3 function hive.construct(pos)
4 local meta = minetest.get_meta(pos)
5 local inv = meta:get_inventory()
6 local xbg = default.gui_bg..default.gui_bg_img..default.gui_slots
8 local formspec = [[ size[8,5;]
9 label[1.35,0;Bees are making honey]
10 label[1.35,0.5;with pollen around...]
11 image[6,0;1,1;hive_bee.png]
12 image[5,0;1,1;hive_layout.png]
13 list[context;honey;5,0;1,1;]
14 list[current_player;main;0,1.35;8,4;] ]]
15 ..xbg..default.get_hotbar_bg(0,1.35)
17 meta:set_string("formspec", formspec)
18 meta:set_string("infotext", "Artificial Hive")
19 inv:set_size("honey", 1)
22 xdecor.register("hive", {
23 description = "Artificial Hive",
25 "xdecor_hive_top.png", "xdecor_hive_top.png",
26 "xdecor_hive_side.png", "xdecor_hive_side.png",
27 "xdecor_hive_side.png", "xdecor_hive_front.png"
29 groups = {choppy=3, oddly_breakable_by_hand=2, flammable=1},
30 on_construct = hive.construct,
31 can_dig = function(pos, _)
32 return minetest.get_meta(pos):get_inventory():is_empty("honey")
34 on_punch = function(_, _, puncher)
35 puncher:set_hp(puncher:get_hp()-4)
37 allow_metadata_inventory_put = function() return 0 end
40 minetest.register_abm({
41 nodenames = {"xdecor:hive"},
42 interval = 20, chance = 10,
43 action = function(pos, _, _, _)
44 local inv = minetest.get_meta(pos):get_inventory()
45 local honeystack = inv:get_stack("honey", 1)
46 local honey = honeystack:get_count()
49 local minp = vector.add(pos, -radius)
50 local maxp = vector.add(pos, radius)
51 local flowers = minetest.find_nodes_in_area(minp, maxp, "group:flower")
53 if #flowers >= 2 and honey < 16 then
54 inv:add_item("honey", "xdecor:honey")