1 -- This mod provides the visible text on signs library used by Home Decor
2 -- and perhaps other mods at some point in the future. Forked from thexyz's/
3 -- PilzAdam's original text-on-signs mod and rewritten by Vanessa Ezekowitz
7 -- { delta = {entity position for 0° yaw}, exact yaw expression }
8 -- { delta = {entity position for 180° yaw}, exact yaw expression }
9 -- { delta = {entity position for 270° yaw}, exact yaw expression }
10 -- { delta = {entity position for 90° yaw}, exact yaw expression }
13 -- CWz's keyword interact mod uses this setting.
14 local current_keyword = minetest.setting_get("interact_keyword") or "iaccept"
17 screwdriver = screwdriver or {}
19 signs_lib.wallmounted_rotate = function(pos, node, user, mode, new_param2)
20 if mode ~= screwdriver.ROTATE_AXIS then return false end
21 minetest.swap_node(pos, {name = node.name, param2 = (node.param2 + 1) % 6})
22 for _, v in ipairs(minetest.get_objects_inside_radius(pos, 0.5)) do
23 local e = v:get_luaentity()
24 if e and e.name == "signs:text" then
28 signs_lib.update_sign(pos)
32 signs_lib.modpath = minetest.get_modpath("signs_lib")
34 signs_lib.regular_wall_sign_model = {
37 wall_side = { -0.5, -0.25, -0.4375, -0.4375, 0.375, 0.4375 },
38 wall_bottom = { -0.4375, -0.5, -0.25, 0.4375, -0.4375, 0.375 },
39 wall_top = { -0.4375, 0.4375, -0.375, 0.4375, 0.5, 0.25 }
44 {delta = { x = 0.41, y = 0.07, z = 0 }, yaw = math.pi / -2},
45 {delta = { x = -0.41, y = 0.07, z = 0 }, yaw = math.pi / 2},
46 {delta = { x = 0, y = 0.07, z = 0.41 }, yaw = 0},
47 {delta = { x = 0, y = 0.07, z = -0.41 }, yaw = math.pi},
51 signs_lib.metal_wall_sign_model = {
54 fixed = {-0.4375, -0.25, 0.4375, 0.4375, 0.375, 0.5}
57 {delta = { x = 0, y = 0.07, z = 0.41 }, yaw = 0},
58 {delta = { x = 0.41, y = 0.07, z = 0 }, yaw = math.pi / -2},
59 {delta = { x = 0, y = 0.07, z = -0.41 }, yaw = math.pi},
60 {delta = { x = -0.41, y = 0.07, z = 0 }, yaw = math.pi / 2},
64 signs_lib.yard_sign_model = {
68 {-0.4375, -0.25, -0.0625, 0.4375, 0.375, 0},
69 {-0.0625, -0.5, -0.0625, 0.0625, -0.1875, 0},
73 {delta = { x = 0, y = 0.07, z = -0.08 }, yaw = 0},
74 {delta = { x = -0.08, y = 0.07, z = 0 }, yaw = math.pi / -2},
75 {delta = { x = 0, y = 0.07, z = 0.08 }, yaw = math.pi},
76 {delta = { x = 0.08, y = 0.07, z = 0 }, yaw = math.pi / 2},
80 signs_lib.hanging_sign_model = {
84 {-0.4375, -0.3125, -0.0625, 0.4375, 0.3125, 0},
85 {-0.4375, 0.25, -0.03125, 0.4375, 0.5, -0.03125},
89 {delta = { x = 0, y = -0.02, z = -0.08 }, yaw = 0},
90 {delta = { x = -0.08, y = -0.02, z = 0 }, yaw = math.pi / -2},
91 {delta = { x = 0, y = -0.02, z = 0.08 }, yaw = math.pi},
92 {delta = { x = 0.08, y = -0.02, z = 0 }, yaw = math.pi / 2},
96 signs_lib.sign_post_model = {
100 {-0.4375, -0.25, -0.1875, 0.4375, 0.375, -0.125},
101 {-0.125, -0.5, -0.125, 0.125, 0.5, 0.125},
105 {delta = { x = 0, y = 0.07, z = -0.2 }, yaw = 0},
106 {delta = { x = -0.2, y = 0.07, z = 0 }, yaw = math.pi / -2},
107 {delta = { x = 0, y = 0.07, z = 0.2 }, yaw = math.pi},
108 {delta = { x = 0.2, y = 0.07, z = 0 }, yaw = math.pi / 2},
112 -- Boilerplate to support localized strings if intllib mod is installed.
