]> git.lizzy.rs Git - attacking_nodes.git/blob - init.lua
Initial commit
[attacking_nodes.git] / init.lua
1 local fnode = minetest.registered_entities["__builtin:falling_node"]
2 local attacknode = table.copy(fnode)
3
4 attacknode.initial_properties.collide_with_objects = false
5
6 function attacknode:update_node()
7         local def = minetest.registered_nodes[self.node.name]
8         self.description = def and minetest.strip_colors(def.description or ""):split("\n")[1] or self.node.name
9         self.hp_max = math.floor((def and def._mcl_hardness or 1) * 15)
10         self.object:set_hp(self.hp_max)
11         self.object:set_properties{nametag = self.description}
12 end
13
14 function attacknode:set_node(node, meta)
15         fnode.set_node(self, node, meta)
16         self:update_node()
17 end
18
19 function attacknode:on_activate(staticdata)
20         fnode.on_activate(self, staticdata)
21
22         self.object:set_armor_groups({fleshy = 100})
23         self.object:set_acceleration({x = 0, y = 0, z = 0})
24         self:update_node()
25 end
26
27 function attacknode:on_step(dtime)
28         self.health = self.object:get_hp()
29         mcl_bossbars.update_boss(self, self.description, "yellow")
30         local pos = self.object:get_pos()
31
32         if not self.attack_timer then
33                 self.attack_timer = 0.5
34         end
35
36         if self.attack_timer <= 0 then
37                 for _, obj in ipairs(minetest.get_objects_inside_radius(pos, 1.0)) do
38                         if obj:is_player() then
39                                 self.attack_timer = 0.5
40                                 mcl_death_messages.player_damage(obj, obj:get_player_name() .. " was slain by " .. self.description .. ".")
41                                 obj:punch(self.object, 0.5, {full_punch_interval = 0.5, damage_groups = {fleshy = 5}}, vector.direction(pos, obj:get_pos()))
42                                 break
43                         end
44                 end
45         else
46                 self.attack_timer = self.attack_timer - dtime
47         end
48
49         if self.target then
50                 local target_pos = self.target:get_pos()
51                 if self.target:get_hp() <= 0 or vector.distance(pos, target_pos) > 48 then
52                         self.target = nil
53                 else
54                         self.object:set_velocity(vector.multiply(vector.direction(pos, target_pos), 3))
55                 end
56         else
57                 for _, obj in ipairs(minetest.get_objects_inside_radius(pos, 48)) do
58                         if obj:is_player() then
59                                 self.target = obj
60                                 break
61                         end
62                 end
63         end
64 end
65
66 function attacknode:on_death(killer)
67         local pos = vector.round(self.object:get_pos())
68         minetest.set_node(pos, self.node)
69         minetest.handle_node_drops(pos, minetest.get_node_drops(self.node, killer:get_wielded_item():get_name()), killer)
70         minetest.remove_node(pos)
71 end
72
73 minetest.register_entity("attacking_nodes:node", attacknode)
74
75 minetest.register_on_punchnode(function(pos, node)
76         minetest.add_entity(pos, "attacking_nodes:node"):get_luaentity():set_node(node, minetest.get_meta(pos))
77         minetest.after(0.1, minetest.remove_node, pos)
78 end)