1 package me.shedaniel.lightoverlay.forge;
3 import com.mojang.blaze3d.vertex.PoseStack;
4 import me.shedaniel.lightoverlay.common.LightOverlay;
5 import me.shedaniel.lightoverlay.common.LightOverlayRenderer;
6 import net.minecraft.client.renderer.culling.Frustum;
7 import net.minecraftforge.api.distmarker.Dist;
8 import net.minecraftforge.fml.DistExecutor;
10 import java.util.function.Consumer;
12 public class LightOverlayImpl {
13 public static LightOverlayRenderer renderer = LightOverlay.renderer;
14 public static Consumer<PoseStack> debugRenderer = poses -> {};
16 public static void register() {
17 LightOverlay.register();
20 //noinspection Convert2MethodRef
21 DistExecutor.runWhenOn(Dist.CLIENT, () -> () -> LightOverlayCloth.register());
22 } catch (Exception e) {
27 public static boolean isFrustumVisible(Frustum clippingHelper, double v, double v1, double v2, double v3, double v4, double v5) {
28 return FrustumHelper.isVisible(clippingHelper, v, v1, v2, v3, v4, v5);
31 public static void renderWorldLast(PoseStack stack) {
32 debugRenderer.accept(stack);