113 local S = rawget(_G, "intllib") and intllib.Getter() or function(s) return s end
114 signs_lib.gettext = S
116 -- the list of standard sign nodes
118 signs_lib.sign_node_list = {
119 "default:sign_wall_wood",
121 "signs:sign_hanging",
122 "signs:sign_wall_green",
123 "signs:sign_wall_yellow",
124 "signs:sign_wall_red",
125 "signs:sign_wall_white_red",
126 "signs:sign_wall_white_black",
127 "signs:sign_wall_orange",
128 "signs:sign_wall_blue",
129 "signs:sign_wall_brown",
130 "locked_sign:sign_wall_locked"
133 local default_sign, default_sign_image
135 -- Default sign was renamed in 0.4.14. Support both & old versions.
136 if minetest.registered_nodes["default:sign_wall_wood"] then
137 default_sign = "default:sign_wall_wood"
138 default_sign_image = "default_sign_wood.png"
140 default_sign = "default:sign_wall"
141 default_sign_image = "default_sign_wall.png"
144 default_sign_metal = "default:sign_wall_steel"
145 default_sign_metal_image = "default_sign_steel.png"
149 function signs_lib.table_copy(t)
151 for k, v in pairs(t) do
152 if type(v) == "table" then
153 nt[k] = signs_lib.table_copy(v)
163 if minetest.get_modpath("unified_inventory") or not minetest.setting_getbool("creative_mode") then
164 signs_lib.expect_infinite_stacks = false
166 signs_lib.expect_infinite_stacks = true
171 local MP = minetest.get_modpath("signs_lib")
173 -- Used by `build_char_db' to locate the file.
174 local FONT_FMT = "%s/hdf_%02x.png"
176 -- Simple texture name for building text texture.
177 local FONT_FMT_SIMPLE = "hdf_%02x.png"
179 -- Path to the textures.
180 local TP = MP.."/textures"
182 local TEXT_SCALE = {x=0.8, y=0.5}
184 -- Lots of overkill here. KISS advocates, go away, shoo! ;) -- kaeza
186 local PNG_HDR = string.char(0x89, 0x50, 0x4E, 0x47, 0x0D, 0x0A, 0x1A, 0x0A)
188 -- Read the image size from a PNG file.
189 -- Returns image_w, image_h.
190 -- Only the LSB is read from each field!
191 local function read_image_size(filename)
192 local f = io.open(filename, "rb")
194 local hdr = f:read(8)
195 if hdr ~= PNG_HDR then
204 return ws:byte(), hs:byte()
207 -- Set by build_char_db()
210 local COLORBGW, COLORBGH
212 -- Size of the canvas, in characters.
213 -- Please note that CHARS_PER_LINE is multiplied by the average character
214 -- width to get the total width of the canvas, so for proportional fonts,
215 -- either more or fewer characters may fit on a line.
216 local CHARS_PER_LINE = 30
217 local NUMBER_OF_LINES = 6
219 -- 6 rows, max 80 chars per, plus a bit of fudge to
220 -- avoid excess trimming (e.g. due to color codes)
222 local MAX_INPUT_CHARS = 600
224 -- This holds the individual character widths.
225 -- Indexed by the actual character (e.g. charwidth["A"])
228 -- helper functions to trim sign text input/output
230 local function trim_input(text)
231 return text:sub(1, math.min(MAX_INPUT_CHARS, text:len()))
234 local function build_char_db()
238 -- To calculate average char width.
239 local total_width = 0
243 local w, h = read_image_size(FONT_FMT:format(TP, c))
245 local ch = string.char(c)
247 total_width = total_width + w
248 char_count = char_count + 1
252 COLORBGW, COLORBGH = read_image_size(TP.."/slc_n.png")
253 assert(COLORBGW and COLORBGH, "error reading bg dimensions")
254 LINE_HEIGHT = COLORBGH
256 -- XXX: Is there a better way to calc this?
