1 dragonblocks.registerNode({
3 texture: "chest_chest.png",
8 onset: (map, x, y) => {
9 let meta = map.getNode(x, y).meta;
10 meta.inventory = new dragonblocks.Inventory(32, 8);
11 if(meta.inventoryString)
12 meta.inventory.deserialize(meta.inventoryString);
14 onclick: (map, x, y) => {
15 let meta = map.getNode(x, y).meta;
16 dragonblocks.player.setInventoryElements([meta.inventory, dragonblocks.player.tmp.mainInventory]);
17 dragonblocks.player.openInventory();
18 dragonblocks.nodes["chest:chest"].playSound("open");
19 dragonblocks.player.onNextInventoryClose = _ => {
20 dragonblocks.player.resetInventoryElements();
21 dragonblocks.nodes["chest:chest"].playSound("close");
22 meta.inventoryString = meta.inventory.serialize();
25 ondig: (map, x, y) => {
26 return map.getNode(x, y).meta.inventory.isEmpty();
29 open: "chest_open.ogg",
30 close: "chest_close.ogg",
33 dragonblocks.registerRecipe({
34 result: "chest:chest",
36 ["plants_wood", "plants_wood", "plants_wood"],
37 ["plants_wood", "", "plants_wood"],
38 ["plants_wood", "plants_wood", "plants_wood"],