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[hangglider.git] / init.lua
1 hangglider = {}
2 hangglider.use = {}
3
4 minetest.register_entity("hangglider:airstopper", { --A one-instant entity that catches the player and slows them down.
5         hp_max = 3,
6         is_visible = false,
7         immortal = true,
8         attach = nil,
9         on_step = function(self, _)
10                 if self.object:get_hp() ~= 1 then
11                         self.object:set_hp(self.object:get_hp() - 1)
12                 else
13                         if self.attach then
14                                 self.attach:set_detach()
15                         end
16                         self.object:remove()
17                 end
18         end
19 })
20
21 minetest.register_entity("hangglider:glider", {
22         visual = "mesh",
23         visual_size = {x = 12, y = 12},
24         mesh = "glider.obj",
25         immortal = true,
26         static_save = false,
27         textures = {"wool_white.png","default_wood.png"},
28         on_step = function(self, _)
29                 local canExist = false
30                 if self.object:get_attach() then
31                         local player = self.object:get_attach("parent")
32                         if player then
33                                 local pos = player:getpos()
34                                 if hangglider.use[player:get_player_name()] then
35                                         if minetest.registered_nodes[minetest.get_node(vector.new(pos.x, pos.y-0.5, pos.z)).name] then
36                                                 if not minetest.registered_nodes[minetest.get_node(vector.new(pos.x, pos.y-0.5, pos.z)).name].walkable then
37                                                         canExist = true
38                                                         if player:get_player_velocity().y > -4.5 and player:get_physics_override().gravity < 0 then
39                                                                 player:set_physics_override({
40                                                                         gravity = 0.02,
41                                                                 })
42                                                         elseif player:get_player_velocity().y < -5 and player:get_physics_override().gravity > 0 then
43                                                                 player:set_physics_override({
44                                                                         gravity = -0.02,
45                                                                 })
46                                                         end
47                                                 end
48                                         end
49                                 end
50                                 if not canExist then
51                                         player:set_physics_override({
52                                                 gravity = 1,
53                                                 jump = 1,
54                                         })
55                                         hangglider.use[player:get_player_name()] = false
56                                 end
57                         end
58                 end
59                 if not canExist then 
60                         self.object:set_detach()
61                         self.object:remove() 
62                 end
63         end
64 })
65
66 minetest.register_on_dieplayer(function(player)
67         player:set_physics_override({
68                 gravity = 1,
69                 jump = 1,
70         })
71         hangglider.use[player:get_player_name()] = false
72 end)
73
74
75 minetest.register_on_joinplayer(function(player)
76         player:set_physics_override({
77                 gravity = 1,
78                 jump = 1,
79         })
80         hangglider.use[player:get_player_name()] = false
81 end)
82
83 minetest.register_on_leaveplayer(function(player)
84         hangglider.use[player:get_player_name()] = nil
85 end)
86
87 minetest.register_craftitem("hangglider:hangglider", {
88         description = "Glider",
89         inventory_image = "glider_item.png",
90         
91         on_use = function(itemstack, user, pointed_thing)
92                 if not user then
93                         return
94                 end
95                 local pos = user:get_pos()
96                 if minetest.get_node(pos).name == "air" and not hangglider.use[user:get_player_name()] then --Equip
97                         minetest.sound_play("bedsheet", {pos=pos, max_hear_distance = 8, gain = 1.0})
98                         user:set_physics_override({
99                                 gravity = 0.02,
100                                 jump = 0,
101                         })
102                         local stopper = minetest.add_entity(pos, "hangglider:airstopper")
103                         stopper:get_luaentity().attach = user
104                         user:set_attach( stopper, "", {x=0,y=0,z=0}, {x=0,y=0,z=0})
105                         hangglider.use[user:get_player_name()] = true
106                         minetest.add_entity(user:get_pos(), "hangglider:glider"):set_attach(user, "", {x=0,y=0,z=0}, {x=0,y=0,z=0})
107                         
108                 elseif hangglider.use[user:get_player_name()] then --Unequip
109                         hangglider.use[user:get_player_name()] = false
110                 end
111         end
112 })
113
114 minetest.register_craft({
115         output = "hangglider:hangglider",
116         recipe = {
117                 {"wool:white", "wool:white", "wool:white"},
118                 {"default:stick", "", "default:stick"},
119                 {"", "default:stick", ""},
120         }
121 })