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Simplified gravity/movement internals
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1 -- Hangglider mod for Minetest
2 -- Original code by Piezo_ (orderofthefourthwall@gmail.com)
3 -- 2018-11-14
4
5 -- Modifications by David G (kestral246@gmail.com)
6 -- 2018-11-24
7 -- For Minetest 5.x, glider's set_attach needs to be offset by 1 node
8 --     Switch to alternate commented line below with correct offset.
9 -- Additional tuning of parameters.
10 -- Commented out debug hud display code, prefixed with "--debug:".
11
12 -- 2018-11-22
13 -- Give visual indication that hangglider is equiped.
14 --     Display simple overlay with blurred struts when equiped.
15 --     Issue: don't know how to disable overlay in third person view.
16 -- Also Unequip hangglider when landing on water.
17 -- Attempt to linearize parabolic flight path.
18 --     Start gravity stronger, but gradually reduce it as descent velocity increases.
19 --     Don't use airstopper when equipped from the ground (descent velocity is low).
20 --     Slightly increase flight speed to 1.25.
21 -- Unequip/equip cycling mid-flight should not fly farther than continuous flight.
22 --     When equipping mid-air (descent velocity higher), use airstopper but increase descent slope afterwards.
23 --     Create airbreak flag so all equips mid-flight use faster descent.
24 --     Reset airbreak flag only when land (canExist goes false).
25 --     Issue: it wouldn't reset if land in water, use fly, and launch from air, before I added test for water,
26 --            not sure if there are other such cases.
27 -- Temporarily add hud debug display to show descent velocity, gravity override, and airbreak flag.
28 --     Still in process of tuning all the parameters.
29
30
31 -- Modifications by Piezo_
32 -- 2018-11-25
33 -- hud overlay and debug can be enabled/disabled
34 -- Added blender-rendered overlay for struts using the actual model.
35 -- Reduced airbreak penalty severity
36 -- gave glider limited durability.
37 -- Improved gravity adjustment function.
38 -- Changed airbreaking process 
39 -- Removed airbreak penalty, as any 'advantage' seems minimal after new adjustments
40
41
42 local HUD_Overlay = true --show glider struts as overlay on HUD
43 local debug = false --show debug info in top-center of hud
44 hangglider = {} --Make this global, so other mods can tell if hangglider exists.
45 hangglider.use = {}
46 if HUD_Overlay then
47 hangglider.id = {}  -- hud id for displaying overlay with struts
48 end
49 if debug then  hangglider.debug = {} end -- hud id for debug data
50 --hangglider.airbreak = {}  -- true if falling fast when equip
51
52 minetest.register_entity("hangglider:airstopper", { --A one-instant entity that catches the player and stops them.
53         is_visible = false,
54         physical = false,
55         immortal = true,
56         attach = nil,
57         on_step = function(self, _)
58                 local canExist = false
59                 if self.attach then
60                         local player = self.attach
61                         if player:is_player() then
62                                 local pname = player:get_player_name()
63                                 canExist = true
64                                 if player:get_player_velocity().y < 0.5 and player:get_player_velocity().y > -0.5 then 
65                                         --Let go when the player actually stops, as that's the whole point.
66                                         if hangglider.use[pname] then
67                                                 minetest.add_entity(player:get_pos(), "hangglider:glider"):set_attach(player, "", {x=0,y=0,z=0}, {x=0,y=0,z=0})
68                                         end
69                                         canExist = false
70                                 end
71                         end
72                         if not canExist then
73                                 self.attach:set_detach()
74                         end
75                 end
76                 if not canExist then
77                         self.object:remove()
78                 end
79         end
80 })
81
82 minetest.register_entity("hangglider:glider", {
83         visual = "mesh",
84         visual_size = {x = 12, y = 12},
85         mesh = "glider.obj",
86         immortal = true,
87         static_save = false,
88         textures = {"wool_white.png","default_wood.png"},
89         on_step = function(self, _)
90                 local canExist = false
91                 if self.object:get_attach() then
92                         local player = self.object:get_attach("parent")
93                         if player then
94                                 local pos = player:getpos()
95                                 local pname = player:get_player_name()
96                                 if hangglider.use[pname] then
97                                         local mrn_name = minetest.registered_nodes[minetest.get_node(vector.new(pos.x, pos.y-0.5, pos.z)).name]
98                                         if mrn_name then
99                                                 if not (mrn_name.walkable or (mrn_name.drowning and mrn_name.drowning == 1)) then
100                                                         canExist = true
101                                                         local vel = player:get_player_velocity()
102                                                         if debug then player:hud_change(hangglider.debug[pname].id, "text", vel.y..', '..grav..', '..tostring(hangglider.airbreak[pname])) end
103                                                         