257 SIGN_WIDTH = math.floor((total_width / char_count) * CHARS_PER_LINE)
261 local sign_groups = {choppy=2, dig_immediate=2}
263 local fences_with_sign = { }
265 -- some local helper functions
267 local function split_lines_and_words_old(text)
270 if not text then return end
271 for word in text:gmatch("%S+") do
273 table.insert(lines, line)
274 if #lines >= NUMBER_OF_LINES then break end
276 elseif word == "\\|" then
277 table.insert(line, "|")
279 table.insert(line, word)
282 table.insert(lines, line)
286 local function split_lines_and_words(text)
287 if not text then return end
288 text = string.gsub(text, "@KEYWORD", current_keyword)
290 for _, line in ipairs(text:split("\n")) do
291 table.insert(lines, line:split(" "))
296 local math_max = math.max
298 local function fill_line(x, y, w, c)
301 for xx = 0, math.max(0, w), COLORBGW do
302 table.insert(tex, (":%d,%d=slc_%s.png"):format(x + xx, y, c))
304 return table.concat(tex)
307 local function make_line_texture(line, lineno)
316 -- We check which chars are available here.
317 for word_i, word in ipairs(line) do
323 local c = word:sub(i, i)
325 local cc = tonumber(word:sub(i+1, i+1), 16)
331 local w = charwidth[c]
333 width = width + w + 1
334 if width >= (SIGN_WIDTH - charwidth[" "]) then
337 maxw = math_max(width, maxw)
339 if #chars < MAX_INPUT_CHARS then
340 table.insert(chars, {
342 tex=FONT_FMT_SIMPLE:format(c:byte()),
343 col=("%X"):format(cur_color),
346 ch_offs = ch_offs + w
351 width = width + charwidth[" "] + 1
352 maxw = math_max(width, maxw)
353 table.insert(words, { chars=chars, w=ch_offs })
356 -- Okay, we actually build the "line texture" here.
360 local start_xpos = math.floor((SIGN_WIDTH - maxw) / 2)
362 local xpos = start_xpos
363 local ypos = (LINE_HEIGHT * lineno)
367 for word_i, word in ipairs(words) do
368 local xoffs = (xpos - start_xpos)
369 if (xoffs > 0) and ((xoffs + word.w) > maxw) then
370 table.insert(texture, fill_line(xpos, ypos, maxw, "n"))
372 ypos = ypos + LINE_HEIGHT
374 if lineno >= NUMBER_OF_LINES then break end
375 table.insert(texture, fill_line(xpos, ypos, maxw, cur_color))
377 for ch_i, ch in ipairs(word.chars) do
378 if ch.col ~= cur_color then
380 table.insert(texture, fill_line(xpos + ch.off, ypos, maxw, cur_color))
382 table.insert(texture, (":%d,%d=%s"):format(xpos + ch.off, ypos, ch.tex))
384 table.insert(texture, (":%d,%d=hdf_20.png"):format(xpos + word.w, ypos))
385 xpos = xpos + word.w + charwidth[" "]
386 if xpos >= (SIGN_WIDTH + charwidth[" "]) then break end
389 table.insert(texture, fill_line(xpos, ypos, maxw, "n"))
390 table.insert(texture, fill_line(start_xpos, ypos + LINE_HEIGHT, maxw, "n"))
392 return table.concat(texture), lineno
395 local function make_sign_texture(lines)
396 local texture = { ("[combine:%dx%d"):format(SIGN_WIDTH, LINE_HEIGHT * NUMBER_OF_LINES) }
399 if lineno >= NUMBER_OF_LINES then break end
400 local linetex, ln = make_line_texture(lines[i], lineno)
401 table.insert(texture, linetex)
404 table.insert(texture, "^[makealpha:0,0,0")
405 return table.concat(texture, "")
408 local function set_obj_text(obj, text, new)
409 local split = new and split_lines_and_words or split_lines_and_words_old
411 textures={make_sign_texture(split(text))},
412 visual_size = TEXT_SCALE,
416 signs_lib.construct_sign = function(pos, locked)
417 local meta = minetest.get_meta(pos)
421 "textarea[0,-0.3;6.5,3;text;;${text}]"..
422 "button_exit[2,3.4;2,1;ok;Write]"..
423 "background[-0.5,-0.5;7,5;bg_signs_lib.jpg]")
424 meta:set_string("infotext", "")
427 signs_lib.destruct_sign = function(pos)
428 local objects = minetest.get_objects_inside_radius(pos, 0.5)
429 for _, v in ipairs(objects) do
430 local e = v:get_luaentity()
431 if e and e.name == "signs:text" then
437 local function make_infotext(text)
438 text = trim_input(text)
439 local lines = split_lines_and_words(text) or {}
441 for _, line in ipairs(lines) do
442 table.insert(lines2, (table.concat(line, " "):gsub("#[0-9a-fA-F]", ""):gsub("##", "#")))
444 return table.concat(lines2, "\n")
447 signs_lib.update_sign = function(pos, fields, owner)
449 -- First, check if the interact keyword from CWz's mod is being set,
450 -- or has been changed since the last restart...
