1 package me.shedaniel.lightoverlay.forge.mixin;
3 import com.mojang.blaze3d.vertex.PoseStack;
4 import me.shedaniel.lightoverlay.forge.LightOverlayImpl;
5 /*import com.mojang.blaze3d.vertex.PoseStack;
6 import net.minecraft.client.renderer.MultiBufferSource;
7 import net.minecraft.client.renderer.debug.DebugRenderer;
8 import org.spongepowered.asm.mixin.Mixin;
9 import org.spongepowered.asm.mixin.injection.At;
10 import org.spongepowered.asm.mixin.injection.Inject;
11 import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;*/
13 //@Mixin(DebugRenderer.class)
14 public class MixinDebugRenderer {
15 // @Inject(method = "render", at = @At("HEAD"))
16 // private void render(PoseStack arg, MultiBufferSource.BufferSource arg2, double d, double e, double f, CallbackInfo ci) {
17 // LightOverlayImpl.renderWorldLast();
20 public static void render(PoseStack stack) {
21 LightOverlayImpl.renderWorldLast(stack);