104                                                         player:set_physics_override({gravity = (vel.y + 2.0)/20})
105                                                 end
106                                         end
107                                 end
108                                 if not canExist then
109                                         player:set_physics_override({
110                                                 gravity = 1,
111                                                 jump = 1,
112                                                 speed = 1,
113                                         })
114                                         hangglider.use[pname] = false
115                                         if HUD_Overlay then
116                                         player:hud_change(hangglider.id[pname], "text", "blank.png")
117                                         end
118                                         --hangglider.airbreak[pname] = false
119                                 end
120                         end
121                 end
122                 if not canExist then 
123                         self.object:set_detach()
124                         self.object:remove() 
125                 end
126         end
127 })
128
129 minetest.register_on_dieplayer(function(player)
130         player:set_physics_override({
131                 gravity = 1,
132                 jump = 1,
133         })
134         hangglider.use[player:get_player_name()] = false
135 end)
136
137
138 minetest.register_on_joinplayer(function(player)
139         local pname = player:get_player_name()
140         player:set_physics_override({
141                 gravity = 1,
142                 jump = 1,
143         })
144         hangglider.use[pname] = false
145         if HUD_Overlay then
146         hangglider.id[pname] = player:hud_add({
147                 hud_elem_type = "image",
148                 text = "blank.png",
149                 position = {x=0, y=0},
150                 scale = {x=-100, y=-100},
151                 alignment = {x=1, y=1},
152                 offset = {x=0, y=0}
153         }) end
154         if debug then 
155                 hangglider.debug[pname] = {id = player:hud_add({hud_elem_type = "text",
156                         position = {x=0.5, y=0.1},
157                         text = "-",
158                         number = 0xFF0000}),  -- red text
159                         -- ht = {50,50,50},
160                 }
161         end
162         --hangglider.airbreak[pname] = false
163 end)
164
165 minetest.register_on_leaveplayer(function(player)
166         local pname = player:get_player_name()
167         hangglider.use[pname] = nil
168         if HUD_Overlay then hangglider.id[pname] = nil end
169         if debug then hangglider.debug[pname] = nil end
170         --hangglider.airbreak[pname] = nil
171 end)
172
173 minetest.register_tool("hangglider:hangglider", {
174         description = "Glider",
175         inventory_image = "glider_item.png",
176         stack_max=1,
177         on_use = function(itemstack, user, pointed_thing)
178                 if not user then
179                         return
180                 end
181                 local pos = user:get_pos()
182                 local pname = user:get_player_name()
183                 if minetest.get_node(pos).name == "air" and not hangglider.use[pname] then --Equip
184                         minetest.sound_play("bedsheet", {pos=pos, max_hear_distance = 8, gain = 1.0})
185                         if HUD_Overlay then user:hud_change(hangglider.id[pname], "text", "glider_struts.png") end
186                         local airbreak = false
187                         local vel = user:get_player_velocity().y
188                         if vel < -1.5 then  -- engage mid-air, falling fast, so stop but ramp velocity more quickly
189                                 --hangglider.airbreak[pname] = true
190                                 airbreak = true
191                                 local stopper = minetest.add_entity(pos, "hangglider:airstopper")
192                                 stopper:get_luaentity().attach = user
193                                 user:set_attach( stopper, "", {x=0,y=0,z=0}, {x=0,y=0,z=0})
194                         end
195                         user:set_physics_override({gravity = 0,jump=0,speed=1.75})
196                         if not airbreak then 
197                                 
198                                 minetest.add_entity(user:get_pos(), "hangglider:glider"):set_attach(user, "", {x=0,y=0,z=0}, {x=0,y=0,z=0}) 
199                         end
200                         hangglider.use[pname] = true
201                         -- if minetest 0.4.x use this:
202                         
203                         -- if minetest 5.x use this:
204                         -- minetest.add_entity(user:get_pos(), "hangglider:glider"):set_attach(user, "", {x=0,y=10,z=0}, {x=0,y=0,z=0})
205                         itemstack:set_wear(itemstack:get_wear() + 255)
206                         return itemstack
207                 elseif hangglider.use[pname] then --Unequip
208                         if HUD_Overlay then user:hud_change(hangglider.id[pname], "text", "blank.png") end
209                         hangglider.use[pname] = false
210                 end
211         end,
212         sound = {breaks = "default_tool_breaks"},
213 })
214
215 minetest.register_craft({
216         output = "hangglider:hangglider",
217         recipe = {
218                 {"wool:white", "wool:white", "wool:white"},
219                 {"default:stick", "", "default:stick"},
220                 {"", "default:stick", ""},
221         }
222 })