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1 local hive = {}
2
3 function hive.construct(pos)
4         local meta = minetest.get_meta(pos)
5         local inv = meta:get_inventory()
6         local xbg = default.gui_bg..default.gui_bg_img..default.gui_slots
7
8         local formspec = "size[8,5;]"..xbg..
9                 "label[1.35,0;Bees are making honey\nwith pollen around...]"..
10                 "image[0.2,-0.1;1,1;flowers_dandelion_white.png]"..
11                 "image[7,0.1;1,1;flowers_viola.png]"..
12                 "image[6,0;1,1;xdecor_bee.png]"..
13                 "list[current_name;honey;5,0;1,1;]"..
14                 "list[current_player;main;0,1.35;8,4;]"
15
16         meta:set_string("formspec", formspec)
17         meta:set_string("infotext", "Artificial Hive")
18         inv:set_size("honey", 1)
19 end
20
21 function hive.dig(pos, _)
22         local inv = minetest.get_meta(pos):get_inventory()
23         if not inv:is_empty("honey") then return false end
24         return true
25 end
26
27 xdecor.register("hive", {
28         description = "Artificial Hive",
29         tiles = {
30                 "xdecor_hive_top.png", "xdecor_hive_top.png",
31                 "xdecor_hive_side.png", "xdecor_hive_side.png",
32                 "xdecor_hive_side.png", "xdecor_hive_front.png"
33         },
34         groups = {snappy=3, flammable=1},
35         on_construct = hive.construct,
36         can_dig = hive.dig,
37         on_punch = function(_, _, puncher, _)
38                 local health = puncher:get_hp()
39                 puncher:set_hp(health - 4)
40         end,
41         allow_metadata_inventory_put = function(_, listname, _, stack, _)
42                 if listname == "honey" then return 0 end
43                 return stack:get_count()
44         end
45 })
46
47 minetest.register_abm({
48         nodenames = {"xdecor:hive"},
49         interval = 10, chance = 5,
50         action = function(pos, _, _, _)
51                 local inv = minetest.get_meta(pos):get_inventory()
52                 local honeystack = inv:get_stack("honey", 1)
53                 local honey = honeystack:get_count()
54
55                 local radius = 8
56                 local minp = vector.add(pos, -radius)
57                 local maxp = vector.add(pos, radius)
58                 local flowers = minetest.find_nodes_in_area(minp, maxp, "group:flower")
59
60                 if #flowers >= 4 and honey < 16 then
61                         inv:add_item("honey", "xdecor:honey") end
62         end
63 })