1 -- This mod provides the visible text on signs library used by Home Decor
2 -- and perhaps other mods at some point in the future. Forked from thexyz's/
3 -- PilzAdam's original text-on-signs mod and rewritten by Vanessa Ezekowitz
7 -- { delta = {entity position for 0° yaw}, exact yaw expression }
8 -- { delta = {entity position for 180° yaw}, exact yaw expression }
9 -- { delta = {entity position for 270° yaw}, exact yaw expression }
10 -- { delta = {entity position for 90° yaw}, exact yaw expression }
13 -- CWz's keyword interact mod uses this setting.
14 local current_keyword = minetest.setting_get("interact_keyword") or "iaccept"
17 screwdriver = screwdriver or {}
19 signs_lib.wallmounted_rotate = function(pos, node, user, mode, new_param2)
20 if mode ~= screwdriver.ROTATE_AXIS then return false end
21 minetest.swap_node(pos, {name = node.name, param2 = (node.param2 + 1) % 6})
22 for _, v in ipairs(minetest.get_objects_inside_radius(pos, 0.5)) do
23 local e = v:get_luaentity()
24 if e and e.name == "signs:text" then
28 signs_lib.update_sign(pos)
32 signs_lib.modpath = minetest.get_modpath("signs_lib")
34 signs_lib.regular_wall_sign_model = {
37 wall_side = { -0.5, -0.25, -0.4375, -0.4375, 0.375, 0.4375 },
38 wall_bottom = { -0.4375, -0.5, -0.25, 0.4375, -0.4375, 0.375 },
39 wall_top = { -0.4375, 0.4375, -0.375, 0.4375, 0.5, 0.25 }
44 {delta = {x = 0.43, y = 0.07, z = 0 }, yaw = math.pi / -2},
45 {delta = {x = -0.43, y = 0.07, z = 0 }, yaw = math.pi / 2},
46 {delta = {x = 0, y = 0.07, z = 0.43 }, yaw = 0},
47 {delta = {x = 0, y = 0.07, z = -0.43 }, yaw = math.pi},
51 signs_lib.metal_wall_sign_model = {
54 fixed = {-0.4375, -0.25, 0.4375, 0.4375, 0.375, 0.5}
57 {delta = {x = 0, y = 0.07, z = 0.43 }, yaw = 0},
58 {delta = {x = 0.43, y = 0.07, z = 0 }, yaw = math.pi / -2},
59 {delta = {x = 0, y = 0.07, z = -0.43 }, yaw = math.pi},
60 {delta = {x = -0.43, y = 0.07, z = 0 }, yaw = math.pi / 2},
64 signs_lib.yard_sign_model = {
68 {-0.4375, -0.25, -0.0625, 0.4375, 0.375, 0},
69 {-0.0625, -0.5, -0.0625, 0.0625, -0.1875, 0},
73 {delta = {x = 0, y = 0.07, z = -0.068}, yaw = 0},
74 {delta = {x = -0.068, y = 0.07, z = 0 }, yaw = math.pi / -2},
75 {delta = {x = 0, y = 0.07, z = 0.068}, yaw = math.pi},
76 {delta = {x = 0.068, y = 0.07, z = 0 }, yaw = math.pi / 2},
80 signs_lib.hanging_sign_model = {
84 {-0.4375, -0.3125, -0.0625, 0.4375, 0.3125, 0},
85 {-0.4375, 0.25, -0.03125, 0.4375, 0.5, -0.03125},
89 {delta = {x = 0, y = -0.02, z = -0.063}, yaw = 0},
90 {delta = {x = -0.063, y = -0.02, z = 0 }, yaw = math.pi / -2},
91 {delta = {x = 0, y = -0.02, z = 0.063}, yaw = math.pi},
92 {delta = {x = 0.063, y = -0.02, z = 0 }, yaw = math.pi / 2},
96 signs_lib.sign_post_model = {
100 {-0.4375, -0.25, -0.1875, 0.4375, 0.375, -0.125},
101 {-0.125, -0.5, -0.125, 0.125, 0.5, 0.125},
105 {delta = {x = 0, y = 0.07, z = -0.188}, yaw = 0},
106 {delta = {x = -0.188, y = 0.07, z = 0 }, yaw = math.pi / -2},
107 {delta = {x = 0, y = 0.07, z = 0.188 }, yaw = math.pi},
108 {delta = {x = 0.188, y = 0.07, z = 0 }, yaw = math.pi / 2},
112 -- Boilerplate to support localized strings if intllib mod is installed.
