1 -- Hangglider mod for Minetest
2 -- Original code by Piezo_ (orderofthefourthwall@gmail.com)
5 -- Modifications by David G (kestral246@gmail.com)
7 -- For Minetest 5.x, glider's set_attach needs to be offset by 1 node
8 -- Switch to alternate commented line below with correct offset.
9 -- Additional tuning of parameters.
10 -- Commented out debug hud display code, prefixed with "--debug:".
13 -- Give visual indication that hangglider is equiped.
14 -- Display simple overlay with blurred struts when equiped.
15 -- Issue: don't know how to disable overlay in third person view.
16 -- Also Unequip hangglider when landing on water.
17 -- Attempt to linearize parabolic flight path.
18 -- Start gravity stronger, but gradually reduce it as descent velocity increases.
19 -- Don't use airstopper when equipped from the ground (descent velocity is low).
20 -- Slightly increase flight speed to 1.25.
21 -- Unequip/equip cycling mid-flight should not fly farther than continuous flight.
22 -- When equipping mid-air (descent velocity higher), use airstopper but increase descent slope afterwards.
23 -- Create airbreak flag so all equips mid-flight use faster descent.
24 -- Reset airbreak flag only when land (canExist goes false).
25 -- Issue: it wouldn't reset if land in water, use fly, and launch from air, before I added test for water,
26 -- not sure if there are other such cases.
27 -- Temporarily add hud debug display to show descent velocity, gravity override, and airbreak flag.
28 -- Still in process of tuning all the parameters.
31 -- Modifications by Piezo_
33 -- hud overlay and debug can be enabled/disabled
34 -- Added blender-rendered overlay for struts using the actual model.
35 -- Reduced airbreak penalty severity
36 -- gave glider limited durability.
37 -- Improved gravity adjustment function.
38 -- Changed airbreaking process
39 -- Removed airbreak penalty, as any 'advantage' seems minimal after new adjustments
42 -- Modifications by gpcf
44 -- get shot down while flying over protected areas marked as no-fly-zones (flak, from German Flugabwehrkanone)
45 -- set these areas with the /area_flak command
49 local HUD_Overlay = true --show glider struts as overlay on HUD
50 local debug = false --show debug info in top-center of hud
51 local moveModelUp = false
52 if tonumber(string.sub(minetest.get_version().string, 1, 1)) and tonumber(string.sub(minetest.get_version().string, 1, 1)) > 4 then
55 hangglider = {} --Make this global, so other mods can tell if hangglider exists.
58 hangglider.id = {} -- hud id for displaying overlay with struts
60 if debug then hangglider.debug = {} end -- hud id for debug data
61 --hangglider.airbreak = {} -- true if falling fast when equip
63 minetest.register_entity("hangglider:airstopper", { --A one-instant entity that catches the player and stops them.
68 on_step = function(self, _)
69 local canExist = false
71 local player = self.attach
72 if player:is_player() then
73 local pname = player:get_player_name()
75 if player:get_player_velocity().y < 0.5 and player:get_player_velocity().y > -0.5 then
76 --Let go when the player actually stops, as that's the whole point.
77 if hangglider.use[pname] then
79 minetest.add_entity(player:get_pos(), "hangglider:glider"):set_attach(player, "", {x=0,y=10,z=0}, {x=0,y=0,z=0})
81 minetest.add_entity(player:get_pos(), "hangglider:glider"):set_attach(player, "", {x=0,y=0,z=0}, {x=0,y=0,z=0})
98 hangglider.flak = true
99 -- chat command definition essentially copied from areas mod.
100 minetest.register_chatcommand("area_flak",{
102 description = "Toggle airspace restrictions for area <ID>",
103 func = function(name, param)
104 local id = tonumber(param)
106 return false, "Invalid usage, see /help area_flak."
109 if not areas:isAreaOwner(id, name) then
110 return false, "Area "..id.." does not exist"
111 .." or is not owned by you."
113 local open = not areas.areas[id].flak
114 -- Save false as nil to avoid inflating the DB.
115 areas.areas[id].flak = open or nil
117 return true, ("Area's airspace %s."):format(open and "closed" or "opened")
122 if minetestd and minetestd.services.gravityctl.enabled then
123 minetestd.gravityctl.register_gravity_effect("hangglider",
125 return hangglider.use[player:get_player_name()]
127 function(gravity, player)
128 local vel = player:get_player_velocity()
129 if debug then player:hud_change(hangglider.debug[pname].id, "text", vel.y..', '..player:get_physics_override().gravity..', '..tostring(hangglider.airbreak[pname])) end
130 return ((vel.y + 3)/20)
137 hangglider.can_fly = function (pname, pos)
138 -- Checks if the player will get shot down at the position
139 if minetest.is_protected(vector.round(pos), pname) then
140 if hangglider.flak then
141 for id, area in pairs(areas:getAreasAtPos(pos)) do
151 hangglider.shot_sound = function (pos)
152 minetest.sound_play("hangglider_flak_shot", {
154 max_hear_distance = 30,
160 minetest.register_entity("hangglider:glider", {
162 visual_size = {x = 12, y = 12},
166 textures = {"wool_white.png","default_wood.png"},
167 on_step = function(self, dtime)
168 local canExist = false
169 if self.object:get_attach() then
170 local player = self.object:get_attach("parent")
172 local pos = player:getpos()
173 local pname = player:get_player_name()
174 if hangglider.use[pname] then
175 local mrn_name = minetest.registered_nodes[minetest.get_node(vector.new(pos.x, pos.y-0.5, pos.z)).name]
177 if not (mrn_name.walkable or (mrn_name.drowning and mrn_name.drowning == 1)) then
179 step_v = player:get_player_velocity().y
181 player:set_physics_override({speed=math.abs(step_v/2) + 0.75})
183 player:set_physics_override({speed=1})
185 if not minetestd then
186 if debug then player:hud_change(hangglider.debug[pname].id, "text", step_v..', '..player:get_physics_override().gravity..', '..tostring(hangglider.airbreak[pname])) end
187 player:set_physics_override({gravity=((step_v + 3)/20)})
189 --[[local vel = player:get_player_velocity()
190 if debug then player:hud_change(hangglider.debug[pname].id, "text", vel.y..', '..grav..', '..tostring(hangglider.airbreak[pname])) end
192 player:set_physics_override({gravity = (vel.y + 2.0)/20})
196 if not hangglider.can_fly(pname,pos) then
197 if not self.warned then -- warning shot
199 hangglider.shot_sound(pos)
200 minetest.chat_send_player(pname, "Protected area! You will be shot down in two seconds by anti-aircraft guns!")
