1 minetest.register_privilege("worldedit", "Can use WorldEdit commands")
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3 --wip: check to make sure player positions are set before doing editing
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4 --wip; fix meseconedit to export to new WorldEdit format
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8 worldedit.set_pos = {}
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13 dofile(minetest.get_modpath("worldedit") .. "/functions.lua")
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14 dofile(minetest.get_modpath("worldedit") .. "/mark.lua")
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16 --determines whether `nodename` is a valid node name, returning a boolean
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17 worldedit.node_is_valid = function(temp_pos, nodename)
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18 local originalnode = minetest.env:get_node(temp_pos) --save the original node to restore later
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19 minetest.env:add_node(temp_pos, {name=nodename}) --attempt to add the node
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20 local value = minetest.env:get_node(temp_pos).name --obtain the name of the newly added node
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21 if value == nodename or value == "default:" .. nodename then --successfully added node
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22 minetest.env:add_node(temp_pos, originalnode) --restore the original node
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23 return true --node is valid
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25 return false --node is not valid
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28 minetest.register_chatcommand("/reset", {
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30 description = "Reset the region so that it is empty",
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31 privs = {worldedit=true},
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32 func = function(name, param)
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33 worldedit.pos1[name] = nil
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34 worldedit.pos2[name] = nil
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35 worldedit.mark_pos1(name)
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36 worldedit.mark_pos2(name)
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37 minetest.chat_send_player(name, "WorldEdit region reset")
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41 minetest.register_chatcommand("/pos1", {
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43 description = "Set WorldEdit region position 1 to the player's location",
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44 privs = {worldedit=true},
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45 func = function(name, param)
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46 local pos = minetest.env:get_player_by_name(name):getpos()
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47 pos.x = math.floor(pos.x)
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48 pos.y = math.floor(pos.y)
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49 pos.z = math.floor(pos.z)
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50 worldedit.pos1[name] = pos
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51 worldedit.mark_pos1(name)
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52 minetest.chat_send_player(name, "WorldEdit position 1 set to (" .. pos.x .. "," .. pos.y .. "," .. pos.z .. ")")
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56 minetest.register_chatcommand("/pos2", {
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58 description = "Set WorldEdit region position 2 to the player's location",
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59 privs = {worldedit=true},
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60 func = function(name, param)
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61 local pos = minetest.env:get_player_by_name(name):getpos()
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62 pos.x = math.floor(pos.x)
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63 pos.y = math.floor(pos.y)
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64 pos.z = math.floor(pos.z)
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65 worldedit.pos2[name] = pos
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66 worldedit.mark_pos2(name)
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67 minetest.chat_send_player(name, "WorldEdit position 2 set to (" .. pos.x .. "," .. pos.y .. "," .. pos.z .. ")")
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71 minetest.register_chatcommand("/p", {
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73 description = "Set WorldEdit region by punching two nodes, or display the current WorldEdit region",
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74 privs = {worldedit=true},
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75 func = function(name, param)
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76 if param == "set" then --set both WorldEdit positions
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77 worldedit.set_pos[name] = 1
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78 minetest.chat_send_player(name, "Select positions by punching two nodes")
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79 elseif param == "get" then --display current WorldEdit positions
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80 local pos = worldedit.pos1[name]
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81 minetest.chat_send_player(name, "WorldEdit position 1: (" .. pos.x .. "," .. pos.y .. "," .. pos.z .. ")")
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82 local pos = worldedit.pos2[name]
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83 minetest.chat_send_player(name, "WorldEdit position 2: (" .. pos.x .. "," .. pos.y .. "," .. pos.z .. ")")
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85 minetest.chat_send_player(name, "Unknown subcommand: " .. param)
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90 minetest.register_on_punchnode(function(pos, node, puncher)
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91 local name = puncher:get_player_name()
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92 if name ~= "" and worldedit.set_pos[name] ~= nil then --currently setting position
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93 if worldedit.set_pos[name] == 1 then --setting position 1
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94 worldedit.set_pos[name] = 2 --set position 2 on the next invocation
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95 worldedit.pos1[name] = pos
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96 worldedit.mark_pos1(name)
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97 minetest.chat_send_player(name, "WorldEdit region position 1 set to (" .. pos.x .. "," .. pos.y .. "," .. pos.z .. ")")
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98 else --setting position 2
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99 worldedit.set_pos[name] = nil --finished setting positions
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100 worldedit.pos2[name] = pos
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101 worldedit.mark_pos2(name)
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102 minetest.chat_send_player(name, "WorldEdit region position 2 set to (" .. pos.x .. "," .. pos.y .. "," .. pos.z .. ")")
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107 minetest.register_chatcommand("/volume", {
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109 description = "Display the volume of the current WorldEdit region",
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110 privs = {worldedit=true},
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111 func = function(name, param)
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112 local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
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113 if pos1 == nil or pos2 == nil then
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114 minetest.chat_send_player(name, "No WorldEdit region selected")
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118 local volume = worldedit.volume(pos1, pos2)
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119 minetest.chat_send_player(name, "Current WorldEdit region has a volume of " .. volume .. " nodes (" .. pos2.x - pos1.x .. "*" .. pos2.y - pos1.y .. "*" .. pos2.z - pos1.z .. ")")
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123 minetest.register_chatcommand("/set", {
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125 description = "Set the current WorldEdit region to <node>",
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126 privs = {worldedit=true},
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127 func = function(name, param)
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128 local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
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129 if pos1 == nil or pos2 == nil then
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130 minetest.chat_send_player(name, "No WorldEdit region selected")
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134 if param == "" or not worldedit.node_is_valid(pos1, param) then
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135 minetest.chat_send_player(name, "Invalid node name: " .. param)
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139 local count = worldedit.set(pos1, pos2, param)
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140 minetest.chat_send_player(name, count .. " nodes set")
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144 minetest.register_chatcommand("/replace", {
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145 params = "<search node> <replace node>",