113 local S = rawget(_G, "intllib") and intllib.Getter() or function(s) return s end
114 signs_lib.gettext = S
116 -- the list of standard sign nodes
118 signs_lib.sign_node_list = {
121 "signs:sign_hanging",
122 "signs:sign_wall_green",
123 "signs:sign_wall_yellow",
124 "signs:sign_wall_red",
125 "signs:sign_wall_white_red",
126 "signs:sign_wall_white_black",
127 "signs:sign_wall_orange",
128 "signs:sign_wall_blue",
129 "signs:sign_wall_brown",
130 "locked_sign:sign_wall_locked"
135 function signs_lib.table_copy(t)
137 for k, v in pairs(t) do
138 if type(v) == "table" then
139 nt[k] = signs_lib.table_copy(v)
149 if minetest.get_modpath("unified_inventory") or not minetest.setting_getbool("creative_mode") then
150 signs_lib.expect_infinite_stacks = false
152 signs_lib.expect_infinite_stacks = true
157 local MP = minetest.get_modpath("signs_lib")
159 -- Used by `build_char_db' to locate the file.
160 local FONT_FMT = "%s/hdf_%02x.png"
162 -- Simple texture name for building text texture.
163 local FONT_FMT_SIMPLE = "hdf_%02x.png"
165 -- Path to the textures.
166 local TP = MP.."/textures"
168 local TEXT_SCALE = {x=0.8, y=0.5}
170 -- Lots of overkill here. KISS advocates, go away, shoo! ;) -- kaeza
172 local PNG_HDR = string.char(0x89, 0x50, 0x4E, 0x47, 0x0D, 0x0A, 0x1A, 0x0A)
174 -- Read the image size from a PNG file.
175 -- Returns image_w, image_h.
176 -- Only the LSB is read from each field!
177 local function read_image_size(filename)
178 local f = io.open(filename, "rb")
180 local hdr = f:read(8)
181 if hdr ~= PNG_HDR then
190 return ws:byte(), hs:byte()
193 -- Set by build_char_db()
196 local COLORBGW, COLORBGH
198 -- Size of the canvas, in characters.
199 -- Please note that CHARS_PER_LINE is multiplied by the average character
200 -- width to get the total width of the canvas, so for proportional fonts,
201 -- either more or fewer characters may fit on a line.
202 local CHARS_PER_LINE = 30
203 local NUMBER_OF_LINES = 6
205 -- 6 rows, max 80 chars per, plus a bit of fudge to
206 -- avoid excess trimming (e.g. due to color codes)
208 local MAX_INPUT_CHARS = 600
210 -- This holds the individual character widths.
211 -- Indexed by the actual character (e.g. charwidth["A"])
214 -- helper functions to trim sign text input/output
216 local function trim_input(text)
217 return text:sub(1, math.min(MAX_INPUT_CHARS, text:len()))
220 local function build_char_db()
224 -- To calculate average char width.
225 local total_width = 0
229 local w, h = read_image_size(FONT_FMT:format(TP, c))
231 local ch = string.char(c)
233 total_width = total_width + w
234 char_count = char_count + 1
238 COLORBGW, COLORBGH = read_image_size(TP.."/slc_n.png")
239 assert(COLORBGW and COLORBGH, "error reading bg dimensions")
240 LINE_HEIGHT = COLORBGH
242 -- XXX: Is there a better way to calc this?
