
1019 { "", default_sign_metal, "" }
1023 minetest.register_craft( {
1024 output = "signs:sign_wall_red 2",
1026 { "dye:red", "dye:white", "dye:red" },
1027 { "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
1031 minetest.register_craft( {
1032 output = "signs:sign_wall_white_red",
1034 { "dye:white", "dye:red", "dye:white" },
1035 { "", default_sign_metal, "" }
1039 minetest.register_craft( {
1040 output = "signs:sign_wall_white_red 2",
1042 { "dye:white", "dye:red", "dye:white" },
1043 { "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
1047 minetest.register_craft( {
1048 output = "signs:sign_wall_white_black",
1050 { "dye:white", "dye:black", "dye:white" },
1051 { "", default_sign_metal, "" }
1055 minetest.register_craft( {
1056 output = "signs:sign_wall_white_black 2",
1058 { "dye:white", "dye:black", "dye:white" },
1059 { "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
1063 minetest.register_craft( {
1064 output = "signs:sign_wall_orange",
1066 { "dye:orange", "dye:black", "dye:orange" },
1067 { "", default_sign_metal, "" }
1071 minetest.register_craft( {
1072 output = "signs:sign_wall_orange 2",
1074 { "dye:orange", "dye:black", "dye:orange" },
1075 { "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
1079 minetest.register_craft( {
1080 output = "signs:sign_wall_blue",
1082 { "dye:blue", "dye:white", "dye:blue" },
1083 { "", default_sign_metal, "" }
1087 minetest.register_craft( {
1088 output = "signs:sign_wall_blue 2",
1090 { "dye:blue", "dye:white", "dye:blue" },
1091 { "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
1095 minetest.register_craft( {
1096 output = "signs:sign_wall_brown",
1098 { "dye:brown", "dye:white", "dye:brown" },
1099 { "", default_sign_metal, "" }
1103 minetest.register_craft( {
1104 output = "signs:sign_wall_brown 2",
1106 { "dye:brown", "dye:white", "dye:brown" },
1107 { "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
1111 if minetest.setting_get("log_mods") then
1112 minetest.log("action", S("signs loaded"))