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Added wardzones support
[hangglider.git] / init.lua
1 -- Hangglider mod for Minetest
2 -- Original code by Piezo_ (orderofthefourthwall@gmail.com)
3 -- 2018-11-14
4
5 -- Modifications by David G (kestral246@gmail.com)
6 -- 2018-11-24
7 -- For Minetest 5.x, glider's set_attach needs to be offset by 1 node
8 --     Switch to alternate commented line below with correct offset.
9 -- Additional tuning of parameters.
10 -- Commented out debug hud display code, prefixed with "--debug:".
11
12 -- 2018-11-22
13 -- Give visual indication that hangglider is equiped.
14 --     Display simple overlay with blurred struts when equiped.
15 --     Issue: don't know how to disable overlay in third person view.
16 -- Also Unequip hangglider when landing on water.
17 -- Attempt to linearize parabolic flight path.
18 --     Start gravity stronger, but gradually reduce it as descent velocity increases.
19 --     Don't use airstopper when equipped from the ground (descent velocity is low).
20 --     Slightly increase flight speed to 1.25.
21 -- Unequip/equip cycling mid-flight should not fly farther than continuous flight.
22 --     When equipping mid-air (descent velocity higher), use airstopper but increase descent slope afterwards.
23 --     Create airbreak flag so all equips mid-flight use faster descent.
24 --     Reset airbreak flag only when land (canExist goes false).
25 --     Issue: it wouldn't reset if land in water, use fly, and launch from air, before I added test for water,
26 --            not sure if there are other such cases.
27 -- Temporarily add hud debug display to show descent velocity, gravity override, and airbreak flag.
28 --     Still in process of tuning all the parameters.
29
30
31 -- Modifications by Piezo_
32 -- 2018-11-25
33 -- hud overlay and debug can be enabled/disabled
34 -- Added blender-rendered overlay for struts using the actual model.
35 -- Reduced airbreak penalty severity
36 -- gave glider limited durability.
37 -- Improved gravity adjustment function.
38 -- Changed airbreaking process 
39 -- Removed airbreak penalty, as any 'advantage' seems minimal after new adjustments
40 -- Removed airbreak until minetest devs are smart enough to implement better serverside players.
41 -- Simplified liquid check.
42
43 -- Modifications by gpcf
44 -- 2018-12-09
45 -- get shot down while flying over protected areas marked as no-fly-zones (flak, from German Flugabwehrkanone)
46 --  set these areas with the /area_flak command
47
48
49
50 local HUD_Overlay = true --show glider struts as overlay on HUD
51 local debug = false --show debug info in top-center of hud
52 local moveModelUp = false
53 if tonumber(string.sub(minetest.get_version().string, 1, 1)) and tonumber(string.sub(minetest.get_version().string, 1, 1)) > 4 then
54         moveModelUp = true
55 end
56 hangglider = {} --Make this global, so other mods can tell if hangglider exists.
57 hangglider.use = {}
58 if HUD_Overlay then
59 hangglider.id = {}  -- hud id for displaying overlay with struts
60 end
61 if debug then  hangglider.debug = {} end -- hud id for debug data
62 --hangglider.airbreak = {}  -- true if falling fast when equip
63 --[[
64 minetest.register_entity("hangglider:airstopper", { --A one-instant entity that catches the player and stops them.
65         is_visible = false,
66         physical = false,
67         immortal = true,
68         attach = nil,
69         on_step = function(self, _)
70                 local canExist = false
71                 if self.attach then
72                         local player = self.attach
73                         if player:is_player() then
74                                 local pname = player:get_player_name()
75                                 canExist = true
76                                 if player:get_player_velocity().y < 0.5 and player:get_player_velocity().y > -0.5 then 
77                                         --Let go when the player actually stops, as that's the whole point.
78                                         if hangglider.use[pname] then
79                                                 if moveModelUp then
80                                                         minetest.add_entity(player:get_pos(), "hangglider:glider"):set_attach(player, "", {x=0,y=10,z=0}, {x=0,y=0,z=0})
81                                                 else
82                                                         minetest.add_entity(player:get_pos(), "hangglider:glider"):set_attach(player, "", {x=0,y=0,z=0}, {x=0,y=0,z=0})
83                                                 end
84                                         end
85                                         canExist = false
86                                 end
87                         end
88                         if not canExist then
89                                 player:set_detach()
90                         end
91                 end
92                 if not canExist then
93                         self.object:remove()
94                 end
95         end
96 })]]
97
98 if areas then
99         hangglider.flak = true
100         -- chat command definition essentially copied from areas mod.
101         minetest.register_chatcommand("area_flak",{
102                 params = "<ID>",
103                 description = "Toggle airspace restrictions for area <ID>",
104                 func = function(name, param)
105                         local id = tonumber(param)
106                         if not id then
107                                 return false, "Invalid usage, see /help area_flak."
