1 xbg = default.gui_bg .. default.gui_bg_img .. default.gui_slots
2 local default_inventory_size = 32
4 local default_inventory_formspecs = {
6 list[context;main;0,0;8,1;]
7 list[current_player;main;0,2;8,4;]
8 listring[current_player;main]
9 listring[context;main] ]] ..
10 default.get_hotbar_bg(0,2),
13 list[context;main;0,0;8,2;]
14 list[current_player;main;0,3;8,4;]
15 listring[current_player;main]
16 listring[context;main] ]] ..
17 default.get_hotbar_bg(0,3),
20 list[context;main;0,0;8,3;]
21 list[current_player;main;0,4;8,4;]
22 listring[current_player;main]
23 listring[context;main]" ]] ..
24 default.get_hotbar_bg(0,4),
27 list[context;main;0,0.3;8,4;]
28 list[current_player;main;0,4.85;8,1;]
29 list[current_player;main;0,6.08;8,3;8]
30 listring[current_player;main]
31 listring[context;main] ]] ..
32 default.get_hotbar_bg(0,4.85)
35 local function get_formspec_by_size(size)
36 local formspec = default_inventory_formspecs[tostring(size)]
37 return formspec or default_inventory_formspecs
40 local default_can_dig = function(pos)
41 local inv = minetest.get_meta(pos):get_inventory()
42 return inv:is_empty("main")
45 local function xdecor_stairs_alternative(nodename, def)
46 local mod, name = nodename:match("(.*):(.*)")
48 for groupname, value in pairs(def.groups) do
49 if groupname ~= "cracky" and groupname ~= "choppy" and
50 groupname ~= "flammable" and groupname ~= "crumbly" and
51 groupname ~= "snappy" then
52 def.groups.groupname = nil
56 if minetest.get_modpath("moreblocks") then
57 stairsplus:register_all(
62 description = def.description,
68 elseif minetest.get_modpath("stairs") then
69 stairs.register_stair_and_slab(name,nodename,
72 ("%s Stair"):format(def.description),
73 ("%s Slab"):format(def.description),
79 function xdecor.register(name, def)
80 def.drawtype = def.drawtype or (def.mesh and "mesh") or (def.node_box and "nodebox")
81 def.sounds = def.sounds or default.node_sound_defaults()
83 if not (def.drawtype == "normal" or def.drawtype == "signlike" or
84 def.drawtype == "plantlike" or def.drawtype == "glasslike_framed" or
85 def.drawtype == "glasslike_framed_optional") then
86 def.paramtype2 = def.paramtype2 or "facedir"
89 if def.sunlight_propagates ~= false and
90 (def.drawtype == "plantlike" or def.drawtype == "torchlike" or
91 def.drawtype == "signlike" or def.drawtype == "fencelike") then
92 def.sunlight_propagates = true
95 if not def.paramtype and
96 (def.light_source or def.sunlight_propagates or
97 def.drawtype == "nodebox" or def.drawtype == "mesh") then
98 def.paramtype = "light"
101 local infotext = def.infotext
102 local inventory = def.inventory
106 def.on_construct = def.on_construct or function(pos)
107 local meta = minetest.get_meta(pos)
108 if infotext then meta:set_string("infotext", infotext) end
110 local size = inventory.size or default_inventory_size
111 local inv = meta:get_inventory()
113 inv:set_size("main", size)
114 meta:set_string("formspec",
115 (inventory.formspec or get_formspec_by_size(size)) .. xbg)
118 def.can_dig = def.can_dig or default_can_dig
120 elseif infotext and not def.on_construct then
121 def.on_construct = function(pos)
122 local meta = minetest.get_meta(pos)
123 meta:set_string("infotext", infotext)
127 minetest.register_node("xdecor:" .. name, def)
129 local workbench = minetest.settings:get_bool("enable_xdecor_workbench")
131 if workbench == false and
132 (minetest.get_modpath("moreblocks") or minetest.get_modpath("stairs")) then
133 if xdecor.stairs_valid_def(def) then
134 xdecor_stairs_alternative("xdecor:"..name, def)