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1 -- Hangglider mod for Minetest
2 -- Original code by Piezo_ (orderofthefourthwall@gmail.com)
3 -- 2018-11-14
4
5 -- Modifications by David G (kestral246@gmail.com)
6 -- 2018-11-24
7 -- For Minetest 5.x, glider's set_attach needs to be offset by 1 node
8 --     Switch to alternate commented line below with correct offset.
9 -- Additional tuning of parameters.
10 -- Commented out debug hud display code, prefixed with "--debug:".
11
12 -- 2018-11-22
13 -- Give visual indication that hangglider is equiped.
14 --     Display simple overlay with blurred struts when equiped.
15 --     Issue: don't know how to disable overlay in third person view.
16 -- Also Unequip hangglider when landing on water.
17 -- Attempt to linearize parabolic flight path.
18 --     Start gravity stronger, but gradually reduce it as descent velocity increases.
19 --     Don't use airstopper when equipped from the ground (descent velocity is low).
20 --     Slightly increase flight speed to 1.25.
21 -- Unequip/equip cycling mid-flight should not fly farther than continuous flight.
22 --     When equipping mid-air (descent velocity higher), use airstopper but increase descent slope afterwards.
23 --     Create airbreak flag so all equips mid-flight use faster descent.
24 --     Reset airbreak flag only when land (canExist goes false).
25 --     Issue: it wouldn't reset if land in water, use fly, and launch from air, before I added test for water,
26 --            not sure if there are other such cases.
27 -- Temporarily add hud debug display to show descent velocity, gravity override, and airbreak flag.
28 --     Still in process of tuning all the parameters.
29
30
31 -- Modifications by Piezo_
32 -- 2018-11-25
33 -- hud overlay and debug can be enabled/disabled
34 -- Added blender-rendered overlay for struts using the actual model.
35 -- Reduced airbreak penalty severity
36 -- gave glider limited durability.
37
38
39 local HUD_Overlay = true --show glider struts as overlay on HUD
40 local debug = false --show debug info in top-center of hud
41 hangglider = {} --Make this global, so other mods can tell if hangglider exists.
42 hangglider.use = {}
43 if HUD_Overlay then
44 hangglider.id = {}  -- hud id for displaying overlay with struts
45 end
46 if debug then  hangglider.debug = {} end -- hud id for debug data
47 hangglider.airbreak = {}  -- true if falling fast when equip
48
49 minetest.register_entity("hangglider:airstopper", { --A one-instant entity that catches the player and slows them down.
50         hp_max = 3,
51         is_visible = false,
52         immortal = true,
53         attach = nil,
54         on_step = function(self, _)
55                 if self.object:get_hp() ~= 1 then
56                         self.object:set_hp(self.object:get_hp() - 1)
57                 else
58                         if self.attach then
59                                 self.attach:set_detach()
60                         end
61                         self.object:remove()
62                 end
63         end
64 })
65
66 minetest.register_entity("hangglider:glider", {
67         visual = "mesh",
68         visual_size = {x = 12, y = 12},
69         mesh = "glider.obj",
70         immortal = true,
71         static_save = false,
72         textures = {"wool_white.png","default_wood.png"},
73         on_step = function(self, _)
74                 local canExist = false
75                 if self.object:get_attach() then
76                         local player = self.object:get_attach("parent")
77                         if player then
78                                 local pos = player:getpos()
79                                 local pname = player:get_player_name()
80                                 if hangglider.use[pname] then
81                                         local mrn_name = minetest.registered_nodes[minetest.get_node(vector.new(pos.x, pos.y-0.5, pos.z)).name]
82                                         if mrn_name then
83                                                 if not (mrn_name.walkable or (mrn_name.drowning and mrn_name.drowning == 1)) then
84                                                         canExist = true
85                                                         local vel = player:get_player_velocity()
86                                                         local grav = player:get_physics_override().gravity
87                                                         if debug then player:hud_change(hangglider.debug[pname].id, "text", vel.y..', '..grav..', '..tostring(hangglider.airbreak[pname])) end
88                                                         -- If airbreaking used, increase the descent progression to not give
89                                                         -- mid-flight unequip/equip cycles a distance advantage.
