3 function hive.construct(pos)
4 local meta = minetest.get_meta(pos)
5 local inv = meta:get_inventory()
7 local formspec = [[ size[8,5;]
8 label[1.35,0;Bees are making honey]
9 label[1.35,0.5;with pollen around...]
10 image[6,0;1,1;hive_bee.png]
11 image[5,0;1,1;hive_layout.png]
12 list[context;honey;5,0;1,1;]
13 list[current_player;main;0,1.35;8,4;] ]]
14 ..xbg..default.get_hotbar_bg(0,1.35)
16 meta:set_string("formspec", formspec)
17 meta:set_string("infotext", "Artificial Hive")
18 inv:set_size("honey", 1)
21 xdecor.register("hive", {
22 description = "Artificial Hive",
23 tiles = {"xdecor_hive_top.png", "xdecor_hive_top.png",
24 "xdecor_hive_side.png", "xdecor_hive_side.png",
25 "xdecor_hive_side.png", "xdecor_hive_front.png"},
26 groups = {choppy=3, oddly_breakable_by_hand=2, flammable=1},
27 on_construct = hive.construct,
28 can_dig = function(pos)
29 return minetest.get_meta(pos):get_inventory():is_empty("honey")
31 on_punch = function(_, _, puncher)
32 puncher:set_hp(puncher:get_hp() - 2)
34 allow_metadata_inventory_put = function() return 0 end
37 minetest.register_abm({
38 nodenames = {"xdecor:hive"},
39 interval = 30, chance = 10,
40 action = function(pos)
41 local time = (minetest.get_timeofday() or 0) * 24000
42 if time < 5500 or time > 18500 then return end
44 local inv = minetest.get_meta(pos):get_inventory()
45 local honeystack = inv:get_stack("honey", 1)
46 local honey = honeystack:get_count()
49 local minp = vector.add(pos, -radius)
50 local maxp = vector.add(pos, radius)
51 local flowers = minetest.find_nodes_in_area_under_air(minp, maxp, "group:flower")
53 if #flowers > 2 and honey < 16 then
54 inv:add_item("honey", "xdecor:honey")