243 SIGN_WIDTH = math.floor((total_width / char_count) * CHARS_PER_LINE)
247 local sign_groups = {choppy=2, dig_immediate=2}
249 local fences_with_sign = { }
251 -- some local helper functions
253 local function split_lines_and_words_old(text)
256 if not text then return end
257 for word in text:gmatch("%S+") do
259 table.insert(lines, line)
260 if #lines >= NUMBER_OF_LINES then break end
262 elseif word == "\\|" then
263 table.insert(line, "|")
265 table.insert(line, word)
268 table.insert(lines, line)
272 local function split_lines_and_words(text)
273 if not text then return end
274 text = string.gsub(text, "@KEYWORD", current_keyword)
276 for _, line in ipairs(text:split("\n")) do
277 table.insert(lines, line:split(" "))
282 local math_max = math.max
284 local function fill_line(x, y, w, c)
287 for xx = 0, math.max(0, w), COLORBGW do
288 table.insert(tex, (":%d,%d=slc_%s.png"):format(x + xx, y, c))
290 return table.concat(tex)
293 local function make_line_texture(line, lineno)
302 -- We check which chars are available here.
303 for word_i, word in ipairs(line) do
309 local c = word:sub(i, i)
311 local cc = tonumber(word:sub(i+1, i+1), 16)
317 local w = charwidth[c]
319 width = width + w + 1
320 if width >= (SIGN_WIDTH - charwidth[" "]) then
323 maxw = math_max(width, maxw)
325 if #chars < MAX_INPUT_CHARS then
326 table.insert(chars, {
328 tex=FONT_FMT_SIMPLE:format(c:byte()),
329 col=("%X"):format(cur_color),
332 ch_offs = ch_offs + w
337 width = width + charwidth[" "] + 1
338 maxw = math_max(width, maxw)
339 table.insert(words, { chars=chars, w=ch_offs })
342 -- Okay, we actually build the "line texture" here.
346 local start_xpos = math.floor((SIGN_WIDTH - maxw) / 2)
348 local xpos = start_xpos
349 local ypos = (LINE_HEIGHT * lineno)
353 for word_i, word in ipairs(words) do
354 local xoffs = (xpos - start_xpos)
355 if (xoffs > 0) and ((xoffs + word.w) > maxw) then
356 table.insert(texture, fill_line(xpos, ypos, maxw, "n"))
358 ypos = ypos + LINE_HEIGHT
360 if lineno >= NUMBER_OF_LINES then break end
361 table.insert(texture, fill_line(xpos, ypos, maxw, cur_color))
363 for ch_i, ch in ipairs(word.chars) do
364 if ch.col ~= cur_color then
366 table.insert(texture, fill_line(xpos + ch.off, ypos, maxw, cur_color))
368 table.insert(texture, (":%d,%d=%s"):format(xpos + ch.off, ypos, ch.tex))
370 table.insert(texture, (":%d,%d=hdf_20.png"):format(xpos + word.w, ypos))
371 xpos = xpos + word.w + charwidth[" "]
372 if xpos >= (SIGN_WIDTH + charwidth[" "]) then break end
375 table.insert(texture, fill_line(xpos, ypos, maxw, "n"))
376 table.insert(texture, fill_line(start_xpos, ypos + LINE_HEIGHT, maxw, "n"))
378 return table.concat(texture), lineno
381 local function make_sign_texture(lines)
382 local texture = { ("[combine:%dx%d"):format(SIGN_WIDTH, LINE_HEIGHT * NUMBER_OF_LINES) }
385 if lineno >= NUMBER_OF_LINES then break end
386 local linetex, ln = make_line_texture(lines[i], lineno)
387 table.insert(texture, linetex)
390 table.insert(texture, "^[makealpha:0,0,0")
391 return table.concat(texture, "")
394 local function set_obj_text(obj, text, new)
395 local split = new and split_lines_and_words or split_lines_and_words_old
397 textures={make_sign_texture(split(text))},
398 visual_size = TEXT_SCALE,
402 signs_lib.construct_sign = function(pos, locked)
403 local meta = minetest.get_meta(pos)
407 "textarea[0,-0.3;6.5,3;text;;${text}]"..
408 "button_exit[2,3.4;2,1;ok;Write]"..
