1 package me.shedaniel.lightoverlay.forge;
3 import com.mojang.blaze3d.vertex.PoseStack;
4 import me.shedaniel.lightoverlay.common.LightOverlay;
5 import net.minecraft.client.renderer.culling.Frustum;
6 import net.minecraftforge.api.distmarker.Dist;
7 import net.minecraftforge.fml.DistExecutor;
9 import java.util.function.Consumer;
11 public class LightOverlayImpl {
12 public static Consumer<PoseStack> debugRenderer = poses -> {};
14 public static void register() {
15 LightOverlay.register();
18 //noinspection Convert2MethodRef
19 DistExecutor.runWhenOn(Dist.CLIENT, () -> () -> LightOverlayCloth.register());
20 } catch (Exception e) {
25 public static boolean isFrustumVisible(Frustum clippingHelper, double v, double v1, double v2, double v3, double v4, double v5) {
26 return FrustumHelper.isVisible(clippingHelper, v, v1, v2, v3, v4, v5);
29 public static void renderWorldLast(PoseStack stack) {
30 debugRenderer.accept(stack);