108                         end
109                         
110                         if not areas:isAreaOwner(id, name) then
111                                 return false, "Area "..id.." does not exist"
112                                         .." or is not owned by you."
113                         end
114                         local open = not areas.areas[id].flak
115                         -- Save false as nil to avoid inflating the DB.
116                         areas.areas[id].flak = open or nil
117                         areas:save()
118                         return true, ("Area's airspace %s."):format(open and "closed" or "opened")
119                 end
120         })
121 end
122
123 if minetestd and minetestd.services.gravityctl.enabled then
124 minetestd.gravityctl.register_gravity_effect("hangglider", 
125         function(player) 
126                 return hangglider.use[player:get_player_name()] 
127         end,
128         function(gravity, player) 
129                 local vel = player:get_player_velocity()
130                 if debug then player:hud_change(hangglider.debug[pname].id, "text", vel.y..', '..player:get_physics_override().gravity..', '..tostring(hangglider.airbreak[pname])) end
131                 return ((vel.y + 3)/20)
132         end,
133         7,
134         1000
135 )
136 end
137
138 hangglider.can_fly = function (pname, pos)
139         -- Checks if the player will get shot down at the position
140         if wardzones then
141                 local zone = wardzones.getZone(pos)
142                 if zone then
143                         return (minetest.check_player_privs(pname, {protection_bypass=true}) or wardzones.checkPlayerZoneAccess(pname, zone) or not zone["data"]["no_fly"])
144                 end
145         end
146         if areas and minetest.is_protected(vector.round(pos), pname) then 
147                 if hangglider.flak then 
148                         for id, area in pairs(areas:getAreasAtPos(pos)) do
149                                 if area.flak then
150                                         return false
151                                 end
152                         end
153                 end
154         end
155         return true
156 end
157
158 hangglider.shot_sound = function (pos)
159         minetest.sound_play("hangglider_flak_shot", {
160                                                         pos = pos,
161                                                         max_hear_distance = 30,
162                                                         gain = 10.0,
163         })
164 end
165
166 local step_v
167 minetest.register_entity("hangglider:glider", {
168         visual = "mesh",
169         visual_size = {x = 12, y = 12},
170         mesh = "glider.obj",
171         immortal = true,
172         static_save = false,
173         textures = {"wool_white.png","default_wood.png"},
174         on_step = function(self, dtime)
175                 local canExist = false
176                 if self.object:get_attach() then
177                         local player = self.object:get_attach("parent")
178                         if player then
179                                 local pos = player:getpos()
180                                 local pname = player:get_player_name()
181                                 if hangglider.use[pname] then
182                                         local mrn_name = minetest.registered_nodes[minetest.get_node(vector.new(pos.x, pos.y-0.5, pos.z)).name]
183                                         if mrn_name then
184                                                 if not (mrn_name.walkable or mrn_name.liquidtype ~= "none") then
185                                                         canExist = true
186                                                         step_v = player:get_player_velocity().y
187                                                         if step_v < 0 and step_v > -3 then
188                                                                 player:set_physics_override({speed=math.abs(step_v/2) + 0.75})
189                                                         elseif step_v <= -3 then --Cap our gliding movement speed.
190                                                                 player:set_physics_override({speed=2.25})
191                                                         else
192                                                                 player:set_physics_override({speed=1})
193                                                         end
194                                                         if not minetestd then
195                                                                 if debug then player:hud_change(hangglider.debug[pname].id, "text", step_v..', '..player:get_physics_override().gravity..', '..tostring(hangglider.airbreak[pname])) end
196                                                                 player:set_physics_override({gravity=((step_v + 3)/20)})
197                                                         end
198                                                         --[[local vel = player:get_player_velocity()
199                                                         if debug then player:hud_change(hangglider.debug[pname].id, "text", vel.y..', '..grav..', '..tostring(hangglider.airbreak[pname])) end
200                                                         
201                                                         player:set_physics_override({gravity = (vel.y + 2.0)/20})
202                                                 ]]end
203                                         end
204                                 end
205                                 if not hangglider.can_fly(pname,pos) then
206                                     if not self.warned then -- warning shot
207                                                 self.warned = 0
208                                                 hangglider.shot_sound(pos)
209                                                 minetest.chat_send_player(pname, "Protected area! You will be shot down in two seconds by anti-aircraft guns!")