409 "background[-0.5,-0.5;7,5;bg_signs_lib.jpg]")
410 meta:set_string("infotext", "")
413 signs_lib.destruct_sign = function(pos)
414 local objects = minetest.get_objects_inside_radius(pos, 0.5)
415 for _, v in ipairs(objects) do
416 local e = v:get_luaentity()
417 if e and e.name == "signs:text" then
423 local function make_infotext(text)
424 text = trim_input(text)
425 local lines = split_lines_and_words(text) or {}
427 for _, line in ipairs(lines) do
428 table.insert(lines2, (table.concat(line, " "):gsub("#[0-9a-fA-F]", ""):gsub("##", "#")))
430 return table.concat(lines2, "\n")
433 signs_lib.update_sign = function(pos, fields, owner)
435 -- First, check if the interact keyword from CWz's mod is being set,
436 -- or has been changed since the last restart...
438 local meta = minetest.get_meta(pos)
439 local stored_text = meta:get_string("text") or ""
440 current_keyword = rawget(_G, "mki_interact_keyword") or current_keyword
442 if fields then -- ...we're editing the sign.
443 if fields.text and string.find(dump(fields.text), "@KEYWORD") then
444 meta:set_string("keyword", current_keyword)
446 meta:set_string("keyword", nil)
448 elseif string.find(dump(stored_text), "@KEYWORD") then -- we need to check if the password is being set/changed
450 local stored_keyword = meta:get_string("keyword")
451 if stored_keyword and stored_keyword ~= "" and stored_keyword ~= current_keyword then
452 signs_lib.destruct_sign(pos)
453 meta:set_string("keyword", current_keyword)
455 if owner then ownstr = "Locked sign, owned by "..owner.."\n" end
456 meta:set_string("infotext", ownstr..string.gsub(make_infotext(stored_text), "@KEYWORD", current_keyword).." ")
464 fields.text = trim_input(fields.text)
467 if owner then ownstr = "Locked sign, owned by "..owner.."\n" end
469 meta:set_string("infotext", ownstr..string.gsub(make_infotext(fields.text), "@KEYWORD", current_keyword).." ")
470 meta:set_string("text", fields.text)
472 meta:set_int("__signslib_new_format", 1)
475 new = (meta:get_int("__signslib_new_format") ~= 0)
477 local text = meta:get_string("text")
478 if text == nil then return end
479 local objects = minetest.get_objects_inside_radius(pos, 0.5)
481 for _, v in ipairs(objects) do
482 local e = v:get_luaentity()
483 if e and e.name == "signs:text" then
487 set_obj_text(v, text, new)
496 -- if there is no entity
498 local signnode = minetest.get_node(pos)
499 if signnode.name == "signs:sign_yard" then
500 sign_info = signs_lib.yard_sign_model.textpos[minetest.get_node(pos).param2 + 1]
501 elseif signnode.name == "signs:sign_hanging" then
502 sign_info = signs_lib.hanging_sign_model.textpos[minetest.get_node(pos).param2 + 1]
503 elseif string.find(signnode.name, "sign_wall") then
504 if signnode.name == "default:sign_wall"
505 or signnode.name == "locked_sign:sign_wall_locked" then
506 sign_info = signs_lib.regular_wall_sign_model.textpos[minetest.get_node(pos).param2 + 1]
508 sign_info = signs_lib.metal_wall_sign_model.textpos[minetest.get_node(pos).param2 + 1]
510 else -- ...it must be a sign on a fence post.
511 sign_info = signs_lib.sign_post_model.textpos[minetest.get_node(pos).param2 + 1]
513 if sign_info == nil then
516 local text = minetest.add_entity({x = pos.x + sign_info.delta.x,
517 y = pos.y + sign_info.delta.y,
518 z = pos.z + sign_info.delta.z}, "signs:text")
519 text:setyaw(sign_info.yaw)
522 -- What kind of sign do we need to place, anyway?
