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[hangglider.git] / init.lua
1 hangglider = {}
2 hangglider.use = {}
3
4 minetest.register_entity("hangglider:airstopper", { --A one-instant entity that catches the player and slows them down.
5         hp_max = 3,
6         is_visible = false,
7         immortal = true,
8         attach = nil,
9         on_step = function(self, _)
10                 if self.object:get_hp() ~= 1 then
11                         self.object:set_hp(self.object:get_hp() - 1)
12                 else
13                         if self.attach then
14                                 self.attach:set_detach()
15                         end
16                         self.object:remove()
17                 end
18         end
19 })
20
21 minetest.register_entity("hangglider:glider", {
22         visual = "mesh",
23         visual_size = {x = 12, y = 12},
24         mesh = "glider.obj",
25         immortal = true,
26         static_save = false,
27         textures = {"wool_white.png","default_wood.png"},
28         on_step = function(self, _)
29                 local canExist = false
30                 if self.object:get_attach() then
31                         local player = self.object:get_attach("parent")
32                         if player then
33                                 local pos = player:getpos()
34                                 if hangglider.use[player:get_player_name()] then
35                                         if minetest.registered_nodes[minetest.get_node(vector.new(pos.x, pos.y-0.5, pos.z)).name] then
36                                                 if not minetest.registered_nodes[minetest.get_node(vector.new(pos.x, pos.y-0.5, pos.z)).name].walkable then
37                                                         canExist = true
38                                                         if player:get_player_velocity().y > -4.5 and player:get_physics_override().gravity < 0 then
39                                                                 player:set_physics_override({
40                                                                         gravity = 0.02,
41                                                                 })
42                                                         elseif player:get_player_velocity().y < -5 and player:get_physics_override().gravity > 0 then
43                                                                 player:set_physics_override({
44                                                                         gravity = -0.02,
45                                                                 })
46                                                         end
47                                                 end
48                                         end
49                                 end
50                                 if not canExist then
51                                         player:set_physics_override({
52                                                 gravity = 1,
53                                                 jump = 1,
54                                         })
55                                         hangglider.use[player:get_player_name()] = false
56                                 end
57                         end
58                 end
59                 if not canExist then 
60                         self.object:remove() 
61                 end
62         end
63 })
64
65 minetest.register_on_dieplayer(function(player)
66         player:set_physics_override({
67                 gravity = 1,
68                 jump = 1,
69         })
70         hangglider.use[player:get_player_name()] = false
71 end)
72
73
74 minetest.register_on_joinplayer(function(player)
75         player:set_physics_override({
76                 gravity = 1,
77                 jump = 1,
78         })
79         hangglider.use[player:get_player_name()] = false
80 end)
81
82 minetest.register_on_leaveplayer(function(player)
83         hangglider.use[player:get_player_name()] = nil
84 end)
85
86 minetest.register_craftitem("hangglider:hangglider", {
87         description = "Glider",
88         inventory_image = "glider_item.png",
89         
90         on_use = function(itemstack, user, pointed_thing)
91                 if not user then
92                         return
93                 end
94                 local pos = user:get_pos()
95                 if minetest.get_node(pos).name == "air" and not hangglider.use[user:get_player_name()] then --Equip
96                         minetest.sound_play("bedsheet", {pos=pos, max_hear_distance = 8, gain = 1.0})
97                         user:set_physics_override({
98                                 gravity = 0.02,
99                                 jump = 0,
100                         })
101                         local stopper = minetest.add_entity(pos, "hangglider:airstopper")
102                         stopper:get_luaentity().attach = user
103                         user:set_attach( stopper, "", {x=0,y=0,z=0}, {x=0,y=0,z=0})
104                         hangglider.use[user:get_player_name()] = true
105                         minetest.add_entity(user:get_pos(), "hangglider:glider"):set_attach(user, "", {x=0,y=0,z=0}, {x=0,y=0,z=0})
106                         
107                 elseif hangglider.use[user:get_player_name()] then --Unequip
108                         user:set_physics_override({
109                                 gravity = 1,
110                                 jump = 1,
111                         })
112                         hangglider.use[user:get_player_name()] = false
113                 end
114         end
115 })
116
117 minetest.register_craft({
118         output = "hangglider:hangglider",
119         recipe = {
120                 {"wool:white", "wool:white", "wool:white"},
121                 {"default:stick", "", "default:stick"},
122                 {"", "default:stick", ""},
123         }
124 })