2 screwdriver = screwdriver or {}
4 -- Cost in Mese crystal(s) for enchanting.
7 -- Force of the enchantments.
8 enchanting.uses = 1.2 -- Durability
9 enchanting.times = 0.1 -- Efficiency
10 enchanting.damages = 1 -- Sharpness
11 enchanting.strength = 1.2 -- Armor strength (3d_armor only)
12 enchanting.speed = 0.2 -- Player speed (3d_armor only)
13 enchanting.jump = 0.2 -- Player jumping (3d_armor only)
15 function enchanting.formspec(pos, num)
16 local meta = minetest.get_meta(pos)
17 local formspec = [[ size[9,9;]
18 bgcolor[#080808BB;true]
19 background[0,0;9,9;ench_ui.png]
20 list[context;tool;0.9,2.9;1,1;]
21 list[context;mese;2,2.9;1,1;]
22 list[current_player;main;0.5,4.5;8,4;]
23 image[2,2.9;1,1;mese_layout.png]
24 tooltip[sharp;Your weapon inflicts more damages]
25 tooltip[durable;Your tool last longer]
26 tooltip[fast;Your tool digs faster]
27 tooltip[strong;Your armor is more resistant]
28 tooltip[speed;Your speed is increased] ]]
29 ..default.gui_slots..default.get_hotbar_bg(0.5,4.5)
31 local enchant_buttons = {
32 [[ image_button[3.9,0.85;4,0.92;bg_btn.png;fast;Efficiency]
33 image_button[3.9,1.77;4,1.12;bg_btn.png;durable;Durability] ]],
34 "image_button[3.9,0.85;4,0.92;bg_btn.png;strong;Strength]",
35 "image_button[3.9,2.9;4,0.92;bg_btn.png;sharp;Sharpness]",
36 [[ image_button[3.9,0.85;4,0.92;bg_btn.png;strong;Strength]
37 image_button[3.9,1.77;4,1.12;bg_btn.png;speed;Speed] ]]
40 formspec = formspec..(enchant_buttons[num] or "")
41 meta:set_string("formspec", formspec)
44 function enchanting.on_put(pos, listname, _, stack)
45 if listname == "tool" then
46 local stackname = stack:get_name()
49 "chestplate, leggings, helmet",
53 for idx, tools in pairs(tool_groups) do
54 if tools:find(stackname:match(":(%w+)")) then
55 enchanting.formspec(pos, idx)
61 function enchanting.fields(pos, _, fields)
62 if fields.quit then return end
63 local inv = minetest.get_meta(pos):get_inventory()
64 local tool = inv:get_stack("tool", 1)
65 local mese = inv:get_stack("mese", 1)
66 local orig_wear = tool:get_wear()
67 local mod, name = tool:get_name():match("(.*):(.*)")
68 local enchanted_tool = (mod or "")..":enchanted_"..(name or "").."_"..next(fields)
70 if mese:get_count() >= mese_cost and minetest.registered_tools[enchanted_tool] then
71 tool:replace(enchanted_tool)
72 tool:add_wear(orig_wear)
73 mese:take_item(mese_cost)
74 inv:set_stack("mese", 1, mese)
75 inv:set_stack("tool", 1, tool)
79 function enchanting.dig(pos)
80 local inv = minetest.get_meta(pos):get_inventory()
81 return inv:is_empty("tool") and inv:is_empty("mese")
84 local function allowed(tool)
85 for item in pairs(minetest.registered_tools) do
86 if item:find("enchanted_"..tool) then return true end
91 function enchanting.put(_, listname, _, stack)
92 local item = stack:get_name():match("[^:]+$")
93 if listname == "mese" and item == "mese_crystal" then
94 return stack:get_count()
95 elseif listname == "tool" and allowed(item) then
101 function enchanting.on_take(pos, listname)
102 if listname == "tool" then enchanting.formspec(pos, nil) end
105 function enchanting.construct(pos)
106 local meta = minetest.get_meta(pos)
107 meta:set_string("infotext", "Enchantment Table")
108 enchanting.formspec(pos, nil)
110 local inv = meta:get_inventory()
111 inv:set_size("tool", 1)
112 inv:set_size("mese", 1)
115 minetest.register_node(":xdecor:enchantment_table", {
116 description = "Enchantment Table",
118 paramtype2 = "facedir",
119 tiles = {"enchtable_top.png", "enchtable_bottom.png",
120 "enchtable_side.png", "enchtable_side.png",
121 "enchtable_side.png", "enchtable_side.png"},
122 groups = {cracky=1, level=1},
