1 // Copyright (C) 2008-2012 Nikolaus Gebhardt
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2 // This file is part of the "Irrlicht Engine".
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3 // For conditions of distribution and use, see copyright notice in irrlicht.h
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5 #ifndef __I_VERTEX_BUFFER_H_INCLUDED__
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6 #define __I_VERTEX_BUFFER_H_INCLUDED__
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8 #include "IReferenceCounted.h"
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9 #include "irrArray.h"
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10 #include "EHardwareBufferFlags.h"
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11 #include "S3DVertex.h"
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18 class IVertexBuffer : public virtual IReferenceCounted
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21 virtual void* getData() =0;
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22 virtual video::E_VERTEX_TYPE getType() const =0;
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23 virtual void setType(video::E_VERTEX_TYPE vertexType) =0;
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24 virtual u32 stride() const =0;
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25 virtual u32 size() const =0;
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26 virtual void push_back(const video::S3DVertex &element) =0;
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27 virtual video::S3DVertex& operator [](const u32 index) const =0;
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28 virtual video::S3DVertex& getLast() =0;
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29 virtual void set_used(u32 usedNow) =0;
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30 virtual void reallocate(u32 new_size) =0;
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31 virtual u32 allocated_size() const =0;
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32 virtual video::S3DVertex* pointer() =0;
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34 //! get the current hardware mapping hint
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35 virtual E_HARDWARE_MAPPING getHardwareMappingHint() const =0;
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37 //! set the hardware mapping hint, for driver
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38 virtual void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint ) =0;
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40 //! flags the meshbuffer as changed, reloads hardware buffers
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41 virtual void setDirty() =0;
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43 //! Get the currently used ID for identification of changes.
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44 /** This shouldn't be used for anything outside the VideoDriver. */
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45 virtual u32 getChangedID() const = 0;
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49 } // end namespace scene
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50 } // end namespace irr
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