452 local meta = minetest.get_meta(pos)
453 local stored_text = meta:get_string("text") or ""
454 current_keyword = rawget(_G, "mki_interact_keyword") or current_keyword
456 if fields then -- ...we're editing the sign.
457 if fields.text and string.find(dump(fields.text), "@KEYWORD") then
458 meta:set_string("keyword", current_keyword)
460 meta:set_string("keyword", nil)
462 elseif string.find(dump(stored_text), "@KEYWORD") then -- we need to check if the password is being set/changed
464 local stored_keyword = meta:get_string("keyword")
465 if stored_keyword and stored_keyword ~= "" and stored_keyword ~= current_keyword then
466 signs_lib.destruct_sign(pos)
467 meta:set_string("keyword", current_keyword)
469 if owner then ownstr = "Locked sign, owned by "..owner.."\n" end
470 meta:set_string("infotext", ownstr..string.gsub(make_infotext(stored_text), "@KEYWORD", current_keyword).." ")
478 fields.text = trim_input(fields.text)
481 if owner then ownstr = "Locked sign, owned by "..owner.."\n" end
483 meta:set_string("infotext", ownstr..string.gsub(make_infotext(fields.text), "@KEYWORD", current_keyword).." ")
484 meta:set_string("text", fields.text)
486 meta:set_int("__signslib_new_format", 1)
489 new = (meta:get_int("__signslib_new_format") ~= 0)
491 local text = meta:get_string("text")
492 if text == nil then return end
493 local objects = minetest.get_objects_inside_radius(pos, 0.5)
495 for _, v in ipairs(objects) do
496 local e = v:get_luaentity()
497 if e and e.name == "signs:text" then
501 set_obj_text(v, text, new)
510 -- if there is no entity
512 local signnode = minetest.get_node(pos)
513 if signnode.name == "signs:sign_yard" then
514 sign_info = signs_lib.yard_sign_model.textpos[minetest.get_node(pos).param2 + 1]
515 elseif signnode.name == "signs:sign_hanging" then
516 sign_info = signs_lib.hanging_sign_model.textpos[minetest.get_node(pos).param2 + 1]
517 elseif string.find(signnode.name, "sign_wall") then
518 if signnode.name == default_sign
519 or signnode.name == default_sign_metal
520 or signnode.name == "locked_sign:sign_wall_locked" then
521 sign_info = signs_lib.regular_wall_sign_model.textpos[minetest.get_node(pos).param2 + 1]
523 sign_info = signs_lib.metal_wall_sign_model.textpos[minetest.get_node(pos).param2 + 1]
525 else -- ...it must be a sign on a fence post.
526 sign_info = signs_lib.sign_post_model.textpos[minetest.get_node(pos).param2 + 1]
528 if sign_info == nil then
531 local text = minetest.add_entity({x = pos.x + sign_info.delta.x,
532 y = pos.y + sign_info.delta.y,
533 z = pos.z + sign_info.delta.z}, "signs:text")
534 text:setyaw(sign_info.yaw)
537 -- What kind of sign do we need to place, anyway?
539 function signs_lib.determine_sign_type(itemstack, placer, pointed_thing, locked)
540 print("called signs_lib.determine_sign_type")
542 name = minetest.get_node(pointed_thing.under).name
543 if fences_with_sign[name] then
544 if minetest.is_protected(pointed_thing.under, placer:get_player_name()) then
545 minetest.record_protection_violation(pointed_thing.under,
546 placer:get_player_name())
550 name = minetest.get_node(pointed_thing.above).name
551 local def = minetest.registered_nodes[name]
552 if not def.buildable_to then
555 if minetest.is_protected(pointed_thing.above, placer:get_player_name()) then
556 minetest.record_protection_violation(pointed_thing.above,
557 placer:get_player_name())
562 print("protection and position okay")
563 local node=minetest.get_node(pointed_thing.under)
565 if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
566 return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack)
568 print("target didn't have rightclick")
569 local above = pointed_thing.above
570 local under = pointed_thing.under
571 local dir = {x = under.x - above.x,
572 y = under.y - above.y,
573 z = under.z - above.z}
575 local wdir = minetest.dir_to_wallmounted(dir)
577 local placer_pos = placer:getpos()
580 x = above.x - placer_pos.x,
581 y = above.y - placer_pos.y,
582 z = above.z - placer_pos.z
586 local fdir = minetest.dir_to_facedir(dir)
587 print("facedir = "..fdir)
588 local pt_name = minetest.get_node(under).name
589 local signname = itemstack:get_name()
591 if fences_with_sign[pt_name] and signname == default_sign then
592 minetest.add_node(under, {name = fences_with_sign[pt_name], param2 = fdir})
593 elseif wdir == 0 and signname == default_sign then
594 minetest.add_node(above, {name = "signs:sign_hanging", param2 = fdir})
595 elseif wdir == 1 and signname == default_sign then
596 minetest.add_node(above, {name = "signs:sign_yard", param2 = fdir})
597 elseif signname == default_sign_metal then
598 minetest.add_node(above, {name = signname, param2 = wdir })
600 elseif signname ~= default_sign
601 and signname ~= default_sign_metal
602 and signname ~= "locked_sign:sign_wall_locked" then -- it's a signs_lib colored metal wall sign.
