1 dragonblocks.registerNode({
2 name: "furnace:furnace",
3 texture: "furnace_furnace.png",
8 onset: (map, x, y) => {
9 let meta = map.getNode(x, y).meta;
11 meta.inventory = new furnace.Inventory();
13 if (meta.inventoryString)
14 meta.inventory.deserialize(meta.inventoryString);
16 onclick: (map, x, y) => {
17 let meta = map.getNode(x, y).meta;
19 dragonblocks.player.setInventoryElements([meta.inventory, dragonblocks.player.tmp.mainInventory]);
20 dragonblocks.player.openInventory();
22 dragonblocks.player.onNextInventoryClose = _ => {
23 dragonblocks.player.resetInventoryElements();
24 meta.inventoryString = meta.inventory.serialize();
27 ondig: (map, x, y) => {
28 return map.getNode(x, y).meta.inventory.isEmpty();
32 for (let i = 0; i < 6; i++) {
33 dragonblocks.registerItem({
34 name: "furnace:burn_progress_" + i,
35 texture: "furnace_burn_progress_" + i + ".png",
41 dragonblocks.registerItem({
42 name: "furnace:fuel_progress_" + i,
43 texture: "furnace_fuel_progress_" + i + ".png",