524 function signs_lib.determine_sign_type(itemstack, placer, pointed_thing, locked)
526 name = minetest.get_node(pointed_thing.under).name
527 if fences_with_sign[name] then
528 if minetest.is_protected(pointed_thing.under, placer:get_player_name()) then
529 minetest.record_protection_violation(pointed_thing.under,
530 placer:get_player_name())
534 name = minetest.get_node(pointed_thing.above).name
535 local def = minetest.registered_nodes[name]
536 if not def.buildable_to then
539 if minetest.is_protected(pointed_thing.above, placer:get_player_name()) then
540 minetest.record_protection_violation(pointed_thing.above,
541 placer:get_player_name())
546 local node=minetest.get_node(pointed_thing.under)
548 if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
549 return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack)
551 local above = pointed_thing.above
552 local under = pointed_thing.under
553 local dir = {x = under.x - above.x,
554 y = under.y - above.y,
555 z = under.z - above.z}
557 local wdir = minetest.dir_to_wallmounted(dir)
559 local placer_pos = placer:getpos()
562 x = above.x - placer_pos.x,
563 y = above.y - placer_pos.y,
564 z = above.z - placer_pos.z
568 local fdir = minetest.dir_to_facedir(dir)
570 local pt_name = minetest.get_node(under).name
571 local signname = itemstack:get_name()
573 if fences_with_sign[pt_name] and signname == "default:sign_wall" then
574 minetest.add_node(under, {name = fences_with_sign[pt_name], param2 = fdir})
575 elseif wdir == 0 and signname == "default:sign_wall" then
576 minetest.add_node(above, {name = "signs:sign_hanging", param2 = fdir})
577 elseif wdir == 1 and signname == "default:sign_wall" then
578 minetest.add_node(above, {name = "signs:sign_yard", param2 = fdir})
579 elseif signname ~= "default:sign_wall"
580 and signname ~= "locked_sign:sign_wall_locked" then -- it's a metal wall sign.
581 minetest.add_node(above, {name = signname, param2 = fdir})
582 else -- it must be a default or locked wooden wall sign
583 minetest.add_node(above, {name = signname, param2 = wdir }) -- note it's wallmounted here!
585 local meta = minetest.get_meta(above)
586 local owner = placer:get_player_name()
587 meta:set_string("owner", owner)
591 if not signs_lib.expect_infinite_stacks then
592 itemstack:take_item()
598 function signs_lib.receive_fields(pos, formname, fields, sender, lock)
599 if minetest.is_protected(pos, sender:get_player_name()) then
600 minetest.record_protection_violation(pos,
601 sender:get_player_name())
604 local lockstr = lock and "locked " or ""
605 if fields and fields.text and fields.ok then
606 minetest.log("action", S("%s wrote \"%s\" to "..lockstr.."sign at %s"):format(
607 (sender:get_player_name() or ""),
609 minetest.pos_to_string(pos)
612 signs_lib.update_sign(pos, fields, sender:get_player_name())
614 signs_lib.update_sign(pos, fields)
619 minetest.register_node(":default:sign_wall", {
620 description = S("Sign"),
621 inventory_image = "default_sign_wall.png",
622 wield_image = "default_sign_wall.png",
623 node_placement_prediction = "",
624 sunlight_propagates = true,
626 paramtype2 = "wallmounted",
627 drawtype = "nodebox",
628 node_box = signs_lib.regular_wall_sign_model.nodebox,
629 tiles = {"signs_wall_sign.png"},
630 groups = sign_groups,
632 on_place = function(itemstack, placer, pointed_thing)
633 return signs_lib.determine_sign_type(itemstack, placer, pointed_thing)
635 on_construct = function(pos)
636 signs_lib.construct_sign(pos)
638 on_destruct = function(pos)
639 signs_lib.destruct_sign(pos)
641 on_receive_fields = function(pos, formname, fields, sender)
642 signs_lib.receive_fields(pos, formname, fields, sender)
644 on_punch = function(pos, node, puncher)
645 signs_lib.update_sign(pos)
647 on_rotate = signs_lib.wallmounted_rotate
650 minetest.register_node(":signs:sign_yard", {