210                                     end
211                                     self.warned = self.warned + dtime
212                                     if self.warned > 2 then -- shoot down
213                                                 player:set_hp(1)
214                                                 player:get_inventory():remove_item("main", ItemStack("hangglider:hangglider"))
215                                                 hangglider.shot_sound(pos)
216                                                 canExist = false
217                                     end
218                                 end
219                                 if not canExist then
220                                         player:set_physics_override({
221                                                 jump = 1,
222                                                 speed = 1,
223                                         })
224                                         if not minetestd then
225                                                 player:set_physics_override({gravity=1})
226                                         end
227                                         hangglider.use[pname] = false
228                                         if HUD_Overlay then
229                                         player:hud_change(hangglider.id[pname], "text", "blank.png")
230                                         end
231                                         --hangglider.airbreak[pname] = false
232                                 end
233                         end
234                 end
235                 if not canExist then 
236                         self.object:set_detach()
237                         self.object:remove() 
238                 end
239         end
240 })
241
242 minetest.register_on_dieplayer(function(player)
243         player:set_physics_override({
244                 gravity = 1,
245                 jump = 1,
246         })
247         hangglider.use[player:get_player_name()] = false
248 end)
249
250
251 minetest.register_on_joinplayer(function(player)
252         local pname = player:get_player_name()
253         player:set_physics_override({
254                 gravity = 1,
255                 jump = 1,
256         })
257         hangglider.use[pname] = false
258         if HUD_Overlay then
259         hangglider.id[pname] = player:hud_add({
260                 hud_elem_type = "image",
261                 text = "blank.png",
262                 position = {x=0, y=0},
263                 scale = {x=-100, y=-100},
264                 alignment = {x=1, y=1},
265                 offset = {x=0, y=0}
266         }) end
267         if debug then 
268                 hangglider.debug[pname] = {id = player:hud_add({hud_elem_type = "text",
269                         position = {x=0.5, y=0.1},
270                         text = "-",
271                         number = 0xFF0000}),  -- red text
272                         -- ht = {50,50,50},
273                 }
274         end
275         --hangglider.airbreak[pname] = false
276 end)
277
278 minetest.register_on_leaveplayer(function(player)
279         local pname = player:get_player_name()
280         hangglider.use[pname] = nil
281         if HUD_Overlay then hangglider.id[pname] = nil end
282         if debug then hangglider.debug[pname] = nil end
283         --hangglider.airbreak[pname] = nil
284 end)
285
286 minetest.register_tool("hangglider:hangglider", {
287         description = "Glider",
288         inventory_image = "glider_item.png",
289         stack_max=1,
290         on_use = function(itemstack, player, pointed_thing)
291                 if not player then
292                         return
293                 end
294                 local pos = player:get_pos()
295                 local pname = player:get_player_name()
296                 if not hangglider.use[pname] then --Equip
297                         minetest.sound_play("bedsheet", {pos=pos, max_hear_distance = 8, gain = 1.0})
298                         if HUD_Overlay then player:hud_change(hangglider.id[pname], "text", "glider_struts.png") end
299                         local airbreak = false
300                         local vel = player:get_player_velocity().y
301                         --[[if vel < -1.5 then  -- engage mid-air, falling fast, so stop but ramp velocity more quickly
302                                 --hangglider.airbreak[pname] = true
303                                 airbreak = true
304                                 local stopper = minetest.add_entity(pos, "hangglider:airstopper")
305                                 minetest.after(0, function(stopper, player) --"Extreme Measures"
306                                         stopper:set_pos(player:get_pos())
307                                         stopper:get_luaentity().attach = player
308                                         player:set_attach( stopper, "", {x=0,y=0,z=0}, {x=0,y=0,z=0})
309                                 end, stopper, player)
310                         end]]
311                         if not airbreak then 
312                                 if moveModelUp then
313                                         minetest.add_entity(pos, "hangglider:glider"):set_attach(player, "", {x=0,y=10,z=0}, {x=0,y=0,z=0})
314                                 else
315                                         minetest.add_entity(pos, "hangglider:glider"):set_attach(player, "", {x=0,y=0,z=0}, {x=0,y=0,z=0})
316                                 end
317                         end
318                         hangglider.use[pname] = true
319                         player:set_physics_override({jump = 0})
320                         -- if minetest 0.4.x use this:
321                         
322                         -- if minetest 5.x use this:
323                         -- minetest.add_entity(player:get_pos(), "hangglider:glider"):set_attach(player, "", {x=0,y=10,z=0}, {x=0,y=0,z=0})
324                         itemstack:set_wear(itemstack:get_wear() + 255)
325                         return itemstack
326                 elseif hangglider.use[pname] then --Unequip
327                         if HUD_Overlay then player:hud_change(hangglider.id[pname], "text", "default_wood.png^[colorize:#0000:255") end
328                         hangglider.use[pname] = false
329                 end
330         end,
331         sound = {breaks = "default_tool_breaks"},
332 })
333
334 minetest.register_craft({
335         type = "shapeless",
336         output = "hangglider:hangglider",
337         recipe = {"default:paper", "default:paper", "default:paper", "default:paper", "hangglider:hangglider", "default:paper", "default:paper", "default:paper", "default:paper"},
338 })
339
340 minetest.register_craft({
341         output = "hangglider:hangglider",
342         recipe = {
343                 {"wool:white", "wool:white", "wool:white"},
344                 {"default:stick", "", "default:stick"},
345                 {"", "default:stick", ""},
346         }
347 })