1 // Copyright (C) 2002-2012 Nikolaus Gebhardt
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2 // This file is part of the "Irrlicht Engine".
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3 // For conditions of distribution and use, see copyright notice in irrlicht.h
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5 #ifndef __E_DEBUG_SCENE_TYPES_H_INCLUDED__
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6 #define __E_DEBUG_SCENE_TYPES_H_INCLUDED__
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13 //! An enumeration for all types of debug data for built-in scene nodes (flags)
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14 enum E_DEBUG_SCENE_TYPE
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16 //! No Debug Data ( Default )
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19 //! Show Bounding Boxes of SceneNode
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22 //! Show Vertex Normals
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25 //! Shows Skeleton/Tags
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28 //! Overlays Mesh Wireframe
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29 EDS_MESH_WIRE_OVERLAY = 8,
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31 //! Temporary use transparency Material Type
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32 EDS_HALF_TRANSPARENCY = 16,
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34 //! Show Bounding Boxes of all MeshBuffers
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35 EDS_BBOX_BUFFERS = 32,
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37 //! EDS_BBOX | EDS_BBOX_BUFFERS
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38 EDS_BBOX_ALL = EDS_BBOX | EDS_BBOX_BUFFERS,
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40 //! Show all debug infos
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41 EDS_FULL = 0xffffffff
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45 } // end namespace scene
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46 } // end namespace irr
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49 #endif // __E_DEBUG_SCENE_TYPES_H_INCLUDED__
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