1 // Copyright (C) 2002-2012 Nikolaus Gebhardt
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2 // This file is part of the "Irrlicht Engine".
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3 // For conditions of distribution and use, see copyright notice in irrlicht.h
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5 #ifndef __I_SCENE_NODE_ANIMATOR_CAMERA_FPS_H_INCLUDED__
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6 #define __I_SCENE_NODE_ANIMATOR_CAMERA_FPS_H_INCLUDED__
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8 #include "ISceneNodeAnimator.h"
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9 #include "IEventReceiver.h"
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10 #include "irrArray.h"
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19 //! Special scene node animator for FPS cameras
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20 /** This scene node animator can be attached to a camera to make it act
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21 like a first person shooter
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23 class ISceneNodeAnimatorCameraFPS : public ISceneNodeAnimator
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27 //! Returns the speed of movement in units per millisecond
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28 virtual f32 getMoveSpeed() const = 0;
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30 //! Sets the speed of movement in units per millisecond
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31 virtual void setMoveSpeed(f32 moveSpeed) = 0;
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33 //! Returns the rotation speed when using keyboard
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34 virtual f32 getRotateSpeedKeyboard() const = 0;
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36 //! Set the rotation speed when using keyboard
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37 virtual void setRotateSpeedKeyboard(f32 rotateSpeed) = 0;
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39 //! Returns the rotation speed in degrees when using mouse
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40 /** The degrees are equivalent to a half screen movement of the mouse,
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41 i.e. if the mouse cursor had been moved to the border of the screen since
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42 the last animation. */
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43 virtual f32 getRotateSpeed() const = 0;
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45 //! Set the rotation speed in degrees when using mouse
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46 virtual void setRotateSpeed(f32 rotateSpeed) = 0;
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48 //! Sets the keyboard mapping for this animator (old style)
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49 /** \param map Array of keyboard mappings, see irr::SKeyMap
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50 \param count Size of the keyboard map array. */
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51 virtual void setKeyMap(SKeyMap *map, u32 count) = 0;
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53 //! Sets the keyboard mapping for this animator
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54 //! \param keymap The new keymap array
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55 virtual void setKeyMap(const core::array<SKeyMap>& keymap) = 0;
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57 //! Gets the keyboard mapping for this animator
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58 virtual const core::array<SKeyMap>& getKeyMap() const = 0;
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60 //! Sets whether vertical movement should be allowed.
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61 /** If vertical movement is enabled then the camera may fight with
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62 gravity causing camera shake. Disable this if the camera has
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63 a collision animator with gravity enabled. */
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64 virtual void setVerticalMovement(bool allow) = 0;
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66 //! Sets whether the Y axis of the mouse should be inverted.
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67 /** If enabled then moving the mouse down will cause
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68 the camera to look up. It is disabled by default. */
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69 virtual void setInvertMouse(bool invert) = 0;
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71 } // end namespace scene
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72 } // end namespace irr
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