652 sunlight_propagates = true,
653 paramtype2 = "facedir",
654 drawtype = "nodebox",
655 node_box = signs_lib.yard_sign_model.nodebox,
658 fixed = {-0.4375, -0.5, -0.0625, 0.4375, 0.375, 0}
660 tiles = {"signs_top.png", "signs_bottom.png", "signs_side.png", "signs_side.png", "signs_back.png", "signs_front.png"},
661 groups = {choppy=2, dig_immediate=2},
662 drop = "default:sign_wall",
664 on_construct = function(pos)
665 signs_lib.construct_sign(pos)
667 on_destruct = function(pos)
668 signs_lib.destruct_sign(pos)
670 on_receive_fields = function(pos, formname, fields, sender)
671 signs_lib.receive_fields(pos, formname, fields, sender)
673 on_punch = function(pos, node, puncher)
674 signs_lib.update_sign(pos)
678 minetest.register_node(":signs:sign_hanging", {
680 sunlight_propagates = true,
681 paramtype2 = "facedir",
682 drawtype = "nodebox",
683 node_box = signs_lib.hanging_sign_model.nodebox,
686 fixed = {-0.45, -0.275, -0.049, 0.45, 0.5, 0.049}
689 "signs_hanging_top.png",
690 "signs_hanging_bottom.png",
691 "signs_hanging_side.png",
692 "signs_hanging_side.png",
693 "signs_hanging_back.png",
694 "signs_hanging_front.png"
696 groups = {choppy=2, dig_immediate=2},
697 drop = "default:sign_wall",
699 on_construct = function(pos)
700 signs_lib.construct_sign(pos)
702 on_destruct = function(pos)
703 signs_lib.destruct_sign(pos)
705 on_receive_fields = function(pos, formname, fields, sender)
706 signs_lib.receive_fields(pos, formname, fields, sender)
708 on_punch = function(pos, node, puncher)
709 signs_lib.update_sign(pos)
713 minetest.register_node(":signs:sign_post", {
715 sunlight_propagates = true,
716 paramtype2 = "facedir",
717 drawtype = "nodebox",
718 node_box = signs_lib.sign_post_model.nodebox,
720 "signs_post_top.png",
721 "signs_post_bottom.png",
722 "signs_post_side.png",
723 "signs_post_side.png",
724 "signs_post_back.png",
725 "signs_post_front.png",
727 groups = {choppy=2, dig_immediate=2},
731 { items = { "default:sign_wall" }},
732 { items = { "default:fence_wood" }},
739 minetest.register_privilege("sign_editor", "Can edit all locked signs")
741 minetest.register_node(":locked_sign:sign_wall_locked", {
742 description = S("Sign"),
743 inventory_image = "signs_locked_inv.png",
744 wield_image = "signs_locked_inv.png",
745 node_placement_prediction = "",
746 sunlight_propagates = true,
748 paramtype2 = "wallmounted",
749 drawtype = "nodebox",
750 node_box = signs_lib.regular_wall_sign_model.nodebox,
751 tiles = { "signs_wall_sign_locked.png" },
752 groups = sign_groups,
753 on_place = function(itemstack, placer, pointed_thing)
754 return signs_lib.determine_sign_type(itemstack, placer, pointed_thing, true)
756 on_construct = function(pos)
757 signs_lib.construct_sign(pos, true)
759 on_destruct = function(pos)
760 signs_lib.destruct_sign(pos)
762 on_receive_fields = function(pos, formname, fields, sender)
763 local meta = minetest.get_meta(pos)
764 local owner = meta:get_string("owner")
765 local pname = sender:get_player_name() or ""
766 if pname ~= owner and pname ~= minetest.setting_get("name")
767 and not minetest.check_player_privs(pname, {sign_editor=true}) then
770 signs_lib.receive_fields(pos, formname, fields, sender, true)
772 on_punch = function(pos, node, puncher)
773 signs_lib.update_sign(pos)
775 can_dig = function(pos, player)
776 local meta = minetest.get_meta(pos)
777 local owner = meta:get_string("owner")
778 local pname = player:get_player_name()
779 return pname == owner or pname == minetest.setting_get("name")
780 or minetest.check_player_privs(pname, {sign_editor=true})
782 on_rotate = signs_lib.wallmounted_rotate
785 -- metal, colored signs
787 local sign_colors = { "green", "yellow", "red", "white_red", "white_black", "orange", "blue", "brown" }
789 for _, color in ipairs(sign_colors) do
790 minetest.register_node(":signs:sign_wall_"..color, {