603 minetest.add_node(above, {name = signname, param2 = fdir})
605 else -- it must be a default or locked wooden wall sign
606 minetest.add_node(above, {name = signname, param2 = wdir }) -- note it's wallmounted here!
609 local meta = minetest.get_meta(above)
610 local owner = placer:get_player_name()
611 meta:set_string("owner", owner)
615 if not signs_lib.expect_infinite_stacks then
616 itemstack:take_item()
622 function signs_lib.receive_fields(pos, formname, fields, sender, lock)
623 if minetest.is_protected(pos, sender:get_player_name()) then
624 minetest.record_protection_violation(pos,
625 sender:get_player_name())
628 local lockstr = lock and "locked " or ""
629 if fields and fields.text and fields.ok then
630 minetest.log("action", S("%s wrote \"%s\" to "..lockstr.."sign at %s"):format(
631 (sender:get_player_name() or ""),
633 minetest.pos_to_string(pos)
636 signs_lib.update_sign(pos, fields, sender:get_player_name())
638 signs_lib.update_sign(pos, fields)
643 minetest.register_node(":"..default_sign, {
644 description = S("Sign"),
645 inventory_image = default_sign_image,
646 wield_image = default_sign_image,
647 node_placement_prediction = "",
648 sunlight_propagates = true,
650 paramtype2 = "wallmounted",
651 drawtype = "nodebox",
652 node_box = signs_lib.regular_wall_sign_model.nodebox,
653 tiles = {"signs_wall_sign.png"},
654 groups = sign_groups,
656 on_place = function(itemstack, placer, pointed_thing)
657 return signs_lib.determine_sign_type(itemstack, placer, pointed_thing)
659 on_construct = function(pos)
660 signs_lib.construct_sign(pos)
662 on_destruct = function(pos)
663 signs_lib.destruct_sign(pos)
665 on_receive_fields = function(pos, formname, fields, sender)
666 signs_lib.receive_fields(pos, formname, fields, sender)
668 on_punch = function(pos, node, puncher)
669 signs_lib.update_sign(pos)
671 on_rotate = signs_lib.wallmounted_rotate
674 minetest.register_node(":signs:sign_yard", {
676 sunlight_propagates = true,
677 paramtype2 = "facedir",
678 drawtype = "nodebox",
679 node_box = signs_lib.yard_sign_model.nodebox,
682 fixed = {-0.4375, -0.5, -0.0625, 0.4375, 0.375, 0}
684 tiles = {"signs_top.png", "signs_bottom.png", "signs_side.png", "signs_side.png", "signs_back.png", "signs_front.png"},
685 groups = {choppy=2, dig_immediate=2},
688 on_construct = function(pos)
689 signs_lib.construct_sign(pos)
691 on_destruct = function(pos)
692 signs_lib.destruct_sign(pos)
694 on_receive_fields = function(pos, formname, fields, sender)
695 signs_lib.receive_fields(pos, formname, fields, sender)
697 on_punch = function(pos, node, puncher)
698 signs_lib.update_sign(pos)
702 minetest.register_node(":signs:sign_hanging", {
704 sunlight_propagates = true,
705 paramtype2 = "facedir",
706 drawtype = "nodebox",
707 node_box = signs_lib.hanging_sign_model.nodebox,
710 fixed = {-0.45, -0.275, -0.049, 0.45, 0.5, 0.049}
713 "signs_hanging_top.png",
714 "signs_hanging_bottom.png",
715 "signs_hanging_side.png",
716 "signs_hanging_side.png",
717 "signs_hanging_back.png",
718 "signs_hanging_front.png"
720 groups = {choppy=2, dig_immediate=2},
723 on_construct = function(pos)
724 signs_lib.construct_sign(pos)
726 on_destruct = function(pos)
727 signs_lib.destruct_sign(pos)
729 on_receive_fields = function(pos, formname, fields, sender)
730 signs_lib.receive_fields(pos, formname, fields, sender)
732 on_punch = function(pos, node, puncher)
733 signs_lib.update_sign(pos)
737 minetest.register_node(":signs:sign_post", {
739 sunlight_propagates = true,
740 paramtype2 = "facedir",
