]> git.lizzy.rs Git - hangglider.git/blob - init.lua
Added option to shoot down hanggliders flying in restricted airspace
[hangglider.git] / init.lua
1 -- Hangglider mod for Minetest
2 -- Original code by Piezo_ (orderofthefourthwall@gmail.com)
3 -- 2018-11-14
4
5 -- Modifications by David G (kestral246@gmail.com)
6 -- 2018-11-24
7 -- For Minetest 5.x, glider's set_attach needs to be offset by 1 node
8 --     Switch to alternate commented line below with correct offset.
9 -- Additional tuning of parameters.
10 -- Commented out debug hud display code, prefixed with "--debug:".
11
12 -- 2018-11-22
13 -- Give visual indication that hangglider is equiped.
14 --     Display simple overlay with blurred struts when equiped.
15 --     Issue: don't know how to disable overlay in third person view.
16 -- Also Unequip hangglider when landing on water.
17 -- Attempt to linearize parabolic flight path.
18 --     Start gravity stronger, but gradually reduce it as descent velocity increases.
19 --     Don't use airstopper when equipped from the ground (descent velocity is low).
20 --     Slightly increase flight speed to 1.25.
21 -- Unequip/equip cycling mid-flight should not fly farther than continuous flight.
22 --     When equipping mid-air (descent velocity higher), use airstopper but increase descent slope afterwards.
23 --     Create airbreak flag so all equips mid-flight use faster descent.
24 --     Reset airbreak flag only when land (canExist goes false).
25 --     Issue: it wouldn't reset if land in water, use fly, and launch from air, before I added test for water,
26 --            not sure if there are other such cases.
27 -- Temporarily add hud debug display to show descent velocity, gravity override, and airbreak flag.
28 --     Still in process of tuning all the parameters.
29
30
31 -- Modifications by Piezo_
32 -- 2018-11-25
33 -- hud overlay and debug can be enabled/disabled
34 -- Added blender-rendered overlay for struts using the actual model.
35 -- Reduced airbreak penalty severity
36 -- gave glider limited durability.
37 -- Improved gravity adjustment function.
38 -- Changed airbreaking process 
39 -- Removed airbreak penalty, as any 'advantage' seems minimal after new adjustments
40
41
42 -- Modifications by gpcf
43 -- 2018-12-09
44 -- get shot down while flying over protected areas marked as no-fly-zones (flak, from German Flugabwehrkanone)
45 --  set these areas with the /area_flak command
46
47
48
49 local HUD_Overlay = true --show glider struts as overlay on HUD
50 local debug = false --show debug info in top-center of hud
51 local moveModelUp = false
52 if tonumber(string.sub(minetest.get_version().string, 1, 1)) and tonumber(string.sub(minetest.get_version().string, 1, 1)) > 4 then
53         moveModelUp = true
54 end
55 hangglider = {} --Make this global, so other mods can tell if hangglider exists.
56 hangglider.use = {}
57 if HUD_Overlay then
58 hangglider.id = {}  -- hud id for displaying overlay with struts
59 end
60 if debug then  hangglider.debug = {} end -- hud id for debug data
61 --hangglider.airbreak = {}  -- true if falling fast when equip
62
63 minetest.register_entity("hangglider:airstopper", { --A one-instant entity that catches the player and stops them.
64         is_visible = false,
65         physical = false,
66         immortal = true,
67         attach = nil,
68         on_step = function(self, _)
69                 local canExist = false
70                 if self.attach then
71                         local player = self.attach
72                         if player:is_player() then
73                                 local pname = player:get_player_name()
74                                 canExist = true
75                                 if player:get_player_velocity().y < 0.5 and player:get_player_velocity().y > -0.5 then 
76                                         --Let go when the player actually stops, as that's the whole point.
77                                         if hangglider.use[pname] then
78                                                 if moveModelUp then
79                                                         minetest.add_entity(player:get_pos(), "hangglider:glider"):set_attach(player, "", {x=0,y=10,z=0}, {x=0,y=0,z=0})
80                                                 else
81                                                         minetest.add_entity(player:get_pos(), "hangglider:glider"):set_attach(player, "", {x=0,y=0,z=0}, {x=0,y=0,z=0})
82                                                 end
83                                         end
84                                         canExist = false
85                                 end
86                         end
87                         if not canExist then
88                                 player:set_detach()
89                         end
90                 end
91                 if not canExist then
92                         self.object:remove()
93                 end
94         end
95 })
96
97 if areas then
98         hangglider.flak = true
99         -- chat command definition essentially copied from areas mod.
100         minetest.register_chatcommand("area_flak",{
101                 params = "<ID>",
102                 description = "Toggle airspace restrictions for area <ID>",
103                 func = function(name, param)
104                         local id = tonumber(param)
105                         if not id then
106                                 return false, "Invalid usage, see /help area_flak."