791 description = S("Sign ("..color..", metal)"),
792 inventory_image = "signs_"..color.."_inv.png",
793 wield_image = "signs_"..color.."_inv.png",
794 node_placement_prediction = "",
796 sunlight_propagates = true,
797 paramtype2 = "facedir",
798 drawtype = "nodebox",
799 node_box = signs_lib.metal_wall_sign_model.nodebox,
801 "signs_metal_tb.png",
802 "signs_metal_tb.png",
803 "signs_metal_sides.png",
804 "signs_metal_sides.png",
805 "signs_metal_back.png",
806 "signs_"..color.."_front.png"
808 groups = sign_groups,
809 on_place = function(itemstack, placer, pointed_thing)
810 return signs_lib.determine_sign_type(itemstack, placer, pointed_thing)
812 on_construct = function(pos)
813 signs_lib.construct_sign(pos)
815 on_destruct = function(pos)
816 signs_lib.destruct_sign(pos)
818 on_receive_fields = function(pos, formname, fields, sender)
819 signs_lib.receive_fields(pos, formname, fields, sender)
821 on_punch = function(pos, node, puncher)
822 signs_lib.update_sign(pos)
827 local signs_text_on_activate
829 signs_text_on_activate = function(self)
830 local meta = minetest.get_meta(self.object:getpos())
831 local text = meta:get_string("text")
832 local new = (meta:get_int("__signslib_new_format") ~= 0)
834 text = trim_input(text)
835 set_obj_text(self.object, text, new)
839 minetest.register_entity(":signs:text", {
840 collisionbox = { 0, 0, 0, 0, 0, 0 },
841 visual = "upright_sprite",
844 on_activate = signs_text_on_activate,
847 -- And the good stuff here! :-)
849 function signs_lib.register_fence_with_sign(fencename, fencewithsignname)
850 local def = minetest.registered_nodes[fencename]
851 local def_sign = minetest.registered_nodes[fencewithsignname]
852 if not (def and def_sign) then
853 minetest.log("warning", "[signs_lib] Attempt to register unknown node as fence")
856 def = signs_lib.table_copy(def)
857 def_sign = signs_lib.table_copy(def_sign)
858 fences_with_sign[fencename] = fencewithsignname
860 def_sign.on_place = function(itemstack, placer, pointed_thing, ...)
861 local node_above = minetest.get_node_or_nil(pointed_thing.above)
862 local node_under = minetest.get_node_or_nil(pointed_thing.under)
863 local def_above = node_above and minetest.registered_nodes[node_above.name]
864 local def_under = node_under and minetest.registered_nodes[node_under.name]
865 local fdir = minetest.dir_to_facedir(placer:get_look_dir())
866 local playername = placer:get_player_name()
868 if minetest.is_protected(pointed_thing.under, playername) then
869 minetest.record_protection_violation(pointed_thing.under, playername)
873 if minetest.is_protected(pointed_thing.above, playername) then
874 minetest.record_protection_violation(pointed_thing.above, playername)
878 if def_under and def_under.on_rightclick then
879 return def_under.on_rightclick(pointed_thing.under, node_under, placer, itemstack) or itemstack
880 elseif def_under and def_under.buildable_to then
881 minetest.add_node(pointed_thing.under, {name = fencename, param2 = fdir})
882 if not signs_lib.expect_infinite_stacks then
883 itemstack:take_item()
885 placer:set_wielded_item(itemstack)
886 elseif def_above and def_above.buildable_to then
887 minetest.add_node(pointed_thing.above, {name = fencename, param2 = fdir})
888 if not signs_lib.expect_infinite_stacks then
889 itemstack:take_item()
891 placer:set_wielded_item(itemstack)
895 def_sign.on_construct = function(pos, ...)
896 signs_lib.construct_sign(pos)
898 def_sign.on_destruct = function(pos, ...)
899 signs_lib.destruct_sign(pos)
901 def_sign.on_receive_fields = function(pos, formname, fields, sender)
902 signs_lib.receive_fields(pos, formname, fields, sender)
904 def_sign.on_punch = function(pos, node, puncher, ...)
905 signs_lib.update_sign(pos)
907 local fencename = fencename
908 def_sign.after_dig_node = function(pos, node, ...)
