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[xdecor.git] / hive.lua
1 local hive = {}
2
3 function hive.construct(pos)
4         local meta = minetest.get_meta(pos)
5         meta:set_string("formspec", "size[8,5;]"..xdecor.fancy_gui..
6                 "label[1.35,0;Bees are making honey\nwith pollen around...]"..
7                 "image[-0.1,-0.2;1,1;flowers_tulip.png]"..
8                 "image[0.5,0.2;1,1;flowers_dandelion_yellow.png]"..
9                 "image[6.6,0.1;1,1;flowers_geranium.png]"..
10                 "image[7.2,-0.1;1,1;flowers_rose.png]"..
11                 "image[6,0;0.9,0.9;xdecor_bee.png]".. -- Bee texture by Charles Sanchez and Mark Weyer.
12                 "list[current_name;honey;5,0;1,1;]"..
13                 "list[current_player;main;0,1.35;8,4;]")
14         meta:set_string("infotext", "Artificial Hive")
15         local inv = meta:get_inventory()
16         inv:set_size("honey", 1)
17 end
18
19 function hive.dig(pos, player)
20         local meta = minetest.get_meta(pos)
21         local inv = meta:get_inventory()
22
23         if not inv:is_empty("honey") then return false end
24         return true
25 end
26
27 xdecor.register("hive", {
28         description = "Artificial Hive",
29         tiles = {
30                 "xdecor_hive_top.png",
31                 "xdecor_hive_top.png",
32                 "xdecor_hive_side.png",
33                 "xdecor_hive_side.png",
34                 "xdecor_hive_side.png",
35                 "xdecor_hive_front.png",
36         },
37         groups = {snappy=3, flammable=1},
38         on_construct = hive.construct,
39         can_dig = hive.dig,
40         on_punch = function(pos, node, puncher, pointed_thing)
41                 local health = puncher:get_hp()
42                 puncher:set_hp(health-4)
43         end,
44         allow_metadata_inventory_put = function(pos, listname, index, stack, player)
45                 if listname == "honey" then return 0 end
46                 return stack:get_count()
47         end,
48 })
49
50 minetest.register_abm({
51         nodenames = {"xdecor:hive"},
52         interval = 4, chance = 4,
53         action = function(pos, node, active_object_count, active_object_count_wider)
54                 local meta = minetest.get_meta(pos)
55                 local inv = meta:get_inventory()
56
57                 local radius = 16
58                 local minp = {x=pos.x-radius, y=pos.y-radius, z=pos.z-radius}
59                 local maxp = {x=pos.x+radius, y=pos.y+radius, z=pos.z+radius}
60                 local flowers = minetest.find_nodes_in_area(minp, maxp, "group:flower")
61
62                 if #flowers >= 4 then inv:add_item("honey", "xdecor:honey") end
63         end
64 })