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146 description = "Replace all instances of <search node> with <place node> in the current WorldEdit region",
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147 privs = {worldedit=true},
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148 func = function(name, param)
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149 local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
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150 if pos1 == nil or pos2 == nil then
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151 minetest.chat_send_player(name, "No WorldEdit region selected")
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155 local found, _, searchnode, replacenode = param:find("([^%s]+)%s+([^%s]+)")
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156 if found == nil then
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157 minetest.chat_send_player(name, "Invalid usage: " .. param)
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160 if not worldedit.node_is_valid(pos1, searchnode) then
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161 minetest.chat_send_player(name, "Invalid search node name: " .. searchnode)
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164 if not worldedit.node_is_valid(pos1, replacenode) then
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165 minetest.chat_send_player(name, "Invalid replace node name: " .. replacenode)
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169 local count = worldedit.replace(pos1, pos2, searchnode, replacenode)
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170 minetest.chat_send_player(name, count .. " nodes replaced")
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174 minetest.register_chatcommand("/copy", {
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175 params = "x/y/z <amount>",
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176 description = "Copy the current WorldEdit region along the x/y/z axis by <amount> nodes",
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177 privs = {worldedit=true},
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178 func = function(name, param)
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179 local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
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180 if pos1 == nil or pos2 == nil then
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181 minetest.chat_send_player(name, "No WorldEdit region selected")
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185 local found, _, axis, amount = param:find("([xyz])%s+([+-]?%d+)")
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186 if found == nil then
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187 minetest.chat_send_player(name, "Invalid usage: " .. param)
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191 local count = worldedit.copy(pos1, pos2, axis, tonumber(amount))
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192 minetest.chat_send_player(name, count .. " nodes copied")
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196 minetest.register_chatcommand("/move", {
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197 params = "x/y/z <amount>",
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198 description = "Move the current WorldEdit region along the x/y/z axis by <amount> nodes",
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199 privs = {worldedit=true},
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200 func = function(name, param)
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201 local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
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202 if pos1 == nil or pos2 == nil then
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203 minetest.chat_send_player(name, "No WorldEdit region selected")
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207 local found, _, axis, amount = param:find("([xyz])%s+([+-]?%d+)")
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208 if found == nil then
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209 minetest.chat_send_player(name, "Invalid usage: " .. param)
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213 local count = worldedit.move(pos1, pos2, axis, tonumber(amount))
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214 minetest.chat_send_player(name, count .. " nodes moved")
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218 minetest.register_chatcommand("/stack", {
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219 params = "x/y/z <count>",
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220 description = "Stack the current WorldEdit region along the x/y/z axis <count> times",
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221 privs = {worldedit=true},
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222 func = function(name, param)
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223 local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
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224 if pos1 == nil or pos2 == nil then
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225 minetest.chat_send_player(name, "No WorldEdit region selected")
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229 local found, _, axis, count = param:find("([xyz])%s+([+-]?%d+)")
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230 if found == nil then
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231 minetest.chat_send_player(name, "Invalid usage: " .. param)
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235 local count = worldedit.stack(pos1, pos2, axis, tonumber(count))
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236 minetest.chat_send_player(name, count .. " nodes stacked")
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240 minetest.register_chatcommand("/dig", {
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242 description = "Dig the current WorldEdit region",
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243 privs = {worldedit=true},
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244 func = function(name, param)
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245 local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
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246 if pos1 == nil or pos2 == nil then
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247 minetest.chat_send_player(name, "No WorldEdit region selected")
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251 local count = worldedit.dig(pos1, pos2)
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252 minetest.chat_send_player(name, count .. " nodes dug")
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256 minetest.register_chatcommand("/save", {
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258 description = "Save the current WorldEdit region to \"(world folder)/schems/<file>.we\"",
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259 privs = {worldedit=true},
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260 func = function(name, param)
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261 local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
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262 if pos1 == nil or pos2 == nil then
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263 minetest.chat_send_player(name, "No WorldEdit region selected")
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267 if param == "" then
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268 minetest.chat_send_player(name, "Invalid usage: " .. param)
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272 local result, count = worldedit.serialize(pos1, pos2)
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274 local path = minetest.get_worldpath() .. "/schems"
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275 local filename = path .. "/" .. param .. ".we"
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276 os.execute("mkdir \"" .. path .. "\"") --create directory if it does not already exist
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277 local file, err = io.open(filename, "wb")
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279 minetest.chat_send_player(name, "Could not save file to \"" .. filename .. "\"")
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286 minetest.chat_send_player(name, count .. " nodes saved")
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290 minetest.register_chatcommand("/load", {
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292 description = "Load nodes from \"(world folder)/schems/<file>.we\" with position 1 of the current WorldEdit region as the origin",
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293 privs = {worldedit=true},
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294 func = function(name, param)
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295 local pos1 = worldedit.pos1[name]
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296 if pos1 == nil then
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297 minetest.chat_send_player(name, "No WorldEdit region selected")
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301 if param == "" then
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302 minetest.chat_send_player(name, "Invalid usage: " .. param)
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306 local filename = minetest.get_worldpath() .. "/schems/" .. param .. ".we"
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307 local file, err = io.open(filename, "rb")
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309 minetest.chat_send_player(name, "Could not open file \"" .. filename .. "\"")
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312 local value = file:read("*a")
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315 local count = worldedit.deserialize(pos1, value)
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317 minetest.chat_send_player(name, count .. " nodes loaded")
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