909 node.name = fencename
910 minetest.add_node(pos, node)
912 def_sign.drop = "default:sign_wall"
913 minetest.register_node(":"..fencename, def)
914 minetest.register_node(":"..fencewithsignname, def_sign)
915 table.insert(signs_lib.sign_node_list, fencewithsignname)
916 minetest.log("debug", S("Registered %s and %s"):format(fencename, fencewithsignname))
921 minetest.register_alias("homedecor:fence_wood_with_sign", "signs:sign_post")
922 minetest.register_alias("sign_wall_locked", "locked_sign:sign_wall_locked")
924 signs_lib.register_fence_with_sign("default:fence_wood", "signs:sign_post")
926 -- restore signs' text after /clearobjects and the like
928 minetest.register_abm({
929 nodenames = signs_lib.sign_node_list,
932 action = function(pos, node, active_object_count, active_object_count_wider)
933 signs_lib.update_sign(pos)
939 minetest.register_craft({
940 output = "locked_sign:sign_wall_locked",
942 {"group:wood", "group:wood", "group:wood"},
943 {"group:wood", "group:wood", "default:steel_ingot"},
944 {"", "group:stick", ""},
950 minetest.register_craft({
951 output = "locked_sign:sign_wall_locked",
953 {"default:sign_wall"},
954 {"default:steel_ingot"},
958 -- craft recipes for the metal signs
960 minetest.register_craft( {
961 output = "signs:sign_wall_green 4",
963 { "dye:dark_green", "dye:white", "dye:dark_green" },
964 { "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" }
968 minetest.register_craft( {
969 output = "signs:sign_wall_green 2",
971 { "dye:dark_green", "dye:white", "dye:dark_green" },
972 { "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
976 minetest.register_craft( {
977 output = "signs:sign_wall_yellow 4",
979 { "dye:yellow", "dye:black", "dye:yellow" },
980 { "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" }
984 minetest.register_craft( {
985 output = "signs:sign_wall_yellow 2",
987 { "dye:yellow", "dye:black", "dye:yellow" },
988 { "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
992 minetest.register_craft( {
993 output = "signs:sign_wall_red 4",
995 { "dye:red", "dye:white", "dye:red" },
996 { "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" }
1000 minetest.register_craft( {
1001 output = "signs:sign_wall_red 2",
1003 { "dye:red", "dye:white", "dye:red" },
1004 { "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
1008 minetest.register_craft( {
1009 output = "signs:sign_wall_white_red 4",
1011 { "dye:white", "dye:red", "dye:white" },
1012 { "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" }
1016 minetest.register_craft( {
1017 output = "signs:sign_wall_white_red 2",
1019 { "dye:white", "dye:red", "dye:white" },
1020 { "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
1024 minetest.register_craft( {
1025 output = "signs:sign_wall_white_black 4",
1027 { "dye:white", "dye:black", "dye:white" },
1028 { "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" }
1032 minetest.register_craft( {
1033 output = "signs:sign_wall_white_black 2",
1035 { "dye:white", "dye:black", "dye:white" },
1036 { "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
1040 minetest.register_craft( {
1041 output = "signs:sign_wall_orange 4",
1043 { "dye:orange", "dye:black", "dye:orange" },
1044 { "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" }
1048 minetest.register_craft( {
1049 output = "signs:sign_wall_orange 2",
1051 { "dye:orange", "dye:black", "dye:orange" },
1052 { "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
1056 minetest.register_craft( {
1057 output = "signs:sign_wall_blue 4",
1059 { "dye:blue", "dye:white", "dye:blue" },
1060 { "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" }
1064 minetest.register_craft( {
1065 output = "signs:sign_wall_blue 2",
1067 { "dye:blue", "dye:white", "dye:blue" },
1068 { "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
1072 minetest.register_craft( {
1073 output = "signs:sign_wall_brown 4",
1075 { "dye:brown", "dye:white", "dye:brown" },
1076 { "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" }
1080 minetest.register_craft( {
1081 output = "signs:sign_wall_brown 2",
1083 { "dye:brown", "dye:white", "dye:brown" },
1084 { "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
1088 if minetest.setting_get("log_mods") then
1089 minetest.log("action", S("signs loaded"))