1 // Copyright (C) 2002-2012 Nikolaus Gebhardt
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2 // This file is part of the "Irrlicht Engine".
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3 // For conditions of distribution and use, see copyright notice in irrlicht.h
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5 #ifndef __I_PARTICLE_FADE_OUT_AFFECTOR_H_INCLUDED__
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6 #define __I_PARTICLE_FADE_OUT_AFFECTOR_H_INCLUDED__
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8 #include "IParticleAffector.h"
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15 //! A particle affector which fades out the particles.
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16 class IParticleFadeOutAffector : public IParticleAffector
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20 //! Sets the targetColor, i.e. the color the particles will interpolate to over time.
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21 virtual void setTargetColor( const video::SColor& targetColor ) = 0;
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23 //! Sets the time in milliseconds it takes for each particle to fade out (minimal 1 ms)
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24 virtual void setFadeOutTime( u32 fadeOutTime ) = 0;
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26 //! Gets the targetColor, i.e. the color the particles will interpolate to over time.
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27 virtual const video::SColor& getTargetColor() const = 0;
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29 //! Gets the time in milliseconds it takes for each particle to fade out.
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30 virtual u32 getFadeOutTime() const = 0;
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32 //! Get emitter type
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33 virtual E_PARTICLE_AFFECTOR_TYPE getType() const _IRR_OVERRIDE_ { return EPAT_FADE_OUT; }
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36 } // end namespace scene
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37 } // end namespace irr
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40 #endif // __I_PARTICLE_FADE_OUT_AFFECTOR_H_INCLUDED__
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