741 drawtype = "nodebox",
742 node_box = signs_lib.sign_post_model.nodebox,
744 "signs_post_top.png",
745 "signs_post_bottom.png",
746 "signs_post_side.png",
747 "signs_post_side.png",
748 "signs_post_back.png",
749 "signs_post_front.png",
751 groups = {choppy=2, dig_immediate=2},
755 { items = { default_sign }},
756 { items = { "default:fence_wood" }},
763 minetest.register_privilege("sign_editor", "Can edit all locked signs")
765 minetest.register_node(":locked_sign:sign_wall_locked", {
766 description = S("Sign"),
767 inventory_image = "signs_locked_inv.png",
768 wield_image = "signs_locked_inv.png",
769 node_placement_prediction = "",
770 sunlight_propagates = true,
772 paramtype2 = "wallmounted",
773 drawtype = "nodebox",
774 node_box = signs_lib.regular_wall_sign_model.nodebox,
775 tiles = { "signs_wall_sign_locked.png" },
776 groups = sign_groups,
777 on_place = function(itemstack, placer, pointed_thing)
778 return signs_lib.determine_sign_type(itemstack, placer, pointed_thing, true)
780 on_construct = function(pos)
781 signs_lib.construct_sign(pos, true)
783 on_destruct = function(pos)
784 signs_lib.destruct_sign(pos)
786 on_receive_fields = function(pos, formname, fields, sender)
787 local meta = minetest.get_meta(pos)
788 local owner = meta:get_string("owner")
789 local pname = sender:get_player_name() or ""
790 if pname ~= owner and pname ~= minetest.setting_get("name")
791 and not minetest.check_player_privs(pname, {sign_editor=true}) then
794 signs_lib.receive_fields(pos, formname, fields, sender, true)
796 on_punch = function(pos, node, puncher)
797 signs_lib.update_sign(pos)
799 can_dig = function(pos, player)
800 local meta = minetest.get_meta(pos)
801 local owner = meta:get_string("owner")
802 local pname = player:get_player_name()
803 return pname == owner or pname == minetest.setting_get("name")
804 or minetest.check_player_privs(pname, {sign_editor=true})
806 on_rotate = signs_lib.wallmounted_rotate
809 -- default metal sign, if defined
811 if minetest.registered_nodes["default:sign_wall_steel"] then
812 minetest.register_node(":"..default_sign_metal, {
813 description = S("Sign"),
814 inventory_image = default_sign_metal_image,
815 wield_image = default_sign_metal_image,
816 node_placement_prediction = "",
817 sunlight_propagates = true,
819 paramtype2 = "wallmounted",
820 drawtype = "nodebox",
821 node_box = signs_lib.regular_wall_sign_model.nodebox,
822 tiles = {"signs_wall_sign_metal.png"},
823 groups = sign_groups,
825 on_place = function(itemstack, placer, pointed_thing)
826 return signs_lib.determine_sign_type(itemstack, placer, pointed_thing)
828 on_construct = function(pos)
829 signs_lib.construct_sign(pos)
831 on_destruct = function(pos)
832 signs_lib.destruct_sign(pos)
834 on_receive_fields = function(pos, formname, fields, sender)
835 signs_lib.receive_fields(pos, formname, fields, sender)
837 on_punch = function(pos, node, puncher)
838 signs_lib.update_sign(pos)
840 on_rotate = signs_lib.wallmounted_rotate
844 -- metal, colored signs
846 local sign_colors = { "green", "yellow", "red", "white_red", "white_black", "orange", "blue", "brown" }
848 for _, color in ipairs(sign_colors) do
849 minetest.register_node(":signs:sign_wall_"..color, {
850 description = S("Sign ("..color..", metal)"),
851 inventory_image = "signs_"..color.."_inv.png",
852 wield_image = "signs_"..color.."_inv.png",
853 node_placement_prediction = "",
855 sunlight_propagates = true,
856 paramtype2 = "facedir",
857 drawtype = "nodebox",
