1 -- Hangglider mod for Minetest
2 -- Original code by Piezo_ (orderofthefourthwall@gmail.com)
5 -- Modifications by David G (kestral246@gmail.com)
7 -- For Minetest 5.x, glider's set_attach needs to be offset by 1 node
8 -- Switch to alternate commented line below with correct offset.
9 -- Additional tuning of parameters.
10 -- Commented out debug hud display code, prefixed with "--debug:".
13 -- Give visual indication that hangglider is equiped.
14 -- Display simple overlay with blurred struts when equiped.
15 -- Issue: don't know how to disable overlay in third person view.
16 -- Also Unequip hangglider when landing on water.
17 -- Attempt to linearize parabolic flight path.
18 -- Start gravity stronger, but gradually reduce it as descent velocity increases.
19 -- Don't use airstopper when equipped from the ground (descent velocity is low).
20 -- Slightly increase flight speed to 1.25.
21 -- Unequip/equip cycling mid-flight should not fly farther than continuous flight.
22 -- When equipping mid-air (descent velocity higher), use airstopper but increase descent slope afterwards.
23 -- Create airbreak flag so all equips mid-flight use faster descent.
24 -- Reset airbreak flag only when land (canExist goes false).
25 -- Issue: it wouldn't reset if land in water, use fly, and launch from air, before I added test for water,
26 -- not sure if there are other such cases.
27 -- Temporarily add hud debug display to show descent velocity, gravity override, and airbreak flag.
28 -- Still in process of tuning all the parameters.
31 -- Modifications by Piezo_
33 -- hud overlay and debug can be enabled/disabled
34 -- Added blender-rendered overlay for struts using the actual model.
35 -- Reduced airbreak penalty severity
36 -- gave glider limited durability.
37 -- Improved gravity adjustment function.
38 -- Changed airbreaking process
39 -- Removed airbreak penalty, as any 'advantage' seems minimal after new adjustments
40 -- Removed airbreak until minetest devs are smart enough to implement better serverside players.
41 -- Simplified liquid check.
43 -- Modifications by gpcf
45 -- get shot down while flying over protected areas marked as no-fly-zones (flak, from German Flugabwehrkanone)
46 -- set these areas with the /area_flak command
50 local HUD_Overlay = true --show glider struts as overlay on HUD
51 local debug = false --show debug info in top-center of hud
52 local moveModelUp = false
53 if tonumber(string.sub(minetest.get_version().string, 1, 1)) and tonumber(string.sub(minetest.get_version().string, 1, 1)) > 4 then
56 hangglider = {} --Make this global, so other mods can tell if hangglider exists.
59 hangglider.id = {} -- hud id for displaying overlay with struts
61 if debug then hangglider.debug = {} end -- hud id for debug data
62 --hangglider.airbreak = {} -- true if falling fast when equip
64 minetest.register_entity("hangglider:airstopper", { --A one-instant entity that catches the player and stops them.
69 on_step = function(self, _)
70 local canExist = false
72 local player = self.attach
73 if player:is_player() then
74 local pname = player:get_player_name()
76 if player:get_player_velocity().y < 0.5 and player:get_player_velocity().y > -0.5 then
77 --Let go when the player actually stops, as that's the whole point.
78 if hangglider.use[pname] then
80 minetest.add_entity(player:get_pos(), "hangglider:glider"):set_attach(player, "", {x=0,y=10,z=0}, {x=0,y=0,z=0})
82 minetest.add_entity(player:get_pos(), "hangglider:glider"):set_attach(player, "", {x=0,y=0,z=0}, {x=0,y=0,z=0})
99 hangglider.flak = true
100 -- chat command definition essentially copied from areas mod.
101 minetest.register_chatcommand("area_flak",{
103 description = "Toggle airspace restrictions for area <ID>",
104 func = function(name, param)
105 local id = tonumber(param)
107 return false, "Invalid usage, see /help area_flak."
110 if not areas:isAreaOwner(id, name) then
111 return false, "Area "..id.." does not exist"
112 .." or is not owned by you."
114 local open = not areas.areas[id].flak
115 -- Save false as nil to avoid inflating the DB.
116 areas.areas[id].flak = open or nil
118 return true, ("Area's airspace %s."):format(open and "closed" or "opened")
123 if minetestd and minetestd.services.gravityctl.enabled then
124 minetestd.gravityctl.register_gravity_effect("hangglider",
126 return hangglider.use[player:get_player_name()]
128 function(gravity, player)
129 local vel = player:get_player_velocity()
130 if debug then player:hud_change(hangglider.debug[pname].id, "text", vel.y..', '..player:get_physics_override().gravity..', '..tostring(hangglider.airbreak[pname])) end
131 return ((vel.y + 3)/20)
138 hangglider.can_fly = function (pname, pos)
139 -- Checks if the player will get shot down at the position
141 local zone = wardzones.getZone(pos)
143 return (minetest.check_player_privs(pname, {protection_bypass=true}) or wardzones.checkPlayerZoneAccess(pname, zone) or not zone["data"]["no_fly"])
146 if areas and minetest.is_protected(vector.round(pos), pname) then
147 if hangglider.flak then
148 for id, area in pairs(areas:getAreasAtPos(pos)) do
158 hangglider.shot_sound = function (pos)
159 minetest.sound_play("hangglider_flak_shot", {
161 max_hear_distance = 30,
167 minetest.register_entity("hangglider:glider", {
169 visual_size = {x = 12, y = 12},
173 textures = {"wool_white.png","default_wood.png"},
174 on_step = function(self, dtime)
175 local canExist = false
176 if self.object:get_attach() then
177 local player = self.object:get_attach("parent")
179 local pos = player:getpos()
180 local pname = player:get_player_name()
181 if hangglider.use[pname] then
182 local mrn_name = minetest.registered_nodes[minetest.get_node(vector.new(pos.x, pos.y-0.5, pos.z)).name]
184 if not (mrn_name.walkable or mrn_name.liquidtype ~= "none") then
186 step_v = player:get_player_velocity().y
187 if step_v < 0 and step_v > -3 then
188 player:set_physics_override({speed=math.abs(step_v/2) + 0.75})
189 elseif step_v <= -3 then --Cap our gliding movement speed.
