1 // Copyright (C) 2002-2012 Nikolaus Gebhardt
\r
2 // This file is part of the "Irrlicht Engine".
\r
3 // For conditions of distribution and use, see copyright notice in irrlicht.h
\r
5 #ifndef __E_SCENE_NODE_ANIMATOR_TYPES_H_INCLUDED__
\r
6 #define __E_SCENE_NODE_ANIMATOR_TYPES_H_INCLUDED__
\r
13 //! An enumeration for all types of built-in scene node animators
\r
14 enum ESCENE_NODE_ANIMATOR_TYPE
\r
16 //! Fly circle scene node animator
\r
17 ESNAT_FLY_CIRCLE = 0,
\r
19 //! Fly straight scene node animator
\r
22 //! Follow spline scene node animator
\r
23 ESNAT_FOLLOW_SPLINE,
\r
25 //! Rotation scene node animator
\r
28 //! Texture scene node animator
\r
31 //! Deletion scene node animator
\r
34 //! Collision response scene node animator
\r
35 ESNAT_COLLISION_RESPONSE,
\r
37 //! FPS camera animator
\r
40 //! Maya camera animator
\r
43 //! Amount of built-in scene node animators
\r
46 //! Unknown scene node animator
\r
49 //! This enum is never used, it only forces the compiler to compile this enumeration to 32 bit.
\r
50 ESNAT_FORCE_32_BIT = 0x7fffffff
\r
53 } // end namespace scene
\r
54 } // end namespace irr
\r