858 node_box = signs_lib.metal_wall_sign_model.nodebox,
860 "signs_metal_tb.png",
861 "signs_metal_tb.png",
862 "signs_metal_sides.png",
863 "signs_metal_sides.png",
864 "signs_metal_back.png",
865 "signs_"..color.."_front.png"
867 groups = sign_groups,
868 on_place = function(itemstack, placer, pointed_thing)
869 return signs_lib.determine_sign_type(itemstack, placer, pointed_thing)
871 on_construct = function(pos)
872 signs_lib.construct_sign(pos)
874 on_destruct = function(pos)
875 signs_lib.destruct_sign(pos)
877 on_receive_fields = function(pos, formname, fields, sender)
878 signs_lib.receive_fields(pos, formname, fields, sender)
880 on_punch = function(pos, node, puncher)
881 signs_lib.update_sign(pos)
886 local signs_text_on_activate
888 signs_text_on_activate = function(self)
889 local meta = minetest.get_meta(self.object:getpos())
890 local text = meta:get_string("text")
891 local new = (meta:get_int("__signslib_new_format") ~= 0)
893 text = trim_input(text)
894 set_obj_text(self.object, text, new)
898 minetest.register_entity(":signs:text", {
899 collisionbox = { 0, 0, 0, 0, 0, 0 },
900 visual = "upright_sprite",
903 on_activate = signs_text_on_activate,
906 -- And the good stuff here! :-)
908 function signs_lib.register_fence_with_sign(fencename, fencewithsignname)
909 local def = minetest.registered_nodes[fencename]
910 local def_sign = minetest.registered_nodes[fencewithsignname]
911 if not (def and def_sign) then
912 minetest.log("warning", "[signs_lib] Attempt to register unknown node as fence")
915 def = signs_lib.table_copy(def)
916 def_sign = signs_lib.table_copy(def_sign)
917 fences_with_sign[fencename] = fencewithsignname
919 def_sign.on_place = function(itemstack, placer, pointed_thing, ...)
920 local node_above = minetest.get_node_or_nil(pointed_thing.above)
921 local node_under = minetest.get_node_or_nil(pointed_thing.under)
922 local def_above = node_above and minetest.registered_nodes[node_above.name]
923 local def_under = node_under and minetest.registered_nodes[node_under.name]
924 local fdir = minetest.dir_to_facedir(placer:get_look_dir())
925 local playername = placer:get_player_name()
927 if minetest.is_protected(pointed_thing.under, playername) then
928 minetest.record_protection_violation(pointed_thing.under, playername)
932 if minetest.is_protected(pointed_thing.above, playername) then
933 minetest.record_protection_violation(pointed_thing.above, playername)
937 if def_under and def_under.on_rightclick then
938 return def_under.on_rightclick(pointed_thing.under, node_under, placer, itemstack) or itemstack
939 elseif def_under and def_under.buildable_to then
940 minetest.add_node(pointed_thing.under, {name = fencename, param2 = fdir})
941 if not signs_lib.expect_infinite_stacks then
942 itemstack:take_item()
944 placer:set_wielded_item(itemstack)
945 elseif def_above and def_above.buildable_to then
946 minetest.add_node(pointed_thing.above, {name = fencename, param2 = fdir})
947 if not signs_lib.expect_infinite_stacks then
948 itemstack:take_item()
950 placer:set_wielded_item(itemstack)
954 def_sign.on_construct = function(pos, ...)
955 signs_lib.construct_sign(pos)
957 def_sign.on_destruct = function(pos, ...)
958 signs_lib.destruct_sign(pos)
960 def_sign.on_receive_fields = function(pos, formname, fields, sender)
961 signs_lib.receive_fields(pos, formname, fields, sender)
963 def_sign.on_punch = function(pos, node, puncher, ...)
964 signs_lib.update_sign(pos)
966 local fencename = fencename
967 def_sign.after_dig_node = function(pos, node, ...)