190 player:set_physics_override({speed=2.25})
192 player:set_physics_override({speed=1})
194 if not minetestd then
195 if debug then player:hud_change(hangglider.debug[pname].id, "text", step_v..', '..player:get_physics_override().gravity..', '..tostring(hangglider.airbreak[pname])) end
196 player:set_physics_override({gravity=((step_v + 3)/20)})
198 --[[local vel = player:get_player_velocity()
199 if debug then player:hud_change(hangglider.debug[pname].id, "text", vel.y..', '..grav..', '..tostring(hangglider.airbreak[pname])) end
201 player:set_physics_override({gravity = (vel.y + 2.0)/20})
205 if not hangglider.can_fly(pname,pos) then
206 if not self.warned then -- warning shot
208 hangglider.shot_sound(pos)
209 minetest.chat_send_player(pname, "Protected area! You will be shot down in two seconds by anti-aircraft guns!")
211 self.warned = self.warned + dtime
212 if self.warned > 2 then -- shoot down
214 player:get_inventory():remove_item("main", ItemStack("hangglider:hangglider"))
215 hangglider.shot_sound(pos)
220 player:set_physics_override({
224 if not minetestd then
225 player:set_physics_override({gravity=1})
227 hangglider.use[pname] = false
229 player:hud_change(hangglider.id[pname], "text", "blank.png")
231 --hangglider.airbreak[pname] = false
236 self.object:set_detach()
242 minetest.register_on_dieplayer(function(player)
243 player:set_physics_override({
247 hangglider.use[player:get_player_name()] = false
251 minetest.register_on_joinplayer(function(player)
252 local pname = player:get_player_name()
253 player:set_physics_override({
257 hangglider.use[pname] = false
259 hangglider.id[pname] = player:hud_add({
260 hud_elem_type = "image",
262 position = {x=0, y=0},
263 scale = {x=-100, y=-100},
264 alignment = {x=1, y=1},
268 hangglider.debug[pname] = {id = player:hud_add({hud_elem_type = "text",
269 position = {x=0.5, y=0.1},
271 number = 0xFF0000}), -- red text
275 --hangglider.airbreak[pname] = false
278 minetest.register_on_leaveplayer(function(player)
279 local pname = player:get_player_name()
280 hangglider.use[pname] = nil
281 if HUD_Overlay then hangglider.id[pname] = nil end
282 if debug then hangglider.debug[pname] = nil end
283 --hangglider.airbreak[pname] = nil
286 minetest.register_tool("hangglider:hangglider", {
287 description = "Glider",
288 inventory_image = "glider_item.png",
290 on_use = function(itemstack, player, pointed_thing)
294 local pos = player:get_pos()
295 local pname = player:get_player_name()
296 if not hangglider.use[pname] then --Equip
297 minetest.sound_play("bedsheet", {pos=pos, max_hear_distance = 8, gain = 1.0})
298 if HUD_Overlay then player:hud_change(hangglider.id[pname], "text", "glider_struts.png") end
299 local airbreak = false
300 local vel = player:get_player_velocity().y
301 --[[if vel < -1.5 then -- engage mid-air, falling fast, so stop but ramp velocity more quickly
302 --hangglider.airbreak[pname] = true
304 local stopper = minetest.add_entity(pos, "hangglider:airstopper")
305 minetest.after(0, function(stopper, player) --"Extreme Measures"
306 stopper:set_pos(player:get_pos())
307 stopper:get_luaentity().attach = player
308 player:set_attach( stopper, "", {x=0,y=0,z=0}, {x=0,y=0,z=0})
309 end, stopper, player)
313 minetest.add_entity(pos, "hangglider:glider"):set_attach(player, "", {x=0,y=10,z=0}, {x=0,y=0,z=0})
315 minetest.add_entity(pos, "hangglider:glider"):set_attach(player, "", {x=0,y=0,z=0}, {x=0,y=0,z=0})
318 hangglider.use[pname] = true
319 player:set_physics_override({jump = 0})
320 -- if minetest 0.4.x use this:
322 -- if minetest 5.x use this:
323 -- minetest.add_entity(player:get_pos(), "hangglider:glider"):set_attach(player, "", {x=0,y=10,z=0}, {x=0,y=0,z=0})
324 itemstack:set_wear(itemstack:get_wear() + 255)
326 elseif hangglider.use[pname] then --Unequip
327 if HUD_Overlay then player:hud_change(hangglider.id[pname], "text", "default_wood.png^[colorize:#0000:255") end
328 hangglider.use[pname] = false
331 sound = {breaks = "default_tool_breaks"},
334 minetest.register_craft({
336 output = "hangglider:hangglider",
337 recipe = {"default:paper", "default:paper", "default:paper", "default:paper", "hangglider:hangglider", "default:paper", "default:paper", "default:paper", "default:paper"},
340 minetest.register_craft({
341 output = "hangglider:hangglider",
343 {"wool:white", "wool:white", "wool:white"},
344 {"default:stick", "", "default:stick"},
345 {"", "default:stick", ""},