123 sounds = default.node_sound_stone_defaults(),
124 on_rotate = screwdriver.rotate_simple,
125 can_dig = enchanting.dig,
126 on_construct = enchanting.construct,
127 on_receive_fields = enchanting.fields,
128 on_metadata_inventory_put = enchanting.on_put,
129 on_metadata_inventory_take = enchanting.on_take,
130 allow_metadata_inventory_put = enchanting.put,
131 allow_metadata_inventory_move = function() return 0 end
134 minetest.register_craft({
135 output = "xdecor:enchantment_table",
137 {"", "default:book", ""},
138 {"default:diamond", "default:obsidian", "default:diamond"},
139 {"default:obsidian", "default:obsidian", "default:obsidian"}
143 local function cap(S) return S:gsub("^%l", string.upper) end
145 function enchanting:register_tools(mod, def)
146 for tool in pairs(def.tools) do
147 for material in def.materials:gmatch("[%w_]+") do
148 for enchant in def.tools[tool].enchants:gmatch("[%w_]+") do
149 local original_tool = minetest.registered_tools[mod..":"..tool.."_"..material]
150 if not original_tool then return end
152 if original_tool.tool_capabilities then
153 local original_damage_groups = original_tool.tool_capabilities.damage_groups
154 local original_groupcaps = original_tool.tool_capabilities.groupcaps
155 local groupcaps = table.copy(original_groupcaps)
156 local fleshy = original_damage_groups.fleshy
157 local full_punch_interval = original_tool.tool_capabilities.full_punch_interval
158 local max_drop_level = original_tool.tool_capabilities.max_drop_level
159 local group = next(original_groupcaps)
161 if enchant == "durable" then
162 groupcaps[group].uses = math.ceil(original_groupcaps[group].uses * enchanting.uses)
163 elseif enchant == "fast" then
164 for i, time in pairs(original_groupcaps[group].times) do
165 groupcaps[group].times[i] = time - enchanting.times
167 elseif enchant == "sharp" then
168 fleshy = fleshy + enchanting.damages
171 minetest.register_tool(":"..mod..":enchanted_"..tool.."_"..material.."_"..enchant, {
172 description = "Enchanted "..cap(material).." "..cap(tool).." ("..cap(enchant)..")",
173 inventory_image = original_tool.inventory_image.."^[colorize:violet:50",
174 wield_image = original_tool.wield_image,
175 groups = {not_in_creative_inventory=1},
176 tool_capabilities = {
177 groupcaps = groupcaps, damage_groups = {fleshy = fleshy},
178 full_punch_interval = full_punch_interval, max_drop_level = max_drop_level
183 if mod == "3d_armor" then
184 local original_armor_groups = original_tool.groups
186 armorcaps.not_in_creative_inventory = 1
188 for armor_group, value in pairs(original_armor_groups) do
189 if enchant == "strong" then
190 armorcaps[armor_group] = math.ceil(value * enchanting.strength)
191 elseif enchant == "speed" then
192 armorcaps[armor_group] = value
193 armorcaps.physics_speed = enchanting.speed
194 armorcaps.physics_jump = enchanting.jump
198 minetest.register_tool(":"..mod..":enchanted_"..tool.."_"..material.."_"..enchant, {
199 description = "Enchanted "..cap(material).." "..cap(tool).." ("..cap(enchant)..")",
200 inventory_image = original_tool.inventory_image,
201 texture = "3d_armor_"..tool.."_"..material,
202 wield_image = original_tool.wield_image,
212 enchanting:register_tools("default", {
213 materials = "steel, bronze, mese, diamond",
215 axe = {enchants = "durable, fast"},
216 pick = {enchants = "durable, fast"},
217 shovel = {enchants = "durable, fast"},
218 sword = {enchants = "sharp"}
222 enchanting:register_tools("3d_armor", {
223 materials = "steel, bronze, gold, diamond",
225 boots = {enchants = "strong, speed"},
226 chestplate = {enchants = "strong"},
227 helmet = {enchants = "strong"},
228 leggings = {enchants = "strong"}