107                         end
108                         
109                         if not areas:isAreaOwner(id, name) then
110                                 return false, "Area "..id.." does not exist"
111                                         .." or is not owned by you."
112                         end
113                         local open = not areas.areas[id].flak
114                         -- Save false as nil to avoid inflating the DB.
115                         areas.areas[id].flak = open or nil
116                         areas:save()
117                         return true, ("Area's airspace %s."):format(open and "closed" or "opened")
118                 end
119         })
120 end
121
122 if minetestd and minetestd.services.gravityctl.enabled then
123 minetestd.gravityctl.register_gravity_effect("hangglider", 
124         function(player) 
125                 return hangglider.use[player:get_player_name()] 
126         end,
127         function(gravity, player) 
128                 local vel = player:get_player_velocity()
129                 if debug then player:hud_change(hangglider.debug[pname].id, "text", vel.y..', '..player:get_physics_override().gravity..', '..tostring(hangglider.airbreak[pname])) end
130                 return ((vel.y + 3)/20)
131         end,
132         7,
133         1000
134 )
135 end
136
137 hangglider.can_fly = function (pname, pos)
138         -- Checks if the player will get shot down at the position
139         if minetest.is_protected(vector.round(pos), pname) then
140                 if hangglider.flak then 
141                         for id, area in pairs(areas:getAreasAtPos(pos)) do
142                                 if area.flak then
143                                         return false
144                                 end
145                         end
146                 end
147         end
148         return true
149 end
150
151 hangglider.shot_sound = function (pos)
152         minetest.sound_play("hangglider_flak_shot", {
153                                                         pos = pos,
154                                                         max_hear_distance = 30,
155                                                         gain = 10.0,
156         })
157 end
158
159 local step_v
160 minetest.register_entity("hangglider:glider", {
161         visual = "mesh",
162         visual_size = {x = 12, y = 12},
163         mesh = "glider.obj",
164         immortal = true,
165         static_save = false,
166         textures = {"wool_white.png","default_wood.png"},
167         on_step = function(self, dtime)
168                 local canExist = false
169                 if self.object:get_attach() then
170                         local player = self.object:get_attach("parent")
171                         if player then
172                                 local pos = player:getpos()
173                                 local pname = player:get_player_name()
174                                 if hangglider.use[pname] then
175                                         local mrn_name = minetest.registered_nodes[minetest.get_node(vector.new(pos.x, pos.y-0.5, pos.z)).name]
176                                         if mrn_name then
177                                                 if not (mrn_name.walkable or (mrn_name.drowning and mrn_name.drowning == 1)) then
178                                                         canExist = true
179                                                         step_v = player:get_player_velocity().y
180                                                         if step_v < 0 then
181                                                                 player:set_physics_override({speed=math.abs(step_v/2) + 0.75})
182                                                         else
183                                                                 player:set_physics_override({speed=1})
184                                                         end
185                                                         if not minetestd then
186                                                                 if debug then player:hud_change(hangglider.debug[pname].id, "text", step_v..', '..player:get_physics_override().gravity..', '..tostring(hangglider.airbreak[pname])) end
187                                                                 player:set_physics_override({gravity=((step_v + 3)/20)})
188                                                         end
189                                                         --[[local vel = player:get_player_velocity()
190                                                         if debug then player:hud_change(hangglider.debug[pname].id, "text", vel.y..', '..grav..', '..tostring(hangglider.airbreak[pname])) end
191                                                         
192                                                         player:set_physics_override({gravity = (vel.y + 2.0)/20})
193                                                 ]]end
194                                         end
195                                 end
196                                 if not hangglider.can_fly(pname,pos) then
197                                     if not self.warned then -- warning shot
198                                                 self.warned = 0
199                                                 hangglider.shot_sound(pos)
200                                                 minetest.chat_send_player(pname, "Protected area! You will be shot down in two seconds by anti-aircraft guns!")