90                                                         if hangglider.airbreak[pname] then
91                                                                 if vel.y <= -4.0 then
92                                                                         grav = -0.2 --Extreme measures are needed, as sometimes speed will get a bit out of control
93                                                                 elseif vel.y <= -2.0 then
94                                                                         grav = -0.02
95                                                                 elseif vel.y <= -1.75 then
96                                                                         grav = 0.00125  -- *1
97                                                                 elseif vel.y <= -1.5 then
98                                                                         grav = 0.0025  -- *2
99                                                                 elseif vel.y <= -1.25 then
100                                                                         grav = 0.005  -- *2
101                                                                 elseif vel.y <= -1 then
102                                                                         grav = 0.015  -- *3
103                                                                 elseif vel.y <= -0.75 then
104                                                                         grav = 0.04  -- *4
105                                                                 elseif vel.y <= -0.5 then
106                                                                         grav = 0.08  -- *4
107                                                                 elseif vel.y <= -0.25 then
108                                                                         grav = 0.12  -- *3
109                                                                 elseif vel.y <= 0 then
110                                                                         grav = 0.3  -- *3
111                                                                 else  -- vel.y > 0
112                                                                         grav = 0.75  -- *1.5
113                                                                 end
114                                                         else  -- normal descent progression
115                                                                 if vel.y <= -4.0 then
116                                                                         grav = -0.2
117                                                                 elseif vel.y <= -2.0 then
118                                                                         grav = -0.02
119                                                                 elseif vel.y <= -1.5 then
120                                                                         grav = 0.00125
121                                                                 elseif vel.y <= -1.25 then
122                                                                         grav = 0.0025
123                                                                 elseif vel.y <= -1 then
124                                                                         grav = 0.005
125                                                                 elseif vel.y <= -0.75 then
126                                                                         grav = 0.01
127                                                                 elseif vel.y <= -0.5 then
128                                                                         grav = 0.02
129                                                                 elseif vel.y <= -0.25 then
130                                                                         grav = 0.04
131                                                                 elseif vel.y <= 0 then
132                                                                         grav = 0.1
133                                                                 else  -- vel.y > 0
134                                                                         grav = 0.5
135                                                                 end
136                                                         end
137                                                         player:set_physics_override({gravity = grav})
138                                                 end
139                                         end
140                                 end
141                                 if not canExist then
142                                         player:set_physics_override({
143                                                 gravity = 1,
144                                                 jump = 1,
145                                                 speed = 1,
146                                         })
147                                         hangglider.use[pname] = false
148                                         if HUD_Overlay then
149                                         player:hud_change(hangglider.id[pname], "text", "blank.png")
150                                         end
151                                         hangglider.airbreak[pname] = false
152                                 end
153                         end
154                 end
155                 if not canExist then 
156                         self.object:set_detach()
157                         self.object:remove() 
158                 end
159         end
160 })
161
162 minetest.register_on_dieplayer(function(player)
163         player:set_physics_override({
164                 gravity = 1,
165                 jump = 1,
166         })
167         hangglider.use[player:get_player_name()] = false
168 end)
169
170
171 minetest.register_on_joinplayer(function(player)
172         local pname = player:get_player_name()
173         player:set_physics_override({
174                 gravity = 1,
175                 jump = 1,
176         })
177         hangglider.use[pname] = false
178         if HUD_Overlay then
179         hangglider.id[pname] = player:hud_add({
180                 hud_elem_type = "image",
181                 text = "blank.png",
182                 position = {x=0, y=0},
183                 scale = {x=-100, y=-100},
184                 alignment = {x=1, y=1},
185                 offset = {x=0, y=0}
186         }) end
187         if debug then 
188                 hangglider.debug[pname] = {id = player:hud_add({hud_elem_type = "text",
189                         position = {x=0.5, y=0.1},
190                         text = "-",
191                         number = 0xFF0000}),  -- red text
192                         -- ht = {50,50,50},
193                 }
194         end
195         hangglider.airbreak[pname] = false
196 end)
197
198 minetest.register_on_leaveplayer(function(player)
199         local pname = player:get_player_name()
200         hangglider.use[pname] = nil
201         if HUD_Overlay then hangglider.id[pname] = nil end
202         if debug then hangglider.debug[pname] = nil end
203         hangglider.airbreak[pname] = nil
204 end)
205
206 minetest.register_tool("hangglider:hangglider", {
207         description = "Glider",
208         inventory_image = "glider_item.png",
209         stack_max=1,
210         on_use = function(itemstack, user, pointed_thing)
211                 if not user then
212                         return
213                 end
214                 local pos = user:get_pos()
215                 local pname = user:get_player_name()
216                 if minetest.get_node(pos).name == "air" and not hangglider.use[pname] then --Equip
217                         minetest.sound_play("bedsheet", {pos=pos, max_hear_distance = 8, gain = 1.0})
218                         if HUD_Overlay then user:hud_change(hangglider.id[pname], "text", "glider_struts.png") end
219                         local vel = user:get_player_velocity().y
220                         if vel < -0.8 then  -- engage mid-air, falling fast, so stop but ramp velocity more quickly
221                                 hangglider.airbreak[pname] = true
222                                 user:set_physics_override({
223                                         gravity = 1,
224                                         jump = 0,
225                                         speed = 1.75,
226                                 })
227                                 local stopper = minetest.add_entity(pos, "hangglider:airstopper")
228                                 stopper:get_luaentity().attach = user
229                                 user:set_attach( stopper, "", {x=0,y=0,z=0}, {x=0,y=0,z=0})
230                         else
231                                 user:set_physics_override({
232                                         gravity = 0.02,
233                                         jump = 0,
234                                         speed = 1.75,
235                                 })
236                         end
237                         hangglider.use[pname] = true
238                         -- if minetest 0.4.x use this:
239                         minetest.add_entity(user:get_pos(), "hangglider:glider"):set_attach(user, "", {x=0,y=0,z=0}, {x=0,y=0,z=0})
240                         -- if minetest 5.x use this:
241                         -- minetest.add_entity(user:get_pos(), "hangglider:glider"):set_attach(user, "", {x=0,y=10,z=0}, {x=0,y=0,z=0})
242                         itemstack:set_wear(itemstack:get_wear() + 255)
243                         return itemstack
244                 elseif hangglider.use[pname] then --Unequip
245                         if HUD_Overlay then user:hud_change(hangglider.id[pname], "text", "blank.png") end
246                         hangglider.use[pname] = false
247                 end
248         end,
249         sound = {breaks = "default_tool_breaks"},
250 })
251
252 minetest.register_craft({
253         output = "hangglider:hangglider",
254         recipe = {
255                 {"wool:white", "wool:white", "wool:white"},
256                 {"default:stick", "", "default:stick"},
257                 {"", "default:stick", ""},
258         }
259 })