202 self.warned = self.warned + dtime
203 if self.warned > 2 then -- shoot down
205 player:get_inventory():remove_item("main", ItemStack("hangglider:hangglider"))
206 hangglider.shot_sound(pos)
211 player:set_physics_override({
215 if not minetestd then
216 player:set_physics_override({gravity=1})
218 hangglider.use[pname] = false
220 player:hud_change(hangglider.id[pname], "text", "blank.png")
222 --hangglider.airbreak[pname] = false
227 self.object:set_detach()
233 minetest.register_on_dieplayer(function(player)
234 player:set_physics_override({
238 hangglider.use[player:get_player_name()] = false
242 minetest.register_on_joinplayer(function(player)
243 local pname = player:get_player_name()
244 player:set_physics_override({
248 hangglider.use[pname] = false
250 hangglider.id[pname] = player:hud_add({
251 hud_elem_type = "image",
253 position = {x=0, y=0},
254 scale = {x=-100, y=-100},
255 alignment = {x=1, y=1},
259 hangglider.debug[pname] = {id = player:hud_add({hud_elem_type = "text",
260 position = {x=0.5, y=0.1},
262 number = 0xFF0000}), -- red text
266 --hangglider.airbreak[pname] = false
269 minetest.register_on_leaveplayer(function(player)
270 local pname = player:get_player_name()
271 hangglider.use[pname] = nil
272 if HUD_Overlay then hangglider.id[pname] = nil end
273 if debug then hangglider.debug[pname] = nil end
274 --hangglider.airbreak[pname] = nil
277 minetest.register_tool("hangglider:hangglider", {
278 description = "Glider",
279 inventory_image = "glider_item.png",
281 on_use = function(itemstack, player, pointed_thing)
285 local pos = player:get_pos()
286 local pname = player:get_player_name()
287 if minetest.get_node(pos).name == "air" and not hangglider.use[pname] then --Equip
288 minetest.sound_play("bedsheet", {pos=pos, max_hear_distance = 8, gain = 1.0})
289 if HUD_Overlay then player:hud_change(hangglider.id[pname], "text", "glider_struts.png") end
290 local airbreak = false
291 local vel = player:get_player_velocity().y
292 if vel < -1.5 then -- engage mid-air, falling fast, so stop but ramp velocity more quickly
293 --hangglider.airbreak[pname] = true
295 local stopper = minetest.add_entity(pos, "hangglider:airstopper")
296 minetest.after(0, function(stopper, player) --"Extreme Measures"
297 stopper:set_pos(player:get_pos())
298 stopper:get_luaentity().attach = player
299 player:set_attach( stopper, "", {x=0,y=0,z=0}, {x=0,y=0,z=0})
300 end, stopper, player)
304 minetest.add_entity(pos, "hangglider:glider"):set_attach(player, "", {x=0,y=10,z=0}, {x=0,y=0,z=0})
306 minetest.add_entity(pos, "hangglider:glider"):set_attach(player, "", {x=0,y=0,z=0}, {x=0,y=0,z=0})
309 hangglider.use[pname] = true
310 player:set_physics_override({jump = 0})
311 -- if minetest 0.4.x use this:
313 -- if minetest 5.x use this:
314 -- minetest.add_entity(player:get_pos(), "hangglider:glider"):set_attach(player, "", {x=0,y=10,z=0}, {x=0,y=0,z=0})
315 itemstack:set_wear(itemstack:get_wear() + 255)
317 elseif hangglider.use[pname] then --Unequip
318 if HUD_Overlay then player:hud_change(hangglider.id[pname], "text", "default_wood.png^[colorize:#0000:255") end
319 hangglider.use[pname] = false
322 sound = {breaks = "default_tool_breaks"},
325 minetest.register_craft({
327 output = "hangglider:hangglider",
328 recipe = {"default:paper", "default:paper", "default:paper", "default:paper", "hangglider:hangglider", "default:paper", "default:paper", "default:paper", "default:paper"},
331 minetest.register_craft({
332 output = "hangglider:hangglider",
334 {"wool:white", "wool:white", "wool:white"},
335 {"default:stick", "", "default:stick"},
336 {"", "default:stick", ""},