968 node.name = fencename
969 minetest.add_node(pos, node)
971 def_sign.drop = default_sign
972 minetest.register_node(":"..fencename, def)
973 minetest.register_node(":"..fencewithsignname, def_sign)
974 table.insert(signs_lib.sign_node_list, fencewithsignname)
975 minetest.log("verbose", S("Registered %s and %s"):format(fencename, fencewithsignname))
980 minetest.register_alias("homedecor:fence_wood_with_sign", "signs:sign_post")
981 minetest.register_alias("sign_wall_locked", "locked_sign:sign_wall_locked")
983 signs_lib.register_fence_with_sign("default:fence_wood", "signs:sign_post")
985 -- restore signs' text after /clearobjects and the like, the next time
986 -- a block is reloaded by the server.
988 minetest.register_lbm({
989 nodenames = signs_lib.sign_node_list,
990 name = "signs_lib:restore_sign_text",
991 label = "Restore sign text",
992 run_at_every_load = true,
993 action = function(pos, node)
994 signs_lib.update_sign(pos)
1000 minetest.register_craft({
1001 output = "locked_sign:sign_wall_locked",
1003 {"group:wood", "group:wood", "group:wood"},
1004 {"group:wood", "group:wood", "default:steel_ingot"},
1005 {"", "group:stick", ""},
1009 --Alternate recipes.
1011 minetest.register_craft({
1012 output = "locked_sign:sign_wall_locked",
1015 {"default:steel_ingot"},
1019 minetest.register_craft({
1020 output = "locked_sign:sign_wall_locked",
1022 {default_sign_metal},
1023 {"default:steel_ingot"},
1027 -- craft recipes for the metal signs
1029 minetest.register_craft( {
1030 output = "signs:sign_wall_green",
1032 { "dye:dark_green", "dye:white", "dye:dark_green" },
1033 { "", default_sign_metal, "" }
1037 minetest.register_craft( {
1038 output = "signs:sign_wall_green 2",
1040 { "dye:dark_green", "dye:white", "dye:dark_green" },
1041 { "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
1045 minetest.register_craft( {
1046 output = "signs:sign_wall_yellow",
1048 { "dye:yellow", "dye:black", "dye:yellow" },
1049 { "", default_sign_metal, "" }
1053 minetest.register_craft( {
1054 output = "signs:sign_wall_yellow 2",
1056 { "dye:yellow", "dye:black", "dye:yellow" },
1057 { "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
1061 minetest.register_craft( {
1062 output = "signs:sign_wall_red",
1064 { "dye:red", "dye:white", "dye:red" },
1065 { "", default_sign_metal, "" }
1069 minetest.register_craft( {
1070 output = "signs:sign_wall_red 2",
1072 { "dye:red", "dye:white", "dye:red" },
1073 { "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
1077 minetest.register_craft( {
1078 output = "signs:sign_wall_white_red",
1080 { "dye:white", "dye:red", "dye:white" },
1081 { "", default_sign_metal, "" }
1085 minetest.register_craft( {
1086 output = "signs:sign_wall_white_red 2",
1088 { "dye:white", "dye:red", "dye:white" },
1089 { "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
1093 minetest.register_craft( {
1094 output = "signs:sign_wall_white_black",
1096 { "dye:white", "dye:black", "dye:white" },
1097 { "", default_sign_metal, "" }
1101 minetest.register_craft( {
1102 output = "signs:sign_wall_white_black 2",
1104 { "dye:white", "dye:black", "dye:white" },
1105 { "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
1109 minetest.register_craft( {
1110 output = "signs:sign_wall_orange",
1112 { "dye:orange", "dye:black", "dye:orange" },
1113 { "", default_sign_metal, "" }
1117 minetest.register_craft( {
1118 output = "signs:sign_wall_orange 2",
1120 { "dye:orange", "dye:black", "dye:orange" },
1121 { "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
1125 minetest.register_craft( {
1126 output = "signs:sign_wall_blue",
1128 { "dye:blue", "dye:white", "dye:blue" },
1129 { "", default_sign_metal, "" }
1133 minetest.register_craft( {
1134 output = "signs:sign_wall_blue 2",
1136 { "dye:blue", "dye:white", "dye:blue" },
1137 { "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
1141 minetest.register_craft( {
1142 output = "signs:sign_wall_brown",
1144 { "dye:brown", "dye:white", "dye:brown" },
1145 { "", default_sign_metal, "" }
1149 minetest.register_craft( {
1150 output = "signs:sign_wall_brown 2",
1152 { "dye:brown", "dye:white", "dye:brown" },
1153 { "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
1157 if minetest.setting_get("log_mods") then
1158 minetest.log("action", S("signs loaded"))