201                                     end
202                                     self.warned = self.warned + dtime
203                                     if self.warned > 2 then -- shoot down
204                                                 player:set_hp(1)
205                                                 player:get_inventory():remove_item("main", ItemStack("hangglider:hangglider"))
206                                                 hangglider.shot_sound(pos)
207                                                 canExist = false
208                                     end
209                                 end
210                                 if not canExist then
211                                         player:set_physics_override({
212                                                 jump = 1,
213                                                 speed = 1,
214                                         })
215                                         if not minetestd then
216                                                 player:set_physics_override({gravity=1})
217                                         end
218                                         hangglider.use[pname] = false
219                                         if HUD_Overlay then
220                                         player:hud_change(hangglider.id[pname], "text", "blank.png")
221                                         end
222                                         --hangglider.airbreak[pname] = false
223                                 end
224                         end
225                 end
226                 if not canExist then 
227                         self.object:set_detach()
228                         self.object:remove() 
229                 end
230         end
231 })
232
233 minetest.register_on_dieplayer(function(player)
234         player:set_physics_override({
235                 gravity = 1,
236                 jump = 1,
237         })
238         hangglider.use[player:get_player_name()] = false
239 end)
240
241
242 minetest.register_on_joinplayer(function(player)
243         local pname = player:get_player_name()
244         player:set_physics_override({
245                 gravity = 1,
246                 jump = 1,
247         })
248         hangglider.use[pname] = false
249         if HUD_Overlay then
250         hangglider.id[pname] = player:hud_add({
251                 hud_elem_type = "image",
252                 text = "blank.png",
253                 position = {x=0, y=0},
254                 scale = {x=-100, y=-100},
255                 alignment = {x=1, y=1},
256                 offset = {x=0, y=0}
257         }) end
258         if debug then 
259                 hangglider.debug[pname] = {id = player:hud_add({hud_elem_type = "text",
260                         position = {x=0.5, y=0.1},
261                         text = "-",
262                         number = 0xFF0000}),  -- red text
263                         -- ht = {50,50,50},
264                 }
265         end
266         --hangglider.airbreak[pname] = false
267 end)
268
269 minetest.register_on_leaveplayer(function(player)
270         local pname = player:get_player_name()
271         hangglider.use[pname] = nil
272         if HUD_Overlay then hangglider.id[pname] = nil end
273         if debug then hangglider.debug[pname] = nil end
274         --hangglider.airbreak[pname] = nil
275 end)
276
277 minetest.register_tool("hangglider:hangglider", {
278         description = "Glider",
279         inventory_image = "glider_item.png",
280         stack_max=1,
281         on_use = function(itemstack, player, pointed_thing)
282                 if not player then
283                         return
284                 end
285                 local pos = player:get_pos()
286                 local pname = player:get_player_name()
287                 if minetest.get_node(pos).name == "air" and not hangglider.use[pname] then --Equip
288                         minetest.sound_play("bedsheet", {pos=pos, max_hear_distance = 8, gain = 1.0})
289                         if HUD_Overlay then player:hud_change(hangglider.id[pname], "text", "glider_struts.png") end
290                         local airbreak = false
291                         local vel = player:get_player_velocity().y
292                         if vel < -1.5 then  -- engage mid-air, falling fast, so stop but ramp velocity more quickly
293                                 --hangglider.airbreak[pname] = true
294                                 airbreak = true
295                                 local stopper = minetest.add_entity(pos, "hangglider:airstopper")
296                                 minetest.after(0, function(stopper, player) --"Extreme Measures"
297                                         stopper:set_pos(player:get_pos())
298                                         stopper:get_luaentity().attach = player
299                                         player:set_attach( stopper, "", {x=0,y=0,z=0}, {x=0,y=0,z=0})
300                                 end, stopper, player)
301                         end
302                         if not airbreak then 
303                                 if moveModelUp then
304                                         minetest.add_entity(pos, "hangglider:glider"):set_attach(player, "", {x=0,y=10,z=0}, {x=0,y=0,z=0})
305                                 else
306                                         minetest.add_entity(pos, "hangglider:glider"):set_attach(player, "", {x=0,y=0,z=0}, {x=0,y=0,z=0})
307                                 end
308                         end
309                         hangglider.use[pname] = true
310                         player:set_physics_override({jump = 0})
311                         -- if minetest 0.4.x use this:
312                         
313                         -- if minetest 5.x use this:
314                         -- minetest.add_entity(player:get_pos(), "hangglider:glider"):set_attach(player, "", {x=0,y=10,z=0}, {x=0,y=0,z=0})
315                         itemstack:set_wear(itemstack:get_wear() + 255)
316                         return itemstack
317                 elseif hangglider.use[pname] then --Unequip
318                         if HUD_Overlay then player:hud_change(hangglider.id[pname], "text", "default_wood.png^[colorize:#0000:255") end
319                         hangglider.use[pname] = false
320                 end
321         end,
322         sound = {breaks = "default_tool_breaks"},
323 })
324
325 minetest.register_craft({
326         type = "shapeless",
327         output = "hangglider:hangglider",
328         recipe = {"default:paper", "default:paper", "default:paper", "default:paper", "hangglider:hangglider", "default:paper", "default:paper", "default:paper", "default:paper"},
329 })
330
331 minetest.register_craft({
332         output = "hangglider:hangglider",
333         recipe = {
334                 {"wool:white", "wool:white", "wool:white"},
335                 {"default:stick", "", "default:stick"},
336                 {"", "default:stick", ""},
337         }
338 })